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Roleplaying Star Wars Vehicle Data File

SW SDF-B Victory II-class Star Destroyer

Star Wars – SDF-B

Starship Data File – Star Destroyer

Victory II-class Star Destroyer

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

Old, slow, weak, and roundly despised by most, if not all, officers and enlisted crewmen who have served aboard them over their long service to the Imperial Navy, the Victory-class Star Destroyers are considered the first true Star Destroyers produced by KDY Built during the height of the Clone Wars, the Victory-class was designed as an all-purpose heavy line of battle ship meant to support planetary landings and take part in fleet actions. While considered fine ships at the time, they were rushed to production after many delays and political wrangling within the Navy and KDY, and the resulting ships required more maintenance and dry dock time than was considered right even in the heavily bureaucratic Republic. They suffered from a rash of problems (from burned-out hyperdrive couplings to a disturbing tendency to electrocute crewmen in their bunks) and the entire class quickly gained a reputation as unlucky ships and space-going coffins. When the Emperor ascended the throne and overthrew the Old Republic, the Victory-class ships were given a service life extension program, becoming the Victory II-class and promising increased combat performance and longevity and the elimination of all the old ships’ problems.

This was not to be the case, however. Despite thorough rebuilds, the Victory II-class never eliminated all of its predecessor’s issues. In addition, the development of new heavy cruisers and the Imperial and Imperial II-class Star Destroyers quickly rendered the old Victories obsolete despite their upgrades. Unloved by nearly everyone, many Victories were relegated to planetary garrison and light patrol duty in the farthest reaches of the Empire, and command of or assignment to one of the old Victories was seen as death to a Navy man’s career. Those that weren’t sent out to the galactic backwater were sold out of the Imperial Navy to private organizations (such as the Corporate Sector Authority) or broken up for salvage. At the beginning of the Rebellion, a handful of Victory II-class ships were purchased or seized and used to great effect against the Empire. The location and condition of these vessels is currently unknown, and most are presumed to have been lost or captured.

Fantasy Flight Rules – Victory II-class Star Destroyer
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr282)
  • Victory II-class Star Destroyer Price 50,000,000 cr (R), Rarity: 6
    • Silhouette – 8, Speed – 1, Handling – -3
    • Def Fore – 2, Port – 2, Starboard – 2, Aft – 2
    • Armour – 9, HT Threshold – 120, SS Threshold – 50
    • Vehicle Type – Star Destroyer, Model – Victory II
    • ManufacturerKuat Drive Yards
    • Hyperdrive: Primary: Class 2, Backup: Class 8
    • Navicomputer: Yes
    • Sensor Range – Long
    • Crew – 6.107 officer, pilots and enlisted crew
    • Starfighter Complement – 24 starfighters
    • Vehicle Complement – Numerous shuttles, landing craft, utility vehicles, and AT-series walkers.
    • Encumbrance Capacity – 6,500
    • Passenger Capacity – 1,600 troops
    • Consumables: one years
    • Customisation Hard Points – 4
    • Weapons
      • Five port and five starboard light quad turbolasers batteries
        • Fire Arc Forward and Port or Forward and Starboard, Damage 9, Critical 3, Range Medius, Breach 2, Linked 3, Slow-Firing 1
      • Ten forward mounted twin medium turbolasers
        • Fire Arc Forward, Damage 10, Crit 3, Range Long, Breach 3, Slow-Firing 1
      • Ten dorsal twin medium turbolasers
        • Fire Arc Forward, Damage 10, Crit 3, Range Long, Breach 3, Slow-Firing 1
      • Twenty assault concussion missile launchers
        • Fire Arc Forward, Damage 7, Critical 3, Range Short, Blast 4, Breach 5, Guided 2, Inaccurate 1, Slow-Firing 1
      • Ten hull-mounted heavy tractor beam emitters
        • Fire Arc All, Damage -, Critical -, Range Short, Tractor 6
    • Additional Rules
      • Massive 1 – When making attack targeting this star ship, the Critical rating of any weapons used counts as 1 higher,

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SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

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Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

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Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

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Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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