Roleplaying Star Wars Vehicle Data File

SW SDF-PB Firespray System Patrol Craft

Star Wars – SDF-PB

Starship Data File – Patrol Boats

Firespray System Patrol Craft

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

With their elephantine appearance, unique upright flying position, and rotating internal cockpit that allowed for horizontal landings, Firesprays were considered revolutionary in both their looks and design. Initially, only six prototypes were built and delivered to a Republic prison on Oovo IV shortly before the Battle of Naboo. Of those six ships, one was stolen by a bounty hunter named Jango Fett, and the other five destroyed to deter pursuit. The loss of such expensive prototypes came as a heavy blow to KSE, and they mothballed the Firespray program.

Envisioned primarily as a pursuit and system patrol craft, the original six Firesprays were powered by a quartet of KuatX-F-16 high-output power generators powering a pair of KDY F-31 ion engines that took up much of the ship’s internal space. The combination of generators and drives gave the ships more than enough speed to deal with errant freighters, transports, and shuttles. Designed for utility rather than comfort, the ships’ interior spaces were incredibly cramped. A small cargo hold is located in the lower aft section of the ship, equipped with a guard station and six small holding cells. Wedged in between the generators, ion drives, and other ship’s systems is the unique rotating cockpit that moves the pilot and his controls through 180 degrees during take off and landing.

Recently, KSE re-introduced the Firespray to market in response to increased demand for law enforcement and patrol vessels from Imperial controlled worlds. The new ships are built from the plans for the original six prototypes, albeit with the benefit of three decades of advancement in shipbuilding technology. Thanks to growing demand and an aggressive advertising campaign, the new ships are a hot commodity among law enforcement agencies, bounty hunters, and even some smugglers and pirates.

Fantasy Flight Rules – Firespray System Patrol Craft
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr255)
  • Firespray System Patrol Craft Price 80,000 cr, Rarity: 4
    • Silhouette – 4, Speed – 4, Handling – 0
    • Def Fore – 1, Aft – 1
    • Armour – 4, HT Threshold – 15, SS Threshold – 12
    • Vehicle Type – Patrol Boat, Model – Firespray
    • ManufacturerKuat System Engineering
    • Hyperdrive: Primary: Class 3, Backup: Class 15
    • Navicomputer: Yes
    • Sensor Range – Close
    • Crew – One Pilot, Two Guards
    • Encumbrance Capacity – 40
    • Passenger Capacity – 6 (prisoners)
    • Consumables: One month
    • Customisation Hard Points – 4
    • Weapons
      • Forward Mounted Auto-Blasters
        • Fire Arc Forward, Damage 3, Critical 5, Range Close, Auto-Fire
      • Forward Mounted Light Tractor Beam Projector
        • Fire Arc Forward, Damage -, Critical -, Range Close, Tractor 2

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SW Vehicles


Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

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Corvette: CR90 (5), Marauder (R5), Vigil (R5)

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Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
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(3) Fringes Storyline,
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(5) Force Storyline,
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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