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Dungeons & Dragons Reference Roleplaying

DnD Reference Spells Abjuration

Dungeons and Dragons – Mystara

Spell References – Abjuration Spells

Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate harmful effects, harm trespassers, ar banish creatures to other planes of existence.

A list of all the available abjuration spells in my game and where to find them for easy reference.

  • 5e-wiz-ph DnD Players Handbook
  • 5e-wiz-xge Xanathar's Guide to Everything
  • 5e-wiz-pota Princes of the Apocalypse
  • 5e-kob-mhh midgard heroes handbook
  • 5e-grr-br The Book of the Righteous
  • 5e-fgg-bls Book of Lost Spells
  • 3e-mgp-ea08 mgp1008

All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)

Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards

Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)

Abjuration Spells for all Classes and Secret Crafts

Abjuration Cantrips

Blade Ward (ph219, Bard, Sorcerer, Warlock, Wizard, Crypt, Preserve, Protect, Weapon), Bless the Dead (mhh153, Skald, Spirit), Encrypt / Decrypt (mhh165, Crypt, Skald), Resistance (ph273, Cleric, Druid, Paladin, Nature, Preserve, Protect),

1st Level Abjuration Spells

Absorb Elements (xge150, pota233, Air, Dark, Earth, Element, Fire, Preserve, Protect, Water), AlarmR (ph212, Ranger, Wizard, Craft, Divine, Dragon, Preserve, Protect, Rad, Spy), Armour of the Void (ph216, Warlock, Preserve, Shade, Spirit, Void, Water), Armour of Earth (br206, Earth, Shape), Circle of WindR (mhh157, Air, Craft, Preserve, Protect), Ceremony R (xge151, Bureau), Gear Shield (mhh170, Mech), Gliding StepR (mhh170, Crypt, Sail, Skald, Wagon, Water), Mage Armour (ph257, Sorcerer, Wizard, Dragon, Preserve, Protect, Rad), Protection from Evil and GoodR (ph271, Cleric, Druid, Paladin, Warlock, Wizard, Air, Celest, Crypt, Dark, Dragon, Earth, Element, Fire, Preserve, Protect, Rad, Water), Sanctuary (ph273, Cleric, Celest, Preserve, Protect), Shadow Armour (mhh190, Dark, Shade), Shield (ph276, Sorcerer, Wizard, Dragon, Preserve, Protect, Rad), Shield of Faith (ph276, Cleric, Paladin, Celest, Preserve, Rad), Tidal Barrier (mhh198, Elements, Wagon, War, Water),

2nd Level Abjuration Spells

Aid (ph212, Bard, Cleric, Paladin, Ranger, Heal, Preserve), Arcane LockR (ph216, Wizard, Dragon, Preserve, Protect, Rad), Frame (bls61, Chaos), Mass Blade Ward (mhh182, Weapon), Pass though ElementR (ea08, Air, Dark, Earth, Element, Fire, Nature, Preserve, Protect, Water), Pass Without TraceR (ph265, Druid, Ranger, Craft, Dark, Nature, Spy), Protection from Paralysis (bls95, Protect, Spirit), Protection from PoisonR (ph271, Cleric, Druid, Paladin, Ranger, Celestial, Nature, Preserve, Protect, Void), RestorationR (ph256, Bard, Cleric, Druid, Paladin, Ranger, Celest, Heal), Shade (mhh190, Dragon), Shadow Embrace (bls104, Dark, Preserve), Warding Bond (ph288, Cleric, Celest, Preserve, Protect), Wyven Guard (bls130, Dragon, Summon),

3rd Level Abjuration Spells

Aspect TattooR (bls14, Shape, Spirit), Blackout (bls20, Dark), Calm of the Storm (mhh155, Chaos), Dispel Magic (ph234, Air, Dark, Earth, Fire, Water), Doom of Disenchantment (mwb426, Shade), Expunge Shadow (bls55, Spirit), Protection from Energy (ph270, Air, Dark, Earth, Fire, Water), Rune of Imprisonment (mwb433, Crypt), Surge DampenerR (mhh196, Chaos),

4th Level Abjuration Spells
  • Bead of Luck (bls18) – Chaosologist
  • Cursed Gift (mhh161) – Cryptologist
  • Exorcise (bls55) – Celestologist, Protectologist, Spiritologist
  • Iron Core (bls78) – Chaosologist
  • Mark of Ownership (bls86) – Bureauologist, Craftologist, Cryptologist
  • Moon Trap (mhh183) – Cryptologist, Mentologist, Starologist
  • Raid the Lair (mhh187) – Dragonlogist
  • Wild Shield (mhh202) – Chaosologist
5th Level Abjuration Spells
6th Level Abjuration Spells
7th Level Abjuration Spells
  • Divine Disconnection (bls46) – Spiritoogist, Voidologist
  • Seal of Sanctuary (mh190) (ritual) – Celestologist, Cryptologist, Protectologist
  • Volley Shield (mhh201) – Dragonologist, Elvenologist
8th Level Abjuration Spells
  • Malevolent Waves (mhh181) – Graveologist, Shadeologist
9th Level Abjuration Spells
  • Greater Seal of Sanctuary (mh171) (ritual) – Celestologist, Cryptologist, Protectologist

Content Updates

  • 2021-08-15 – Updates to layout and menu.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

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Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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