Star Wars – SDF-S
Starship Data File – Starfighter
TIE/LN Starfighter
Restricted Item
An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.

From Age of Rebellion
The tiny and fragile TIE/In has been the primary space superiority fighter of the Imperial Navy for decades now. Light, fast, and nimble, SFS’s TIE/ln is a bare-bones, no-nonsense fighter designed for deployment in large groups to overwhelm enemy combatants with sheer numbers, as opposed to precision fighting and flying. Considered largely disposable, as are their pilots, TIE/ln fighters have extremely light hulls, thin armor, and no shields. They possess no internal life support systems, or hyperdrive, and only the barest of avionics. Every bit of fat was trimmed from the initial design, resulting in a screamingly fast and shockingly agile fighter, albeit one with a very high attrition rate.
TIE/ln fighters are the most common in the Imperial arsenal. They fight in swarms, using their speed and agility to out-maneuver opponents and employ pack hunting tactics to destroy targets by chewing away at them with their light laser cannons (as opposed to using heavy weapons). Rebel pilots refer to this as “death by a thousand cuts,” comparing TIE pilot tactics to those of small, fierce hunting dogs bred to stalk rodents and vermin. Although Alliance pilots have any number of derogatory nicknames for the standard TIE/ln and its pilots, there is no mistaking their effectiveness. Their ability to project the Empire’s force throughout the galaxy is without question.
From Edge of the Empire
The primary space superiority fighter of the Imperial Navy, the tiny and fragile Twin Ion Engine fighter has been in service for decades. Light, fast, and incredibly nimble, the iconic TIE fighter is a bare-bones, no-nonsense fightercraft. Consisting of a spherical, lightly armored command module with a large circular transparisteel viewport attached to two massive hexagonal wing and solar panel assemblies, the TIE fighter has no shields, no landing gear, no hyperdrive, few computerized systems, and no life support system, requiring the pilots to wear vacuum suits. Every bit of fat was trimmed from the initial design, resulting in a blisteringly fast and shockingly agile ship, albeit one with a high attrition rate.
Along with being light, the ship is also incredibly simple. It draws its power from a miniature version of SFS’s l-a2b solar ionization reactor, which collects solar energy from the panels in the fighter’s wing assemblies. This generator powers the twinned, high-output SFS P-s4 ion engines from which the craft takes its name, as well as the twin linked laser cannons under the cockpit. TIE fighters are necessarily short-range fighters. When not based at planetary or orbital naval installations, they must be carried into battle by carrier ships such as Star Destroyers or escort frigates.
Fantasy Flight Rules – TIE/LN Starfighter
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr271), Edge of the Empire Core Rulebook (sw-ffg-ee-cr254)
- TIE/LN Starfighter – Price 50,000 cr (R), Rarity: 4
- Silhouette – 3, Speed – 5, Handling – +3
- Def Fore – 0, Aft – 0
- Armour – 2, HT Threshold – 6, SS Threshold – 6
- Vehicle Type – Starfighter, Model – TIE Series
- Manufacturer – Sienar Fleet Systems
- Hyperdrive: None
- Navicomputer: None
- Sensor Range – Close
- Crew – One Pilot
- Encumbrance Capacity – 4
- Passenger Capacity – 0
- Consumables: Two days
- Customisation Hard Points – 0
- Weapons –
- Forward Mounted Medium Laser Cannons
- Fire Arc Forward, Damage 6, Critical 3, Range Close, Linked 1
- Forward Mounted Medium Laser Cannons
Content Updates
- 2022-03-23 – Updated with text from both books.
- 2022-01-25 – Fixed the characteristics of the ship which was using the cloakshape fighters one by mistake.
- 2022-01-24 – Added in Age of Rebellion Core Rulebook.
SW Vehicles
VEHICLES
Airspeeders: Civilian (3), T-16 Skyhopper (2), T-47 Airspeeder (3)
Cloud Car: Storm IV (5)
Groundcar: Personnel Carrier (2)
Landspeeders: X-34 (2)
Mobile Refinery: Digger Crawler (7)
Speeder Bike: 74-Z Military (4)
Speeder Truck: A-A5 (2)
Swoop: Flare-S (3)
Walkers: AT-AT (R5), AT-EST (5), AT-PT (7), AT-ST (R5)
STARSHIPS
Battlecruiser: Imperial I (R7), Liberty (7), Praetor II (R9), Victory (R6)
Corvette: CR90 (5), Marauder (R5), Vigil (R5)
Cruiser: Consular (5), Dreadnought (6), Interdictor (R8), Vindicator (R8)
Freighters: Citadel (6), Starwind (6), Wayfarer (5), YT-1300 (4), YT-2400 (5)
Frigates: DP20 Gunship (6), Lancer (R7), Nebulon-B (R7)
Patrol Boats: Firespray (4), Imperial LPS (4), JumpMaster (5), Skipray Blastboat (6)
Shuttles: Lambda (R6), Sentinel (R6)
Starfighters: A/SF-01 B-Wing (6), BTL-A4 Y-Wing (4), BTL-S3 Y-Wing (4), CloakShape (4), RZ-1 A-Wing (6), T-65B X-Wing (5), TIE (BR (R5), D (R8), IN (R5), LN (R4), SA (R5), SH (R5)), Z-95-AF4 Headhunter (4)
Transports: Action VI (5), Gozanti (6), GR-75 (4), Space Master (4), Star Galleon (R7), YV-929 (6)
Yacht: Luxury 3000 (6)
Modifications: Advanced Targeting Array (4), Electronic Countermeasures Suite (6), Enhances Carbon-Durasteel Armour (3), High-Output Ion Turbine (5), Hydraulic Control Circuits (7), Hyperdrive Generator (4), Hyperdrive Sled, Reinforced Shield Generator (5), Retrofitted Hanger Bay (2), Smuggling Compartments (R1), Stabilizer Conversion Kit (4), Upgraded Comms Array (6), Upgraded Weapons (Auto-Blaster (3), Blaster Cannon (Light (2), Heavy (3)), Concussion Missile Launcher (R5), Ion Cannon (Light (5), Medium (6), Heavy (7), Battleship (8)), Laser Cannon (Light (4), Medium (4), Heavy (5), Quad (5)), Proton Torpedo Launcher (R7), Tractor Beam (Light (4), Medium (5), Heavy (6)), Turbolaser (Light (R7), Medium (R7), Heavy (R8)))
Star Wars RPG
SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle
Campaign: NPCs, Side Stories, Timeline
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.