Star Wars – CDF
Company Data File – Fabritech
- Gear (Communications, Detection Devices, Tools)
- Modification (Starship and Vehicle)
- Company Links
- Content Updates
Fabritech was a company that manufactured targeting computers and sensors used in T-65B X-wing starfighters, A/SF-01 B-wing starfighters, BTL-A4 Y-wing assault starfighter/bombers, RZ-1 A-wing interceptors, and UT-60D U-wing starfighter/support craft.
Rarity 0 – Backpack (GearT, 50 cr, Generic), Comlink – Handheld (GearC, 25 cr, Generic), Glowrod (GearT, 10 cr, Generic), Utility Belt (GearT, 25 cr, Generic)
Rarity 1 – Comlink – Long-range (GearC, 200 cr, Generic), Datapad (GearT, 75 cr, Generic), Electrobinoculars (GearDD, 250 cr, “Longsight”), Emergency Repair Patch (GearT, 25 cr), Smuggling Compartment (ModSV, R 1,200 cr, Generic)
Rarity 2 – Macrobinoculars (GearDD, 75 cr, Generic), Retrofitted Hanger Bay (ModSV, 5,000 cr by Silhouette, Generic), Tool Kit (GearT, 350 cr, Generic), Weapon Upgrade (Blaster Cannon Light (ModSV, 4,000 cr +2,000 cr per additional weapon, Generic))
Rarity 3 – Enhanced Carbon-Durasteel Armour (ModSV, 2,000 cr by Silhouette, Cerro-Ablative Sheets, Ferro-Magnesium Armour Plate), Scanner Goggles (GearDD, 150 cr, X-2000), Weapon Upgrade (Auto-Blaster (ModSV, 3,000 cr + 1,500 cr per additional weapon, Generic), Blaster Cannon Heavy (ModSV, 5,000 cr +2,500 per additional weapon, Generic))
Rarity 4 – Advanced Targeting Array (ModSV, 4,000 cr, ANx 42.a “Snapshot” Targeting Computer, KR-770 “Sharpshooter” Targeting Computer), Weapon Upgrade (Laser Cannon Light (ModSV, 5,500 cr +2,750 cr per additional weapon, Generic), Laser Cannon Medium (ModSV, 7,000 cr +3,500 cr per additional weapon, Generic), Tractor Beam Light (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic)),
Rarity 5 – Weapon Upgrade (Concussion Missile Launcher (ModSV, R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Generic), Ion Cannon Light (ModSV, 5,000 cr +2,500 cr per additional weapon, Generic), Laser Cannon Heavy (ModSV, 7,500 cr +3,750 cr per additional weapon, Generic), Quad Laser Cannon (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic), Tractor Beam Medium (ModSV, 8,000 cr +4,000 cr per additional weapon, Generic)),
Rarity 6 – Electronic Countermeasures Suite (ModSV, 3,000 cr, 995 “Stormcloud”), Upgraded Comms Array (ModSV, 4,800 cr, 44Q’r), Weapon Upgrade (Ion Cannon Medium (ModSV, 6,000 cr +3,000 cr per additional weapon, Generic), Tractor Beam Heavy (ModSV, 10,000 cr +5,000 cr per additional weapon, Generic))
Rarity 7 – Cyberscanner Limb (GearCy, 4,000 cr, ScanMaster), Hydraulic Control Circuits (ModSV, 1,000 cr, Insulated Circuitry), Weapon Upgrade (Ion Cannon Heavy (ModSV, 7,500 cr +3,750 cr per weapon, Generic), Proton Torpedo Launcher (ModSV, 9,000 cr +4,500 cr per additional weapon, Generic), Turbolaser Light (ModSV, R 12,000 cr +6,000 cr per additional weapon, Generic), Turbolaser Medium (ModSV, R 15,000 cr +7,500 cr per additional weapon, Generic))
Rarity 8 – Weapon Upgrade (Ion Cannon Battleship (ModSV, 10,000 cr+5,000 cr per additional weapon, Generic), Turbolaser Heavy (ModSV, R 20,000 cr +10,000 cr per additional weapon, Generic))
R – Restricted Item (Black Market Only)
Fabritech – Gear
Communications – Comlink – Handheld (25 cr, Rarity 0, Genric), Comlink – Long-range (200 cr, Rarity 1, Generic)
Cybernetic Enhancement or Replacement – ScanMaster Arm (Cyberscanner Limb, 4,000 cr, Rarity 7)
Detection Devices – “Longsight” (Electrobinoculars, 250 cr, Rarity 1), Macrobinoculars (75 cr, Rarity 2, Generic), X-2000 (Scanner Goggles, 150 cr, Rarity 3)
Tools – Backpack (50 cr, Rarity 0, Genric), Datapad (75 cr, Rarity 1, Genric), Emergency Repair Patch (25 cr, Rarity 1, Generic), Glowrod (10 cr, Rarity 0, Generic), Tool Kit (350 cr, Rarity 2, Generic), Utility Belt (25 cr, Rarity 0, Generic)
R – Restricted Item (Black Market Only)
Fabritech – Modifications
Starship and Vehicle Modifications – 44Q’r Multi-Band Transceiver (Upgraded Comms Array, 4,800 cr, Rarity 6), 995 “Stormcloud” (Electronic Countermeasures Suite, 3,000 cr, Rarity 6), ANx 42.a “Snapshot” Targeting Computer (Advanced Targeting Array, 4,000 cr, Rarity 4), Cerro-Ablative Sheets (Enhanced Carbon-Durasteel Armour, 2,000 by Silhouette, Rarity 3), Ferro-Magnesium Armour Plate (Enhanced Carbon-Durasteel Armour, 2,000 by Silhouette, Rarity 3), Insulated Circuitry (Hydraulic Control Circuits, 1,000 cr, Rarity 7), KR-770 “Sharpshooter” Targeting Computer (Advanced Targeting Array, 4,000 cr, Rarity 4), Retrofitted Hanger Bay (5,000 cr by Silhouette, Rarity 2, Generic), Smuggling Compartment (R 1,200 cr, Rarity 1, Generic), Weapon Upgrade (Auto-Blaster (3,000 cr + 1,500 cr per additional weapon, Rarity 3, Generic), Blaster Cannon Light (4,000 cr +2,000 cr per additional weapon, Rarity 2, Generic), Blaster Cannon Heavy (5,000 cr +2,500 per additional weapon, Rarity 3, Generic), Concussion Missile Launcher (R 7,500 cr +3.750 cr per additional weapon and 500 cr per missile, Rarity 5, Generic), Ion Cannon Light (5,000 cr +2,500 cr per additional weapon, Rarity 5, Generic), Ion Cannon Medium (6,000 cr +3,000 cr per additional weapon, Rarity 6, Generic), Ion Cannon Heavy (7,500 cr +3,750 cr per weapon, Rarity 7, Generic), Ion Cannon Battleship (10,000 cr+5,000 cr per additional weapon, Rarity 8, Generic), Laser Cannon Light (5,500 cr +2,750 cr per additional weapon, Rarity 4, Generic), Laser Cannon Medium (7,000 cr +3,500 cr per additional weapon, Rarity 4, Generic), Laser Cannon Heavy (7,500 cr +3,750 cr per additional weapon, Rarity 5, Generic), Proton Torpedo Launcher (9,000 cr +4,500 cr per additional weapon, Rarity 7, Generic), Quad Laser Cannon (8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Light (6,000 cr +3,000 cr per additional weapon, Rarity 4, Generic), Tractor Beam Medium (8,000 cr +4,000 cr per additional weapon, Rarity 5, Generic), Tractor Beam Heavy (10,000 cr +5,000 cr per additional weapon, Rarity 6, Generic), Turbolaser Light (R 12,000 cr +6,000 cr per additional weapon, Rarity 7, Generic), Turbolaser Medium (R 15,000 cr +7,500 cr per additional weapon, Rarity 7, Generic), Turbolaser Heavy (R 20,000 cr +10,000 cr per additional weapon, Rarity 8, Generic))
Fabritech – Links
Locations of Note – Fabrin (O-12)
SW All Companies – Generic Items available to all companies – Backpack, Comlink (Handheld, Long-Range), Datapad, Glowrod and Utility Belt.
SW Detection Device Companies – Astroserver Industries, BioTech Industries, Crozo Industrial, CryonCorp, CUE, Fabritech, MechBlaze, Neuro-Saav, Rhinsome Tracking Corp, Torjeka, TaggeCo, Sorosuub
Generic items available to all Detection Devices companies – Macrobinoculars.
SW Starship Companies – Arakyd, ArMek, Chedak, Corellian Engineering Corporation, Curich Engineering, Cygnus Spaceworks, Fabritech, Gallofree Yards, Incom, Koensayr, Kuat Drive Yards, Kuat System Engineering, Miradyne, OutlawTech, Phoah-Kingsmeyer, Republic Sienar Systems, Rendili StarDrive, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Korpil, SoroSuub, Subpro, Taim & Bak, TransGalMeg
Generic items available to all Starship companies – Emergency Repair Patch and Enhanced Carbon-Durasteel Armour, Retrofitted Hanger Bay, Smuggling Compartments, Tool Kit, Weapon Upgrade (Auto-Blaster, Blaster Cannon (Light, Heavy), Concussion Missile Launcher, Ion Cannon (Light, Medium, Heavy, Battleship), Laser Cannon (Light, Medium, Heavy, Quad), Proton Torpedo Launcher, Tractor Beam (Light, Medium, Heavy), Turbolaser (Light, Medium, Heavy))
Content Updates
- 2021-01-07 – Added to all starship companies.
- 2021-12-29 – Updated with links for Age of Rebellion update.
- 2021-06-13 – Added in Advanced Targeting Array, Electronic Countermeasures Suite, Hydraulic Control Circuits.
- 2021-06-04 – Added in Cyberscanner Limb.
- 2021-04-20 – Added in Macrobinoculars.
- 2021-04-19 – Added in Glowrod.
SW Companies
AKT, Arakyd, Aratech, ArMek, Astroserver Industries, Athakam Medtech, Atlas Corp, B’omarr Order, Baktoid Armour Workshop, Baktoid Combat Automata, Barimoq, Bespin Motors, BioTech Industries, BlasTech, Chedak, CAP, Chieweb Nutrition, Corellian Engineering Corp, Corellian Mining Corp, Corellian Personal Defence, Creshaldyne, Crozo Industrial, CryonCorp, CUE, Curich Engineering, Cygnus, Czerka, Dolmax, DDC, Fabritech, Galactic Arms, Gallofree Yards, Gandorthral Atmospherics, Gee-Tech, Girodyne, Golan Arms, Imperial Army, Imperial Department of Military Research, Imperial Mining, Imperial Munitions, Incom, Industrial Automaton, Isu-Sim, Kaminoan Armoursmiths, Kamperdine, Koensayr, Kuat Drive Yards, Kuat Systems Engineering, Locris Syndicated Securities, LV Labs, Mandalorian, MechBlaze, Mehrak, Merr-Sonn, Min-Dal, Mitronom Transports, Mobquet, Mon Calamari Shipyards, Morellian, Myradyne, Neuro-Saav, Oriolanis Defense System, OutlawTech, Phoah-Kingsmeyer, Pretormin Environmental, Randel Mining Corp, Rebel Alliance, Regallis, Rendili StarDrive, Republic Sienar Systems, Rhinsome, Rothana, Santhe/Sienar Technologies, Sienar Fleet Systems, Slayn & Kopril, SoroSuub, Subpro, TaggeCo, Taim & Bak, Tenloss Syndicate, Torjeka, TransGalMeg, Trast, Zikon Optics, Zone Control
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Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline
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