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Droid Data File Roleplaying Star Wars

SW DDF-R Dark Trooper

Star Wars – Droid Data File

Dark Trooper

sw-ffg-ar-cr Core AoR
sw-ffg-ar-cr Core Age of Rebellion

Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.

The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.

From Age of Rebellion

Funded and operated as a subdivision of the Imperial Stormtrooper Corps, the Dark Trooper Project was a clandestine attempt to create an even more fearsome elite fighting force which was easier to produce within a short period of time. The goal of the project was to create extremely advanced military droids that could pass for armored humans, thus achieving the fearsome aspect required of elite military units without any concern for the environmental conditions that might limit human personnel. Although sabotaged by Alliance efforts, a small number of prototypes were completed, and the Rebellion lives in perpetual fear that the project may be continued in another, as yet unknown, area.

Fantasy Flight Rules – Dark Trooper – Stormtrooper [Rival]
  • Source: Age of Rebellion – Core Rules (sw-ffg-ar-cr-421)
  • Astromech DroidPrice: na, Rarity: 5

Dark Trooper – Stormtrooper [Rival]

Brawn 4 – Agility 3 – Intellect 2 – Cunning 2 – Willpower 2 – Presence 1
Soak Value 8 – Wound Threshold 16 – Melee/Ranged Defence 1/1

  • Skills: Brawl 2 (Br), Gunnery 4 (Ag), Perception 2 (Cun), Vigilance 3 (Will)
  • Talents:
    • Adversary I – Upgrade difficulty of all combat checks against this target once.
  • Abilities:
    • Droid – does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins.
    • Enhanced Senses – add automatic Advantage to all Perception checks.
  • Equipment:
    • Missile Tube (Gunnery, Damage 20, Critical 2, Range Extreme, Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6)
    • Plasma Shell Assault Cannon (Gunnery, Damage 10, Critical 2, Range Long, Auto-Fire, Concussive 1, Cumbersome 4, Inaccurate 1)
    • Power Armour (+2 soak, +1 defence), Jet Pack, Internal Comlink

Content Updates

  • 2022-03-26 – Updated from content in Age of Rebellion.
SW Droid

Droids: Antiquated Battle, Assassin, Astromech, Dark Trooper, Maintenance, Medical, Protocol, Security, Viper Probe

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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