Dungeons and Dragons – Mystara
Spell References – Ritual Spells
A list of all the available ritual spells in my game and where to find them for easy reference.
All Rituals by Type of Magic
Arcane (or Arcana) Rituals
For Sorcerers and Wizards
1st Level Rituals – Alarm (Ab ph212), Comprehend Languages (Di ph225), Detect Magic (Di ph232), Disguise Self (Il ph234), Find Familiar – RO (Co ph241), Floating Disk (Co ph283), Identify – RO (Div ph253), Illusory Script – RO (Il ph253), Protection from Evil and Good (Ab ph271), Unseen Servant (Co ph285),
2nd Level Rituals – Alter Self (Tr ph212), Arcane Lock (Ab ph216), Augury – RO (Di ph216), Continual Flame (Ev ph228), Darkvision (Tr ph231), Detect Thoughts (Di ph232), Enhance Ability (Tr ph238), Enlarge/Reduce (Tr ph238), Gentle Repose (Ne ph246), Gust of Wind (Ev ph249), Knock (Tr ph255), Levitate (Tr ph256), Locate Object (Di ph257), Magic Mouth (Il ph258), Rope Trick (Tr ph273), See Invisibility (Di ph275), Suggestion (En ph280),
CONJURATION
- 6 – Drawmij’s Instant Summons (ph)
DIVINATION
- 5 – Contact Other Plane (ph)
- 5 – Rary’s Telepathic Bond (ph)
EVOCATION
- 3 – Leomuds Tiny Hut (ph)
ILLUSION
- 3 – Phatasmal Steed (ph)
NECROMANCY
- 3 – Feign Death (ph)
TRANSMUTATION
- 3 – Water Breathing (ph)
- 3 – Water Walking (ph)
All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Divine (or Religious) Rituals
For Clerics and Paladins
1st level Rituals – Create or Destroy Water (Tr ph230), Cure Wounds (Ev ph231), Detect Evil and Good (Di ph232), Detect Magic (Di ph232), Detect Poison and Disease (Di ph232), Protection from Evil and Good (Ab ph271), Purify Food and Drink (Tr ph271),
2nd Level Rituals – Augury – RO (Di ph216), Continual Flame (Ev ph228), Enhance Ability (Tr ph238), Find Steed – RO (Co ph241), Find Traps – RO (Di ph242), Gentle Repose (Ne ph246), Locate Object (Di ph257), Prayer of Healing – RO (Ev ph268), Protection from Poison (Ab ph271), Restoration (Ab ph256), Silence (Il ph276), Zone of Truth (En ph290),
- 3 – Feign Death (ph)
- 3 – Meld into Stone (ph)
- 3 – Water Walk (ph)
- 4 – Divination (ph)
- 5 – Commune (ph)
- 6 – Forbiddance (ph)
All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Occult (or History)
Rituals
For Bards and Warlocks
1st Level Rituals – Comprehend Languages (Div ph225), Cure Wounds (Evo ph231), Detect Magic (Div ph232), Disguise Self (Il ph234), Identify – RO (Div ph253), Illusory Script – RO (Il ph253), Protection from Evil and Good (Ab ph271), Speak with Animals – (Di ph278), Unseen Servant (Co ph285),
2nd Level Rituals – Animal Messenger (En ph213), Detect Thoughts (Di ph232), Enhance Ability (Tr ph238), Enlarge/Reduce (Tr ph238), Knock (Tr ph255), Locate Animals or Plants (Di ph257), Locate Object (Di ph257), Magic Mouth (Il ph258), Restoration (Ab ph256), See Invisibility (Di ph275), Silence (Il ph276), Suggestion (En ph280), Zone of Truth (En ph290),
- 3 – Feign Death (ph)
- 3 – Leomuds Tiny Hut (pg)
- 5 – Contact Other Plane (ph)
All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Primal (or Nature) Rituals
For Druids and Rangers
1st Level Rituals – Alarm (Abj ph212), Create or Destroy Water (Tra ph230), Cure Wounds (Evo ph231), Detect Magic (Div ph232), Detect Poison and Disease (Div ph232), Protection from Evil and Good (Ab ph271), Purify Food and Drink (Tr ph271), Speak with Animals – (Di ph278),
2nd Level Rituals – Animal Messenger (En ph213), Augury – RO (Di ph216), Barkskin (Tr ph218), Beast Sense (Di ph218), Continual Flame (Ev ph228), Darkvision (Tr ph231), Enhance Ability (Tr ph238), Enlarge/Reduce (Tr ph238), Find Traps – RO (Di ph242), Gust of Wind (Ev ph249), Locate Animals or Plants (Di ph257), Locate Object (Di ph257), Pass Without Trace (Ab ph265), Protection from Poison (Ab ph271), Restoration (Ab ph256), Silence (Il ph276),
- 3 – Feign Death (ph)
- 3 – Meld into Stone (ph)
- 3 – Water Breathing (ph)
- 3 – Water Walking (ph)
- 5 – Commune with Nature (ph)
All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
Additional Rituals for all Classes via Secret Crafts
1st Level Rituals – Affect Normal Fog (Tr bls11, Dark, Element, Nature), Alarm (Ab ph212, Craft, Divine, Dragon, Preserve, Protect, Rad, Spyo), Ceremony (Ab xge151, Bureau), Circle of Wind (Ab mhh157, Air, Craft, Preserve, Protect), Cloud Burst (Tr bls33, Elements, Nature, Water), Comprehend Languages (Di ph225, Bureau, Diplomat, Skald), Create or Destroy Water (Tr ph230, Celest, Craft, Water), Cure Wounds (Ev ph231, Celest, Heal, Nature), Detect Evil and Good (Di ph232, Celest, Divine, Entertain), Detect Magic (Di ph232, Celest, Divine, Dragon, Entertain, Nature, Rad), Detect Life (Di bls43, Divine, Spirit), Detect Poison and Disease (Di ph232, Celest, Divine, Entertain, Heal, Nature), Disguise Self (Il ph234, Dark, Dragon, Rad, Spy), Extract Foyson (Tr mhh166, Elven), Find Familiar – RO (Co ph241, Beast, Dragon, Elven, Nature, Rad, Summon), Find Kin (Di mwb428, Blood, Divine, Skald), Floating Disk (Co ph283, Dragon, Rad, Sail, Sky, Wagon), Gliding Step (Ab mhh170, Crypt, Sail, Skald, Wagon, Water), Guest of Honour (En mhh172, Elven), Identify – RO (Div ph253, Dragon, Rad, Skald), Illusory Script – RO (Il ph253, Bureau, Diplomat, Dragon, Rad, Spy), Protection from Evil and Good (Ab ph270, Air, Celest, Crypt, Dark, Dragon, Earth, Element, Fire, Preserve, Protect, Rad, Water), Purify Food and Drink (Tr ph271, Celest, Nature, Preserve, Void), Speak with Animals (Di ph278, Beast, Bureau, Craft, Diplomat, Elven, Nature), Speak with Inanimate Object (Di mhh194, Crypt, Divine, Skald, Spirit), Unseen Servant (Co ph285, Craft, Dragon, Rad, Summon), With the Wind (Tr bls129, Air, Weapon),
2nd Level Rituals – Air Forge (Tr bls12, Air, Craft, Elements, Fire), Alter Self (Tr ph212, Dragon, Rad, Sail, Shape, Sky, Spy, Wagon), Animal Messenger (En ph213, Beast, Bureau, Diplomat, Elven, Nature), Arcane Lock (Ab ph216, Dragon, Preserve, Protect, Rad), Augury – RO (Di ph216, Bureau, Celest, Diplomat, Divine), Barkskin (Tr ph218, Elven, Nature, Preserve, Protect, Shape), Beast Sense (Di ph218, Beast, Elven, Divine), Clearing the Field (Tr mhh158, Elven), Continual Flame (Ev ph228, Celest, Dragon, Fire, Rad, Star), Darkvision (Tr ph231, Sorcerer, Wizard, Craft, Dragon, Entertain, Nature, Rad), Detect Thoughts (Di ph232, Divine, Dragon, Entertain, Mental, Rad), Earth Ear (Di bls49, Earth), Enhance Ability (Tr ph238, Beast, Craft, Elven, Nature), Enlarge/Reduce (Tr ph238, Blood, Craft, Dragon, Rad, Shape, Witch), Find Steed – RO (Co ph241, Beast, Celest, Elven, Nature, Summon), Find Traps – RO (Di ph242, Celest, Craft, Divine, Entertain, Mech, Preserve, Protect, Tech), Freeze Water (Tr mhh170, Skald, Water), Gentle Repose (Ne ph246, Celest, Dragon, Grave, Heal, Rad), Gust of Wind (Ev ph249, Air, Nature, Sail, Sky, Wagon), Knock (Tr ph255, Craft, Mech, Spy, Tech), Lair Sense (Di mhh178, Dragon), Levitate (Tr ph256, Air, Chaos, Dragon, Rad, Sail, Sky, Spy, Wagon), Locate Animals or Plants (Di ph257, Beast, Craft, Divine, Dragon, Elven, Nature, Rad, Skald), Locate Object (Di ph257, Craft, Divine, Dragon, Mech, Rad, Skald, Tech), Magic Mouth (Il ph258, Bureau, Diplomat, Dragon, Music, Rad, Spy), Pass through Element (Ab ea08, Air, Dark, Earth, Element, Fire, Nature, Preserve, Protect, Water), Pass Without Trace (Ab ph265, Craft, Dark, Nature, Spy), Prayer of Healing – RO (Ev ph268, Celestial, Heal), Protection from Poison (Ab ph271, Celestial, Nature, Preserve, Protect, Void), Restoration (Ab ph256, Celest, Heal), Rope Trick (Tr ph273, Craft, Dragon, Portal, Rad, Spy, Star), See Invisibility (Di ph275, Craft, Diviner, Dragon, Entertain, Rad, Shape), Shadows Brought to Life (Di mhh193, Elven), Silence (Il ph276, Celest, Dragon, Entertain, Rad, Spy, Void, War), Skywrite (Tr xge165 Air, Bureau, Diplomat, Sail, Sky, Wagon), Suggestion (En ph280, Dragon, Mental, Rad, Spy, Witch), Vine Trestle (Co mhh201, Elven), Wind Armour (Ev ea08, Air, Protect), Wotan’s Rede (Di mhh203, Crypt), Zone of Truth (En ph290, Bureau, Diplomat, Mental, Spy, Witch),
3rd Level Rituals – Air Breathing (Tra bls12, Air, Craft, Sail, Shape, Sky, Wagon), Air Bridge (Tra bls12, Air, Sail, Sky, Wagon), Aspect Tattoo (Abj bls14, Shape, Spirit), Awaken Element (Tra ea08, Air, Dark, Earth, Elements, Fire, Water), Cloud Burst (Tra bls33, Water), Dispel Magic (Abj ph234, Air, Dark, Earth, Elements, Fire, Water), Nightfall (Evo mhh184, Weapono), Song of the Forest (Tra mhh193, Elven), Sudden Dawn (Evo mhh196, Star, Weapon), Surge Dampener (Abj mhh196, Chaos),
All Spells – C – Cantrips, L# Spell Level, Ab – Abjuration Spells, Co – Conjuration Spells, Di – Divination Spells, En – Enchantment Spells, Ev – Evocation Spells, Il – Illusion Spells, Ne – Necromancy Spells, Tr – Transmutation Spells, R – Ritual Spells (RO for Ritual Only)
Classes – Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizards
Crafts (49) – Air, Alchemist, Beast, Blood, Bueau, Celest, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplomat, Divine, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reanimate, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
Sourcebooks: The Book of Lost Spells (bls), The Book of the Righteous (br), Encyclopaedia Arcana (Necromancy (ea02) Elementalism (ea08)), Forest Kingdom Campaign Compendium (fkcc), Midgard Heroes Handbook (mhh), Midgard Worldbook (mwb), Pirate Campaign Compendium (pcc), Player’s Handbook (ph), Princes of the Apocalypse (pota), Sword Coast Adventurer’s Guide (scag), The World of the Lost Lands (wllra), Xanathar’s Guide to Everything (xge)
- 4th Level Rituals
- Air Sphere (Con – bls13) – Airologist
- Binding Oath (Nec – mhh151) – Cryptologist
- Conjure Minor Elementals (Con – ph226) Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
- Instant Fortification (Tra – mhh176) – Portologist, Weaponologist
- Shadow Retribution (Nec – mhh192) – Elvenologist
- Test of Souls (Div – br208) – Celestologist, Skaldologist, Spiritologist
- 5th Level Rituals
- Conjure Elementals (Con – ph225) Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
- Control Winds (Tra – xge152) – Airologist, Sailologist, Skyologist
- Imbue Spell (Tra – mhh175) – Mechologist
- Instant Siege Weapon (Tra – mhh176) – Craftologist, Weaponologist
- Magic Circle against Energy (Abj – ea08) – Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
- Mass Surge Dampener (Abj – mhh182) – Chaosologist
- Shadow Realm Gateway (Con – mhh191) – Darkologist, Portologist, Shadeologist
- 6th Level Rituals
- Elemental Fabrication (Tra – ea08) – Airologist, Darkologist, Earthologist, Elementologist, Fireologist, Waterologist
- Encroaching Shadows (Ill – mhh165) – Darkologist, Elvenologist, Starologist
- Extract Knowledge (Nec – mhh166) – Cryptologist, Devourologist, Skladologist
- 7th Level Rituals
- Celebration (Enc – mhh156) – Elvenologist
- Hellforging (Tra – mhh173) – Feindologist, Mechologist
- Seal of Sanctuary (Abj – mh190) – Celestologist, Cryptologist, Protectologist
- Symbol of Sorcery (Evo – mhh196) – Cryptologist, Skaldologist
- Uncontrollable Transformation Tra – (mhh200) – Chaosologist, Shapeologist
- 8th Level Rituals
- Bloom (Con – mhh154) – Elvenologist
- Control Weather (Tra – ph228) Airologist, Waterologist
- Desolation (Nec – mhh162) – Elvenologist
- 9th Level Rituals
- Afflict Line (Nec – mhh148) – Elvenologist
- Cosmic Alignment (Con – mhh160) – Elvenologist, Starologist
- Greater Seal of Sanctuary (Abj – mhh171) – Celestologist, Cryptologist, Protectologist
- Judgement of Maal (Nec – br207) – Celestologist, Spiritologist
- Mammon’s Due (Con – mwb431) – Fiendologist, Fireologist, Skaldologist
References: bls, br, ea08 (Conversion), mhh, mwb (GM Only), xge
Design Decisions
Paladin spells were folding into cleric spells to make it a single version called Divine Rituals using the Religion skill.
Paladin Rituals
- 1 – Detect Magic (ph)
- 1 – Detect Poison and Disease (ph)
- 1 – Purify Food and Drink (ph)
Ritual spells for Rangers were folded into druid spells to make a single version called Primal Rituals using the Nature Skill.
Ranger Rituals
- 1 – Alarm (ph)
- 1 – Detect Magic (ph)
- 1 – Detect Poison and Disease (ph)
- 1 – Speak with Animals (ph)
- 2 – Animal Messenger (ph)
- 2 – Beast Sense (ph)
- 2 – Locate Animals or Plants (ph)
- 2 – Silence (ph)
- 3 – Water Breathing (ph)
- 3 – Water Walking (ph)
- 5 – Commune with Nature (ph)
Rituals spells for Warlocks were folded into bard spells to make a single versions called Occult Rituals using the History Skill.
Warlock Rituals
- 1 – Comprehend Languages (ph)
- 1 – Illusory Script (ph)
- 1 – Unseen Servant (ph)
- 5 – Contact Other Plane (ph)
Rituals spells for Sorcerers were folded into wizards spells to make a single versions called Arcane Rituals using the Arcana Skill.
Sorcerer Rituals
- 1 – Comprehend Languages (ph)
- 1 – Detect Magic (ph)
- 3 – Water Breathing (ph)
- 3 – Water Walking (ph)
Content Updates
- 2021-10-07 – Updated section on new ritual spells to condense it by level instead of by school then by level.
- 2021-08-26 – Added Air Sphere, Control Winds to rituals
- 2021-08-16 – Added Protection from Evil and Good, With the Wind.
- 2021-08-15 – Update to layout and menu.
D&D 5E Rules Reference
Encounters: NPCs, Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Humanoids, Monstrocity, Oozes, Plants, Undead
Spells: Rituals Spells, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, Transmutation
Crafts (49): Air, Alchem, Beast, Blood, Bureau, Celestial, Chaos, Chrono, Craft, Crypt, Dark, Devour, Diplo, Diviner, Dragon, Earth, Elements, Elven, Entertain, Fiend, Fire, Grave, Heal, Mech, Mental, Music, Nature, Necro, Portal, Preserve, Protect, Rad, Reani, Sail, Shade, Shape, Skald, Sky, Spirit, Spy, Star, Summon, Tech, Void, Wagon, War, Water, Weapon, Witch
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.
General Links
Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information
Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems
Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.