Star Wars – Droid Data File
An (R) next to the price means the item is restricted and cannot be bought on the open market, in which case the price listed is the closest average black market price.
Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.
The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.
From Edge of the Empire
Illegal virtually everywhere in the known galaxy, assassin droids are sophisticated killing machines that combine physical acumen with the mental faculties to apply it in a variety of different circumstances. Most importantly, however, these droids are designed without the universal restrictions that prevent droids from taking action against organic life. While they are incredibly deadly to those whom they are set to hunt, assassin droids are equally dangerous to those who create or employ them. These droids simply have no recognition of the value of life, and will destroy anyone or anything in their path if doing so benefits them in some way.
Fantasy Flight Rules – Assassin Droid [Nemesis]
- Source: Age of Rebellion – Core Rules (sw-ffg-ar-cr-427), Edge of the Empire – Core Rules (sw-ffg-ee-cr-410)
- Astromech Droid – Price: 65,000 cr (R), Rarity: 8
Assassin Droid [Nemesis]
Brawn 4 – Agility 3 – Intellect 3 – Cunning 3 – Willpower 1 – Presence 1
Soak Value 7 – Wound Threshold 19 – Strain Threshold 10 – Melee/Ranged Defence 0/1
- Skills: Coercion 3 (Will), Computers 4 (Int), Gunnery 5 (Ag), Mechanics 3 (Int), Melee 3 (Br), Ranged – Heavy 5 (Ag), Ranged – Light 5 (Ag), Piloting – Planetary 3 (Ag), Piloting – Space 3 (Ag), Vigilance 2 (Will)
- Adversary 2 – Upgrade difficulty of all combat checks against this target two times.
- Barrage 3 – Add three to the damage of all Gunnery or Ranged attacks at medium or long range.
- Point Blank 3 – Add three damage to all Ranged – Heavy or Ranged – Light attacks made at short or engaged range.
- Droid – does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins.
- Light Repeating Blaster (Ranged – Heavy, Damage 11, Critical 3, Range Long, Auto-fire, Cumbersome 4, Pierce 1)
- Built-in Light Blaster Pistol (Ranged – Light, Damage 5, Critical 4, Range Medium, Stun Setting)
- Built in Missile Tube (Gunnery, Damage 20, Critical 3, Range Extreme, Blast 10, Breach 1, Cumbersome 3, Guided 3, Limited Ammo 6)
- Built-in Razor-claws (Melee, Damage 6, Critical 4, Range Engaged)
- 2022-03-26 – Updated from content in Age of Rebellion.
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.