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Roleplaying Star Wars Vehicle Data File

SW SDF-S CloakShape Fighter

Star Wars – SDF-S

Starship Data File – Starfighter

CloakShape Fighter

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

The KSE CloakShape is an aerospace fighter first built by the now-defunct Kuat Systems Engineering in the decades leading up to the Clone Wars. With their relatively aerodynamic, lifting body fuselages, CloakShapes were designed as aerospace superiority fighters with an emphasis on atmospheric and near-orbital combat. They are powered by a pair of KSE 807b/9 afterburning ion engines backed up by a light repulsorlift, a setup that gives the fighter respectable speed but marginal agility. They have no hyperdrive and carry no shields; to compensate, CloakShape fighters have reinforced, heavily armored hulls, which makes them incredibly durable. Despite their lackluster performance, short range, and limited scope, CloakShape fighters have soldiered on for decades now thanks to two important features: they are inexpensive and are easily customizable.

It’s often said that there’s no such thing as a stock CloakShape fighter. The fighter’s simple design, modular components, and plethora of universal power and computer couplings make these ships prime candidates for modification. Over the decades, numerous aftermarket systems have been designed and sold for the CloakShape, and their ease of installation and use has allowed these fighters to compete against modern starfighters with some success. The most common are upgraded powerplants, hyperdrives and navicomputers, shield generators, heavier weapons, and more sophisticated communications and sensor systems. This makes the nominally obsolete starfighter an attractive option to budget-minded individuals.

Fantasy Flight Rules – CloakShape Fighter
  • Source: Edge of the Empire – Core Rulebook (sw-ffg-ee-cr254), Beta Rules (sw-ffg-ee-bcr-218)
  • CloakShape Fighter Price 38,000 cr, Rarity: 4
    • Silhouette – 3, Speed – 4, Handling – -1 (or 0 with Kit)
    • Def Fore – 0, Aft – 0
    • Armour – 3, HT Threshold – 10, SS Threshold – 8
    • Vehicle Type – Starfighter, Model – CloakShape
    • ManufacturerKuat System Engineering
    • Hyperdrive: None
    • Navicomputer: None
    • Sensor Range – Close
    • Crew – One Pilot
    • Encumbrance Capacity – 12
    • Passenger Capacity – 0
    • Consumables: One day
    • Customisation Hard Points – 4 (or 3 with Kit)
    • Weapons
      • Forward Mounted Light Laser Cannons
        • Fire Arc Forward, Damage 5, Critical 3, Range Close, Linked 1
      • Forward Mounted Concussion Missile Launchers
        • Fire Arc Forward, Damage 6, Critical 3, Range Short, Breach 4, Blast 4, Guided 3, Linked 1, Limited Ammo 6, Slow-Firing 1

Note: This ship usually comes with the Stabilizer Conversion Kit.

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SW Vehicles

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Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

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Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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