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DnD Classes Paladins Oath Vengeance

Dungeons and Dragons – Mystara

Paladin – Sacred Oath of Vengeance

Oath of Vengeance

Source: Players Handbook (5e-wiz-ph-87)

The Oath of Vengeance is a solemn commitment to punish those who have commitment a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods. when a thieves’ guild grows toa violent and powerful, when a dragon rampages through the countryside-at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins sometimes called avengers or dark knights-their own purity is not as important as delivering justice.

5e-wiz-ph DnD Players Handbook
5e-wiz-ph – D&D 5E Players Handbook

Tenets of the Sacred Oath

The tenets of the Oath of Vengeanee vary by paladin, but all the tenets revolve around punishing wrongdoers by any means neeessary. Paladins who uphold these tenets are willing to saerifiee even their own righteousness to mete out justice upon those who do evil, so the paladins are often neutral or lawful neutral in alignment. The core principIes of the tenets are brutally simple.

  • Fight the Greater Evil. Faeed with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
  • No Mercy for the Wicked. Ordinary foes might win my merey, but my sworn enemies do not.
  • By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.
  • Restitution. If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.

Sacred Oath of Spells

Paladin LevelSpells
3rdBane (ph217), Hunter’s Mark (ph251)
5thHold Person (ph251), Misty Step (ph260)
7thHaste (ph250), Protection from Energy (ph270)
9thBanishment (ph217), Dimension Door (ph233)
17thHold Monster (ph251), Scrying (ph273)

Sacred Oath Features

(3rd) Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Abjure Enemy (Vengeance) As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
    • On a failed save, the creature is frightened for 1 minute or until It takes any damage. While frightened, the creature’s speed is 0, and It can’t benefit from any bonus to its speed.
    • On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
  • Vow of Enmity (Vengeance) As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.
(7th) Relentless Avenger

By 7th level, your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.

(15th) Soul of Vengeance

Starting at 15th level, the authority with which you speak your Vow of Enmity gives you greater power over your foe. When a ereature under the effeet of your Vow of Enmity makes an attack, you can use your reaetion to make a melee weapon attack against that creature if it is within range.

(20th) Avenging Angel
  • At 20th level, you ean assume the form of an angelie avenger. Using your action, you undergo a transformation. Once you use this feature, you ean’t use it again until you finish a long rest. For 1 hour, you gain the following benefits:
    • Wings sprout from your back and grant you a flying speed of 60 feet.
    • You emanate an aura of menace in a 30-foot radius.
    • The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute or until it takes any damage. Attack rolls against the frightened creature have advantage.

Character Build Shortcuts

Class DetailsPaladinOath of Vengeance – Level 03

  • Sacred Tenets of Vengeance
    • Fight the Greater Evil. Faeed with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
    • No Mercy for the Wicked. Ordinary foes might win my merey, but my sworn enemies do not.
    • By Any Means Necessary. My qualms can’t get in the way of exterminating my foes.
    • Restitution. If my foes wreck ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
  • Sacred Oath Spells – Bane (1st – ph217), Hunter’s Mark (1st – ph251)
  • Channel Divinity Options
    • Abjure Enemy (Vengeance) As an action, you present your holy symbol and speak a prayer of denunciation, using your Channel Divinity. Choose one creature within 60 feet of you that you can see. That creature must make a Wisdom saving throw, unless it is immune to being frightened. Fiends and undead have disadvantage on this saving throw.
      • On a failed save, the creature is frightened for 1 minute or until It takes any damage. While frightened, the creature’s speed is 0, and It can’t benefit from any bonus to its speed.
      • On a successful save, the creature’s speed is halved for 1 minute or until the creature takes any damage.
    • Vow of Enmity (Vengeance) As a bonus action, you can utter a vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack rolls against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Class DetailsPaladinOath of Vengeance – Level 05

  • Sacred Oath Spells – Hold Person (2nd – ph251), Misty Step (2nd – ph260)

Class DetailsPaladinOath of Vengeance – Level 07

  • Sacred Oath Spells – Haste (3rd – ph250), Protection from Energy (3rd – ph270)
  • Relentless Avenger (Vengeance 7th) Your supernatural focus helps you close off a foe’s retreat. When you hit a creature with an opportunity attack, you can move up to half your speed immediately after the attack and as part of the same reaction. This movement doesn’t provoke opportunity attacks.

Design Decisions

Where this fits in the setting is still under consideration.

Content Updates

Mystara 5E Classes

Overview, Downtime for Gaining Level

Barbarian: Ancestors, Ancestral Guardian, Battlerager, Berserker, Harrier, Juggernaut, Storm Herald, Totem Warrior, Zealot

Bard: Entropy, Fey Magic, Glamour, Greenleaf, the Jester, Lore, Swords, Valour, Virtue, Whispers

Cleric: Air, Ambition, Apocalypse, Arcana, Balance, Beauty, Beer, Blood, Cats, Clockwork, Corruption, Creation, Darkness, Death, Dragon, Earth, Fire, Forge, Grave, Hunger, Hunt, Hunting, Justice, Knowledge, Labyrinth, Life, Light, Lust, Madness, Moon, Mountain, Nature, Oceans, Order, Prophecy, Repose, Solidarity, Speed, Strength, Tempest, Time, Travel, Trickery, Tyranny, Void, War, Water, Zeal

Druid: Dreams, Feyfriend, the Forest Kingdom, the Land, the Moon, the Shapeless and Prime Terror, the Shepherd, the Stones, the Tree of Life

Fighter: Arcane Archer, Banneret, Battle Master, Cavalier, Champion, Clacking Mercenary, Edjet, Eldritch Knight, Ghost Knight, Griffon Knight, Hospitaller, Knight Surgeon, Samurai, Shield Bearer, Sword Dancer, Weapons Master, Woodlands Cavalier

Monk: the Cobalt Soul, the Drunken Master, the Elements, Iron, the Kensai, the Long Death, the Open Hand, Shadow, the Sun Soul

Paladin: the Ancients, the Ascetic, Battle, Conquest, the Crown, Devotion, the Eagle, the Giving Grave, Mercy, Perfection, the Radiance, Redepmtion, Thunder, Vengeance. Special – Oathbreaker

Ranger: Beast Master, Explorer, Fey Hunter, Gloom Stalker, Hidden Guardian, Horizon Walker, Hunter, Monster Slayer, Unicorn Charger, Vampire Slayer, Zobecker Scout

Rogue: Arcane Trickster, Assassin, Duelist, Fixer, Inquisitive, Mastermind, Scout, Swashbuckler, Thief, Whisper

Sorcerer: Bloodlines (Draconic, Dryad, Lycanthrope, Mazeborn, Nerid, Norn, Nymph, Satyr, Serophage, Shadow), Divine Inspiration, Divine Soul, Elemental Essence, Pyromancer, Runechild, Shadow Magic, Storm Sorcery, Wild Magic

Warlock: Archfey, Black Woods, Celestial, Fiend, Genie Lord, Great Machine, Great Old One, Hexblade, Light Eater, Oracle, Undying

Wizard: Angelic Scribe, Bladesinger, Doom Croaker, Dragon Masks, Elementalist, Geomancy, Necrophagy, Ring Warden, Schools (Abjuration, Artifice, Blood Magic, Clockwork, Conjuration, Divination, Elven High Magic, Enchantment, Entropy, Evocation, Illumination, Illusion, Necromancy, Transmutation, Void Magic), Timekeeper, War Mage

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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