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Droid Data File Roleplaying Star Wars

SW DDF-R Medical Droid

Star Wars – Droid Data File

Medical Droid

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.

The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.

From Age of Rebellion

Medical droids see extensive use on both sides of the Galactic Civil War, though in different ways and for different reasons. Although expensive, medical droids cost less and are quicker to produce than organic doctors. The Empire employs them for this reason, and because less sophisticated droids can be counted upon to make critical decisions without permitting emotion to come into play. The Rebellion employs them because trained medics and physicians are in extremely short supply, and the more sophisticated medical droids can display not only significant expertise, but a bedside manner that promotes quick recovery for Alliance personnel.

From Edge of the Empire

Medical droids take a variety of forms, from simple attendant droids capable of dressing flesh wounds or diagnosing basic illnesses up to the elaborate and incredibly advanced surgical droids that can be found on military starships and major urban centers throughout the galaxy.

Fantasy Flight Rules – Medical Droid [Rival]
  • Source: Age of Rebellion – Core Rules (sw-ffg-ar-cr-428), Edge of the Empire – Core Rules (sw-ffg-ee-cr-411)
  • Astromech DroidPrice: 12,000 cr, Rarity: 4

Medical Droid [Rival]

Brawn 1 – Agility 1 – Intellect 2 – Cunning 1 – Willpower 1 – Presence 1
Soak Value 3 – Wound Threshold 10 – Melee/Ranged Defence 0/0

  • Skills: Discipline 1 (Will), Medicine 3 (Int), Perception 2 (Cun)
  • Talents: None.
  • Abilities:
    • Droid (does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins),
  • Equipment:
    • built-in diagnostic and surgical tools (counts as medpac as well as stimpack that can be used once per session).

Content Updates

  • 2022-03-26 – Updated from content in Age of Rebellion.
SW Droid

Droids: Antiquated Battle, Assassin, Astromech, Dark Trooper, Maintenance, Medical, Protocol, Security, Viper Probe

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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