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Roleplaying Star Wars Vehicle Data File

SW SDF-C Marauder-class Assault Corvette

Star Wars – SDF-C

Starship Data File – Corvette

Marauder-class Assault Corvette

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

The reliable Marauder-class corvette is an old, tried-and-true that has seen service in navies the galaxy over since the days of the Galactic Republic. Designed and built by Sienar Technologies, the Marauder was envisioned as a fast, flexible patrol and escort vessel. While these ships were initially slated for the Republic Navy, they decided against the ship, and RSS was left with an unwanted design. Eventually, RSS sold the Marauder’s production rights to the Corporate Sector Authority where it found a home among the CSA’s navy and numerous planetary governments and law enforcement organizations throughout the Outer Rim.

Today, the venerable Marauder corvettes still see service with numerous governmental, paramilitary, and pirate organizations in the Outer Rim. The ships themselves are long and graceful with a heavily armored, wedge-shaped forward section and broad, downward-sloping wings aft above the drives. Thanks to their favorable power-to-weight ratio, Marauders are relatively quick and agile for their size. With their good handling characteristics, a heavy armament of light turbolasers and tractor beams, and the capability of carrying a squadron of fighter-craft, these ships can hold their own against nearly anything in their class.

Fantasy Flight Rules – Marauder-class Assault Corvette
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr267)
  • Marauder-class Assault Corvette Price 3,000,000 cr (R), Rarity: 5
    • Silhouette – 5, Speed – 3, Handling – 0
    • Def Fore – 2, Port – 1, Starboard – 1, Aft – 1
    • Armour – 5, HT Threshold – 65, SS Threshold – 35
    • Vehicle Type – Corvette, Model – Marauder
    • ManufacturerRepublic Sienar Systems
    • Hyperdrive: Primary: Class 2, Backup: None
    • Navicomputer: Yes
    • Sensor Range – Medium
    • Crew – 177 officers, pilots and enlisted crew
    • Starfighter Complement: Twelve fighters, two shuttles
    • Encumbrance Capacity – 175
    • Passenger Capacity – 80 troops
    • Consumables: Three months
    • Customisation Hard Points – 1
    • Weapons
      • Four Forward Mounted and Four Turret Mounted Light Turbolasers
        • Fire Arc Forward or All, Damage 9, Critical 3, Range Medium, Breach 2, Linked 1, Slow-Firing 1
      • Three Forward Mounted Light Tractor Beam Emitters
        • Fire Arc Forward, Damage -, Critical -, Range Close, Tractor 2

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SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

STARSHIPS

Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringes Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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