Star Wars – EDF-MSV
Equipment Data File – Modification for Starships or Vehicles
Electronic Countermeasures Suite
- Fabritech 995 “Stormcloud” Electronic Countermeasures Suite
- KDY 220-SIG Tactical Combat Jammer (capital ship only)
- Miradyne 4x_Phantom Short Range Sensor Jammer (starfighter only)
This may be applied to all starships and vehicles.
From Age of Rebellion and Edge of the Empire
Designed to blind and deafen enemy ships, electronic countermeasures suites such as Fabritech 995 ECM system transmits a dense stream of white noise and junk data that fogs sensors and jams comms traffic within close range of the broadcasting ship. While this makes the broadcasting ship hard to see or hit, the energy required to run the ECM suite tends to put undue strain on the ship’s electrical systems. Other systems have focused modes that can target specific ships at longer ranges.
Fantasy Flight Rules – Electronic Countermeasures Suite
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr287), Edge of the Empire Core Rulebook (sw-ffg-ee-cr269)
- Electronic Countermeasures Suite – Price: 3,000 credits, Rarity: 6, Hard Points Required: 1
- Base Modifiers: Block sensors within range, counting the ship or vehicle’s silhouette as one step smaller when being fired at. Immediately notifies all ships in a star system or within 100 km if planetside to the ship or vehicles existence.
- Modification Options:
- 1 increase difficulty by 1 when making subsequent attacks due to the Guided quality mod
- 2022-03-24 – Updated text descriptions.
- 2022-1-22 – Added in Age of Rebellion Core Rulebook.
Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)
Cloud Car: Storm IV (5)
Groundcar: Personnel Carrier (2)
Landspeeders: X-34 (2)
Mobile Refinery: Digger Crawler (7)
Speeder Bike: 74-Z Military (4)
Speeder Truck: A-A5 (2)
Swoop: Flare-S (3)
Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)
Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)
Corvette: CR90 (5), Marauder (R5), Vigil (R5)
Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)
Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)
Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)
Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)
Shuttles: Lambda (R6), Sentinel (R6)
Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)
Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)
Yacht: Luxury 3000 (6)
Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))
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