Dungeons and Dragons – Mystara
NPC – Frankfoot, Benji
Ambassador Benji Frankfoot
Benji Frankfoot (Male Halfling, Fighter 10/Rogue 8)
Title – Ambassador to Alfheim for Five Shires
AC 950 – Arrived in Alfheim.
AC 1000 – H8 (converted to Fighter 8/Rogue 8
AC 1005 – Ftr9/Rog8
AC 1010 – Ftr10/Rog8
History: This halfling of good fortune arrived upriver from the Shires 50 years ago as an assistant to a long-since departed Thyatian merchant. Benji decided that he liked what he saw of the small halfling community in town and stayed. Since then, his interest in correspondence and information-gathering has allowed him to rise to an important position in the city. For the same talents, he has been named the official Ambassador from the Five Shires, although he has not set foot in his home country for half a century.
Personality: Benji is studious, truthful, and wordy. He is also a bit of a gossip, eager to spread the latest facts garnered from strange corners of Alfheim Town and beyond.
Appearance: Benji is a halfling of medium height and appropriate huge girth for his age.
Ambassadors of Mystara
Alfheim (AC 1010) – Benji Frankfoot (Five Shires),
Karameikos (AC 1010) – Aladan Voll (Minrothad, M84, Rog7), Balto Nordenshield (Rockhome, M130, Ftr13), Estella Whitehall (Darokin, F75), Gunter Schonberg (Ierendi, M70, Brd13), Jenkin Flintfoot (Five Shires, M90, Ftr7/Rog6), Lord Cornel Osteric (Thyatian Empire, M55, Ftr9), Marianita Lucia de Leon y Valdex (Glantri, F, Wiz19), Shalander (Alfheim, M120, Pal8/Clr7), Sheik Abdullah ibn Hamid (Ylaruam, Ftr13),
DMing Notes: Naturally, this is where you come to find the facts. Adventurers who have read the news-posters on his walls are free to ask Benji what else he knows on a topic. Once in a while, the halfling gentleman will have a small job of an adventurer – “Just go to the Alphatian Embassy and ask them about…” or something else equally safe and honest. Benji’s “little favors” often cause even prudent adventurers to get into trouble.
Combat Notes: H8; AC 5 (leather armor + 1 and Dexterity bonus); hp 48; MV 9″; #AT 1; D 1-6; Save H8; ML 8; AL L; S 10,112, W 14, D 15, Co 14, Ch 12.
Abilities & Skills: Knowledge of Alfheim Town (1 + 2), Knowledge of Shires (I), Persuasion (Ch).
Languages: halfling, Alignment (Lawful), elf.
Design changes for Character
D&D Halfling Clan Highshire – Five Shires (Mainly Halflings of Earth – Highshire)
Clans home is now the Highshire region of the Five Shires.
Converting Highshire Halflings in BECMI to 5th Edition – Halflings split their advancement from a martial class and a rogue class for the first eight levels, then dedicate themselves to either the martial or the rogue class for the Letter advancement starting at A and going to K. Highshire Halflings prefer Fighter (main) and Rogue (secondary) as their match.
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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