Dungeons and Dragons – Mystara
NPC – Marianita Lucia de Leon y Valdex
Ambassador Marianita Lucia de Leon y Valdex
Marianita Lucia de Leon y Valdex (Elf Wizard 18)
Title: Lady, Ambassador of Glantri
Source – GAZ1 p46
AC 997 – Marianita posted as ambassador to Karameikos
AC 1000 – Age: (?) – (M18)
AC 1010 – (Wiz19)
Lady Marianita is a young noblewoman of the Principalities of Glantri, the powerful but eccentric magocracy which lies far to the northwest of Karameikos. She vied for the affections of an elf lord who was also being pursued by Dona Carmina de Belcadiz, a powerful lady of Glantri. Dona Carmina complained to Princess Carnelia, ruler of Belcadiz, who offhandedly solved the problem by arranging to have Marianita posted as ambassador to some far-away barbarian land – namely Karameikos. (Glantri performs no trade with Karameikos and has no reason for diplomatic correspondence, which makes the posting all the more insulting.) Since her arrival in Specularum three years ago, however, Lady Marianita has grown rather fond of this raw country. It’s true that civilized luxuries are at a premium here … but her exotic good looks make her the object of much romantic and amorous attention, and her sophisticated magical training leaves her head and shoulders above the primitive magical learning of the Karameikan wizards. In short, she is a big fish in a little pond here in Specularum, and is now in no hurry to return home.
Marianita loves being the center of attention. At court functions, she often upstages the other court ladies by wearing exotic and spectacular gowns and jewelry; she throws lavish parties and celebrations at her own sumptuous estate within Specularum. In short, she keeps herself in center stage. She’s quick-tempered, easily soothed, susceptible to flattery but cynical and skilled in political dealings, selfish of attention but generous with money, and in spite of her hedonistic nature is a sincere student of magic. She does not use her magic casually, though when angered she may walk out on the one who annoyed her and Wizard Lock the door behind her. She dislikes Ambassadors Osteric and Abdallah ibn Hamid, adores Lord Korrigan and Ambassador Shalander, and flirts with Duke Stefan and young Valen Karameikos in order to annoy the Duchess.
Marianita’s family appears to have mixed elvish and human blood in it; though she’s technically elvan, there is a distinct human appearance to her features. While she is not a half-elf, or her family, their short stature has squished their features making the resemblance. She appears to be in her early 20s, but (given the extent of her magical knowledge) is probably older, maintaining youthfulness with Potions of Longevity. She’s small with the Belcadiz height curse (4′ even, around 100 lbs.) with straight waist-length black hair and large black eyes, fine features, and slightly pointed ears. She wears expensive and brightly colored gowns of Glantrian design, often with elaborate headdresses and accoutrements. She carries a hand-carved ivory fan with which she gestures – to accentuate speech, aid in flirting, attract attention to herself, and even to keep cool. She wears numerous finger-rings and other jewelry.
Ambassadors of Mystara
Alfheim (AC 1010) – Benji Frankfoot (Five Shires),
Karameikos (AC 1010) – Aladan Voll (Minrothad, M84, Rog7), Balto Nordenshield (Rockhome, M130, Ftr13), Estella Whitehall (Darokin, F75), Gunter Schonberg (Ierendi, M70, Brd13), Jenkin Flintfoot (Five Shires, M90, Ftr7/Rog6), Lord Cornel Osteric (Thyatian Empire, M55, Ftr9), Marianita Lucia de Leon y Valdex (Glantri, F, Wiz19), Shalander (Alfheim, M120, Pal8/Clr7), Sheik Abdullah ibn Hamid (Ylaruam, Ftr13),
DMing Notes: Because of her visibility, the characters will doubtless see Lady Marianita whenever they’re at court. Until they’re “somebody” – that is, until they’re at Name experience level or have established reputations as mighty adventurers – she will pay no attention to them. When they are powerful and well-known, though, she will notice them, perhaps growing interested in the highest-Charisma male of the party. Also, because the head of the Magicians’ Guild knows her to be an accomplished Wizard, he may refer characters to her when he cannot answer their questions on magic. Of course, a character will have to particularly persuasive or attractive to convince her to help, and would have to be even more so to convince her to make him an apprentice.
BECMI Combat Notes: 18th-level Magic-User; AC 5 (ring of protection +2, dexterity bonus); hp 32; MV 120′ (40′); /CAT 1 (dagger +2), or magic; D 1-4 (+ 2), or magic; Save M18; ML 6; AL N; S8 I18 W10 D 16 Co 12 Ch 17. Languages: Glantri, Alignment (Neutral), Thyatian, Elvish (Alfheim Dialect), Darokin. General Talents: Knowledge of Glantrian History (I), Glantrian Society (I), Karameikan Society (I), Makeup and Clothing (I), Acting (Ch), Persuasion (Ch), Profession of Court Intriguer (I), Profession of Researcher (I), Dancing (D), Calligrapher (D).
Spells Normally Carried: First Level – Charm Person, Detect Magic, Magic Missile, Read Languages, Read Magic, Sleep. Second Level – Detect Evil, Detect Invisible, Invisibility, Invisibility, Wizard Lock. Third Level – Dispel Magic, Fly, Fly, Lightning Bolt, Protection from Normal Missiles. Fourth Level – Polymorph Others, Polymorph Others, Remove Curse, Wizard Eye. Fifth Level – Hold Monster, Pass-Wall, Teleport, Teleport. Sixth Level – Anti-Magic Shell, Anti-Magic Shell, Geas. Seventh Level – Power Word Stun, Power Word Stun. Eighth Level – Mass Charm.
Spells In Spell Books: First Level – Charm Person, Detect Magic, Hold Portal, Light, Magic Missile, Protection from Evil, Read Languages, Read Magic, Shield, Sleep. Second Level – Continual Light, Detect Evil, Detect Invisible, ESP, Invisibility, Knock, Web, Wizard Lock. Third Level – Dispel Magic, Fire Ball, Fly, Hold Person, Lightning Bolt, Protection from Normal Missiles, Water Breathing. Fourth Level – Charm Monster, Dimension Door, Ice Storm/Wall, Polymorph Others, Polymorph Self, Remove Curse, Wizard Eye. Fifth Level – Conjure Elemental, Hold Monster, Pass-Wall, Teleport, Wall of Stone. Sixth Level – Anti-Magic Shell, Disintegrate, Geas, Reincarnation, Stone to Flesh. Seventh Level – Create Normal Monsters, Lore, Power Word Stun. Eighth Level – Mass Charm, Symbol.
Design changes for Character
- One of the characters listed as half elven and half human, I changed her over to just being a elven wizard to keep with the no half-races the core setting discussed in various places.
While not a half-elf, or family history of human blood, their short stature has squished their features making the resemblance.
Converting Alhambra Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Alhambra elves prefer Rogue and Wizard as their match.
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
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Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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