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Roleplaying Star Wars Vehicle Data File

SW SDF-C Vigil-class Corvette

Star Wars – SDF-C

Starship Data File – Corvettes

Vigil-class Corvette

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

Produced by Kuat Drive Yards for the Imperial Navy, the Vigil-class corvette is the smallest vessel in the iconic Star Destroyer class of ships. Lightly armed and armored, it shares the dagger-shaped hull and large crew of its larger siblings, and operates as both a picket and reconnaissance vessel as well as an escort ship for larger, cruiser-sized ships. Their command decks sit flush with the hull, all the way aft over the main drive thrusters. This gives the Vigil-class a smaller silhouette and protects the crew better than the tall, exposed control towers found on larger KDY vessels. For its primary armament, the Vigil-class carries a trio of turret-mounted heavy turbolasers on the dorsal hull, giving it quite a heavy punch for so small a vessel. In addition, smaller turbolaser turrets are scattered over the ship’s hull along with smaller, anti-starfighter laser cannons. Thanks to their size and role, these vessels rarely serve in the line of battle with larger types of Star Destroyers. Instead, they patrol trade routes, serve as battlegroup leaders for small, backwater fleets, and operate as lone cruisers among the fringes of the Inner and Outer Rim, battling pirates and smugglers and rooting out Alliance agents.

Fantasy Flight Rules – Vigil-class Corvette
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr275)
  • Vigil-class Corvette Price 3,500,000 cr (R), Rarity: 5
    • Silhouette – 5, Speed – 3, Handling – -1
    • Def Fore – 2, Port – 2, Starboard – 2, Aft – 1
    • Armour – 5, HT Threshold – 55, SS Threshold – 35
    • Vehicle Type – Corvette, Model – Vigil
    • ManufacturerKuat Drive Yards
    • Hyperdrive: Primary: Class 2, Backup: Class 10
    • Navicomputer: Yes
    • Sensor Range – Long
    • Crew – 200 officers, enlisted and troopers
    • Encumbrance Capacity – 1800
    • Passenger Capacity – 200
    • Consumables: One Year
    • Customisation Hard Points – 0
    • Weapons
      • Three Dorsal Turret-Mounted Twin Light Turbolasers
        • Fire Arc All, Damage 9, Critical 3, Range Medium, Breach 2, Linked 1, Slow Firing 1
      • Three Dorsal Twin Heavy Laser Cannon Turrets
        • Fire Arc All, Damage 6, Critical 3, Range Short, Linked 1
      • Forward-Mounted Medium Tractor Beam Emitters
        • Fire Arc Forward, Damage -, Critical -, Range Close, Tractor 4

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SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

STARSHIPS

Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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