Star Wars – Droid Data File
Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.
The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.
From Age of Rebellion
The term maintenance droid applies to an extremely broad array of Class Five droids that are created to perform simple repairs and upkeep on different equipment and vehicles. Typically these are the less sophisticated Class Five droids. They are not tasked with advanced repairs. Instead, they are afforded simple work that trained laborers would be able to perform-only without the need for rest, payment, or food. They are employed in most starports throughout the galaxy, including those controlled by both the Galactic Empire and the Rebel Alliance.
From Edge of the Empire
Taking a multitude of forms, maintenance droids can appear in literally any shape imaginable, from spider-like machines to small, box-like automatons and even to large, vehicle-sized behemoths that repair bridges and the like. They can be found anywhere in the galaxy that has the proper technology level to support droids and starports in particular are typically crawling with the things. Maintenance droids generally have a low level of intelligence and are not a threat to organic beings, but malfunctions or malicious reprogramming have been known to turn them against their masters, sometimes with terribly effective results.
Fantasy Flight Games Rules – Maintenance Droid [Minion]
- Source: Age of Rebellion – Core Rules (sw-ffg-ar-cr-428), Edge of the Empire – Core Rules (sw-ffg-ee-cr-411)
- Maintenance Droid – Price: 7,500 cr, Rarity: 3
Maintenance Droid [Minion]
Brawn 1 – Agility 1 – Intellect 1 – Cunning 1 – Willpower 1 – Presence 1
Soak Value 3 – Wound Threshold 3 – Melee/Ranged Defence 0/0
- Skills (group only): Mechanics
- Talents: None.
- Droid – Does not need to breath, eat, or drink, and can survive in vacuum or underwater. Immune to poisons or toxins.
Game Master Notes
These are mass combat creatures expected to be in squads of six for my tables. May make changes to numbers after seeing how well they perform.
- 2022-03-26 – Updated from content in Age of Rebellion.
- 2021-06-16 – Added in Cost and Rarity.
- 2021-06-15 – Cleaned up after publication with additional sections and content, then moved to Droid Data File where it belonged.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.