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Roleplaying Star Wars Vehicle Data File

SW SDF-B Imperial I-class Star Destroyer

Star Wars – SDF-B

Starship Data File – Star Destroyer

Imperial I-class Star Destroyer

Restricted Item

An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

Considered the “face of the Imperial Navy,” and one of the most powerful ships in current service, KDY’s Imperial I-class Star Destroyer is the latest in a long line of frighteningly powerful line of battleships fielded by the Imperial Navy. Massive, imposing ships with a long arrowhead-shaped hull and a towering, heavily armored superstructure, these vessels were designed as much to intimidate and sow fear as they were to fight other battleship-type vessels. Probably the most common vessel in the Imperial fleet, they are over a kilometer long, heavily shielded, bristling with weapons, and manned by the best and brightest officers and crew the Navy has to offer. Along with their offensive weaponry, they carry six squadrons of TIE fighters, typically a mix of standard /In fighters, interceptors, and bombers, along with a variety of shuttlecraft, landing craft, and numerous ground vehicles. A single Imperial I can take control of an entire planet, or simply lay it to waste with a powerful orbital bombardment, and a battlegroup led by such a vessel can lock an entire sector down with ease.

Despite their well-deserved reputation for power and resilience, and despite what the Imperial admiralty would have the galaxy believe, lmperial-class ships are far from indestructible. Even though their hulls are littered with various sizes of turbolaser turrets, ion cannons, tractor beam projectors, and anti-fighter weapons batteries, there are still blind spots where weapons can’t reach. A well-flown fighter or small gunboat can squeeze through and deliver deadly blows with bombs and torpedoes. In addition, thanks to cost-saving measures and quirks of design, a few important parts of the hull are surprisingly lightly armored; a battlegroup commander with a brave squadron and a working knowledge of Imperial tactics can neutralize one of these massive vessels with surprising ease. However, they are not to be underestimated, and their fighter squadrons, the battlegroups with which they invariably travel, and the tactical know-how of their commanders make them incredibly tough nuts to crack.

Fantasy Flight Rules – Imperial I-class Star Destroyer
  • Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr282)
  • Imperial I-class Star Destroyer Price 150,000,000 cr (R), Rarity: 7
    • Silhouette – 8, Speed – 2, Handling – -3
    • Def Fore – 3, Port 3, Starboard 3, Aft – 2
    • Armour – 10, HT Threshold – 145, SS Threshold – 60
    • Vehicle Type – Star Destroyer, Model – Imperial I
    • ManufacturerKuat Drive Yards
    • Hyperdrive: Primary: Class 2, Backup: Class 8
    • Navicomputer: Yes
    • Sensor Range – Long
    • Crew – 37,085 officer, pilots and enlisted crew
    • Starfighter Complement – 72 starfighters
    • Vehicle Complement – Numerous shuttles, landing craft, utility vehicles, landing barges, and AT-series walkers
    • Encumbrance Capacity – 15,000
    • Passenger Capacity – 9,700 troops
    • Consumables: two years
    • Customisation Hard Points – 2
    • Weapons
      • Ten port and ten starboard heavy turbolaser batteries
        • Fire Arc Forward and Port or Forward and Starboard, Damage 11, Critical 3, Range Long, Breach 4, Linked 1, Slow-Firing 2
      • Ten dorsal heavy turbolaser batteries
        • Fire Arc Forward, Port and Starboard, Damage 11, Critical 3, Range Long, Breach 4, Linked 1, Slow-Firing 2
      • Ten port, ten starboard and ten forward light turbolasters
        • Fire Arc Port, Starboard or Forward, Damage 9, Critical 3, Range Medius, Breach 2, Slow-Firing 1
      • Ten port and ten starboard battleship ion cannon turrets
        • Fire Arc Forward and Port or Forward and Starboard, Damage 9, Crit 4, Range Medium, Breach 3, Ion, Slow-Firing 2
      • Ten ventral starboard battleship ion cannon turrets
        • Fire Arc Forward, Port and Starboard, Damage 9, Crit 4, Range Medium, Breach 3, Ion, Slow-Firing 2
      • Fifteen port and fifteen starboard medium ion cannons
        • Fire Arc Port or Starboard, Damage 6, Critical 4, Range Short, Ion
      • Ten heavy tractor beam emitters
        • Fire Arc Forward, Port and Starboard, Damage -, Critical -, Range Short, Tractor 6
    • Additional Rules
      • Massive 2 – When making attack targeting this star ship, the Critical rating of any weapons used counts as 2 higher,

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SW Vehicles

VEHICLES

Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)

Cloud Car: Storm IV (5)

Groundcar: Personnel Carrier (2)

Landspeeders: X-34 (2)

Mobile Refinery: Digger Crawler (7)

Speeder Bike: 74-Z Military (4)

Speeder Truck: A-A5 (2)

Swoop: Flare-S (3)

Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)

STARSHIPS

Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)

Corvette: CR90 (5), Marauder (R5), Vigil (R5)

Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)

Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)

Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)

Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)

Shuttles: Lambda (R6), Sentinel (R6)

Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)

Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)

Yacht: Luxury 3000 (6)

Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
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(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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