Star Wars – SDF-PB
Starship Data File – Patrol Boats
JumpMaster Long Range Scout

Corellian Engineering’s JumpMaster-class long range scouts are small, one-person vessels designed for autonomous, long-range scouting and reconnaissance. Relatively fast and agile, JumpMasters have a flat, roughly crescent-shaped hull packed with the ship’s powerful and sensitive sensor systems. An off-set, cylindrical pod located to starboard of the ship’s centerline houses the cockpit, the pilot’s small and spartan quarters, and the ship’s power generators and drive system. Lightly armored and carrying only a light laser cannon as armament, JumpMasters rely on their speed and sensors to avoid trouble.
Thanks to their powerful sensor suite, JumpMasters serve in many planetary militaries as picket ships and early warning patrol craft within star systems. Their primary user, however, is the galaxy’s Civilian Astrogation Corps, the volunteer group of explorers, astrogators, and cartographers responsible for keeping hyperspace navigation charts up to date.
Fantasy Flight Rules – JumpMaster Long Range Scout
- Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr256)
- Jumpmaster Long Range Scout – Price 55,000 cr, Rarity: 5
- Silhouette – 4, Speed – 4, Handling – +1
- Def Fore – 1, Aft – 0
- Armour – 2, HT Threshold – 14, SS Threshold – 8
- Vehicle Type – Patrol Boat, Model – JumpMaster
- Manufacturer – Corellian Engineering Corporation
- Hyperdrive: Primary: Class 3, Backup: Class 15
- Navicomputer: Yes
- Sensor Range – Extreme
- Crew – One Pilot
- Encumbrance Capacity – 30
- Passenger Capacity – 1
- Consumables: Two months
- Customisation Hard Points – 2
- Weapons –
- Forward Mounted Light Laser Cannon
- Fire Arc Forward, Damage 5, Critical 3, Range Close
- Forward Mounted Light Laser Cannon
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