Roleplaying Star Wars Vehicle Data File

SW SDF-CR Interdictor-class Heavy Cruiser

Star Wars – SDF-CR

Starship Data File – Cruiser

Interdictor-class Heavy Cruiser

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

Based largely on the Vindicator-class hull and utilizing technology pioneered by the lmmobilizer-418 cruiser, the Interdictor-class heavy cruiser is one of the most feared vessels currently in service with the Imperial Navy. The fear generated by these vessels doesn’t stem from their offensive capabilities or from any secret weapon, but from the four gravity well generators they carry. Using these powerful gravity generation systems, an Interdictor can prevent fleeing starships from entering hyperspace in a certain region of space. They can even pull vessels out of hyperspace by causing a deadly hyperspace shadow that looks, to the collision avoidance systems in most ships, like the shadow of a planet or star. To an organization as heavily reliant on hit-and-run tactics as the Rebel Alliance, a vessel capable of pinning enemy ships in realspace, where they can be captured or destroyed at leisure, is a terrifying prospect indeed.

Interdictor cruisers typically travel in small battlegroups, supporting heavier lines of battle ships and being supported by frigates and starfighters. In battle, they use their gravity well generators to keep fleeing Alliance ships from entering hyperspace while the other vessels in the fleet make short work of them. As few as three or four Interdictors can completely isolate a star system from hyperspace, making them both a serious threat to the Alliance as well as an obvious target (and often the first ships fired on in an action). Far from helpless, these vessels also mount a respectable array of firepower in the form of a number of laser cannon turrets and anti-starfighter quad laser cannons. Luckily for the Alliance, these ships are quite rare due to the complex nature of their systems and the cost of producing them.


Gravity well generators produce a massive hyperspace shadow that can both prevent other ships from entering hyperspace and pull ships from hyperspace into realspace. In game terms, Interdictor cruisers generate a gravity bubble centered on the ship out to extreme range. Nothing within the bubble can enter hyperspace until it spends the maneuvers to travel past extreme range and outruns the Interdictor. This is a tall order, as all the while, fleeing ships will certainly be pursued by fighters and fired on by other, larger vessels.

As for ships being pulled from hyperspace, the actual effects are largely left to the Came Master’s discretion. Should he so wish, and should the situation warrant, the Came Master may wish to let the players attempt to avoid a gravity well bubble created by an Interdictor, but the characters should have a very good reason for it, such as intelligence or some warning as to the presence of an Interdictor on their route.

Fantasy Flight Rules – Interdictor-class Heavy Cruiser
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr281)
  • Interdictor-class Heavy Frigate Price 15,400,000 cr (R), Rarity: 8
    • Silhouette – 7, Speed – 2, Handling – -2
    • Def Fore – 3, Port 3, Starboard 3, Aft – 2
    • Armour – 5, HT Threshold – 75, SS Threshold – 65
    • Vehicle Type – Heavy Cruiser, Model – Interdictor
    • ManufacturerSienar Fleet Systems
    • Hyperdrive: Primary: Class 2, Backup: Class 12
    • Navicomputer: Yes
    • Sensor Range – Long
    • Crew – 2,807 officer, pilots and enlisted crew
    • Starfighter Complement – 24 starfighters
    • Encumbrance Capacity – 6,500
    • Passenger Capacity – 80 troops
    • Consumables: 16 months
    • Customisation Hard Points – 0
    • Weapons
      • Five dorsal, five ventral, four port, four starboard and two aft turret mounted quad laser cannons
        • Fire Arc Forward, Forward and Port or Forward and Starboard or Aft, Damage 5, Critical 3, Range Close, Accurate 1, Linked 3
    • Additional Rules
      • Massive 1 – When making attack targeting this star ship, the Critical rating of any weapons used counts as 1 higher,

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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