Droid Data File Roleplaying Star Wars

SW DDF-R Astromech Droid

Star Wars – Droid Data File

Astromech Droid

sw-ffg-ee-cr Core EotE
sw-ffg-ee-cr Core Edge of the Empire

Droids – Mechanical life, despite being something of a contradiction in terms, is common throughout the galaxy. Droids have been utilized by countless planets and civilizations for centuries, perhaps longer, in order to make life easier. From simple labor droids that do little more than move cargo around to advanced medical droids that diagnose and treat the most serious injuries and diseases, the variety of droids in the galaxy is almost as diverse as the organic lifeforms they serve. Invariably, droids have found themselves involved on both sides of the Galactic Civil War in a number of different capacities.

The majority of droid models lack the capacity for independent thought. Only the most advanced models can achieve true sentience, and then only if their cerebral circuitry is allowed to develop for long periods of time without regular memory wipes. Droids are also divided by class, depending on their function. Class One droids are intended for medical use, and as such have extremely advanced brains. They are capable of quickly developing self-awareness if regular memory wipes are not employed. Class Two droids are intended for engineering and maintenance, and rarely have the capacity for meaningful communication with organic beings. These droids include the ubiquitous astromech droids popularized by the enormously successful R2 series. Class Three droids are designed primarily for interaction with organic beings, acting as servants, translators, or caregivers. Like Class One droids, they are quick to develop self-awareness. Class Four droids are designed for combat. As such, they are tightly restricted in terms of both creation and use. Class Five droids are the simplest droids of all, designed for physical labor in a number of different environments.

From Age of Rebellion

Astromech droids are incredibly common throughout the galaxy. Although they all share a common purpose, they vary considerably in terms of their sophistication. At the lower end of the spectrum, early astromech droids were little more than automated navicomputers with some maintenance capabilities. The more sophisticated among them, specifically the universally successful R-series droids from Industrial Automaton, are among the most intelligent and advanced of all Class Two droids. The R2 model of droids in particular are notorious for developing quirky personalities in the absence of regular memory wipes. Part of the reason that Alliance starfighters are so much more advanced than their Imperial counterparts without a significant increase in size is the utilization of astromech droids, which facilitate many of the more difficult computer functions necessary for the fighters to operate. In Imperial forces, astromech droid use is limited largely to capital-scale vessels that require redundant backups to ensure smooth functioning, regardless of circumstance.

From Edge of the Empire

A common sight throughout the galaxy, astromech droids such as the famous R2 series are relatively small, utilitarian droids designed to interface with and maintain machinery of varying complexities depending upon the model of the droid. Many technologies are designed with these sorts of droids in mind, and have sockets to allow a direct interface with the droid. Some ships are even designed with the intent of offloading certain computing functions to an interfaced droid (for example, some starfighters rely on interfaced astromech droids to serve as a navicomputers for hyperspace travel.

Fantasy Flight Rules – Astromech Droid [Rival]
  • Source: Age of Rebellion – Core Rules (sw-ffg-ar-cr-428), Edge of the Empire – Core Rules (sw-ffg-ee-cr-410)
  • Astromech DroidPrice: 8,250 cr, Rarity: 3

Astromech Droid [Rival]

Brawn 1 – Agility 1 – Intellect 2 – Cunning 2 – Willpower 1 – Presence 1
Soak Value 3 – Wound Threshold 11 – Melee/Ranged Defence 0/0

  • Skills: Astrogation 3 (Int), Computers 3 (Int), Cool 2 (Pr), Mechanics 2 (Int), Piloting – Space 2 (Ag)
  • Talents: None.
  • Abilities:
    • Droid (does not need to breathe, eat, or drink and can survive in vacuum and underwater; immune to poisons and toxins),
  • Equipment:
    • Arc Welder (Melee; Damage 3; Critical -; Range Engaged; Stun Damage),
    • built in repair tools (counts as tool kit).

Content Updates

  • 2022-03-26 – Updated from content in Age of Rebellion.
SW Droid

Droids: Antiquated Battle, Assassin, Astromech, Dark Trooper, Maintenance, Medical, Protocol, Security, Viper Probe

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Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

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References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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