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Dungeons & Dragons Reference Roleplaying

DnD Reference Spells Conjuration

Dungeons and Dragons – Mystara

Spell References – Conjuration Spells

Conjuration spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures ar objects to the caster’s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.

A list of all the available conjuration spells in my game and where to find them for easy reference.

  • 5e-wiz-ph DnD Players Handbook
  • 5e-wiz-scag Sword Coast Adventurers Guide
  • 5e-wiz-xge Xanathar's Guide to Everything
  • 5e-fgg-bls Book of Lost Spells
  • 5e-kob-mhh midgard heroes handbook
  • 5e-kob-mwb pf1-kob-mwb Midgard Worldbook

All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)

Classes Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards

Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), Tashia’s Cauldron of Everything (tce), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)

Conjuration Spells for all Classes via Secret Crafts

Conjuration Cantrips

Acid Splash (ph211, Sorcerer, Wizard, Alchemist, Dragon, Earth, Rad), Create Bonfire (xge152, Fire, Wagon), Drench (bls48, Element, Nature, Water), Ensnaring Strike (ph238, Ranger, Elven, Nature, Weapon), Hail of Thorns ( ph250, Ranger, Elven, Nature, Weapon), Mage Hand (ph257, Sorcerer, Warlock, Wizard, Craft, Dragon, Rad, Shade, Spirit, Summon), Poison Spray (ph267, Druid, Sorcerer, Warlock, Wizard, Alchemist, Earth), Produce Flame (ph270, Druid, Craft, Fire, Nature, War), Pummelstone (mhh187, Earth), Ray of Frost (ph272, Sorcerer, Wizards, Dragon, Rad, Sail, Sky, Wagon, Water), Sword Burst (scag143, Elven, War, Water),

1st Level Conjuration Spells

Armoured Heart (mhh149, Mech, Weapon), Armoured Shell (mhh150, Mech, Weapon), Arms of Hadar (ph216, Warlock, Void), Black Ribbons (mhh151, Dark, Shade), Dragon’s Gauntlet (bls48, Dragon), Entangle (ph239, Druid, Ranger, Elven, Nature, Wagon, War), Find FamiliarRO (ph241, Wizard, Best, Dragon, Elven, Nature, Rad, Summon), Floating DiskR (ph283, Wizard, Dragon, Rad, Sail, Sky, Wagon), Fog Cloud (ph244, Bard, Druid, Ranger, Sorcerer, Wizard, Dark, Dragon, Element, Nature, Rad, Sail, Sky, Spy, Wagon), Grease (ph247, Sorcerer, Wizard, Dragon, Earth, Rad, Wagon), Guest of HonourR (mhh172, Elven), Ice Knife (xge157, Water), Rock Bolt (bls100, Earth), Unseen ServantR (ph285, Bard, Warlock, Wizard, Craft, Dragon, Rad, Summon),

2nd Level Conjuration Spells

Black Swan Storm (mhh172, Elven), Bloodshot (mw422, Blood), Boiling Oil (mhh154, Weapon), Chaotic Vitality (mhh157, Chaos, Shape), Cloud of Daggers (ph223, Bard, Sorcerer, Warlock, Wizard, War), Dark Path (mhh162, Dark, Shade), Doom of the Slippery Rogue (mwb427, Grave), Dust Devil (xge154, Air, Dark, Elements, Summon), Find SteedRO (ph241, Paladin, Beast, Celest, Elven, Nature, Summon), Flaming Sphere (ph243, Druid, Sorcerer, Wizard, Dragon, Fire, Rad), Glowing Bones (bls64, Grave), Healing Spirit (xge157, Nature, Spirit, Summon), Misty Step (ph261, Sorcerer, Warlock, Wizard, Chaos, Dragon, Portal, Rad, Sail, Sky, Wagon), Negative Image (mhh184, Shade), Poisoned Volley (mhh186, Weapon), Sleet Storm (Co ph277, Druid, Sorcerer, Wizard, Elements, Nature, Wagon, War, Water), Speed Undead (bls111, Grave), Spires of Stone (mhh194, Earth), Vine TrestleR (mhh201, Elven), Web (Co ph288, Sorcerer, Wizard, Dark, Dragon, Rad, Sail, Sky, Wagon),

3rd Level Conjuration Spells

Blinding Ash (bls22, Fire), Call Lightning (ph220, Druid, Air, Elements, Nature), Call Shadow Mastiff (mhh155, Dark, Shade), Conjure Animals (ph226, Druid, Ranger, Beast, Elven, Nature, Summon), Conjure Barrage (ph226, Ranger, Elven, Weapon), Conjure Undead (mw423, Shade), Create Food and WaterR (ph230, Cleric, Paladin, Celest, Craft), Doom of Caelmarath (mw425, Shade), Freezing Fog (mhh169, Water), Gear Barrage (mhh170, Mech), Gloomwrought Barrier (mhh170, Grave, Skald), Hunger of the Void (ph252, Warlock, Portal, Void), Jewelled Fissure (mhh177, Dragon), Legion (mhh178, Darko, Shade, Summon), Overclock (mhh185, Mech), Rain of Blades (mhh188, Crypt, Spirit, Weapon), Riptide (mhh189, Water), Spirit Guardian (ph279, Cleric, Celest, Dark, Devour, Fiend, Fire, Shade, Spirit), Stinking Cloud (ph279, Bard, Sorcerer, Wizard, Alchemist, Dragon, Earth, Rad), Summon Undead (bls11, Reanimate, Summon), Tidal Wave (xge168, Water), Wall of Summoned Water (bls126, Water),

4th Level Conjuration Spells

Air SphereR (bls13, Air, Preserve, Protect), Black Tentacles (ph239, Wizard, Dragon, Rad, Summon, Wagon, War), Conjure Minor Elementals (ph226, Druid, Wizard, Air, Dark, Dragon, Earth, Elements, Fire, Nature, Rad, Summon, Water), Conjure Woodland BeingsR (ph227, Druid, Ranger, Nature, Summon), Dimension Door (ph234, Bard, Sorcerer, Warlock, Wizard, Dragon, Portal, Rad), Faithful Hound (ph262, Wizard, Dragon, Music, Protect, Rad), Find Greater Steed (xge156, Spirit, Summon), Grasping Vine (ph247, Druid, Ranger, Elven Plant), Gremlins (mhh171, Mech), Guardian of Faith (ph247, Cleric, Celest, Fire, Shade, Spirit), Hirvsth’s Call (mwb429, Shade, Skald, Summon), Reposition (mhh188, Weapon), Secret ChestRO (ph255, Wizard, Craft, Dragon, Portal, Rad), Steaming Breath (pcc437, Mech), Torrent of Fire (mhh199, Dragon), Wall of Blood (bls125, Blood), Watery Sphere (xge170, Water)

5th Level Conjuration Spells

Acid Rain (mhh148, Earth), Cloudkill (ph223, Sorcerer, Wizard, Alchemist, Dark, Dragon, Earth, Rad), Conjure ElementalsRO (ph225, Druid, Wizard, Air, Dark, Dragon, Earth, Elements, Fire, Nature, Rad, Summon, Water), Conjure Volley (ph227, Ranger, Weapon), Insect Plague (ph255, Cleric, Druid, Sorcerer, Beast, Elven, Nature, Summon), Sanguine Horror (mw433, Blood), Shadow Realm GatewayR (mhh191, Dark, Portal Shade), Steel Wind Strike (xge166, Portal Weapon)

6th Level Conjuration Spells
  • Cold Fog (bls33) – Waterologist
  • Elemental Scimitar (Air, Darkness, Earth, Fire, Water) (bls51) Airologist, Darkologist, Earthologist, Fireologist, Waterologist
  • One with the Earth (bls91) – Earthologist, Portologist
  • Torrent (bls117) – Waterologist
7th Level Conjuration Spells
  • Assault of Stone (bls15) – Earthologist
  • Blizzard (mhh153) – Waterologist
  • Conjure Shadow Titan (mhh159) – Darkologist, Shadeologist, Summonologist
  • Crawling Chaos (bls36) – Chaosologist
  • Ice Soldiers (mwb429) – Bureauologist, Craftologist, Waterologist
  • Magma Eruption (bls84) – Fireologist
  • Triumph of Ice (mhh199) – Waterologist
8th Level Conjuration Spells

Bloom – R (mhh154, Elven), Caustic Torrent (mhh156, Earth), Chariot of Fire (bls29, Fiend, Fire, Summon), Move the Cosmic Wheel (mhh183, Mech)

9th Level Conjuration Spells

Cosmic Alignment – R (mhh160, Elven, Star), Gate (ph244), Air, Dark, Earth, Elements, Fire, Water), Ley Storm (mhh180, Dragon, Elven), Mammon’s Due – R (mw431, Fire, Skald), Ravaging Fire (bls98, Fire), Void Rift (mw436, Portal, Shade, Void)

Content Updates

  • 2022-08-11 – Starting on 5ht level spells.
  • 2022-07-19 – Starting on 4th level spells.
  • 2022-03-14 – Making the Cantrips and 1st level spells easier to read.
  • 2021-08-15 – Updates to layout and menu.
D&D 5E Rules Reference

Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead

Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation

Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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