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Roleplaying Star Wars Vehicle Data File

SW VDF-W AT-AT

Star Wars – VDF-W

Vehicle Data File – Walker

All Terrain Armoured Transport (AT-AT)

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Part troop carrier, part heavy assault carrier, and part terror weapon, the Imperial Army’s All Terrain Armored Transport is one of the heaviest vehicles on the modern battlefield. Designed both to carry full platoons of Imperial soldiers with their combat gear and to demoralize and strike terror into enemy combatants, AT-ATs are massive, lumbering, quadruped walkers covered in near-impregnable armor and armed with an array of heavy lasers and blaster cannons. They have four spindly yet incredibly strong legs atop of which perches a hump-backed cargo compartment that holds the embarked troops as well as a quartet of speeder bikes. A massive armored pilot compartment projects forward from the cargo compartment at the end of a short, articulated armored tunnel, adding to the vehicle’s animal-like appearance

In combat, AT-ATs plod forward in a seemingly unstoppable group, softening up targets at range with their weapons and preparing the field for the deployment of their troops. Once they reach their target, the troops disembark via cables deployed from the port side hatch and take to the field. Once their troops are deployed, they typically hold their ground, providing fire support and weathering enemy fire with their powerful armor. Thanks to their sophisticated sensors and command and control systems, AT-ATs are also often used as mobile command centers, allowing a high-ranking general officer to lead his men from the front in relative safety. They have few weak spots, although they have shown a disturbing tendency to lose their footing on unstable ground or if they become entangled in an obstacle. Imperial engineers have chalked this up to an error in the gyro-stabilization systems, but have yet to fix the problem.

Fantasy Flight Rules – AT-AT
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr265)
  • AT-ATPrice (R) 150,000 cr, Rarity: 5
    • Silhouette – 4, Speed – 1, Handling – -3
    • Def Fore – 0, Aft – 0
    • Armour – 5, HT Threshold – 40, SS Threshold – 35
    • Vehicle Type – Heavy Assault Walker, Model – AT-AT
    • Manufacturer – Kuat Drive Yards
    • Maximum Altitude – 0 m
    • Sensor Range – Short
    • Crew – One Pilot, One co-pilot/gunner, one vehicle commander, one engineer, one loadmaster
    • Encumbrance Capacity – 100
    • Passenger Capacity – 40 troopers with full combat gear
    • Customisation Hard Points – 3
    • Weapons
      • Forward Mounted Twin Heavy Laser Cannon
        • Fire Arc Forward, Damage 6, Critical 3, Range Short, Linked 1
      • Forward Mounter Twin Heavy Blaster Cannons
        • Fire Arc Forward, Damage 5, Critical 4, Range Close, Linked 1

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SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

STARSHIPS

Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

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Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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