Roleplaying Star Wars Vehicle Data File

SW SDF-B Praetor II-class Star Battlecruiser

Star Wars – SDF-B

Starship Data File – Star Battlecruiser

Praetor II-class Star Battlecruiser

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

One of the largest classes of ships commissioned in the Imperial Navy, the Praetor II-class battlecruiser is second only to the rare Executor-class Super Star Destroyer in size, mass, and destructive potential. Like all Star Destroyer-type warships, the Praetor II has a long, thin, arrowhead-shaped hull covered in bone-colored armor plating and bristling with all manner of turbolaser turrets, laser cannons, ion cannons, and anti-fighter weapon systems. Nearly five times as long as an Imperial II-class vessel, these massive ships are typically assigned as command vessels for sector fleets, rarely leaving their berths except in times of dire need or in the case of a full-fleet engagement somewhere within their sphere of influence. While they share many design queues with the other ships in the Star Destroyer line, Praetors lack the towering bridge and sensor superstructure found on the lighter Imperial and Victory-class ships. Instead, they have a broad, heavily armored bunker-like ridge that runs along the dorsal surface from amidships aft and extends over the stern. Most of the crew live and work in this area, as the rest of the ship is given over to machine spaces, control systems, and the other necessary engineering areas.

While the Praetor II battlecruisers have their weaknesses, it’s incredibly difficult to leverage knowledge of them into any kind of victory. These vessels never travel alone; they are constantly tended to by battlegroups composed of a number of different vessel classes and surrounded by a thick cloud of vigilant TIE fighters. Their long range armament makes them difficult to reach, as they can hull an enemy heavy cruiser or battleship well before the enemy can reach the Imperial forces. Those few Rebel fleets that have tangled with a Praetor have discovered that destroying one of these vessels is easier done through boarding or sabotage while it’s docked as opposed to facing its planet-crushing firepower head-to-head.

Fantasy Flight Rules – Praetor II-class Star Battlecruiser
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr284)
  • Praetor II-class Star Battlecruiser Price 700,000,000 cr (R), Rarity: 9
    • Silhouette – 9, Speed – 2, Handling – -3
    • Def Fore – 3, Port 3, Starboard 3, Aft – 3
    • Armour – 11, HT Threshold – 185, SS Threshold – 95
    • Vehicle Type – Star Battlecruiser, Model – Praetor II
    • ManufacturerKuat Drive Yards
    • Hyperdrive: Primary: Class 2, Backup: Class 16
    • Navicomputer: Yes
    • Sensor Range – Long
    • Crew – 109,000 officer, pilots and enlisted crew
    • Starfighter Complement – 120 starfighters
    • Vehicle Complement – Numerous Shitt;es. Landing Craft, utility vehicles, landing barges, and AT-series walkers
    • Encumbrance Capacity – 78,000
    • Passenger Capacity – 14,000 troops
    • Consumables: three years
    • Customisation Hard Points – 1
    • Weapons
      • Thirty port and thirty starboard turret mounted quad heavy turbolaser batteries
        • Fire Arc Forward and Port or Forward and Starboard, Damage 11, Critical 3, Range Long, Breach 4, Linked 3, Slow-Firing 2
      • Twenty dorsal and twenty ventral turret mounted twin medium turbolaser batteries
        • Fire Arc All, Damage 10, Critical 3, Range Long, Breach 3, Linked 1, Slow-Firing 1
      • Ten forward battleship long ranged ion cannon batteries
        • Fire Arc Forward, Damage 9, Crit 4, Range Medium, Breach 3, Ion, Slow-Firing 2
      • Ten ventral starboard battleship ion cannon turrets
        • Fire Arc Forward, Port and Starboard, Damage 9, Crit 4, Range Medium, Breach 3, Ion, Slow-Firing 2
      • Fifteen port and fifteen starboard turret mounted twin battleship ion cannons
        • Fire Arc Forward and Port or Forward and Starboard, Damage 9, Critical 4, Range Medium, Breach 3, Ion, Linked 1, Slow-Firing 2
      • Ten hull mounted heavy tractor beam emitters
        • Fire Arc All, Damage -, Critical -, Range Short, Tractor 6
    • Additional Rules
      • Massive 3 – When making attack targeting this star ship, the Critical rating of any weapons used counts as 3 higher,

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SW Vehicles


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Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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