Dungeons and Dragons – Mystara
Spells – Level 4 – Conjure Woodland Beings
- Source: Players Handbook (5e-wiz-ph 227), Level Up Adventurer’s Guide (a5e-ag 523),
- Spell Details
- Available Spell Lists
- Design changes for Spell
- Content Updates

All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), Tashia’s Cauldron of Everything (tce), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Conjure Woodland Beings
- 4th Level Conjuration Spell (Ritual – nature, summoning)
- Classes: Druid, Ranger
- Secret Crafts: Nature, Summon
- Casting time: 1 action (or 10 minute ritual)
- Range: Medium (60ft)
- Components: V, S, M (one holly berry per creature)
- Duration: Concentration (1 hour)
- You summon up to 3 creatures from The Dreaming. These creatures use the statistics of a woodland being (detailed below) with certain traits determined by your choice of its type: blink dog, satyr, or sprite. If you summon only 2 creatures with this spell, increase its effective slot level by 1 when determining the minor woodland being’s statistics, and if you summon a single creature with this spell its effective slot level is increased by 2 instead.
- The summoned creatures are friendly to you and your companions and take their turns immediately after yours. They obey your verbal commands. When you command multiple woodland beings using this spell, you must give them all the same command. Without such commands, a summoned creature only defends itself.
- The summoned creature disappears when reduced to 0 hit points. If your concentration is broken before the spell ends, you lose control of any summoned creatures, which become hostile and might attack you and your companions. An uncontrolled creature disappears at the end of the spell’s maximum duration.
- Cast at Higher Levels – Use the higher spell slot level wherever the spell’s level appears in the stat block.
- Rare – Nevard’s Naturalized Conjure Woodland Beings – This spell does not require your concentration.
- Weapons Mastery – Unarmed – If you are proficient or higher in unarmed or natural attacks, or shortbows, you can add that skill to the summoned creature, including known weapon options.
Woodland Being
Medium Fey (Blink Dog, Satyr or Sprite)
Armour Class – 12 +spell slot level (natural armour)
Hit Points – 40 +10 for each spell slot above 4th
Speed – 40ft, (or 10ft, fly 40ft sprite only)
Str +1 Dex +2 Con +1 Int +0 Wis +0 Cha +2
Senses – darkvision 60ft, passive Perception 10
Languages – Common (Alphatian and Thyatian), Elven, Sylvan
Challenge – Proficiency – your proficiency bonus
Keen Hearing (Blink Dog only) – The blink dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Magic Resistance (Satyr only) – The satyr has advantage on saving throws against spells and other magical effects.
ACTIONS
Blinking Bite (Blink Dog only) – Melee Weapon Attack – your spell attack bonus to hit, reach 5ft, one target. Hit – 4 (1d6+1) piercing damage plus extra damage equal to spell level. Before or after the attack, the blink dog can teleport up to 40ft to an unoccupied space it can see.
Ram (Satyr only) – Melee Weapon Attack – your spell attack bonus to hit, reach 5ft, one target. Hit – 6 (2d4+1) piercing damage plus extra damage equal to spell level.
Shortbow (Sprite only) – Ranged Weapon Attack – your spell attack bonus to hit, range 40/160ft, one target. Hit – 3 piercing damage plus extra damage equal to spell level. If the target is a creature it must succeed on a Constitution saving throw against your spell save DC or become poisoned for 1 minute. On a failure by 5 or more, the poisoned target falls unconscious for the same duration, or until another creature uses an action to shake it awake.
Rare Spell Lists
Nevard’s – Cursed Moonbeam (Moonbeam, L2 a5e576), Guarded Enhance Ability (Enhance Ability, L2 a5e538), Insightful Speak with Animals (Speak with Animals, L1 a5e597), Malleable Form (Shapechange, L9 a5e592), Mounted Giant Insect (Giant Insect, L4 a5e552), Naturalised Conjure Animals (Conjure Animals, L3 a5e519), Naturalised Conjure Woodland Beings (Conjure Woodland Beings, L4 a5e523), Overwhelming Plant Growth (Plant Growth, L3 a5e580), Psionic Seed Bomb (Seed Bomb, L2 a5e591), Radiant Flame Blade (Flame Bade, L2 a5e545), Rapid Conjure Elemental (Conjure Elemental, L5 a5e521), Rapid Conjure Fey (Conjure Fey, L6 a5e521), Rapid Conjure Minor Elementals (Conjure Minor Elementals, L4 a5e522), Repelling Antilife Shell (Antilife Shell, L5 a5e504),
Available Spell Lists
Spell List – Class List – Druid
Cantrips – Druidcraft (ph231), Guidance (ph249), Mending (ph260), Poison Spray (ph267), Produce Flame (ph270), Resistance (ph273), Shillelagh (ph276), Thorn Whip (ph283),
Level 1 Spells – Animal Friendship (ph213), Charm Person (ph222), Create or Destroy Water – R (ph230), Cure Wounds – R (ph231), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Entangle (ph239), Faerie Fire (ph240), Fog Cloud (ph244), Goodberry (ph247), Healing Word (ph251), Jump (ph255), Longstrider (ph257), Protection from Evil and Good – R (ph271), Purify Food and Drink – R (ph271), Speak with Animals – R (ph278), Thunderwave (ph283),
Level 2 Spells – Animal Messenger – R (ph213), Augury – RO (ph216), Barkskin – R (ph218), Beast Sense – R (ph218), Continual Flame – R (ph228), Darkvision – R (ph230), Enhance Ability – R (ph238), Enlarge/Reduce – R (ph238), Find Traps – RO (ph242), Flame Blade (ph243), Flaming Sphere (ph243), Gust of Wind – R (ph248), Heat Metal (ph251), Hold Person (ph252), Locate Animals or Plants – R (ph257), Locate Object – R (ph257), Moonbeam (ph262), Pass Without Trace – R (ph265), Protection from Poison – R (ph271), Restoration – R (ph256), Sleet Storm (ph277), Spike Growth (ph278),
Level 3 Spells – Aura of Vitality (ph217), Call Lightning (ph220), Conjure Animals (ph226), Daylight (ph231), Dispel Magic – R (ph234), Elemental Weapon (ph238), Feign Death – R (ph241), Mass Healing World (see Healing Word), Meld Into Stone – R (ph260), Plant Growth – R (ph267), Protection from Energy (ph271), Revivify – R (ph273), Speak with Plants – R (ph278), Water Breathing – R (ph288), Water Walk – R (ph288), Wind Wall (ph289)
Level 4 Spells – Blight (ph220), Confusion (ph225), Conjure Minor Elementals – RO (ph226), Conjure Woodland Beings – R (ph227), Control Water (ph228), Divination – R (ph235), Dominate Beast (ph235), Fire Shield (ph243), Freedom of Movement (ph245),Giant Insect (ph246), Grasping Vine (ph247), Hallucinatory Terrain – RO (ph250), Ice Storm (ph253), Locate Creature – R (ph257), Polymorph (ph267), Stone Shape (ph279), Stoneskin (ph279), Wall of Fire (ph286)
Level 5 Spells – Antilife Shell (ph214), Awaken – RO (ph217), Commune with Nature – RO (ph225), Cone of Cold (ph225), Conjure Elemental – RO (ph225), Contagion (ph228), Dominate Person (see Dominate Beast), Geas – RO (ph245), Greater Restoration (see Restoration), Hold Monster (see Hold Person), Insect Plague (ph255), Mass Cure Wounds (ph), Planar Binding (ph), Reincarnate (ph), Scrying (ph), Tree Stride (ph), Wall of Stone (ph)
- Level 6 Spells – Conjure Fey (ph), Find the Path (ph), Flesh to Stone (ph/tce), Heal (ph), Heroes’ Feast (ph), Move Earth (ph), Sunbeam (ph), Transport via Plants (ph), Wall of Thorns (ph), Wind Walk (ph)
- Level 7 Spells – Fire Storm (ph),Mirage Arcane (ph), Plane Shift (ph), Regenerate (ph), Reverse Gravity (ph), Symbol (ph/tce)
- Level 8 Spells – Animal Shapes (ph), Antipathy/Sympathy (ph), Control Weather (ph), Earthquake (ph), Feeblemind (ph), Incendiary Cloud (ph/tce), Sunburst (ph), Tsunami (ph)
- Level 9 Spells – Foresight (ph), Shapechange (ph), Storm of Vengeance (ph), True Resurrection (ph)
R – Ritual Available
Source: ph, tce
Spell List – Secret Craft – Naturologist (Nature)
(Beast, Nature, Plant and Storm based spells)
Cantrip – Alter Normal Fire (bls13), Daze Animal (bls40), Druidcraft (ph231), Ensnaring Strike (ph238), Hail of Thorns (ph250), Hunter’s Mark (ph252), Infestation (xge158), Primal Savagery (xge163), Produce Flame (ph270), Resistance (ph273), Shillelagh (ph276), Thorn Whip (ph283),
1st Level Spells – Affect Normal Fog – R (bls11), Alter Scent (bls13), Animal Friendship (ph213), Beast Bond (xge150), Bee Sting (bls19), Bewildering Tracks (bls19), Call of the Wild Companion (bls27), Chlorophyll (bls31), Cloud Burst – R (bls33), Cure Wounds – R (ph231), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Divining Rod – R (bls47), Empower Companion (bls52), Entangle (ph239), Feather Step (bls56), Find Familiar – RO (ph241), Fog Cloud (ph244), Goodberry (ph247), Guiding Star – R (mhh172), Mosquito Bane (mhh183), Otter’s Grace (bls92), Pummel (bls95), Purify Food and Drink – R (ph271), Snare (xge165), Speak with Animals – R (ph278), Swirling Leaves (bls115), Thunderwave (ph283), Tree Ladder (bls119), Wolfsong (mhh203), Woodland Shriek (bls129)
2nd Level Spells – Animal Messenger – R (ph213), Barkskin – R (ph218), Blessed Harvest (bls22), Boost Potency (bls25), Branch Assault (bls25), Bug Bites (bls26), Catnip (bls28), Chatterwild (bls30), Darkvision – R (ph230), Enhance Ability – R (ph238), Find Steed – RO (ph241), Gust of Wind – R (ph248), Healing Spirit (xge157), Heat Metal (ph251), Hunter’s Insight (bls73), Identify Tracks (bls74), Leaf Fall (bls80), Leaf Tide (bls81), Locate Animals or Plants – R (ph257), Moonbeam (ph262), Nature’s Aura (bls88), Pass through Element – R (ea08), Pass Without Trace – R (ph265), Pollen Cloud (bls94), Protection from Poison – R (ph271), Quell the Wild (bls95), Regenerate Plant (bls98), Sleet Storm (ph277), Spike Growth (ph278), Thorn Snare (bls117), Wolf’s Howl (bls129)
3rd Level Spells – Animal Mask (bls13), Call Lightning (ph220), Bestow Speech (bls19), Conjure Animals (ph226), Daylight (ph231), Dire Rage (bls44), Earthen Concealment (bls49), Halt Plant (bls66), Hornet Wall (bls71), Lightning Bolt (ph256), Meld Into Stone – R (ph260), Nature’s Repast (bls89), Nature’s Strength (bls89), Plant Growth – R (ph267), Speak with Plants – R (ph278), Unstoppable Tracker (bls122), Volley of Thorns (bls124), Wind Wall (ph289)
4th Level Spells – Absorption (bls10), Barbaric Rage (bls17), Blight (ph220), Charm Monster (xge151), Conjure Minor Elementals – RO (ph226), Conjure Woodland Beings – R (ph227), Control Water (ph228), Dominate Beast (ph235), Enliven Wood (bls52), Forest Home (bls61), Giant Insect (ph246), Grasping Vine (ph247), Guardian of Nature (xge157), Ice Storm (ph253), Locate Creature – R (ph257), Polymorph (ph267), Stone Shape (ph279), Stoneskin (ph279), Storm Sphere (xge166), Vines of Binding (bls123)
5th Level Spells – Awaken – RO (ph217), Commune with Nature – RO (ph225), Conjure Elemental – RO (ph225), Contagion (ph228), Death Spores (bls41), Dominate Person (see Dominate Beast), Enrich Soil (bls52), Gutsprout (bls66), Insect Plague (ph255), Prey’s Scent (bls94), Vengeful Environs (bls122), Wrath of Nature (xge171)
- 6th Level – Acorn Grove (bls11), Blades of Jade (bls21), Druid Grove (xge154), Nature’s Support (bls89), Plant Form (bls93)
- 7th Level –
- 8th Level – Darken Forest (bls40), Tranquil Grove (bls118)
- 9th Level – Crag Warrior (bls35)
R – Ritual Spells.
Source: bls, mhh, ph, xge
Spell List – Class List – Ranger
Cantrips – Druidcraft (ph231), Ensnaring Strike (ph238), Hail of Thorns (ph250), Hunter’s Mark (ph252), Thorn Whip (ph283),
Level 1 Spells – Alarm – R (ph212), Animal Friendship (ph213), Cure Wounds – R (ph231), Detect Magic – R (ph232), Detect Poison and Disease – R (ph232), Entangle (ph239), Fog Cloud (ph244), Goodberry (ph247), Jump (ph255), Longstrider (ph257), Searing Smite (ph275), Speak with Animals – R (ph278),
Level 2 Spells – Aid (ph212), Animal Messenger – R (ph213), Barkskin – R (ph218), Beast Sense – R (ph218), Cordon of Arrows (ph229), Darkvision – R (ph230), Enhance Ability – R (ph238), Find Traps – RO (ph242), Gust of Wind – R (ph248), Locate Animals or Plants – R (ph257), Locate Object – R (ph257), Magic Weapon (ph258), Pass Without Trace – R (ph265), Protection from Poison – R (ph271), Restoration – R (ph256), Silence – R (ph276), Spike Growth (ph278),
Level 3 Spells – Conjure Animals (ph226), Conjure Barrage (ph226), Daylight (ph231), Dispel Magic – R (ph234), Elemental Weapon (ph238), Lightning Arrow (ph256), Meld Into Stone – R (ph260), Nondetection – R (ph264), Plant Growth – R (ph267), Protection from Energy (ph271), Revivify – R (ph273), Speak with Plants – R (ph278), Water Breathing – R (ph288), Water Walk – R (ph288),
Level 4 Spells – Conjure Woodland Beings – R (ph227), Dominate Beast (ph235), Freedom of Movement (ph245), Grasping Vine (ph247), Locate Creature – R (ph257), Stoneskin (ph279),
Level 5 Spells – Commune with Nature – RO (ph225), Conjure Volley (ph227), Dominate Person (see Dominate Beast), Greater Restoration (see Restoration), Swift Quiver (ph), Tree Stride (ph)
H – Heightened Spell, R – Ritual Spell
Source: ph
Spell List – Secret Craft – Summologist (Summon)
(Conjure and Summoning based spells)
Cantrip – Infestation (xge158), Mage Hand (ph257),
1st Level Spells – Angelic Guardian (mhh149), Bee Sting (bls19), Call of the Wild Companion (bls27), Find Familiar – RO (ph241), Gossamer Webbing (bls65), Unseen Servant – R (ph285),
2nd Level Spells – Call a Roggenwolf (cc320), Dust Devil (xge154), Find Steed – RO (ph241), Healing Spirit (xge157), Spirit Cartographer (bls112), Wyven Guard (bls130)
3rd Level Spells – Animate Dead (ph213), Conjure Animals (ph226), Hornet Wall (bls71), Legion (mhh178), Phantom Steed – RO (ph266), Summon Lesser Demons (xge167), Summon Undead (bls115), Twine Double (fkcc24)
4th Level Spells – Abiding Webs (bls10), Black Tentacles (ph238), Conjure Minor Elementals – RO (ph226), Conjure Woodland Beings – R (ph227), Find Greater Steed (xge156), Guardian of Nature (xge157), Hirvsth’s Call (mwb429), Paper Tigers (bls92), Spectral Archers (bls111), Steel Butterflies (bls114), Summon Greater Demon (xge166), Vermin Swarm (bls122)
5th Level Spells – Blazing Chariot (mhh153), Conjure Elemental – RO (ph225), Conjure Minor Voidborn (mwb423), Infernal Calling (xge158), Insect Plague (ph255), Kiss of the Nereid (bls79), Unseen Crew (pcc47), Wrath of Nature (xge171)
- 6th Level – Fangstorm (bls55)
- 7th Level – Conjure Shadow Titan (mhh159), Conjure Voidborn (mwb424)
- 8th Level – Call Divine Warrior (bls27), Chariot of Fire (bls29)
- 9th Level –
R – Ritual Spells, RO – Ritual Only Spells
Sourcebooks: bls, br, ea08, mhh, ph, scag, xge
Design changes for Spells
- Incorporating the changes added with the Level Up Advanced D&D.
- Also made this a ritual spell and added in weapon mastery upgrades.
Content Updates
- 2022-07-30 – Created this page.
D&D 5E Rules Reference
Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead
Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
A – Absorb Elements (Ab L1 xge150), ACID (Arrow (Ev L2 ph260), Splash (Co C ph212)), Affect Normal Fog – R (Tr L1 bls11), Aid (Ab L2 ph212), AIR (Breathing – R (Tr L3 bls12), Bridge – R (Tr L3 bls12), Forge – R (Tr L2 bls13), Sphere – R (Co L4 bls13)), Alarm – R (Ab L1 ph212), Alter Self – R (Tr L2 ph212), ANIMAL (Friendship (En L1 ph213), Messenger – R (En L2 ph213), Shapes (Tr L8 ph213)), ANIMATE (Dead (Ne L3 ph213), Objects (Tr L4 ph214)), Annihilation (Ne L5 ea02), Antilife Shell (Ab L5 ph214), ARCANE (Eye (Di L4 ph215), Hand (Ev L5 ph219), Lock – R (Ab L2 ph216)), Arcanist’s Magic Aura (Il L2 ph264), Armour of the Void (Ab L1 ph216), Arms of the Void (Co L1 ph216), Augury – RO (Di L2 ph216), AURA OF (Life (Ab L4 ph217), Purity (Ab L4 ph217,) Vitality (Ev L3 ph217)), Awaken – RO (Tr L5 ph217), Awaken Element (Tr L3 ea08),
B – Bane (En L1 ph217), Banishing Smite (Ab L5 ph217), Banishment (Ab L4 ph218), Barkskin – R (Tr L2 ph218), Beacon of Hope – R (Ab L3 ph218), Bead of Frost (Ev L2 bls18), Beast Sense – R (Di L2 ph218), Bestow Curse (Ne L3 ph219), Black Tentacles (Co L4 ph239), Blade Ward (Ab C ph219), Bleeding Wound (Ne L2 ea02), Bless (En L1 ph220), Blight (Ne L4 ph220), Blinding Smite (Ev L3 ph220), Blindness/Deafness (Ne L2 ph220), Blink (Tr L3 ph220), Blur (Il L2 ph220), Booming Blade (Ev C scag142), Branding Smite (Ev L2 ph220), Breeze (Tr C ea08), Burning Hands (Ev L1 ph221),
C – Call Lightning (Co L3 ph220), Calm Emotions (En L2 ph222), CHARGED (Missile (Ev L2 bls29), Touch (Tr L3 bls29)), Charm Person (En L1 ph222), CHILL (Blood (Ne L1 ea02), Touch (Ne C pg222)), Chromatic Orb (Ev L1 ph222), CIRCLE (of Devastation (Ev L9 mhh157), of Power (Ab L5 ph222), of Wind – R (Ab L1 mhh157)), Clairvoyance – RO (Di L3 ph223), Claws of Darkness (Ev C mhh157), CLOUD (Burst – R (Tr L1 bls33), of Daggers (Co L2 ph223)), Cloudkill (Co L5 ph223), Colour Spray (Il L1 ph223), Command (En L1 ph223), Commune – RO (Di L5 ph224), Commune with Nature – RO (Di L5 ph225), Compelled Duel (En L1 ph225), Comprehend Languages – R (Di L1 ph225), Compulsion (En L4 ph225), Cone of Cold (Ev L5 ph225), Confusion (En L4 ph225), CONJURE (Animals (Co L3 ph226), Barrage (Co L3 ph226), Elemental – RO (Co L5 ph225), Minor Elementals – RO (Co L4 ph226), Woodland Beings – R (Co L4 ph227), Volley (Co L5 ph227)), Contact Outer Plane – RO (Di L5 ph227), Contagion (Ne L5 ph228), Continual Flame – R (Ev L2 ph228), CONTROL (Water (Tr L4 ph228), Weather – R (Tr L8 ph228), Winds – R (Tr L5 xge152)), Cordon of Arrows (Tr L2 ph229), Counterspell (Ab L3 ph229), CREATE (Food and Water – R (Co L3 ph230), or Destroy Water – R (Tr L1 ph230)), Creation – RO (Il L5 ph230), Crown of Madness (En L2 ph230), Cure Wounds – R (Ev L1 ph231), Crusader’s Mantle (Ev L3 ph231),
D – Dancing Lights (Ev ph231), Darkness (Ev L2 ph231), Darkvision – R (Tr L2 ph231), Daylight (Ev L3 ph231), Death Ward (Ab L4 ph231), Death’s Shadow (Ne L1 ea02), Destructive Wave (Ev L5 ph232), DETECT (Evil and Good – R (Div L1 ph232), Magic – R (Div L1 ph232), Poison and Disease – R (Di L1 ph232), Thoughts – R (Di L2 ph232)), Dimension Door (Co L4 ph234), Disguise Self – R (Il L1 ph234), DISPEL (Evil and Good (Ab L5 ph234,) Magic – R (Ab L3 ph234)), Dissonant Whispers (En L1 ph235), Divination – R (Di L4 ph235), Divine Favour (Ev L1 ph235), DOMINATE (Beast (En L4 ph235), Person (see Dominate Beast)), Dream – RO (Il L5 ph237), Drench (Ev C bls48), Druidcraft (Tr ph231), Dust Devil (Co L2 xge154),
E – Ebon Lightning (Ev L7 bls50), Eldritch Blast (Ev C ph238), Electrical Storm (Ev L7 bls50), Electromagnetic Storm (Ev L3 bls50), ELEMENTAL (Bane (Tr L4 xge155), Fabrication – R (Tr L6 ea08), Horns (Ev L2 mhh164). Infusion (Tr L8 bls51), Scimitar (Co L6 bls51), Shape (Tr L3 ph243), Weapon (Tr L3 ph238)), Enhance Ability – R (Tr L2 ph238), Enlarge/Reduce – R (Tr L2 ph238), Ensnaring Strike (Co C ph238), Entangle (Co La ph239), Enthrall (En L2 ph239), Erode (Tr L4 ea08), Expeditious Retreat (Tr L1 ph239),
F – Fabricate – RO (Tr L4 ph240), Faerie Fire (Ev L1 ph240), Faithful Hound (Co L4 ph262), False Life (Ne L1 ph240), Fear (Il L3 ph240), Feather Fall (Tr L1 ph240), Feign Death – R (Ne L3 ph241), FIND (Familiar – RO (Co L1 ph241), Steed – RO (Co L2 ph241), Traps – RO (Di ph242)), FIRE (Bolt (Ev C ph243), Shield (Ev L4 ph243)), Fireball (Ev L3 ph242), Fist of Air (Ev C br207), FLAME (Blade (Ev L2 ph243), Strike (Ev L5 ph243)), Flaming Sphere (Co L2 ph243), Floating Disk – R (Co L1 ph283), Flurry (Tr L1 mhh168), Fly (Tr L3 ph244), Fog Cloud (Co L1 ph244), Freedom of Movement (Ab L4 ph245), Freeze Potion (Tr L1 mhh169), Freeze Water – R (Tr L2 mhh170), Friends (En C ph245), Frost Snap (Ev L2 bls62), Frostbite (Ev C xge156), Frostfire (Ev L1 bls62),
G – Gaseous Form (Tr L3 ph245), Gate (Co L9 ph244), Geas – RO (En L5 ph245), Gentle Repose – R (Ne L2 ph246), Giant Insect (Tr L4 ph246), Gliding Step – R (Ab L1 mhh170), Glyph of Warding – RO (Ab L3 ph246), Goodberry (Tr L1 ph247), Grasping Vine (Co L4 ph247), Grease (Co L1 ph247), GREATER (Invisibility (see Invisibility), Restoration (see Restoration)), Green-Flame Blade (Ev C scag143), Guardian of Faith (Co L4 ph247), Guidance (Di C ph249), Guiding Bolt (Ev L1 ph249), Gust (Tr C xge168), Gust of Wind – R (Ev L2 ph248),
H – Hail of Thorns (Co C ph250), Hallow – RO (Ev L5 ph250), Hallucinatory Terrain – RO (Il L4 ph250), Haste (Tr L3 ph251), Headwind (Ev C bls68), Healing Word (Ev L1 ph251), Heat Metal (Tr L2 ph251), Hellish Rebuke (Ev L1 ph251), Heroism (En L1 ph251), Hex (En L1 ph252), Hideous Laughter (En L1 ph281), HOLD (Person (En L2 ph252), Monster (see Hold Person)), Hoarfrost (Ev C mhh157), Hunger of the Void (Co L3 ph252), Hunter’s Mark (Di C ph252), Hypnotic Pattern (Il L3 ph253),
I – ICE (Knife (Co L2 xge157), Storm (Ev L4 ph253)), Identify – RO (Div L1 ph253), Illusory Script – RO (Il L1 ph253), Inflict Wounds (Ne L1 ph254), Inner Storm (Ev L5 bls76), Insect Plague (Co L5 ph255), Investiture of Element (Tr L6 xge159), Invisibility (Il L2 ph255),
J – Jump (Tr L1 ph255),
K – Knock – R (Tr L2 ph255),
L – Lesser Restoration (see Restoration), Levitate – R (Tr L2 ph256), Light (Ev C ph256), LIGHTNING (Arrow (Tr L3 ph256), Bolt (Ev L3 ph256), Lure (Ev C scag143), Storm (Ev L6 bls81), Wheel (Ev L6 bls82)), LOCATE (Animals or Plants – R (Di L2 ph257), Creature – R (Di L4 ph257), Object – R (Di L2 ph257)), Longstrider (Tr L1 ph257),
M – MAGE (Armour (Ab L1 ph257), Hand (Co C ph257)), MAGIC (Circle – RO (Ab L3 ph257), Circle against Elements – R (Ab L5 ea08), Missile (Ev L1 ph258), Mouth – R (Il L2 ph258), Weapon (Tr L2 ph258)), Major Image – R (Il L3 ph259), Mass Healing Word (see Healing Word), Meld Into Stone – R (Tr L3 ph260), Mending (Tr C ph260), Message (Tr C ph260), Minor Illusion (Il C ph261), Mirror Image (Il L2 ph261), Misty Step (Co L2 ph261), Moonbeam (Ev L2 ph262),
N – Nondetection – R (Ab L3 ph264),
P – PASS (through Element – R (Ab L2 ea08), Without Trace – R (Ab L2 ph265)), PHANTASMAL (Force (Il L2 ph265), Killer (Il L4 ph266)), Phantom Steed – RO (Il L3 ph266), Plant Growth – R (Tr L3 ph267), Polymorph (Tr L4 ph267), Poison Spray (Co C ph267), Prayer of Healing – RO (Ev L2 ph268), Prestidigitation (Tr C ph268), Primordial Ward (Ab L6 xge163), Private Sanctum – RO (Ab L4 ph263), Produce Flame (Co C ph270), PROTECTION (from Energy (Ab L3 ph270), from Evil and Good – R (Ab L1 ph271), from Poison – R (Ab L2 ph271)), Purify Food and Drink – R (Tr L1 ph271),
R – RAY (of Enfeeblement (Ne L2 ph272), of Frost (Co C ph272), of Sickness (Ne L1 ph272)), Remove Curse (Ab L3 ph272), Resilient Sphere (Ev L4 ph265), Resistance (Ab C ph273), Restoration – R (Ab L2 ph256), Reverberate (Ev L2 mhh188), Revivify – R (Ne L3 ph273), Rolling Thunder (Ev L2 mhh189), Rope Trick – R (Tr L2 ph273),
S – Sacred Flame (Ev C ph273), Sanctuary (Ab L1 ph273), Scorching Ray (Ev L2 ph274), Searing Smite (Ev L1 ph275), Secret Chest – RO (Co L4 ph255), See Invisibility – R (Di L2 ph275), Sending (Ev L3 ph275), SHADOW (Horror (Ne L3 ea02), Mastery (Ne L3 ea02)), Shape Water (Tr C xge164), Shatter (Ev L2 ph276), SHIELD (Shield (Ab L1 ph276), of Faith (Ab L1 ph276)), Shillelagh (Tr C ph276), Shocking Grasp (Ev C ph275), Silence – R (Il L2 ph276), Silent Image (Il L1 ph277), Siphon Elemental Lifeforce (Ne L4 ea08), Skywrite – R (Tr L2 xge165), Sleep (En L1 ph277), Sleet Storm (Co L2 ph277), Slow (Tr L3 ph278), Snowball Swarm (Ev L2 xge165), Spare the Dying (Ne C ph278), SPEAK WITH (Animals – R (Di L1 ph278), Dead – R (Ne L3 ph278), Plants – R (Tr L3 ph278)), Spectral Weapon (Ev/Ne C GM), Spider Climb (Tr L2 ph278), Spike Growth (Tr L2 ph278), Spirit Guardian (Co L3 ph279), Spiritual Weapon (Ev L2 ph279), Staggering Smite (Ev L4 ph279), Stinking Cloud (Co L3 ph279), Stone Shape (Tr L4 ph279), Stoneskin (Ab L4 ph279), Storm Sphere (Ev L4 xge166), Suffocate (No L6 ea08), Suggestion – R (En L2 ph280), Sword Burst (Co C scag142),
T – Thorn Whip (Tr C ph283), Thunder Bolt (Ev C mhh197), Thunderclap (Ev C xge168), Thunderous Smite (Ev L1 ph283), Thunderstrike (Ev L3 mhh197), Thunderwave (Ev L1 ph283), Tidal Barrier (Ab L1 mhh198), Tiny Hut – RO (Ev L3 ph256), Tongues (Di L3 ph284), True Strike (Di C ph285),
U – Unseen Servant – R (Co L1 ph285), Upwards Thrust (Ev L3 mhh185),
V – Vacuum Slash (Ev L7 ea08), Vampiric Touch (Ne L3 ph286), Vicious Mockery (En C ph283),
W – WALL (of Fire (Ev L4 ph286), of Water (Ev L2 xge170)), WARDING (Bond (Ab L2 ph288), Wind (Ev L2 xge170)), WATER (Breathing – R (Tr L3 ph288), Walk – R (Tr L3 ph288)), Web (Co L2 ph288), Whirlwind (Ev L7 xge171), WIND (Armour – R (Ev L2 ea08), Bindings (Ev L5 ea08), Lash (Ev C mhh202), Tunnel (Ev L1 mhh203), Wall (Ev ph289)), Witch Bolt (Ev L1 ph290), With the Wind – R (Ev L1 bls129), Wound (Ne L1 ea02), Wrathful Smite (Ev L1 ph290),
Z – Zone of Truth – R (En L2 ph290),
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is currently undergoing migration to www.thedarkelf007.com website due to needing a different set of tools that I had available to me on here.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
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