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Dungeons & Dragons NPCS

DnD NPC Shalander

Dungeons and Dragons – Mystara

NPC – Shalander

0e-gaz-01 Karameikos
0e-gaz-01 – D&D BECMI The Grand Duchy of Karameikos

Ambassador Shalander

Shalander (Elf Paladin 8/Cleric 7)
Title: Ambassador of Alfheim to Karameikos
Source – Gaz1 p47

DnD Karameikos Ambassadors - Thyatian, Glantri, Alfheim
DnD Karameikos Ambassadors – Thyatian (Cornel Osteric), Glantri (Marianita Luica de Leon y Valdex), Alfheim (Shalander)
Timeline

AC 890 – Born in Alfheim
AC 1000 – Age 110 (E7) Converts to Paladin 7/Cleric 7
AC 1010 – Age 120 – Paladin 8/Cleric 7

History

As a diplomatic courtesy, and to keep an eye on the Rockhome envoy, the elf-king of Alfheim keeps an ambassador in Specularum. Shalander is a youthful elf of 110 years. He was a bit wild in his youth, adventuring in the wilds of the Canolbarth Forest and in the Broken Lands; now, he’s content to spend a couple of decades protecting Alfheim interests in Karameikos.

Personality

Shalander, like most elves, is a merry soul, fond of woodland expeditions, feasts and revels, bright shiny things and entertainment in general. He’s found that he truly enjoys watching human politics, likening them to a forest within walls: Predators prey on the weak; scavengers wait for the strong to fall and then feast upon them; the courtiers and diplomats exhibit territorial be havior. When not discharging his diplomatic duties, he happily observes this cheerful microcosm of nature. He is also something of a rake, engaging in numerous romantic escapades.

Appearance

Shalander is 6’4″ and strongly-built for an elf, with light brown hair and eyes and handsome features. He tends to wear ankle-boots, hose and loose-fitting silk tunics all in green, and a sword and dagger.

References

Ambassadors of Mystara

Alfheim (AC 1010) – Benji Frankfoot (Five Shires),

Karameikos (AC 1010) – Aladan Voll (Minrothad, M84, Rog7), Balto Nordenshield (Rockhome, M130, Ftr13), Estella Whitehall (Darokin, F75), Gunter Schonberg (Ierendi, M70, Brd13), Jenkin Flintfoot (Five Shires, M90, Ftr7/Rog6), Lord Cornel Osteric (Thyatian Empire, M55, Ftr9), Marianita Lucia de Leon y Valdex (Glantri, F, Wiz19), Shalander (Alfheim, M120, Pal8/Clr7), Sheik Abdullah ibn Hamid (Ylaruam, Ftr13),

Elven Clans – ChossumCalisan (Counselor, M, Rog7/Wiz7), Daisy of Desnae (Alfheim Town, F, Pal8/Clr8), Shalander (Karameikos – Specularum, M120, Pal8/Clr7),

GM Section

DMing Notes: Shalander, besides being the court’s resident expert on Alfheim, is an adventuresome soul who keeps an eye on promising adventurers. He sends regular reports to Alfheim and often hires guards for his messengers; if the Duke, whom he likes, were to be menaced, he would assemble heroes and fight in his defense.

BECMI Rules

BECMI Combat Notes: 7th-level Elf; AC 8 (court: dexterity bonus) or AC 2 (war: dexterity bonus, chain mail + 1, shield); hp 31; MV 120′ (40′) at court, MV 90′ (30′) in war; #AT 1 (sword); D 1-6 (+1); Save E7; ML 9; AL N; S 14 I 16 W 10 D 15 Co 12 Ch 16. Languages: Elvish (Alfheim dialect). Alignment (Neutral), Thyatian, Gnoll, Hobgoblin, Ore (those last three are foreign dialects). General Skills: Riding (D), Tracking (I), Dancing (D), Knowledge of Karameikan Government (I), Persuasion (Ch), Forest Survival (I), Knowledge of Broken Lands and NW Canolbarth (I).

Spells Normally Carried: First Level – Detect Magic, Magic Missile, Magic Missile. Second Level – Phantasmal Force, Web. Third Level – Fly, Hold Person. Fourth Level – Polymorph Self.

Spells In Spell Books: First Level – Detect Magic, Light, Magic Missile, Read Languages, Read Magic. Second Level – Detect Evil, Detect Invisible, Phantasmal Force, Web. Third Level – Dispel Magic, Fly, Hold Person. Fourth Level – Growth of Plants, Polymorph Self.

Design changes for Character

D&D Elven Clan Chossum – Alheim, Darokin (Mainly Elves of Air – Nomadfey)
Settlements – Densae (Alfheim(-2,6)), Turnclaw (Alfheim(-6,7)),

Elven Clans – ChossumCalisan (Counselor, M, Rog7/Wiz7), Daisy of Desnae (Alfheim Town, F, Pal8/Clr8), Shalander (Karameikos – Specularum, M120, Pal8/Clr7),

  • DnD Elven Clan Chossum Hilt
  • DnD Elven Clan Chossum Heraldry
  • DnD Elven Clan Choosum Arrow

The Chossum clan is firmly in favor of outside contact and progress, as long as they can turn a profit. Some more conservative elves call the Chossums the “dwarves of Alfheim”, their love of money and desire for a good business deal seem decidedly unelvish. Others think them a regression to the ways of the elves of the southern continent, from whom Ilsundal led his immigration.

Most of the wandering traders who go from clan to clan with hard-to-get food-stuffs, weapons, and wearing apparel are members of the Chossum clan. The Chossums are wheelers and dealers. Clan leaders have proposed that major trade roads be built into Alfheim from Corunglain and Selenica and even the Rockhome mountains, so as not to stifle trade by focussing it through the Darokin road.

The Chossums resent the Erendyl position as ambassadors to Glantri, they feel that the Erendyl ambassador has no concept of Alfheim’s trade needs. There is talk of Shadowelf infiltration of the Chossum clan, but this is regarded as the idle gossip of folk from clans who don’t understand true entrepreneurial spirit.

Clanmaster Lynnwyll is in favor of anything that puts elven products in the markets of the world, and the world’s gold into Clan Chossum’s pockets.

Converting Chossum Elves in BECMI to 5th Edition – Elves split their advancement from a martial class and a spellcasting class for the first ten levels, then dedicate themselves to either the martial or the spellcasting class for the Letter advancement starting at C and going to M. Chossum elves prefer Paladin and Cleric as their match.

Content Updates

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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