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Roleplaying Star Wars Vehicle Data File

SW VDF-AA T-16 Skyhopper

Star Wars – VDF-AA

Vehicle Data File – Airspeeder

T-16 Skyhopper

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Beloved of hot-rodders, daredevils, and law enforcement agencies throughout the galaxy, Incom’s T-16 skyhopper is as fun as it is dangerous. A tiny, fragile craft with a pyramidal hull and three airfoils arranged in a triangular formation, the skyhopper is fast, nimble, and incredibly demanding of its pilots. Equipped with a pressurized, one-person cockpit and powered by redoubtable E-l 6/x ion engines, the T-l 6 is capable of both astonishing straight-line speed and aerial agility from low altitude to the limits of the atmosphere. Built primarily for pleasure and sport flying, armed and lightly armored skyhoppers are used by many law enforcement agencies and paramilitary forces around the galaxy for reconnaissance and patrol. Some even serve as trainers for starfighter pilots, as the control layout and performance share features with starfighters like the Z-95 Headhunter and the new T-65 X-wing.

The T-16M is the military variant of the T-16 which comes with a mounted blaster.

Fantasy Flight Rules – T-16 Skyhopper
  • Source: Edge of the Empire – Core Rulebook (sw-ffg-ee-cr248)
  • T-16 SkyhopperPrice 7,500 cr, Rarity: 2
    • Silhouette – 2, Speed – 4, Handling – +3
    • Def Fore – 0, Aft – 0
    • Armour – 1, HT Threshold – 4, SS Threshold – 6
    • Vehicle Type – Airspeeder, Model – T-16 Skyhopper
    • ManufacturerIncom Corporation
    • Maximum Altitude – 300 km
    • Sensor Range – Short
    • Crew – One Pilot
    • Encumbrance Capacity – 12
    • Passenger Capacity – 1
    • Customisation Hard Points – 3
    • Weapons – None
Fantasy Flight Rules – T-16M Skyhopper
  • Source: Edge of the Empire – Beta Rules (sw-ffg-ee-bcr218)
  • T-16 SkyhopperPrice 10,000 cr, Rarity: 3
    • Silhouette – 2, Speed – 4, Handling – +3
    • Def Fore – 0, Aft – 0
    • Armour – 1, HT Threshold – 4, SS Threshold – 6
    • Vehicle Type – Airspeeder, Model – T-16 Skyhopper
    • ManufacturerIncom Corporation
    • Maximum Altitude – 300 km
    • Sensor Range – Short
    • Crew – One Pilot
    • Encumbrance Capacity – 12
    • Passenger Capacity – 1
    • Customisation Hard Points – 3
    • Weapons
      • Ventral Turret Mounted Repeating Blaster
        • Fire Arc Forward, Range Close, Damage 3, Crit 4, Auto-fire

Design Details

  • The version in beta rules was a larger silhouette but kept all the others the same so I reduced it to the same size as the non-military model.

Content Updates

  • 2022-04-02 – Added a variant T-16M.
SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

STARSHIPS

Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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