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Roleplaying Star Wars Vehicle Data File

SW SDF-PB GAT-12H Skipray Blastboat

Star Wars – SDF-PB

Starship Data File – Patrol Boats

GAT-12H Skipray Blastboat

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Another pre-Clone Wars design, Sienar Fleet Systems’ Skipray Blastboat is a heavily armed and armored patrol craft and gunboat descended from the ancient Turbostorm-class gunships used by the Old Republic. Officially listed as a patrol boat in SFS advertising, the Skipray seems to defy classification. Slightly larger than a typical heavy starfighter, these ships consist of a narrow, heavily reinforced and armored forward hull section and an aft rotating wing and pylon section. The forward section houses the four crew in a reinforced command cabin. Two short canards angle down from the sides of the cockpit, each equipped with a Siep-lrol-Omni-Vu sensor array that gives the Skipray exceptional battlespace awareness. The forward hull section also houses the majority of the ship’s weapons systems, with an ion cannon, proton torpedo launcher, and concussion missile launcher clustered in the nose and a turret-mounted twin laser cannon aft of the cockpit on the ship’s dorsal ridge. The rotating wing assembly that makes up the aft third of the ship consists of two swept-forward wings connected to an armored collar rotating around the ship’s powerful single ion engine. The wings are deployed in a vertical configuration for flight and rotate horizontally for landing, and each is tipped with an ion cannon.

Although it was initially designed for use by the Imperial Navy as a heavy, hyperspace-capable starfighter, it was largely rejected by the Admiralty as it didn’t fit into the Navy’s rigid order of battle, which at the time eschewed heavy, multi-crewed fighters. In response, SFS began selling the Skipray on the open market. There it garnered a loyal following among both planetary defense forces and the various corporate, mercenary, and pirate fleets that operate in the Outer Rim. Skiprays make a deadly and competent patrol and anti-shipping vessels, and can easily threaten ships many times their size.

Named Variants
  • Greetbos (Elrood Sector pc104) Lieutenant Kader Tentrata
Fantasy Flight Games Rules – GAT-12H Skipray Blastboat
  • Source: Edge of the Empire Core Rulebook (sw-ffg-ee-cr259)
  • GAT-12H Skipray Blastboat Price 150,000 cr, Rarity: 6
    • Silhouette – 4, Speed – 4, Handling – -1
    • Def Fore – 2, Aft – 1
    • Armour – 4, HT Threshold – 20, SS Threshold – 15
    • Vehicle Type – Patrol Boat, Model – Skipray
    • ManufacturerSienar Fleet Systems
    • Hyperdrive: Primary: Class 2, Backup: Class 15
    • Navicomputer: Yes
    • Sensor Range – Short
    • Crew – One Pilot, One Co-Polit, One Comms/Sensor Operator, Two Gunners
    • Encumbrance Capacity – 20
    • Passenger Capacity – 0
    • Consumables: One month
    • Customisation Hard Points – 2
    • Weapons
      • Triple Forward Mounted Light Ion Cannons
        • Fire Arc Forward, Damage 5, Critical 4, Range Close, Ion, Linked 2
      • Dorsal Turret Mounted Twin Medium Laser Cannon
        • Fire Arc All, Damage 6, Critical 3, Range Close, Linked 1
      • Forward Mounted Proton Torpedo Launcher
        • Fire Arc Forward, Damage 8, Critical 2, Range Short, Breach 6, Blast 6, Guided 2, Limited Ammo 5, Slow-Firing 1
      • Forward Mounted Concussion Missile Launcher
        • Fire Arc Forward, Damage 6, Critical 3, Range Short, Breach 4, Blast 4, Guided 3, Limited Ammo 8, Slow-Firing 1
West End Games Rules – GAT-12Hj Skipray Blastboat
  • Source: Planets Collection (sw-weg-2e-pc 104)
  • GAT-12Hj Skipray Blastboat
    • Scale – Capital
    • Skill – Starfighter piloting: Skipray Blastboat
    • Crew – 2 (1 can coordinate), gunners 2, skeleton crew 1/-5
    • Crew Skill – Astrogation 4D, Capital Ship Gunnery 5D, Starfighter Piloting 5D, Starship Gunnery 5D+1, Starship Shields 4D+2
    • Cargo Capacity – 20 metric tons
    • Consumables – 1 month
    • Price – 285,000 cr (new) or 150,000 cr (used)
    • Hyperdrive Multiplies – x2
    • Nav Computer – Limited to 4 jumps
    • Maneuverability – 1D+2 (2D+2 in atmosphere)
    • Space: 8
    • Atmosphere – 415; 12000 kmh
    • Hull – 2D+1
    • Shields – 2D
    • Sensors – Passive – 40/1D, Scan – 80/2D, Search – 100/3D, Focus – 6/4D
    • Weapons
      • Three Medium Ion Cannons (fire-linked) – Fire Arc – Front, Crew – 1, Skill – Capital ship Gunnery, Fire Control – 3D, Space Range – 1-3/12/15, Atmosphere Range – 100-300/1.2/2.5 km, Damage – 4D
      • Twin Laser Cannon TurretFire Arc – Front, Crew – 1, Skill – Starship Gunnery, Scale – Starfighter, Fire Control – 1D, Space Range – 1-3/12/25, Atmosphere Range – 100-300/1.2/2.5 km, Damage 5D
      • Proton Torpedo LauncherFire Arc – Front, Crew – 1 (same as Ion Cannon), Skill – Starfighter Gunnery, Scale – Starfighter, Fire Control – 2D, Space Range – 1/3/7, Atmosphere Range – 30-100/200/700, Damage – 9D
      • Concussion Missile LauncherFire Arc – Front, Crew – 1 (same as Ion Cannon), Skill – Starfighter Gunnery, Scale – Starfighter, Fire Control – 1D, Space Range – 1/3/7, Atmosphere Range – 1-50/100/250, Damage – 6D

Content Updates

  • 2022-01-22 – Adding in West End Games variant.
SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

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Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
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(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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