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Droid Data File Roleplaying Star Wars

SW DDF-R Viper Probe Droid

Star Wars – Droid Data File

Viper Probe Droid

  • sw-ffg-fd-gmk GM Kit FnD
  • SW Droid Prove

Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.

The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.

From Force and Destiny

The Viper probe droid is a clever and vigilant exploration and reconnaissance droid produced en masse by Arakyd Industries to be the eyes and ears of the Imperial military machine. Deployed throughout the galaxy in hyperspace pods to reconnoiter countless worlds, the Viper is both relentless and thorough. These traits also make it an excellent sentry, a part of certain garrison forces that need to guard large areas.

Fantasy Flight Rules – Viper Probe Droid [Rival]

Viper Probe Droid [Rival]

Brawn 2 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 1 – Presence 1
Soak Value 4 – Wound Threshold 12 – Melee/Ranged Defence 0/1

  • Skills: Cool 1, Perception 2, Ranged (Light) 2, Survival 2, Vigilance 2.
  • Talents: None.
  • Abilities:
    • Droid (does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins),
    • Hover (when hovering, does not have to spend additional maneuvers when navigating difficulty terrain; otherwise, does not allow Probe Droid extra capabilities beyond those of a normal, walking character),
    • Self-destruct Mechanism (should the Probe Droid’s mission become compromised, it may self-destruct as an out of turn incidental; this explosion does 10 damage to engaged characters).
  • Equipment:
    • Built-in blaster (Ranged – Light; Damage 6; Critical 3; Range Medium; Stun setting),
    • long-range holonet communicator, life form scanner, long-range sensor array.

Content Updates

  • 2022-03-26 – Updated from content in Age of Rebellion.
  • 2021-06-15 – Added in links to Arakyd and source material.
  • 2020-12-23 – Layout cleanup.
SW Droid

Droids: Antiquated Battle, Assassin, Astromech, Dark Trooper, Maintenance, Medical, Protocol, Security, Viper Probe

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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