Star Wars – SDF-S
Starship Data File – Starfighter
TIE/SH VIP Shuttle
An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.
An uncommon sight within the Imperial Navy fighter community, the TIE/sa is a dedicated bomber and attack fighter equivalent to the Alliance’s Y-wing and B-wing fighters. Slow and relatively sturdy for a TIE series fighter, TIE bombers feature a twin-boom hull design that contains the pilot and all the ship’s control systems in the starboard pod and a multi-purpose launcher and ordnance magazine in the port pod. Coupled with their elongated form and their canted solar collectors, they are unmistakable in a formation, a trait that is both a blessing and a curse to their pilots. While their shape announces them as the heavy hitters and lets their enemies know that the gloves are, in fact, off, it also makes them incredibly conspicuous, standing out as primary targets for enemy interceptors and anti-fighter weapons.
Despite their slow speed, lack of agility, and reliance on faster fighters to escort them to their targets, TIE bombers are incredibly effective attack craft. Their ability to carry numerous types of ordnance makes them quite versatile, and although not designed as such, they can pose quite a threat to enemy fighters, especially as their slow speed allows them to out-maneuver faster ships. Their proton bombs are death to even the most well-armored light capital ship or space station; it’s a rare planetary fortification that can stand up to a concentrated bombing campaign by these fighters.
Variant – SH VIP Shuttle and BR Boarding Shuttle – The TIE/sa is, perhaps, the most versatile of the TIE starfighters. With its second hull and modular components supplied by SFS, the TIE/sa can be converted to a number of different configurations. Two of the more common are the /sh VIP shuttle and the /br boarding shuttle. The VIP shuttle replaces the ordnance launchers and the bomb delivery system with a small, well-appointed passenger pod suitable for up to four individuals. These small craft are typically used as ships’ boats to ferry admirals, captains, and other high-ranking Imperial Navy officers to and from their commands. The TIE/br trades the heavy ordnance for an extended passenger pod capable of carrying a full squad of stormtroopers and all of their equipment. The pod is also equipped with a forward boarding hatch with docking clamps and powerful plasma cutters for cutting through ship hulls. These variants have the same performance characteristics as the standard TIE/sa, and the TIE/sh mounts a shield generator that provides defense value of 1/1.
Fantasy Flight Rules – TIE/SH VIP Shuttle
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr273)
- TIE/SH VIP Shuttle – Price 110,000 cr (R), Rarity: 5
- Silhouette – 3, Speed – 4, Handling – +0
- Def Fore – 1, Aft – 1
- Armour – 3, HT Threshold – 9, SS Threshold – 8
- Vehicle Type – Starfighter, Model – TIE Series
- Manufacturer – Sienar Fleet Systems
- Hyperdrive: None
- Navicomputer: None
- Sensor Range – Close
- Crew – One Pilot
- Encumbrance Capacity – 10
- Passenger Capacity – 4
- Consumables: Two days
- Customisation Hard Points – 0
- Weapons –
- Forward-Mounted Light Laser Cannons
- Fire Arc Forward, Damage 5, Critical 3, Range Close, Linked 1
- Forward-Mounted Light Laser Cannons
Cloud Car: Storm IV (5)
Groundcar: Personnel Carrier (2)
Landspeeders: X-34 (2)
Mobile Refinery: Digger Crawler (7)
Speeder Bike: 74-Z Military (4)
Speeder Truck: A-A5 (2)
Swoop: Flare-S (3)
Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)
Yacht: Luxury 3000 (6)
Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.