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DnD Classes Fighter

Dungeons and Dragons – Mystara

Classes – Fighter

This is an series of articles on which 5th Edition classes are available in my campaign and where you will find a teacher. It starts out with Humans and Dwarves being the source of all classes, due to the other races still being in development so this will be updated as that expands as well. Expect to see additions due to those races over the next year or two. This is a long term project so I am not rushing to complete it, doing one sub race at a time.

Classes Available: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard.

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

Fighter Overview

Hit Dice: 1d10 per fighter level

Proficiencies:

  • Armour: All armour, shields.
  • Weapons: Simple Weapons, Martial Weapons.
  • Tools: None.
  • Saving Throws: Strength, Constitution.
  • Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception and Survival.

Starting Gear:

  • a Chainmail or Leather, longbow and 20 arrows
  • a Martial Weapon and a Shield or Two Martial Weapons
  • a Light Crossbow and 20 bolts or Two Handaxes
  • a Dungoneer’s pack or a Explorer’s pack

Class Features:

* Contains house rules

Characters can choose one Secret Craft associated with their Martial Archetype.

Fighter Class Features

Fighting Style (1st)

You adopt a particular style of fighting as your specialty, Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

All Fighting Style Options

  • Archery – You gain a +2 bonus to attack rolls you make with ranged weapons.
  • Defence – While you are wearing armour, you gain a +1 bonus to AC.
  • Dueling – When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  • Great Weapon Fighting – When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
  • Protection – When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Two-Weapon Fighting – When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Renown (1st) – House Rule

Starting at 1st level, a character gains renown of their choice in the nation they train in when they gain a level equal to the class level gained. They also gain renown in their secret craft, and as a weapons master when they advance either weapons mastery or a secret craft using a class feature.

Second Wind (1st)

Source: Players Handbook (5e-wiz-ph-72)

You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge (2nd, 17th)

Starting at 2nd level, You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Ability Score Improvement (4th, 6th, 8th, 12th, 14th, 16th, 19th)

When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th leveI, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choicc by 1. As normal, you can’t increase an ability score above 20 using this feature.

Once you have selected your attributes, you also get a choice of feat. Normally you get attribute increase or feat, but in my games it is both.

Extra Attack (5th, 13th, 20th)

Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three wheo you reach 11th leveI in this c1ass and to four when you reach 20th leveI in this c1ass.

Background Elements

Heraldic Sign

Fighters typically do battle for a cause. Some fight on behalf of kindoms besieged by monsters, while otehr quest only for personal glory. In either case, a fighter often displays a heraldic sign that represents that cause, either adopting the symbol of a nation or a royal line, or creating a crest to represent one’s self-interest.

Your character could be affiliated with an organisation or a caiuse, and thus might already travel under a banenr of some sort. If that’s not the case, consider devising a heraldic sign that symbolises an aspect of your nature or speaks to what you see as your purpose in the world.

d6 – Heraldic Sign includes

  1. A rampant golden dragon on a green field representing valor and a quest for wealth.
  2. The fist of a storm giant clutching lightning before a storm cloud, symbolising wrath and power.
  3. Crossed greatswords in front of a castle gate, signifying the defence of a city or kingdom.
  4. A skull with a dagger through it, representing the doom you bring to your enemies.
  5. A phoenix in a ring of fire, an expression of an indomitable spirit.
  6. Three drops of blood beneath a horizontal sword blade on a black background, symbolising three foes you have swown to kill.
Instructor

Some fighters are natural-born combatants who have a talent for surviving in battle. Others learned the basics of their combat prowess in their formative years from spending time in a military or some other martial organisation, when they were taught by the leaders of the group.

A third type of fighter comes from the ranks of those who receieved one-on-one instruction from an accomplished veteran of the craft. That instructor was, or perhaps still is, well versed in a certain aspect of combat that relates to the student’s background.

If you decide that your character had an individual instructor, what is that persons speciality? Did you emulate your instructor in how you fight, or did you take the instructor’s teachings and adapt them to your own purpose?

d6 – Instructor

  1. Gladiator – Your instructor was a slave who fought for freedom in the arena, or one who willingly chose the gladiator’s life to earn money and fame.
  2. Military – Your trainer served with a group of soldiers and knows much about working as a team.
  3. City Watch – Crowd control and peacekeeping are your instructor’s specialties.
  4. Tribal Warrior – Your instructor grew up in a tribe, where fighting for one’s life was practically an everyday occurence.
  5. Street Fighter – Your trainer excels at urban combat, combining close-quarters work with silence and efficiency.
  6. Weapon Master – Your mentor helped you to become one with your chosen weapon, by imparting highly specialised knowledge of how to wield it most effectively.
SignatureStyle

Many fighters distinguish themselves from their peers by adopting and perfecting a particular style or method of waging combat. Although this style might be a natural outgrowth of a fighters personality, that’s not always the case – someone’s approach to the world in general does not necessarily describe how that person operates when lives are on the line.

Do you have a combat style that mirrors your outlook on life, or is it something else insid you unleashed when weapons are drawn?

d6 – Signature Style

  1. Elegant – You move with precise grace and total control, never using more energy than you need. (Elven style)
  2. Brutal – Your attacks rain down like hammer blows, meant to splinter bone or send blood flying (Halfling style)
  3. Cunning – You art in to attack at just the right moment and use small-scale tactics to tilt the odds in your favour. (Gnomish style)
  4. Effortless – You rarely perspire or display anything other than a stoic expression in battle (Dwarven style)
  5. Energetic – You sing and laugh during combat as your spirit sours. You are happiest when you have a foe infront of you and a weapon in hand. (Norse style)
  6. Sinister – You scowl and sneer while fighting, and you enjoy mocking your foes as you defeat them. (Alphatian style)

Character Build Shortcuts

Class BuildFighter – Level 01

  • Starting Hit Points – 10 HP first level
  • Proficiencies:
    • Armour – All
    • Weapons – All
    • Tools – None
    • Saving Throws – Strength, Constitution
  • Skill Choices (select two) – Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception and Survival.
  • Gear Choices
    • a Chainmail or Leather, longbow and 20 arrows
    • a Martial Weapon (choice) and a Shield or Two Martial Weapons
    • a Light Crossbow and 20 bolts or Two Handaxes
    • a Dungoneer’s pack or a Explorer’s pack
  • Fighting Style: Choice from Archery, Defence, Dueling, Great Weapon Fighting, Protection, Two-Weapon Fighting (others also available)
  • Second Wind (Fighter 1st) You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Class BuildFighter – Level 02

  • Hit Points 6 + con (d10)
  • Action Surge (Fighter 2nd) You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

Class BuildFighter – Level 03

  • Hit Points 6 + con (d10)
  • Martial Archetype – Choose one.

Class BuildFighter – Level 04

  • Hit Points 6 + con (d10)
  • Ability Score Improvement (choose both) Attributes and Feat

Class BuildFighter – Level 05

  • Hit Points 6 + con (d10)
  • Extra Attack (Fighter 5th) You can attack twice, instead of once, whenever you take the Attack action on your turn.

Class BuildFighter – Level 06

  • Hit Points 6 + con (d10)
  • Ability Score Improvement (choose both) Attributes and Feat

Class BuildFighter – Level 07

  • Hit Points 6 + con (d10)
  • Martial Archetype Upgrade – See selected martial archetype.

Class BuildFighter – Level 08

  • Hit Points 6 + con (d10)
  • Ability Score Improvement (choose both) Attributes and Feat

Class BuildFighter – Level 09

  • Hit Points 6 + con (d10)
  • Indomitable (Fighter 9th) You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

Class BuildFighter – Level 10

  • Hit Points 6 + con (d10)
  • Martial Archetype Upgrade – See selected martial archetype.

Class BuildFighter – Level 11

  • Hit Points 6 + con (d10)
  • Extra Attack Upgrade (Fighter 11th) The number of attacks increases to three.

Class BuildFighter – Level 17

  • Hit Points 6 + con (d10)
  • Action Surge Upgrade (Fighter 17th) You can use it twice before a rest, but only once on the same turn

Class BuildFighter – Level 20

  • Hit Points 6 + con (d10)
  • Extra Attack Upgrade (Fighter 20th) The number of attacks increases to four.

Martial Archetype
(3rd, 7th, 10t, 15th, 18th)

At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques. Choose from the list below. The archetype you choose grants you features at 3rd leveI and again at 7th, 10th, 15th, and 18th level.

  • Arcane Archer (xge28)
  • Banneret (scag128)
  • Battle Master (ph72)
  • Cavalier (xge30)
  • Champion (ph72)
  • Clacking Mercenary (mhh35)
  • Edjet (mhh36)
  • Eldritch Knight (ph74)
  • Ghost Knight (mhh36)
  • Griffon Knight (mhh37)
  • Hospitaller (br192)
  • Knight Surgeon (fkcc8)
  • Samurai (xge31)
  • Shield Bearer (mhh38)
  • Sword Dancer (mhh39)
  • Weapons Master
  • Woodlands Cavalier (fkcc9)
Arcane Archer

Source: Xanathar’s Guide to Everything (xge28)

An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They stand watch over the fringes of elven domains, keeping a keen eye out for trespassers and using magic-infused arrows to defeat monsters and invaders before they can reach elven settlements. Over the centuries, the methods of these elf archers have been learned by members of other races who can also balance arcane aptitude with archery.

  • Secret Crafts: Elvenologist
  • Locations: Darokin, Glantri, Karameikos
  • Races: Human (Traladaran)
Banneret

Source: Sword Coast Adventurer’s Guide (scag128) – as Purple Dragon Knight

Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.

A Purple Dragon knight inspires greatness in others by committing brave deeds in battle. The mere presence of a knight in a hamlet is enough to cause some ores and bandits to seek easier prey. A lone knight is a skilled warrior, but a knight leading a band of allies can transform even the most poorly equipped militia into a ferocious war band.

A knight prefers to lead through deeds, not words. As a knight spearheads an attack, the knight’s actions can awaken reserves of courage and conviction in allies that they never suspected they had.

  • Secret Crafts:
  • Locations:
  • Races:
Battle Master

Source: Player’s Handbook (ph72)

Those who emulate the archetypal Battle Master employ martial techniques passed down through generations. To a Battle Master, combat is an academic field, sometimes including subjects beyond battle such as weapon smithing and calligraphy. Not every fighter absorbs the lessons of history, theory, and artistry that are reflected in the Battle Master archetype, but those who do are well-rounded fighters of great skill and knowledge.

  • Secret Crafts: Weaponologist
  • Locations: Alphatia, Atruaghin, Darokin, Ethengar, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Norwold Region, Rockhome, Shadowlands, Thyatis, Ylaruam
  • Races: Dwarf (Craftbound, Hillbound, Seabound, Shadowbound, Stonebound), Human (Alasiyan, Atruaghin, Ethengarian, Hattian, Heldannic, Kerendan, Makistani, Nithian, Thothian, Thyatian, Traladaran)
Cavalier

Source: Xanathar’s Guide to Everything (xge30)

The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a state dinner. Cavaliers also learn how to guard those in their charge from harm, often serving as the protectors of their superiors and of the weak. Compelled to right wrongs or earn prestige, many of these fighters leave their lives of comfort to embark on glorious adventure.

  • Secret Crafts:
  • Locations: Atruaghin, Darokin, Ethengar, Glantri, Karameikos, Ylaruam
  • Races: Human (Atruaghin, Ethengarian, Makistani, Kerendan)
Champion

Source: Player’s Handbook (ph72)

The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

  • Secret Crafts:
  • Locations: Atruaghin, Darokin, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
  • Races: Dwarf (Hillbound), Human (Atruaghin, Hattian, Makai, Nuari)
Clacking Mercenary

Source: Midgard’s Heroes Handbook (mhh35)

The Clanking Legion is a legendary mercenary company, composed of roughly half gearforged and half beings of flesh and blood. Fighters who emulate the Clanking Mercenary archetype see the flexibility of flesh in steel and the strength of metal in their own bodies and minds.

  • Secret Crafts: Mechologist
  • Locations: Northern Reaches, Rockhome
  • Races: Dwarf (Craftbound)
Edjet

Source: Midgard’s Heroes Handbook (mhh36)

The peerless Edjet is the backbone of the mighty Dragon Empire’s military. These brutal warriors are trained to fight in deadly formations. Hardy and resolute, the Edjet are most commonly dragonkin, but lesser races sometimes surprise their scaled masters by aspiring to draconic perfection.

  • Secret Crafts: Dragonologist
  • Locations:
  • Races:
Eldritch Knight

Source: Players Handbook (ph74)

The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques similar to those practiced by wizards, They focus their study on two of the eight schools of magic: abjuration and evocation. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter’s reach in combat. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook.

  • Secret Crafts: Elvenologist
  • Locations: Darokin, Glantri, Karameikos
  • Races: Human (Traladaran)
Ghost Knight

Source: Midgard Heroes Handbook (mhh36)

The Order of Knights Incorporeal, or Ghost Knights, arose in the principalities of Morgau and Doresh. Fighters who follow the Ghost Knight archetype draw power from undeath and bring themselves closer to that grim fate in service to their vampiric and ghoulish masters.

  • Secret Crafts: Reanimatologist, Shadeologist
  • Locations: Darokin, Glantri, Karameikos
  • Races: Human (Traladaran)
Griffon Knight

Source: Midgard Heroes Handbook (mhh37)

The griffon riders of Zobeck were devastated during the fall of House Stross, so they now have only a shadow of their former glory. These days, most griffon riders are mercenaries and hedge knights, but a few still nobly defend the realm as members of the Order of the Griffon Knights. Led by their doughty dwarven commander Sir Markus Lineguard, the Griffon Knights patrol the Great Northern Road and keep the Free City safe from attackers. Griffon knights swear an oath of allegiance to both the order and to their griffon mounts. The knights put the safety and health of their steeds above all else; you are not a griffon knight without a griffon to ride.

  • Secret Crafts:
  • Locations: Karameikos, Thyatis
  • Races: Human (Kerendan)
Hospitaller

Source: The Book of the Righteous (br192)

The Hospitaller archetype stands at the crossroads of martial mastery and devotion to one or more gods. Hospitallers approach their faith much as clerics do, but draw on their religious convictions to help them overcome their enemies in battle. Where paladins are called to fight in the name of righteousness, Hospitallers use their devotion to the divine to advance the cause of their patron deities in the world and might serve as combat healers, chaplains, or simply devout warriors who took up arms in the name of the gods. Hospitallers pray for and receive a small number of cleric spells, and most focus their spell selection on healing magic.

  • Secret Crafts:
  • Locations:
  • Races:
Knight Surgeon

Source: Forest Kingdom Campaign Companion (fkcc8)

A knight-surgeon is a fighter trained in the arts of healing, whether on the battlefield or away from it. This vital function is especially important when divine spellcasters are not available, or in low-magic settings. Knight-surgeons also receive a small amount of mystic training, enabling them to treat various conditions.

  • Secret Crafts:
  • Locations: Atruaghin, Darokin, Ethengar, Glantri, Karameikos, Ylaruam
  • Races: Human (Atruaghin, Ethengarian, Makistani, Traladaran)
Samurai

Source: Xanathar’s Guide to Everything (xge31)

The Samurai is a fighter who draws on an implacable fighting spirit to overcome enemies. A Samurai’s resolve is nearly unbreakable, and the enemies in a Samurai’s path have two choices: yield or die fighting.

  • Secret Crafts:
  • Locations: Darokin, Ethengar, Glantri, Ylaruam
  • Races: Human (Ethengarian, Makistani)
Shieldbearer

Source: Midgard’s Heroes Handbook (mhh38)

The archetypal Shieldbearer of the Ironcrag Cantons is a staunch bulwark against any foe. Fighters who emulate this archetype become one with their shields, bolstering their defensive power and even turning it into a crushing weapon.

  • Secret Crafts: Weaponologist
  • Locations: Darokin, Ethengar, Glantri, Ierendi, Karameikos, Rockhome, Thyatis, Ylaruam
  • Races: Dwarf (Stonebound), Human (Hattian, Thyatian)
Sword Dancer

Source: Midgard’s Heroes Handbook (mhh39)

Sword-dancers blur the line between warrior and courtier. The first sword-dancers hailed from the sultan’s court in the city of Siwal in the Southlands. Sword-dancers are graceful and charming, with wits as sharp as their flashing blades. Fighters who follow the sword-dancer archetype often attach themselves to powerful lords as bodyguards, spies, and diplomats.

  • Secret Crafts: Weaponologist
  • Locations: Darokin, Ylaruam
  • Races: Human (Alasiyan)
Woodlands Cavalier

Source: Forest Kingdom Campaign Compendium (fkcc8)

A fighter who belongs to the order of the woodlands has pledged himself to protecting the wild country and those that dwell under the forest boughs. They may have pledged themselves to a forest king or a fairy queen, or simply appointed themselves as guardians of the green places of the world. A woodslands cavalier does not attack animals, plants, or fey unless they are being overtly hostile. He does his best to protect natural areas from exploitation and the ravages of invaders and despoilers.

  • Secret Crafts: Elvenologist
  • Locations: Darokin, Glantri, Karameikos
  • Races: Human (Traladaran)

Content Updates

  • 2021-08-22 – Update to layout and menu
  • 2021-03-26 – Added in the Background elements with changes from Xanathar’s Guide.
  • 2021-03-25 – Adding in details up to level 7 for character building and moving weapons master to its own post.
  • 2021-03-21 – Setting up for easy to build options.
  • 2020-09-20 – Content layout cleanup.
Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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