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DnD Classes Ranger

Dungeons and Dragons – Mystara

Classes – Ranger

This is an series of articles on which 5th Edition classes are available in my campaign and where you will find a teacher. It starts out with Humans and Dwarves being the source of all classes, due to the other races still being in development so this will be updated as that expands as well. Expect to see additions due to those races over the next year or two. This is a long term project so I am not rushing to complete it, doing one sub race at a time.

Classes Available: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard.

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

Ranger Overview

  • Hit Dice: tba
  • Proficiencies:
    • Armour: tba.
    • Weapons: tba.
    • Tools: tba.
    • Saving Throws: tba.
    • Skills: tba.
  • Starting Gear:
    • a tba
  • Class Features:
    • tba

Characters can choose one Secret Craft associated with their Martial Archetype.

Background Elements

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Ranger Archetypes

  • Beast Master (ph93)
  • Explorer (fkcc10)
  • Fey Hunter (fkcc11)
  • Gloom Stalker (xge42)
  • Hidden Guardian (fkcc11)
  • Horizon Walker (xge42)
  • Hunter (ph93)
  • Monster Slayer (xge43)
  • Unicorn Charger (fkcc12)
  • Vampire Slayer (mhh42)
  • Zobecker Scout (mhh43)
Beast Master

Source: Players Handbook (ph93)

The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with all animal as its companion and friend.

Secret Crafts:
Locations: Atruaghin, Darokin, Ethengar, Glantri, Karameikos, Northern Reaches, Rockhome, Shadowlands, Thyatis, Ylaruam
Races: Dwarf (Hillbound, Shadowbound), Human (Atruaghin, Ethengarian, Makistani, Traladaran)

Explorer

Source: Forest Kingdom Campaign Compendium (fkcc10)

An explorer is a far-ranging traveller, but he never wanders. He strikes out purposefully into the great unknown by land or sea, set to expand the boundaries of the known and to bring back the secret routes that lead the way to glory.

Secret Crafts:
Locations: Darokin, Glantri, Ierendi, Karameikos, Thyatis, Ylaruam
Races: Human (Thyatian)

Fey Hunter

Source: Forest Kingdom Campaign Compendium (fkcc11)

There are those whose lives (or those of friends or loved ones) have been torn asunder by the callous or simply careless actions of the fey, so much so that they have dedicated their lives to destroying the fey who caused such pain to them. While any character could find themselves in such a position (including a disowned by-blow of some fey romance carrying the unwanted bloodline of their unearthly parent), a fey hunter specializes in eliminating menaces from the Fey Realms and resisting the many charms and deceptions of the fey. Though fey hunters need not slay every fey they meet, alliances between the fair folk and their hunters are fleeting and uneasy.

Secret Crafts: Elvenologist
Locations: Darokin, Glantri, Karameikos
Races: Human (Traladaran)

Gloom Stalker

Source: Xanathar’s Guide to Everything (xge42)

Gloom Stalkers are at borne in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a Gloom Stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world. Such rangers are often found in the Underdark, but they will go any place where evil lurks in the shadows.

Secret Crafts: Darkologist, Shadeologist
Locations: Rockhome, Shadowlands, Thyatis
Races: Dwarf (Shadowbound), Human (Nuari)

Hidden Guardian

Source: Forest Kingdom Campaign Compendium (fkcc11)

Hidden guardians represent an old ranger tradition. They tend to be secretive and only train family members, but maintain contact with others of their kind, forming a loose organization. Hidden guardians seek to fight evil as best they can but know that discretion is sometimes the better part of valour. More powerful hidden guardians learn how to better protect their minds.

Secret Crafts:
Locations: Alphatia, Atruaghin, Ierendi, Minrothad, Ylaruam
Races: Human (Atruaghin, Makai, Nithian, Thothian)

Horizon Walker

Source: Xanathar’s Guide to Everything (xge42)

Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic. They seek out planar portals and keep watch over them, venturing to the Inner Planes and the Outer Planes as needed to pursue their foes. These rangers are also friends to any forces in the multiverse-especially benevolent dragons, fey, and elementals-that work to preserve life and the order of the planes.

Secret Crafts: Elvenologist
Locations:
Races:

Hunter

Source: Players Handbook (ph93), The Book of the Rigteous (br199)

Notes: Book of the Righteous expands what is found in the Players Handbook.

Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter’s path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of ores to towering giants and terrifying dragons.

Secret Crafts:
Locations: Darokin, Glantri, Karameikos, Northern Reaches, Norwold Region
Races: Human (Heldannic, Traladaran)

Monster Slayer

Source: Xanathar’s Guide to Everything (xge43)

You have dedicated yourself to hunting down creatures of the night and wielders of grim magic. A Monster Slayer seeks out vampires, dragons, evil fey, fiends, and other magical threats. Trained in supernatural techniques to overcome such monsters, slayers are experts at unearthing and defeating mighty, mystical foes.

Secret Crafts: Spiritologist
Locations: Darokin, Karameikos, Northern Reaches, Norwold Region, Rockhome, Thyatis
Races: Dwarf (Hillbound), Human (Heldannic)

Unicorn Charger

Source: Forest Kingdom Campaign Compendium (tcs104)

A unicorn charger is the living embodiment of purity and attunement with nature. Most often female, unicorn chargers form a chaste yet passionate devotion to the horned guardians of the forest and fey realms and their wild spirit of freedom and purity. This immanent communion allows them to confer the semblance and powers of a true unicorn on another mount. The mount of a unicorn charger is elevated in mind, heart, and spirit to a creature of surpassing grace and loveliness, yet also courage and ferocity when threatened by those with evil in their hearts. A unicorn charger and her mount form a potent alliance to drive back the forces of darkness and to bring light and healing wherever they tread.

Secret Crafts: Elvenologist
Locations:
Races:

Vampire Slayer

Source: Midgard Heroes Handbook (mhh42)

Vampire slayers wander the forests, hills and mountains of the Blood Kingdom, protecting the common folk who live in farming villages and remote cabins on the edge of civilisation from creatures of the night. Moving unseen through the woodlands, your specialised training allows you to hunt vampires, ghouls, werewolves, and other foul monsters that prey on the innocent. Although you are most at home in the wilderness, as your experience grows, your attention might turn to the ruthless Elders who rule the baronies of Morgau from their dark keeps and sprawling manors. The vampire slayer archetype is a variant of the hunter archetype. It follows all the standard rules for hunters except as noted below.

Secret Crafts:
Locations: Darokin, Glantri, Karameikos
Races: Human (Traladaran)

Zobecker Scout

Source: Midgard Heroes Handbook (mhh43)

The Free City of Zobeck is a crossroads of trade and a haven for the resourceful. Some rangers heed the call of opportunity and follow the urban ranger archetype of the Zobecker Scout. The majority of such rangers are kobolds, but a few tall-folk also possess the necessary cunning.

Secret Crafts: Dragonologist
Locations:
Races:

Character Build Shortcuts

Class DetailsRanger – Level 01 (Starting)

  • Starting Hit Points – 10 HP + Con Mod
  • Proficiencies:
    • Armour: Light and Medium Armour, Shields
    • Saving Throws: Strength, Dexterity
    • Skills: Nature plus choose three from Animal Handling, Athletics, Insight, Investigation, Perception, Stealth, and Survival
    • Tools: None
    • Weapons Mastery: Gains proficiency with two weapons weapons of your choice at skilled.
  • Equipment:
    • scale male or leather armour
    • two shortswords or two simple weapons
    • Dungeoneers pack or explorers pack
    • A longbow and a quiver of 20 arrows
  • Favoured Enemy (Ranger 1st) Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
    • Choose a type of favored enemy: aberrations, beasts, celestiais, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
    • You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
    • When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
  • Natural Explorer (Ranger 1st) You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, swamp, or the Underdark. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
    • While traveling for an hour or more in your favored terrain, you gain the following benefits:
    • Difficult terrain doesn’t slow your group’s travel.
    • Your group can’t become lost except by magical means.
    • Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
    • If you are traveling alone, you can move stealthily at a normal pace.
    • When you forage, you find twice as much food as you normally would.
    • While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Class DetailsRanger – Level 02

  • Hit Points 6 + con (d10)
  • Fighting Style – Choice one
  • Spellcasting (ph66 – Ranger) The spellcaster is a 1st-level spellcaster. Its spellcasting ability is Wisdom.
    • Cantrips Known (1)
    • Spells Known (2)
    • Spell Save DC = (spell save DC 8+prof+ability)
    • Spell Attack = (prof+ability)
    • Spell Slots – Cantrip (1) 1st (2)

Content Updates

  • 2021-08-22 – Update to layout and menu.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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