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Equipment Data File Roleplaying Star Wars

SW CDF Incom

Star Wars – CDF

Company Data File – Incom

In the High Republic Era, the Incom Corporation manufactured starfighters like the Z-24 Buzzbug and the Z-28 Skywing. They later gained additional prominence during the last years of the Galactic Republic, developing the multi-purpose and durable Z-95 Headhunter starfighter in cooperation with Subpro. With the outbreak of the Clone Wars, it produced a variant of the Z-95 that saw prolific use with the Republic Navy during the conflict, as well as the Aggressive ReConnaissance-170 starfighter, or ARC-170, which also saw service with the Republic.

Incom later went on to develop at least two airspeeder designs for both military and civilian use; the T-47 airspeeder that the Rebel Alliance modified into “snowspeeders” on Hoth, and the popular T-16 skyhopper was used by youths on many worlds.

However, Incom’s most notable product was the T-65B X-wing starfighter used by the Rebel Alliance. Designed with the Z-95 and ARC-170 Clone Wars-era fighters in mind, the venerable snub-fighter, though initially in public use, was extensively fielded by the Rebel Alliance throughout the Galactic Civil War against the Galactic Empire.

Shortly thereafter, Incom went go on to produce the UT-60D U-wing starfighter/support craft, as well as a civilian counterpart, the BT-45D U-wing. However, along with many other corporations during this period, Incom was Imperialized in order to be directly administered by the Empire, thus cutting short the production lines of craft like the U-wing. Despite this, by the time of the First Order’s rise to power, Incom had reformed into Incom-FreiTek Corporation, which went on to produce the T-70 and the T-85 X-wing fighters.

Rarity 0Backpack (GearT, 50 cr, Generic), Comlink – Handheld (GearC, 25 cr, Generic), Glowrod (GearT, 10 cr, Generic), Utility Belt (GearT, 25 cr, Generic),

Rarity 1Comlink – Long-range (GearC, 200 cr, Generic), Datapad (GearT, 75 cr, Generic), Emergency Repair Patch (GearT, 25 cr, Pocket Tech), Smuggling Compartment (ModSV, R 1,200 cr, Generic)

Rarity 2Personnel Carrier (VDF-WTG, 3,000 cr, Generic), Retrofitted Hanger Bay (ModSV, 5,000 cr by Silhouette, Generic), T-16 Skyhopper (VDF-AA, 7,500 cr), Tool Kit (GearT, 350 cr, Generic), Weapon Upgrade (Blaster Cannon Light (ModSV, 4,000 cr +2,000 cr per additional weapon, Generic))

Rarity 3Civilian Airspeeder (VDF-AA, 10,000 cr, Generic), Enhanced Carbon-Durasteel Armour (ModSV, 2,000 cr by Silhouette, Cerro-Ablative Sheets, Ferro-Magnesium Armour Plate), T-16M Skyhopper (VDF-AA, 10,000 cr), T-47 Airspeeder (VDF-AA, 18,000 cr), Weapon Upgrade (Auto-Blaster (ModSV, 3,000 cr + 1,500 cr per additional weapon, Generic), Blaster Cannon Heavy (ModSV, 5,000 cr +2,500 per additional weapon, Generic))

Rarity 4Weapon Upgrade (Laser Cannon Light (ModSV, 5,500 cr +2,750 cr per additional weapon, Generic), Laser Cannon Medium (ModSV, 7,000 cr +3,500 cr per additional weapon, Generic), Tractor Beam Light (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic)), Z-95-AF4 Headhunter (SDF-S, 55,000 cr)

Rarity 5T-56B X-Wing (SDF-S, 120,000 cr), Weapon Upgrade (Concussion Missile Launcher (ModSV, R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Generic), Ion Cannon Light (ModSV, 5,000 cr +2,500 cr per additional weapon, Generic), Laser Cannon Heavy (ModSV, 7,500 cr +3,750 cr per additional weapon, Generic), Quad Laser Cannon (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic), Tractor Beam Medium (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic)),

Rarity 6RZ-1 A-Wing (SDF-S, 150,000 cr), Weapon Upgrade (Ion Cannon Medium (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic), Tractor Beam Heavy (ModSV, 10,000 cr +5,000 cr per additional weapon, Generic))

Rarity 7Weapon Upgrade (Ion Cannon Heavy (ModSV, 7,500 cr +3,750 cr per weapon, Generic), Proton Torpedo Launcher (ModSV, 9,000 cr +4,500 cr per additional weapon, Generic), Turbolaser Light (ModSV, R 12,000 cr +6,000 cr per additional weapon, Generic), Turbolaser Medium (ModSV, R 15,000 cr +7,500 cr per additional weapon, Generic))

Rarity 8Weapon Upgrade (Ion Cannon Battleship (ModSV, 10,000 cr+5,000 cr per additional weapon, Generic),Turbolaser Heavy (ModSV, R 20,000 cr +10,000 cr per additional weapon, Generic))

R – Restricted Item (Black Market Only)

Incom – Gear

Communications Comlink – Handheld (25 cr, Rarity 0, Generic), Comlink – Long-range (200 cr, Rarity 1, Generic)

ToolsBackpack (50 cr, Rarity 0, Generic), Datapad (75 cr, Rarity 1, Generic), Emergency Repair Patch (25 cr, Rarity 1, Generic), Glowrod (10 cr, Rarity 0, Generic), Tool Kit (350 cr, Rarity 2, Generic), Utility Belt (25 cr, Rarity 0, Generic)

R – Restricted Item (Black Market Only)

Incom – Modifications

Starship and Vehicle ModificationsCerro-Ablative Sheets (Enhanced Carbon-Durasteel Armour, 2,000 cr by Silhouette, Rarity 3), Ferro-Magnesium Armour Plate (Enhanced Carbon-Durasteel Armour, 2,000 cr by Silhouette, Rarity 3), Retrofitted Hanger Bay (5,000 cr by Silhouette, Rarity 2, Generic), Smuggling Compartment (R 1,200 cr, Rarity 1, Generic), Weapon Upgrade (Auto-Blaster (3,000 cr + 1,500 cr per additional weapon, Rarity 3, Generic), Blaster Cannon Light (4,000 cr +2,000 cr per additional weapon, Rarity 2, Generic), Blaster Cannon Heavy (5,000 cr +2,500 per additional weapon, Rarity 3, Generic), Concussion Missile Launcher (R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Rarity 5, Generic), Ion Cannon Light (5,000 cr +2,500 cr per additional weapon, Rarity 5, Generic), Ion Cannon Medium (6,000 cr +3,000 cr per additional weapon, Rarity 6, Generic), Ion Cannon Heavy (7,500 cr +3,750 cr per weapon, Rarity 7, Generic), Ion Cannon Battleship (10,000 cr+5,000 cr per additional weapon, Rarity 8, Generic), Laser Cannon Light (5,500 cr +2,750 cr per additional weapon, Rarity 4, Generic), Laser Cannon Medium (7,000 cr +3,500 cr per additional weapon, Rarity 4, Generic), Laser Cannon Heavy (7,500 cr +3,750 cr per additional weapon, Rarity 5, Generic), Proton Torpedo Launcher (9,000 cr +4,500 cr per additional weapon, Rarity 7, Generic), Quad Laser Cannon (8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Light (6,000 cr +3,000 cr per additional weapon, Rarity 4, Generic), Tractor Beam Medium (8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Heavy (10,000 cr +5,000 cr per additional weapon, Rarity 6, Generic), Turbolaser Light (R 12,000 cr +6,000 cr per additional weapon, Rarity 7, Generic), Turbolaser Medium (R 15,000 cr +7,500 cr per additional weapon, Rarity 7, Generic), Turbolaser Heavy (R 20,000 cr +10,000 cr per additional weapon, Rarity 8, Generic))

Incom – Starship

STARFIGHTERS AND PATROL BOATS
StarfighterT-56B X-Wing (120,000 cr, Rarity 5), RZ-1 A-Wing (150,000 cr, Rarity 6), Z-95-AF4 Headhunter (55,000 cr, Rarity 4)

Incom – Vehicle

AIRSPEEDERS
Airspeeder Civilian Airspeeder (10,000 cr, Rarity 3, Generic), T-16 Skyhopper (7,500 cr, Rarity 2), T-16M Skyhopper (10,000 cr, Rarity 3), T-47 Airspeeder (18,000 cr, Rarity 3)

WHEELED & TRACKED
GroundcarPersonnel Carrier (3,000 cr, Rarity 2, Generic)

Locations of Interest – Fresia (K-10), Kweenn Space Station (R-10), Ranklinge (M-9)

SW All Companies – Generic Items available to all companies – Backpack, Comlink (Handheld, Long-Range), Datapad, Glowrod and Utility Belt.

SW Starship CompaniesArakyd, ArMek, Chedak, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, OutlawTech, Phoah-Kingsmeyer, Republic Sienar Systems, Rendili StarDrive, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Korpil, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy, Battleship), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))

SW Vehicle CompaniesAratech, Bespin Motors, Corellian Mining Company, Incom, Kuat Drive Yards, Mobquet, Rebel Alliance, Rothana Heavy Industries, SoroSuub, Trast
Generic items available to all Vehicle companies – Civilian Airspeeder, Enhanced Carbon-Durasteel Armour, Personnel Carrier, Emergency Repair Patch and Tool Kit

Content Updates

  • 2022-04-02 – Added in variant T-16M.
  • 2022-01-22 – Added in Ion Cannon.
  • 2022-01-07 – Added to all Starship and Vehicle companies.
  • 2021-06-13 – Added Enhanced Carbon-Durasteel Armour
SW Companies

AKT, Arakyd, Aratech, ArMek, Astroserver Industries, Athakam Medtech, Atlas Corp, B’omarr Order, Baktoid Armour Workshop, Baktoid Combat Automata, Barimoq, Bespin Motors, BioTech Industries, BlasTech, Chedak, CAP, Chieweb Nutrition, Corellian Engineering Corp, Corellian Mining Corp, Corellian Personal Defence, Creshaldyne, Crozo Industrial, CryonCorp, CUE, Curich Engineering, Cygnus, Czerka, Dolmax, DDC, Fabritech, Galactic Arms, Gallofree Yards, Gandorthral Atmospherics, Gee-Tech, Girodyne, Golan Arms, Imperial Army, Imperial Department of Military Research, Imperial Mining, Imperial Munitions, Incom, Industrial Automaton, Isu-Sim, Kaminoan Armoursmiths, Kamperdine, Koensayr, Kuat Drive Yards, Kuat Systems Engineering, Locris Syndicated Securities, LV Labs, Mandalorian, MechBlaze, Mehrak, Merr-Sonn, Min-Dal, Mitronom Transports, Mobquet, Mon Calamari Shipyards, Morellian, Myradyne, Neuro-Saav, Oriolanis Defense System, OutlawTech, Phoah-Kingsmeyer, Pretormin Environmental, Randel Mining Corp, Rebel Alliance, Regallis, Rendili StarDrive, Republic Sienar Systems, Rhinsome, Rothana, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Kopril, SoroSuub, Subpro, TaggeCo, Taim & Bak, Tenloss Syndicate, Torjeka, TransGalMeg, Trast, Zikon Optics, Zone Control

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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