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DnD Classes Ranger Overview

Dungeons and Dragons – Mystara

Classes – Ranger

This is an series of articles on which 5th Edition classes are available in my campaign and where you will find a teacher. It starts out with Humans and Dwarves being the source of all classes, due to the other races still being in development so this will be updated as that expands as well. Expect to see additions due to those races over the next year or two. This is a long term project so I am not rushing to complete it, doing one sub race at a time.

Classes Available: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard.

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

Ranger Overview

  • Hit Dice: tba
  • Proficiencies:
    • Armour: tba.
    • Weapons: tba.
    • Tools: tba.
    • Saving Throws: tba.
    • Skills: tba.
  • Starting Gear:
    • a tba
  • Class Features:
    • tba

Characters can choose one Secret Craft associated with their Martial Archetype.

All Fighting Style Options

  • Archery (ph) You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Blessed Warrior (tce) TBA
  • Blind Fighting (tce) TBA
  • Defence (ph) While you are wearing armour, you gain a +1 bonus to AC.
  • Druidic Warrior (tce) TBA
  • Dueling (ph) When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  • Great Weapon Fighting (ph) When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
  • Interception (tce) TBA
  • Protection (ph) When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Superior Technique (tce) TBA
  • Thrown Weapon Fighting (tce) TBA
  • Two-Weapon Fighting (ph) When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
  • Unarmed Fighting (tce) TBA

Spell ListClass ListRanger

CantripsDruidcraft (ph231), Ensnaring Strike (ph238), Hail of Thorns (ph250), Hunter’s Mark (ph252), Thorn Whip (ph283),

Level 1 Spells AlarmR (ph212), Animal Friendship (ph213), Cure WoundsR (ph231), Detect MagicR (ph232), Detect Poison and DiseaseR (ph232), Entangle (ph239), Fog Cloud (ph244), Goodberry (ph247), Jump (ph255), Longstrider (ph257), Searing Smite (ph275), Speak with AnimalsR (ph278),

Level 2 Spells Aid (ph212), Animal MessengerR (ph213), BarkskinR (ph218), Beast SenseR (ph218), Cordon of Arrows (ph229), DarkvisionR (ph230), Enhance AbilityR (ph238), Find TrapsRO (ph242), Gust of WindR (ph248), Locate Animals or PlantsR (ph257), Locate ObjectR (ph257), Magic Weapon (ph258), Pass Without TraceR (ph265), Protection from PoisonR (ph271), RestorationR (ph256), Silence R (ph276), Spike Growth (ph278),

Level 3 SpellsConjure Animals (ph226), Conjure Barrage (ph226), Daylight (ph231), Dispel MagicR (ph234), Elemental Weapon (ph238), Lightning Arrow (ph256), Meld Into StoneR (ph260), NondetectionR (ph264), Plant GrowthR (ph267), Protection from Energy (ph271), RevivifyR (ph273), Speak with PlantsR (ph278), Water BreathingR (ph288), Water WalkR (ph288),

Level 4 SpellsConjure Woodland BeingsR (ph227), Dominate Beast (ph235), Freedom of Movement (ph245), Grasping Vine (ph247), Locate CreatureR (ph257), Stoneskin (ph279),

Level 5 SpellsCommune with NatureRO (ph225), Conjure Volley (ph227), Dominate Person (see Dominate Beast), Greater Restoration (see Restoration), Swift Quiver (ph), Tree Stride (ph)

H – Heightened Spell, R – Ritual Spell
Source: ph

Background Elements

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Ranger Archetypes

  • Beast Master (ph93)
  • Explorer (fkcc10)
  • Fey Hunter (fkcc11)
  • Gloom Stalker (xge42)
  • Hidden Guardian (fkcc11)
  • Horizon Walker (xge42)
  • Hunter (ph93)
  • Monster Slayer (xge43)
  • Unicorn Charger (fkcc12)
  • Vampire Slayer (mhh42)
  • Zobecker Scout (mhh43)
Beast Master

Source: Players Handbook (ph93)

The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with all animal as its companion and friend.

Secret Crafts:
Locations: Atruaghin, Darokin, Ethengar, Glantri, Karameikos, Northern Reaches, Rockhome, Shadowlands, Thyatis, Ylaruam
Races: Dwarf (Hillbound, Shadowbound), Human (Atruaghin, Ethengarian, Makistani, Traladaran)

Explorer

Source: Forest Kingdom Campaign Compendium (fkcc10)

An explorer is a far-ranging traveller, but he never wanders. He strikes out purposefully into the great unknown by land or sea, set to expand the boundaries of the known and to bring back the secret routes that lead the way to glory.

Secret Crafts:
Locations: Darokin, Glantri, Ierendi, Karameikos, Thyatis, Ylaruam
Races: Human (Thyatian)

Fey Hunter

Source: Forest Kingdom Campaign Compendium (fkcc11)

There are those whose lives (or those of friends or loved ones) have been torn asunder by the callous or simply careless actions of the fey, so much so that they have dedicated their lives to destroying the fey who caused such pain to them. While any character could find themselves in such a position (including a disowned by-blow of some fey romance carrying the unwanted bloodline of their unearthly parent), a fey hunter specializes in eliminating menaces from the Fey Realms and resisting the many charms and deceptions of the fey. Though fey hunters need not slay every fey they meet, alliances between the fair folk and their hunters are fleeting and uneasy.

Secret Crafts: Elvenologist
Locations: Darokin, Glantri, Karameikos
Races: Human (Traladaran)

Gloom Stalker

Source: Xanathar’s Guide to Everything (xge42)

Gloom Stalkers are at borne in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.

Secret Crafts: Darkologist, Shadeologist
Locations: Rockhome, Shadowlands, Thyatis
Races: Dwarf (Shadowbound), Human (Nuari)

Hidden Guardian

Source: Forest Kingdom Campaign Compendium (fkcc11)

Hidden guardians represent an old ranger tradition. They tend to be secretive and only train family members, but maintain contact with others of their kind, forming a loose organization. Hidden guardians seek to fight evil as best they can but know that discretion is sometimes the better part of valour. More powerful hidden guardians learn how to better protect their minds.

Secret Crafts:
Locations: Alphatia, Atruaghin, Ierendi, Minrothad, Ylaruam
Races: Human (Atruaghin, Makai, Nithian, Thothian)

Horizon Walker

Source: Xanathar’s Guide to Everything (xge42)

Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse-especially benevolent dragons, fey, and elementals-that work to preserve life and the order of the planes.

Secret Crafts: Elvenologist
Locations:
Races:

Hunter

Source: Players Handbook (ph93), The Book of the Rigteous (br199)

Notes: Book of the Righteous expands what is found in the Players Handbook.

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of ores to towering giants and terrifying dragons.

Secret Crafts:
Locations: Darokin, Glantri, Karameikos, Northern Reaches, Norwold Region
Races: Human (Heldannic, Traladaran)

Monster Slayer

Source: Xanathar’s Guide to Everything (xge43)

You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.

Secret Crafts: Spiritologist
Locations: Darokin, Karameikos, Northern Reaches, Norwold Region, Rockhome, Thyatis
Races: Dwarf (Hillbound), Human (Heldannic)

Unicorn Charger

Source: Forest Kingdom Campaign Compendium (tcs104)

A unicorn charger is the living embodiment of purity and attunement with nature. Most often female, unicorn chargers form a chaste yet passionate devotion to the horned guardians of the forest and fey realms and their wild spirit of freedom and purity. This immanent communion allows them to confer the semblance and powers of a true unicorn on another mount. The mount of a unicorn charger is elevated in mind, heart, and spirit to a creature of surpassing grace and loveliness, yet also courage and ferocity when threatened by those with evil in their hearts. A unicorn charger and her mount form a potent alliance to drive back the forces of darkness and to bring light and healing wherever they tread.

Secret Crafts: Elvenologist
Locations:
Races:

Vampire Slayer

Source: Midgard Heroes Handbook (mhh42)

Vampire slayers wander the forests, hills and mountains of the Blood Kingdom, protecting the common folk who live in farming villages and remote cabins on the edge of civilisation from creatures of the night. Moving unseen through the woodlands, your specialised training allows you to hunt vampires, ghouls, werewolves, and other foul monsters that prey on the innocent. Although you are most at home in the wilderness, as your experience grows, your attention might turn to the ruthless Elders who rule the baronies of Morgau from their dark keeps and sprawling manors. The vampire slayer archetype is a variant of the hunter archetype. It follows all the standard rules for hunters except as noted below.

Secret Crafts:
Locations: Darokin, Glantri, Karameikos
Races: Human (Traladaran)

Zobecker Scout

Source: Midgard Heroes Handbook (mhh43)

The Free City of Zobeck is a crossroads of trade and a haven for the resourceful. Some rangers heed the call of opportunity and follow the urban ranger archetype of the Zobecker Scout. The majority of such rangers are kobolds, but a few tall-folk also possess the necessary cunning.

Secret Crafts: Dragonologist
Locations:
Races:

Character Build Shortcuts

Class DetailsRanger – Level 01 (Starting)

  • Starting Hit Points – 10 HP + Con Mod
  • Proficiencies:
    • Armour: Light and Medium Armour, Shields
    • Saving Throws: Strength, Dexterity
    • Skills: Nature plus choose three from Animal Handling, Athletics, Insight, Investigation, Perception, Stealth, and Survival
    • Tools: None
    • Weapons Mastery: Gains proficiency with two weapons weapons of your choice at skilled.
  • Equipment:
    • scale male or leather armour
    • two shortswords or two simple weapons
    • Dungeoneers pack or explorers pack
    • A longbow and a quiver of 20 arrows
  • Canny (Tashias) You gain expertise in one of your proficient skills, and learn two languages of your choice.
  • Favoured Enemy (Ranger 1st) You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
    • Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
    • You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
    • When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
  • Favoured Foe (Tashias) When hitting a creature with an attack roll, you can mark that target as your favoured enemy for 1 minute, or until you lose concentration (as per concentrating on a spell).
    • The First time on each round that you hit a marked or favoured enemy and deal damage to it (including the round you mark it) you can increase the damage by 1d4 of a type associated with your elemental attunement (gain the extra attunement damage)
    • You can mark foes a number of times equal to your proficiency modifier and regain expended uses at the end of a long rest.
  • Natural Explorer (Ranger 1st) You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
    • While traveling for an hour or more in your favored terrain, you gain the following benefits:
    • Difficult terrain doesn’t slow your group’s travel.
    • Your group can’t become lost except by magical means.
    • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
    • If you are traveling alone, you can move stealthily at a normal pace.
    • When you forage, you find twice as much food as you normally would.
    • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Class DetailsRanger – Level 02

  • Hit Points 6 + con (d10)
  • Fighting Style – Choice one
  • Spellcasting Focus – You can use a druid focus as a spellcasting focus for your ranger spells.
  • Spellcasting (ph66 – Ranger) The spellcaster is a 1st-level spellcaster. Its spellcasting ability is Wisdom.
    • Cantrips Known (1)
    • Spells Known (2)
    • Spell Save DC = (spell save DC 8+prof+ability)
    • Spell Attack = (prof+ability)
    • Spell Slots – Cantrip (1) 1st (2)

Class DetailsRanger – Level 03

  • Hit Points 6 + con (d10)
  • Primal Awareness Additional Known Spells (Tashias) Speak with Animals (ph)

Class DetailsRanger – Level 05

  • Hit Points 6 + con (d10)
  • Primal Awareness Additional Known Spells (Tashias) Beast Sense (ph)

Class DetailsRanger – Level 06

  • Hit Points 6 + con (d10)
  • Canny Upgrade – Another proficient skill gains expertise
  • Favoured Foe Upgrade (Tashias) Increase the extra damage from 1d4 to 1d6.
  • Fighting Style – You learn an additional Fighting Style which you can switch between as a bonus action on your turn.
  • Roving – You base speed increases by 5 ft and you gain a climbing and swimming speed equal to your base speed. If you already have a flying speed it also increases by 5 ft.

Class DetailsRanger – Level 09

  • Hit Points 6 + con (d10)
  • Primal Awareness Additional Known Spells (Tashias) Speak with Plants (ph)

Class DetailsRanger – Level 10

  • Hit Points 6 + con (d10)
  • Nature’s Veil (Tashias) As a bonus action, you can magically become invisible, along with any equipment you are wearing or carrying, until the start of your next turn. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses when you finish a long rest.

Class DetailsRanger – Level 11

  • Hit Points 6 + con (d10)
  • Canny Upgrade – Another proficient skill gains expertise
  • Favoured Foe Upgrade (Tashias) Increase the extra damage from 1d6 to 1d8.
  • Fighting Style – You learn an additional Fighting Style which you can switch between as a bonus action on your turn.
  • Tierless (Tashias) As an action you can give yourself 1d8+Wis (min 1) temporary hit points. You can do this a number of times equal to your proficiency bonus, which you regain after a long rest. Additionally when you finish a short rest, you reduce your fatigue level by 1.

Class DetailsRanger – Level 13

  • Hit Points 6 + con (d10)
  • Primal Awareness Additional Known Spells (Tashias) Locate Creature (ph)

Class DetailsRanger – Level 16

  • Hit Points 6 + con (d10)
  • Canny Upgrade – Another proficient skill gains expertise
  • Favoured Foe Upgrade (Tashias) Increase the extra damage from 1d8 to 1d10.
  • Fighting Style – You learn an additional Fighting Style which you can switch between as a bonus action on your turn.

Class DetailsRanger – Level 17

  • Hit Points 6 + con (d10)
  • Primal Awareness Additional Known Spells (Tashias) Commune with Nature (ph)

Content Updates

  • 2021-10-29 – Added in Tashia’s Cauldron of Everything class options.
  • 2021-08-22 – Update to layout and menu.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Artificer: Alchemist, Armourer, Artillerist, Battle Smith, Bombardier, Engineer, Stitcher

Barbarian: Amber’s Enlightened, Ancestors, Ancestral Guardian, Battlerager, Beast, Beast Slayer, Bearsarker, Berserker, Carcharodon, Dreadnought, Fractured, Fungal Hulk, Harrier, Herculean, Juggernaut, Primal Spirit, Primordial Predator, Rager, Storm Herald, Tempest, Totem Warrior, Ulfhander, Wild Magic, Wizard Slayer, Zealot

Bard: Adventurers, Ancients, Creation, Eloquence, Entropy, Epic Poetry, Fey Magic, Glamour, Grace, Greenleaf, the Jester, Lore, Loremaster, Minstrel, Mirthful Mariarchi, Mountebank, Requiems, Singer of the Deeps, Spirits, Swords, Troubadour, Valour, Virtue, Warchanter, Whispers, Wyrdsingers

Cleric: Aberrance, Alhool Keener, Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Chaos, City, Clockwork, Corruption, Crafts, Creation, Darkness, Death, Dragon, Earth, Eldritch, Enigma, Fire, Force, Forge, Grave, Healer, Hunger, Hunt, Hunting, Inquisition, Justice, Knowledge, Labyrinth, Law, Life, Light, Luck, Lust, Madness, Messiah of Ashes, Moon, Mountain, Mushroom, Naraneus, Nature, Nobility, Oceans, Oracle, Order, Peace, Prophecy, Repose, Sharing, Sickness, Solidarity, Speed, Strength, Sun Priest, Tempest, Time, Travel, Trickery, Twilight, Tyranny, Undeath, Void, War, Warpriest, Water, Winter, Zeal

Druid: Ancestors, Blood, Dreams, Feyfriend, the Forest Kingdom, Guardian, the Land, the Moon, Mushrooms, Mutation, Oaks, Owls, Roses, Sacrifice, the Shapeless and Prime Terror, the Shepherd, Skinchanger, Spirits, Stars, the Stones, the Tree of Life, Treespeaker, Wildfire

Fighter: Arcane Archer, Banneret, Battle Master, Bladebonded, Blind Duelist, Boarder, Brute, Bulwark Warrior, Captain, Cavalier, Champion, Clacking Mercenary, Duelist, Echo Knight, Edjet, Eldritch Knight, Fortune’s Smith, Gholaad’s Translation, Ghost Knight, Gladiator, Griffon Knight, Hoplite Soldier, Hospitaller, Knight, Knight Surgeon, Living Crucible, Living Vampire, Prescient Knight, Psi Warrior, Rune Knight, Samurai, Sapper, Sharpshooter, Shield Bearer, Smithkin, Sword Dancer, Thug, Weapons Master, Woodlands Cavalier

Marshal: Crusader, Gambling General, Guerrilla, Kingpin, Mindbender, Noble, Path (Master, Night, Reaper), Rallier, Reaver, Redeemer, Revolutionary, Strategist, Swift Strategist, Tactician, Talented Tactician, Tyrant, Warbringer

Monk: the Ascendant Dragon, the Astral Self, the Bo’faquan, the Crystal Cannonade, Brawler, the Cobalt Soul, the Drunken Master, the Elements, the Exalted Athlete, Iron, the Kensai, the Leaden Crown, the Long Death, Mercy, the Open Hand, Pain, Pride, Reaving Vortex, Shadow, the Shield, the Sun Soul, the Warrior Monk

Paladin: the Ancients, the Annihilator, the Ascetic, Battle, Conquest, the Crown, Despair, Destruction, Devotion, the Dragonlord, the Eagle, Elimination, the Errant, the Giving Grave, Glory, Green Knight, Holy Champion, Inquisitor, Mercy, Pearl, Pestilence, Perfection, the Radiance, the Raven, Redemption, Spear Maiden, Thunder, Vengeance, the Watchers, Zeal. SpecialOathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Fey Wanderer, Gloom Stalker, Green Reaper, Hidden Guardian, Horizon Walker, Horse Nomad, Hoyrall Shredder, Hunter, Monster Slayer, Netherworld, Explorer, Privateer, Swarmkeeper, Underminer, Unicorn Charger, Urban Shadow, Vampire Slayer, Vermin Lord, Warden, Wildborn, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Burglar, Cutthroat, Duelist, Fixer, Highway Rider, Hitman, Infernal Talismancer, Inquisitive, Investigator, Mastermind, Misfortune Bringer, Odyssean, Phantom, Poisoner of Minds, Scout, Soulknife, Spy, Svirf Scientist, Swashbuckler, Thief, Trapsmith, Whisper

Scholar: Alchemy, Mind-Delving

Sorcerer: Aberrant Mind, Aristocratic, Ascendant, Bloodlines (Boreal, Draconic, Dryad, Enigma, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow, Wretched), Clockwork Soul, Cunning Woman, Divine Inspiration, Divine Soul,, Draconist Elemental Essence, Facets (Flawless Caster, Gemblade), Farseer, Haunted, Psychic Magic, Pyromancer, Runechild, Shadow Magic, Soul Burner, Spore-cerer, Storm Sorcery, Traveler, Wild Magic

Underterror: Hel Savant, Slaver of the Damned, Underworld Monstrocity

Warlock: Alienist, Archfey, Archfiend, Black Woods, Celestial, Colloid, Diabolist, Fates, Fathomless, Fiend, First Vampire, Fragment Channeler of Zagnexis, Frozen One, the Genie, Genie Lord, Grand Void, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Parasite, Primeval One, Sargasso Siren, Sibyl, Spellbound, Undead, Undying, Voices of the Ancestors

Wizard: Academy Philosopher, Alkemancer, Angelic Scribe, Aquanaught, Arcane Specialist, Arcanist, Bladesinger, Blood Mage, Castellan, Chronury Magic, Demonologist, Disenchanter, Doom Croaker, Dragon Masks, Elementalist, Entropist, Geomancy, Graviturgy Magic, Illuminator, Mage, Master of Fiends, Mystifier, Necrophagy, Order of Scribes, Plague Doctor, Ring Warden, Rune Caller, Sangromancer, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Pyromancer, Transmutation, Void Magic), Ship Mage, Timekeeper, Transgnomamist, War Mage, White Necromancer

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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