Roleplaying Star Wars Vehicle Data File

SW SDF-S TIE/D Defender

Star Wars – SDF-S

Starship Data File – Starfighter

TIE/D Defender

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

The TIE defender is the latest evolution of SFS’s Twin Ion Engine fighter series, and perhaps its most radical departure. Most of the familiar design cues are there the spherical cockpit, the solar collectors in the wings, the twin SFS ion engines, but beneath the relatively familiar skin is a completely different fighter than what has come before. Designed to counter the wave of new and extremely competent Alliance fighters, such as the indomitable X-wing and the hard to kill B-wing, the TIE/d was built from the ground up to be a competent and durable multi-role fightercraft. Unlike its simpler, ostensibly disposable cousins, the TIE/d is heavily armored, shielded, and even equipped with a hyperdrive. Its pilots are the cream of the crop, high-ranking ace pilots culled from interceptor squadrons who have survived multiple sorties against the Alliance and who have proven themselves loyal to the Emperor beyond a shadow of a doubt.

As a multi-role fighter, the defender carries a broad mix of weapons, from long range laser cannons to blasters to ordnance launchers, all of which allow it to excel in both fighter combat and attack roles. In their short career in the Imperial Navy, TIE defenders have proven to be highly effective, albeit frightfully expensive in raw unit cost, training time, and maintenance, and are referred to as “X-wing Killers” among their pilots and crews.

Fantasy Flight Rules – TIE/D Defender
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr272)
  • TIE/D Defender Price 300,000 cr (R), Rarity: 8
    • Silhouette – 3, Speed – 4, Handling – +2
    • Def Fore – 1, Aft – 1
    • Armour – 3, HT Threshold – 10, SS Threshold – 10
    • Vehicle Type – Starfighter, Model – TIE Series
    • ManufacturerSienar Fleet Systems
    • Hyperdrive: Primary Class 2, Backup None
    • Navicomputer: Yes
    • Sensor Range – Close
    • Crew – One Pilot
    • Encumbrance Capacity – 5
    • Passenger Capacity – 0
    • Consumables: One week
    • Customisation Hard Points – 0
    • Weapons
      • Wingtip-Mounted Medium Laser Cannons
        • Fire Arc Forward, Damage 6, Critical 3, Range Close, Linked 3
      • Cockpit-Mounted Twin Light Ion Cannons
        • Fire Arc Forward, Damage 5, Critical 4, Range Close, Ion, Linked 1
      • Cockpit-Mounted Concussion Missile Launchers
        • Fire Arc Forward, Damage 6, Critical 3, Range Short, Blast 4, Breach 4, Guided 3, Limited Ammo 6, Linked 1, Slow Firing 1
    • SpecialM-G-2 General Purpose Warhead Launcher – The versatile M-g-2 launcher allows the TIE/d to carry any type of fighter-scale ordnance in any combination. This allows the ships’ loadouts to be tailored to specific missions, making them one of the more versatile fighters in the galaxy. As they can mount any combination of proton torpedo, concussion missile, proton rocket, or even more esoteric launched ordnance, there is no standard characteristic for the launcher. Instead, the damage caused by this weapon is determined by the type of ordnance carried, and is largely left to the Game Master’s discretion.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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