Dungeons and Dragons – Mystara
NPC – Beasthunter
Beasthunter (M Elf, Barbarian 14/Wizard 10)
Title – Clanmaster of Clan Long Runner
AC 350 – Born in Alfheim
AC 500 – Slain mythical beast single hanged gaining name Beasthunter
AC 1000 – E10 (E) – Translates to Barbarian 13/Wizard 10
AC 1010 – Barbarian 14/Wizard 10
History: Beasthunter has never been outside the borders of Alfheim, but he has adventured mightily within it. Like all Clanmasters, he is the oldest member of his clan, and he has fought invasions and monsters and strange holdovers from the pre-forest days of Alfheim. He gets his name from single-handedly slaying an incredible monster, half-dinosaur and half-giant lion, that escaped from Thornbush 500 years ago.
Personality: Beasthunter is a single-minded elf of great intensity. He is constantly moving when he talks. His seat of power is probably the least-used article of furniture in his clan holdings. He tolerates outsiders (unlike some others of his clan) but continually tries to prove elven superiority in any endeavor.
Appearance: Beasthunter is remarkably brawny for an elf, standing the usual 6′ 6″ but weighing almost 150 pounds. He is blond and light-eyed, and usually wears hunting leathers. Part of his long, shaggy, hair is tied into a topknot. He is considered a master of sword and bow. He is the youngest Clanmaster, at age 650.
DMing Notes: Beasthunter is called on whenever a major monster escapes the guardians at one of the Twisted Magic sites. Adventurers who want to make points with the clans by slaying monsters can do no better than to contact Beasthunter.
Combat Notes: E10 (Fighter Class E); AC 0/3; hp 66; MV 120′ (40′); #AT 2 (bastard sword); D 5-12 (ld8+4); Save E10; ML 12; ALL; S 15,112, W 16, D 18, Co 18, Ch 17.
Abilities & Skills: Due to his long experience, Beasthunter is + 2 on his Tracking ability, and + 2 on his Hiding ability.
Languages: elf, ore, gnoll, hobgoblin.
Spells Usually Carried: Level I – locate, protection from evil. Level II – detect evil. Level III – speak with animals. Level IV – polymorph self. Level V – neutralize poison.
Notes: In battle, Beasthunter puts on chainmail armor and carries a shield. Usually he relies on his leather and Dexterity. He carries a bastard sword +2 which was given to him by his father
Design changes for Character
D&D Elven Clan Longrunner – Alfheim (Mainly Elves of the Elements – Seasonfey)
Settlements – Glowtree (Alfheim(-9,13)), Pinitel (Alfheim(-6,16)), Shadowdown (Alfheim(-4,17)), Stalkbrow (Alfheim(-9, 15)),
The Longrunners are the most ingrown of the clans. They have little contact with the outside world and little love for anyone but elves, and not too sure of any from outside of Alfheim. Their territories include both the twisted magic site of Stalkbrow and the good magic sites of Glow Tree, Shadowdown, and Goblin Park. This makes their territory ideal for the study of magic in many different forms. Elves from all over Alfheim come here to study with the master wizards of Pinitel (their clan holding).
The Longrunners are known for their care in costuming and cosmetics. Where other clans may ape human styles, the Longrunners are sticklers for primitive clothes of leather and fur, donning armor only when war is at hand. One faction of the clan is fanatically resistant to the presence of anyone but elves in the clan territory, although clan leadership strongly favors it, especially considering the helpfulness of human druids and wizards in controlling the Stalkbrow site.
Like Red Arrow elves, Longrunner elves tend to keep their real names (and even the real name of their clan) a secret. Instead, they take names indicative of some aspect of their personalities, personal histories, favorite activities, or prowess. These names change over the course of an elfs life. A Longrunner whose name was Hornhunter in his youth, due to his prowess in hunting deer, may become Bugwatcher in later years, as he devotes himself to studying the effects of the twisted magic on local insect life.
Clanmaster Beasthunter is the youngest of the Clanmasters and has a total disregard for the needs of outside contact. He considers Brendian a prissy bureaucrat and Lynnwyl a materialistic fool. At the same time, he has a hard time allying with Dyradyl and Mealidan because of their lack of interest in hunting. His best friend on the Council is Durifern Widefarer
Converting Long Runner Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Long Runner elves prefer Barbarian and Wizard as their match.
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
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Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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