Pathfinder 2 – Class Reference
Class – Wizard
- Source: Core Rules (pf2-rb-cr p202), Errata: 2019-10-30 (1.0)
- Features
- Feats
- Feats to Convert
- Content Updates
Class Features – Wizard
Level | Class Feature |
---|---|
1 | Ancestry and background, initial proficiencies, arcane spellcasting, arcane school, arcane bond, arcane thesis |
2 | Skill feat, wizard feat |
3 | 2nd-level spells, general feat, skill increase |
4 | Skill feat, wizard feat |
5 | 3rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase |
6 | Skill feat, wizard feat |
7 | 4th-level spells, expert spellcaster, general feat, skill increase |
8 | Skill feat, wizard feat |
9 | 5th-level spells, ancestry feat, magical fortitude, skill increase |
10 | Ability boosts, skill feat, wizard feat |
11 | 6th-level spells, alertness, general feat, skill increase, wizard weapon expertise |
12 | Skill feat, wizard feat |
13 | 7th-level spells, ancestry feat, defensive robes, skill increase, weapon specialization |
14 | Skill feat, wizard feat |
15 | 8th-level spells, ability boosts, general feat, master spellcaster, skill increase |
16 | Skill feat, wizard feat |
17 | 9th-level spells, ancestry feat, resolve, skill increase |
18 | Skill feat, wizard feat |
19 | Archwizard’s spellcraft, legendary archwizard, general feat, skill increase |
20 | Ability boosts, skill feat, wizard feat |
Updated Class Features:
– Unarmed Attack Proficiency and Benefits
– Gaining Wizard Feats
Unarmed Attack Proficiency and Benefits
Errata 1.0 – 2019-10-30
For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple weapons or a specific set of weapons, that ability also grants that benefit for unarmed attacks.
- (11th) Wizard Weapon Expertise: Through a combination of magic and training, you’ve learned how to wield wizard weapons more effectively. You gain expert proficiency in unarmed strike and in the club, crossbow, dagger, heavy crossbow, and staff.
- (13th) Weapon Specialisation: You’ve learned how to inflict greater injuries with the weapons you know best. You deal an additional 2 damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary.
Gaining Wizard Feats
Errata 1.0 – 2019-10-30
At 2nd level and every even-numbered level thereafter, you gain a wizard class feat. These feats begin on page 209.
Feats – Wizard
1st Level:
- Counterspell (cr209)
- Eschew Material (cr209)
- Familiar (cr209)
- Hand of the Apprentice (cr209)
- Reach Spell (cr210)
- Widen Spell (cr210)
2nd Level:
- Cantrip Expansion (cr210)
- Conceal Spell (cr210)
- Enhanced Familiar (cr210)
4th Level:
- Bespell Weapon (cr210)
- Linked Focus (cr210)
- Silent Spell (cr210)
6th Level:
- Spell Penetration (cr210)
- Steady Spellcasting (cr211)
8th Level:
- Advanced School Spell (cr211)
- Bond Conservation (cr211)
- Universal Versatility (cr211)
10th Level:
- Overwhelming Energy (cr211)
- Quickened Casting (cr211)
- Scroll Savant (cr212)
12th Level:
- Clever Counterspell (cr212)
- Magic Sense (cr212)
14th Level:
- Boned Focus (cr212)
- Reflect Spell (cr213)
- Superior Bond (cr213)
16th Level:
- Effortless Concentration (cr213)
- Spell Tinker (cr213)
18th Level:
- Infinite Possibilities (cr213)
- Reprepare Spell (cr213)
20th Level:
- Archwizard’s Might (cr213)
- Metamagic mastery (cr213)
- Spell Combination (cr213)
Feats to Convert
- Cypher Script (Second Darkness PG p27)
- Cypher Mage (Second Darkness PG p27)
Content Updates
- 2021-08-14 – Update to layout and menu.
- 2021-07-16 – Adding in section Feats to Convert.
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