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Princes of the Apocalypse

Dungeons and Dragons 5th Edition

  • Publisher: Wizards of the Coast
  • Rules: Dungeons & Dragons 5th Edition
  • Developer: Richard Baker
  • ISBN: 978-0-78696-5786
5e-wiz-pota Princes of the Apocalypse
5e-wiz-pota – Princes of the Apocalypse

Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!

Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets has assembled a cadre of cultists and creatures to serve them in the construction of four elemental temples of lethal design. It is up to adventurers from heroic factions such as the Emerald Enclave and the Order of the Gauntlet to discover where the true power of each prophet lay, and dismantle it before it comes boiling up to obliterate the Realms.

New Races

New Rules

  • Elemental Cults (pota7)
  • Factions (pota14)
  • Princes of Elementa Evil (pota214)

New Monsters (pota188)

  • Air Elemental Myrmidon (pota212)
  • Earth Elemental Myrmidon (pota212)
  • Fire Elemental Myrmidon (pota213)
  • Water Elemental Myrmidon (pota213)
  • Prince, Imix (pota214)
  • Prince, Ogremoch (pota216)
  • Prince, Olhydra (pota218)
  • Prince, Yan-C-Bin (pota220)

New Air NPCs

  • Feathergale Knight (pota189)
  • Howling Hatred Initiate (pota190)
  • Howling Hatred Priest (pota190)
  • Hurricane (pota191)
  • Skyweaver (pota191)
  • Thurl Merosska (pota192)
  • Windharrow (pota192)
  • Aerisi Kalinoth (pota193)

New Earth NPCs

  • Black Earth Guard (pota195)
  • Black Earth Priest (pota195)
  • Burrowshark (pota196)
  • Sacred Stone Monk (pota196)
  • Stonemelder (pota197)
  • Hellenrase (pota198)
  • Miraj Vizann (pota198)
  • Marlos Urnrayle (pota199)

New Fire NPCs

  • Eternal Flame Guardian (pota200)
  • Eternal Flame Priest (pota200)
  • Flamewrath (pota201)
  • Razerblast (pota201)
  • Bastian Thermander (pota201)
  • Elizar Dryflagon (pota202)
  • Vanifer (pota203)

New Water NPCs

  • Crushing Wave Priest (pota205)
  • Crushing Wave Reaper (pota205)
  • Dark Tide Knight (pota205)
  • Fathomer (pota207)
  • One-Eyed Shiver (pota207)
  • Shoalar Quanderil (pota208)
  • Gar Shatterkeel (pota208)

New Locations

  • Red Larch (pota19)

Named NPCs

  • Aerisi Kalinoth (pota193)
  • Bastian Thermander (pota201)
  • Drannin Splithelm (pota209)
  • Elizar Dryflagon (pota202)
  • Ghald (pota209)
  • Grumink the Renegade (pota210)
  • Hellenrase (pota198)
  • Marlos Urnrayle (pota199)
  • Miraj Vizann (pota198)
  • Oreioth (pota211)
  • Shoalar Quanderil (pota208)
  • Thurl Merosska (pota192)
  • Vanifer (pota203)
  • Wiggan Nettlebee (pota211)
  • Windharrow (pota192)

New Magical Items (pota222)

  • Uncommon Potion
  • Uncommon Weapon
    • Seeker Dart (pota223)
  • Uncommon Wondrous Items
  • Rare Wondrous Items
    • Claws of the Umber Hulk (pota222)
    • Weird Tank (pota223)
  • Very Rare Items
    • Air Devastation Orb (pota222)
    • Earth Devastation Orb (pota222)
    • Fire Devastation Orb (pota222)
    • Water Devastation Orb (pota223)
  • New Legendary Wondrous Item
    • Drown (pota224)
    • Ironfang (pota224)
    • Lost Crown of Besilmer (pota223)
    • Orcsplitter (pota224)
    • Tinderstrike (pota225)
    • Windvane (pota225)

New Spells (pota230) – tba

New Cantrip Spells

New Level 1 Spells

  • Absorb Elements (pota233)

New Level 2 Spells

New Level 3 Spells

New Level 4 Spells

New Level 5 Spells

New Level 6 Spells

New Level 7 Spells

New Level 8 Spells

  • Abi-Dalzim’s Horrid Wilting (pota233)

New Level 9 Spells

New Adventures

New Organisations

  • Elemental Cults (pota7)
    • The Athasian Cult (pota243) – Dark Sun
    • Draconians (pota245) – Dragonlance
  • The Harpers (pota15) – see The Harpers
    • The Veiled Alliance (pota244) – Dark Sun
    • Benevolent locals (pota245) – Dragonlance
    • the Circle of Eight (pota246) – Greyhawk
    • The Library of Korranberg (pota249) – Eberon
  • Order of the Gauntlet (pota15)
    • The Free (pota244) – Dark Sun
    • The Knights of Solamnia (pota245) – Dragonlance
    • The Church of Saint Cuthbert (pota246) – Greyhawk
    • The Church of the Silver Flame (pota250) – Eberron
  • The Emerald Enclave (pota15)
    • Druid circles (pota244) – Dark Sun
    • Allies of the Forestmanster (pota245) – Dragonlance
    • The Old Faith (pota246) – Greyhawk
    • The Wardens of the Word or the Gatekeepers (pota250) – Eberron
  • The Lords Alliance (pota15)
    • Templar Bureaucracy (pota244) – Dark Sun
    • Community leaders in Abanasinia (pota245) – Dragonlance
    • The Knights of the Hart (pota248) – Greyhawk
    • The Twelve or the Aurum (pota250) – Eberon
  • The Zhentarim (pota15)
    • House Tsalaxa (pota245) – Dark Sun
    • The Seekers (pota245) – Dragonlance
    • The Thieves Guild of Greyhawk (patoa248) – Greyhawk
    • The order of the Emerald Claw (pota250) – Eberron

Conversion to Mystara – Wrath of the Immortals Campaign

The Elemental Cults – Worked into the combination of Entropy with one of the other elements to have the four main cults of this adventure part of the overall setting.

Red Larch – In Mystara I have located the valley of Red Larch on the border of Ethengar and Vestland in the Norther Reaches.

Phase 1 – Introduction to the Setting
AC 1000 (level 1)

I have broken down the adventures into the following bits for the first year of the campaign. When characters reach the area of Red Larch they are asked to look into the issues they are having with a necromancer in the region.

  • Trouble in Red Larch (page 148-153)
    • Bears and Bows
    • Haunted Tomb
    • Bloody Treasure
    • The Last Laugh
    • Lance Rock – with the necromancers cave

TimelineAC 1000Northern Reaches

Introduction to Northern Reaches – A min campaign based around helping a settlement of the Northern Reaches survive its dangers.

Lord of Lance Rock – A Necromancer is plaguing the area of the Dressiarian Valley in Vestland (Northern Reaches) and needs to be dealt with. (Princes of the Apocalypse)

Mystery at Nightstone – Part 1 – A settlement under attack from vicious humanoids needs assistance in the Soderfjord Jarldoms. (Storm King’s Thunder)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> (GAZ7) Falun Caverns. Investigation of a group of Kobolds rumoured to have taken over a former Gnome settlement.
(mdt) We All Start Somewhere – rumours that a black dragon may have returned to the area.

AC 1001 (Level 2)

When the characters reach second level and return to the region or Red Larch they are asked to look into an excavation under the town. This leads to the Tomb of Moving Stones (2nd) (pota153) see Relic Hunter – Tomb of Moving Stones

TimelineAC 1001Northern Reaches

Mystery at Nightstone – Part 2 – Groups called the Seven Snakes and Ear Seekers arrives at Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Relic Hunter – Tomb of Moving Stones – A tomb under Red Larch in Vestland (Northern Reaches) has been discovered and a group has been sent to investigate. (Princes of the Apocalypse)

Rumours Only
Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are seen searching the regions of Vestland. (Rumour – Princes of the Apocalypse)
Cult of the Riverguard Keep – A group of mercenaries have entered the region searching for something. (Rumour – Princes of the Apocalypse)

Still to be Edited
<-> Investigate the Gnolls – Gnolls are moving in numbers in the mountains in the west.
(dmt) The Forgotten Dungeon – A investigation is requested when people start to go missing in the streets.
(dmt) Maze of the Skullkeeper – Captured.

AC 1002 (Level 3)

For characters who are looking to settle and connect with the region of Red Larch, New Management (3rd) (pota160 see Business – Bargewright Inn) makes a good link to settling into the region more long term.

A location of interest that can be investigated is the Feathergale Spire (3rd) (pota46 see Cult of the Feathergale Knights) which was available as rumours over the previous two years. They have set up shop in the Red Larch region of Vestaland and start recruiting followers. They are known for their skills with elemental air and darkness.

The Missing Delegation (3rd) (pota40 see Mystery of the Missing Delegation) is intended for use as an investigation piece to get character into the area to investigate for various organisations that want to know why this group went missing.

TimelineAC 1002Northern Reaches

Business – Bargewright Inn – An Innkeeper needs help running their establishment in Vestland (Northern Reaches) for a month while they catch up with family in another settlement. (Princes of the Apocalypse)

Cult of the Feathergale Knights – A group of airborne knights calling themselves the Feathergale Society are based out of a mysterious haunted keep called Feathergale Spire located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 3 – Save the villagers from the Dripping Caves in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Princes of the Apocalypse)

Rumour Only
Cult of the Riverguard Keep – A group of mercenaries have occupied a ruin known as Riverguard Keep. (Rumour – Princes of the Apocalypse)
Cult of the Sacred Stone – A group of new monks are seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Iceshield Orcs – War drums can be heard up in the Makkres Mountains, but no forces have been spotted. (Rumour – Princes of the Apocalypse)

AC 1003 (Level 4)

This is another location that becomes the centre of one of the elemental bending groups. Riverguard Keep (4th) (pota52 see Cult of the Riverguard Keep). They are known for their skills with elemental water and darkness.

Due to an unknown reason the Iceshield Orcs (4th) (pota163 see Mystery of the Iceshield Orcs) are migrating out of their traditional lands.

TimelineAC 1003Northern Reaches

Cult of the Riverguard Keep – A group of mercenaries are rebuilding a mysterious haunted keep known as Riverguard Keep, located somewhere in the Northern Reaches of Vestland. (Princes of the Apocalypse)

Mystery at Nightstone – Part 4 – The heroes have been asked to pass on the sad news of the deaths in Nightstone in the Soderfjord Jarldoms. (Storm Kings Thunder)

Mystery of the Iceshield Orcs – They are leaving their home mountains of Makkres Mountains located in Vestland (Northern Reaches) in a mass migration, but no one knows why. Investigators are sent to find our why. (Princes of the Apocalypse)

Rumours Only
Cult of the Sacred Stone
– A group of monks known as the Monks of the Sacred Stone are seen in the region. (Rumour – Princes of the Apocalypse)
Cult of the Scarlet Moon – A new unknown group of druids have been seen in the region. (Rumour – Princes of the Apocalypse)
Mystery of the Travelling Dragonborn – Part 1 – Travelling from Darokin City in three caravans. On headed North, though Ethengar and into the Heldannic Territories. One Headed South, into the Five Shires, through Karameikos, then Thyatis and up the coast of Ylaruam and the Northern Reaches before reaching the Norwold Region. The Last caravan headed east into Ylaruam, then up into Rockhome and out into the Northern Reaches before making it unto the Norwold Region. (Tyranny of Dragons)

Still to be Edited
Giant Migration – The giants are migrating to the eastern end of Darokin, southern and eastern Rockhome, western Northern Reaches, eastern Karameikos, and western Ylaruam. (rumour)
<-> (GAZ7) The Defence of Oktel’s Stead – Trolls are attacking in force, and they need a coordinated defence or they will fall.
(mdt) The Spirit Bottle – Investigate a tavern.
(mdt) Carrionholme – Issues with hags in a swamp.
(mdt) Temple of the Secret Power – rumours of great power in a hidden temple.

AC 1004 (Level 5)

Moving a Caravan through the area as another introduction to this campaign region with The Long Road (5th) (pota166 see Mystery of the Long Road)

Introducing the masters of Earth and Darkness at the Sacred Stone Monastery (5th) (pota59 see Cult of the Sacred Stone)

TimelineAC 1004Northern Reaches

Attack of the Fire Giants – A settlement in the borders of Rockhome, Vestland and the Soderfjord Jarldoms called Triboar is attacked by Fire Giants. (Storm Kings Thunder)

Attack of the Frost Giants – A settlement in the Soderfjord Jarldoms called Bryn Shander is attacked by Frost Giants. (Storm Kings Thunder)

Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are seen in the region. They have taken up location at a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Long Road – Take a shipment from the Heldannic Territories to Thyatis City. (Princes of the Apocalypse)

Rumour Only
Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon are seen in the region. (Rumour – Princes of the Apocalypse)

Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep, are stabilising the countryside around their keep and look to becoming another Jarl of the region. (Princes of the Apocalypse)

Still to be Edited
(GAZ7) The Hospitality of Hearth – Heroes learning the way of the jarls and leaders of the north.
(mdt) Torment at Torni Tower – Trouble near the swamps.

Phase 2 – Rheddrians Investigation Service
AC 1005 (level 6)

The founding of a location to the beliefs of the elemental manipulation of Fire and Darkness Scarlet Moon Hall (6th) (pota69 see Cult of the Scarlet Moon). They begin recruiting people specialising in elemental earth.

Temple of Howling Hatred (6th) (pota78 see Cult of the Howling Hated) is gaining momentum and starting to produce devastation orbs of air until it is shut down.

Curse of the Fire Witch (6th) (pota167 see Mystery of the Fire Witches) is about notification on evil fire benders trying to muscle into the region.

TimelineAC 1005Northern Reaches

Cult of the Howling Hatred – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Cult of the Scarlet Moon – A group of druids known as the Circle of the Scarlet Moon performing the Rite of the Wicker Giant. And a mysterious haunted keep located somewhere in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Fire Witches – A mysterious cult of fire worshippers is plaguing the edge of Vestland and threatening to spill into the Ethengarian grasslands. (Princes of the Apocalypse)

Expansion
Cult of the Riverguard Keep – A group of mercenaries stationed at Riverguard Keep have established themselves as a new Jarldom in Vestland.
Cult of the Sacred Stone – A group of monks known as the Monks of the Sacred Stone are active in the region. They are taking on new students at the Sacred Stone Monastery located in Vestland.

Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)

AC 1006 (Level 7)

Temple of the Crushing Waves (7th) (pota84 see Cult of the Crashing Waves) is gaining momentum and starting to produce devastation orbs of water until it is shut down.

TimelineAC 1006Northern Reaches

Cult of the Crushing Waves – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
(XL-1) Quest for the Heartstone – A ruler is dead, and his wife and child need to find another to take his place or loose everything to cruel relatives of the leader.

AC 1007 (Level 8)

Another adventure that is sourced from outside, this is where a community of Dwarves want to find out what happened to one of their group of pilgrims with Vale of Dancing Waters (8th) (pota172 see Mystery of the Dwarves)

Temple of the Black Earth (8th) (pota95 see Cult of the Black Earth) is gaining momentum and start to produce devastation orbs of earth until shut down.

TimelineAC 1007Northern Reaches

Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms. (Storm Kings Thunder)

Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)

Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse) (X13)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumour Only
The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple

TimelineAC 1007Rockhome

Forge of the Fire Giants – Talks with the Clans of Fire Giants located in the Rockhome Region. (Storm Kings Thunder)

Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse)

Rumour Only
The Day Magic Died – The war between the Dwarves and Giants ends suddenly and the Dwarves return home. No one knows why, and it is unclear if either sides was a victor in the war.

Still to be Edited
(GAZ6) Road of Woe – Building a road along the Darokin Tunnel is failing.

AC 1008 (Level 9)

With a dangerous sounding magical item up for sale in the region of Vestland, this is another way to bring characters to the region for Dark Dealings in Yartar (9th) (pota175 see Item Sale Devastation Orb)

Temple of Eternal Flame (9th) (pota103 see Cult of the Eternal Flame) is gaining momentum and start to produce devastation orbs of earth until shut down.

TimelineAC 1008Northern Reaches

Cult of the Eternal Flame – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.

Item Sale – Devastation Orb – A powerful magical item goes on sale to the highest bidder in the Vestland Region. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
GAZ7 – The Court of Cnute – Becoming a landowner or ruler of a region.

AC 1009 (Level 10)

With the approaching storm, the characters are desperately looking for allies, and will they be able to turn to Rundreth Manor (10th) (pota179 see Lair of the Dark Lady)

TimelineAC 1009Northern Reaches

Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.

Still to be Edited
GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
Tome of Beasts II Lairs – Crucible of Golems

Phase 3 – The Great War
AC 1010 (Level 11)

With the Wrath of the Immortals having a central theme of war, this part of the adventure was moved up one level to 11th for The Fane of the Eye (10th) (pota115 see War of the Elemental Evils – Part One)

Much like a few of the other adventures, this becomes a way for bringing characters into the region on behalf of the dwarves, maybe as a way to get them to support their faction with Halls of the Hunting Axe (11th) (pota180 see Relic Hunter – Orcsplitter)

TimelineAC 1010Northern Reaches

Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”. (Princes of the Apocalypse)

War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

AC 1011 (Level 12)

Advancing this section one level to 12th I have it as the continuation of the elemental evil war called The Howling Caves (11th) (pota123 see War of the Elemental Evils – Part Two)

TimelineAC 1011Northern Reaches

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.

War of the Elemental Evils – Part Two – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Still to be Edited
GAZ7 – The Jarl’s Hall – A failing Jarl is falling under the sway of some unknown evil.

AC 1012 (Level 13)

Advancing this section one level to 13th I have it as the continuation of the elemental evil war called The Plunging Torrents (12th) (pota128 see War of the Elemental Evils – Part Three)

TimelineAC 1012Northern Reaches

War of the Elemental Evils – Part Three – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

AC 1013 (Level 14)

Advancing this section two levels to 14th I have it as the continuation of the elemental evil war called The Black Geode (12th) (pota135 see War of the Elemental Evils – Part Four)

TimelineAC 1013Northern Reaches

War of the Elemental Evils – Part Four – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

AC 1014 (Level 15)

Advancing this section two levels to 15th I have it as the culmination of the elemental evil war called The Weeping Colossus (13th) (pota141 see War of the Elemental Evils – Part Five)

TimelineAC 1014Northern Reaches

War of the Elemental Evils – Part Five – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
War for Norwold – Part Five – The Ethengarians swam the Heldannic, Vestland and Soderfjord Jarmdom nations. (Spring Event – Wrath of the Immortals – ZB – Ethengarian Swarm)

What is My Library

My Library is a section of my blog dedicated to the reference of material I am using in my games and linking it back to the sourcebooks I am using. It is also a handy way to keep track of the material I have.

It is intended as a reference section for personal use, any other use is just a bonus.

Library Overview Page

D&D BECMI (0e)

Rulebooks (0e-rb): rc
Adventures (0e-adv): b1, b19, x1, x2, x3, x4, x5, x6, x7, x8, x9, x10, x11, x12, x13, xl1, da1, da2, da3, da4, cm1, cm2, cm3, cm4, cm5, cm6, cm7, cm8, cm9
Wrath of the Immortals (0e-wi): bs, bs1, bs2
Creature Crucible (0e-pc): 01, 02, 03, 04
Gazetteers (0e-gaz): 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12, 13, 14, box, box1, box2, box3
Hollow World (0e-hw): a1, a2, a3, cs, dms, pg, q1, r1, r2, r3

D&D 3rd Edition (3rd Party Products)

AEG (3e-aeg)
– Accessories: aa1, aa2, adr, adu, aem, aev, afe, agd, ago, agu, ama, ame, amo, arb, are, ase, atb, aun, awa, awi
– Worlds Largest: wlc, wld

Fantasy Flight Games
– Dragonstar (3e-ffg-ds): ec, gg, is, pc, sh, sr
– Horizon (3e-ffg-hs): mec
– Legends & Lairs (3e-ffg-ll): ma, pm, ss

Mongoose Publishing (3e-mgp)
– Complete Campaigns:: cc01, cc02, cc03, cc04, cc06
– Cities of Fantasy: cf01, cf02, cf03, cf04, cf05
– Classic Play: cp01, cp02, cp03, cp04, cp05, cp06, cp81, cp82
– Encyclopaedia Arcane: ea01, ea02, ea03, ea04, ea05, ea06, ea07, ea08, ea09, ea10, ea11, ea12, ea13, ea14, ea15, ea16, ea17, ea18, ea19, ea20, ea21, ea22, ea23, ea24, ea25, ea26, ea97
– Epic Players Guide: epg20, epg21, epg22
– Gladiator: gsd
– Monster Encyclopaedia: me50, me51
– Power Classes: pc01, pc02, pc03, pc04, pc05, pc06, pc07, pc08, pc09, pc10, pc11, pc12, pc13
– Quintessential Collector: qc01, qc02, qc03, qc04, qc05, qc06, qc07, qc08, qc09, qc10, qc11, qc12, qc13, qc14, qc15, qc16, qc17, qc18, qc19, qc20, sc21, qc22, qc23, qc41, qc42, qc43, qc44, qc45, qc46, qc47, qc48, qc49, qc50, qc51, qc52, qc91, qc92, qc93
– Slayer’s Guides: sg01, sg02, sg03, sg04, sg05, sg06, sg07, sg08, sg09, sg10, sg11, sg12, sg13, sg14, sg15, sg16, sg17, sg18, sg19, sg20, sg21, sg22, sg23, sg25, sg26, sg27, sg28, sg29, sg30, sg95, sg96, sg98, sg99
– The Planes: tp01, tp02, tp94
– Travellers Tales: tt01, tt02, tt03, tt04, tt05
– Ultimate Handbooks: uh01, uh02, uh03, uh05, uh05, uh06, uh07, uh08, uh09, uh10, uh11, uh13, uh14, uh15

Paizo (3e-pzo)
AP01 – Rise of the Runelords (3e-pzo-rotr): b1, b2, b3, b4, b5, b6, dice, map, pg
AP02 – Curse of the Crimson Throne (3e-pzo-cct): b1, b2, b3, b4, b5, b6, dice, map, pg
AP03 – Second Darkness (3e-pzo-sd): b1, b2, b3, b4, b5, b6, dice, map, pg
AP04 – Legacy of Fire (3e-pzo-lof): b1, b2, b3, b4, b5, b6, dice, map, pg

D&D 5th Edition (5e)

Wizards of the Coast (5e-wiz): ai, bgda, cm, cos, cosrv, crcn, dmg, dms, egw, erlw, ftd, ggr, gos, hdq, idrf, jtrc, mm, mpmm, mot, mtf, oota, ph, pota, psa, psz, scag, scc, skt, tod, trot, typ, vgm, vrgr, wbw, wdh, wdmm, xge
EN Publishing (5e-enp): et1, et2, etaa, etaw, etrh, etrla
Frog God Games (5e-fgg): bls, bp, bpa, fef, ra, wllra
Goodman Games (5e-gmg): oar1, oar2, oar3, oar4, oar5
Green Ronin (5e-grr): br, tcs
Kobold Press (5e-kob): cc, dm, dm01, dm02, dm03, dm04, dm05, dm06, dm07, dm08, dm09, dm10, dm11, dm12, dm13 dm14, dm15, dm16, dm17, dm18, dm19, dm20, mhh, mw, tob, tob-pawn, tob2, tob2-lair, rob2-pawn
Legendary Games (5e-leg): fkcc, pcc
Rite Publishing (5e-rip): cod
Web Resource (53-web): mph

d20 OGL (3eogl)
Mongoose Publishing (3eogl-mgp): cyb, spk

Fate
Dresden Files (fate-df): v1, v2, v3
Fate Accelerate (fae): fcb, dfa

Pathfinder 1st Edition
Paizo Rulebooks (pf1-rb): uc
Campaign Setting (pf1-pcs): psfg,
Chronicles (pf1-pch): grk, sos
Companion (pf1-pco): dep
Modules (pf1-mod): gh, mm
Return of the Runelords (pf1-rr): b1
Anniversary Editions (pf1): cotct-ae, rotr-ae, rotr-pg
Legendary Games (pf1-leg): fkcc, pcc
Midgard Setting (pf1-kob): mwb
PFS Organised Play Intro (pf1-pso-intro) fs1, fs2, fs3
PFS Organised Play Season 1 (pf1-pso-so1) 51
AP05 – Council of Thieves (pf1-ct): b1, b2, b3, b4, b5, b6, map, pg
AP06 – Kingmaker (pf1-km): b1, b2, b3, b4, b5, b6, map, pg
AP07 – Serpent’s Skull (pf1-ser): b1, b2, b3, b4, b5, b6, map, pg
AP08 – Carrion Crown (pf1-cc): b1, b2, b3, b4, b5, b6, map, pg
AP09 – Jade Regent (pf1-jr): b1, b2, b3, b4, b5, b6, map, pg
AP10 – Skull and Shackles (pf1-sku): b1, b2, b3, b4, b5, b6, pg
AP11 – Shattered Star (pf1-ss): b1, b2

Pathfinder 2nd Edition
Core Rules (pf2-rb): apg, b1, b2, cr, gg
Adventures (pf2-mod): dd
Lost Omens (pf2-lo): cg, gm, leg, psg, wg

Babylon 5:
1st Ed Rules (br-mgp-1cr): rpg, pe
1st Ed Adventure (b5-mgp-1ad): as, ft, ic
2nd Ed Adventure (b5-mgp-2ad): ffs
1st Ed Fact Books (b5-mgp-1fb): cr, ea, lnaw, mf, nr, tm, vs
1st Ed Source Book (b5-mgp-1sb): ef, fm, gg, mtr, pc, ra, zo
2nd Ed Source Book (b5-mgp-2sb): dr, ipx, lgfs, lgg, lgp, lgt, rim, sbm, sg
1st Ed Time Line (b5-mgp-1tl): s2, s3, s4, s5, s6
2nd Ed Time Line (b5-mgp-2tl): lr
2nd Ed Ship Plans (b5-mgp-2sp): v3

Super Heroes:
Sentinels Comics (hs-sc): cr, sk

Star Wars Fantasy Flight Games
Beginner (sw-ffg-b): ar, ee, fa, fd
Age of Rebellion (sw-ffg-ar): cr, cm, da, fb, fo, ft, gmk, le, oa, sr, st
Edge of the Empire (sw-ffg-ee): cr, br, bcr, dc, eu, fc, fh, gmk, jy, ln, mp, nd, sm, sf
Force and Destiny (sw-ffg-fd): cr, cg, dh, ev, gh, gmk, kf, kp, np, ss, up
Setting (sw-ffg-s): aa, cr, dr, gg, rs, ss

Online Resources (web): dWiki, pWiki, sWiki, vop

Content Updates

  • 2020-12-18 – Title changed from pota to 5e-wiz-pota.
Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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