Class Conversion Pathfinder

PF2 Class Alchemist

Pathfinder 2 – Class Reference

Class – Alchemist

pf2-rb-cr PF2 Core Rulebook
pf2-rb-cr – PF2 Core Rulebook (pzo2101-se)

Class Features

Updated Class Features:

Unarmed Attack Proficiency and Benefits

Errata 1.0 – 2019-10-30

  • For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple weapons or a specific set of weapons, that ability also grants that benefit for unarmed attacks.
  • (7th) Alchemical Weapon Expertise: You’ve trained to more effectively wield the weapons you find in your lab. Your proficiency ranks for simple weapons, unarmned attacks and alchemical bombs increase to expert.
  • (13th) Weapon Specialisation: You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.
Research Fields
  • Bomber: unchanged
  • Chirurgeon: (Errata 1.0 – 2019-10-30) You concentrate on healing others with alchemy. You start with the formulas for two of the following in your formula book, in addition to your other formulas: lesser antidote, lesser antiplague, or minor elixir of life.
    • As long as your proficiency rank in Medicine is trained or better, you can attempt a Crafting check instead of a Medicine check for any of Medicine’s untrained and trained uses.
  • Mutagenist: (Errata 1.0 – 2019-10-30) You focus on bizarre mutagenic transformations that sacrifice one aspect of a creature’s physical or psychological being in order to strengthen another. You start with the formulas for two 1st-level mutagens in your formula book, in addition to your other formulas.
    • Mutagenic Flashback (Free)
    • Traits: Alchemist
    • Frequency: once per day
    • You experience a brief resurgence of a mutagen. Choose one mutagen you’ve consumed since your last daily preparations. You gain the effects of that mutagen for 1 minute.

Alchemist Feats

1st Level – Alchemical Familiar (cr76), Alchemical Savant (cr76), Far Lobber (cr76), Quick Bomber (cr76)

2nd Level – Poison Resistance (cr77), Revivifying Mutagen (cr77), Smoke Bomb (cr77)

4th Level – Calculated Splash (cr77), Efficient Alchemy (cr77), Enduring Alchemy (cr78)

6th Level – Artokus’s Fire (R leg20), Combine Elixirs (cr78), Debilitating Bomb (cr78), Directional Bombs (cr78)

8th LevelFeral Mutagen (see below), Powerful Alchemy (cr79), Sticky Bomb (cr79)

10th LevelElastic Mutagen (see below), Expanded Splash (see below), Greater Debilitating Bomb (cr79), Merciful Elixir (see below), Potent Poisoner (cr79)

12th Level – Extend Elixir (cr79), Invincible Mutagen (see below), Uncanny Bombs (cr79)

14th Level – Glib Mutagen (cr80), Greater Merciful Elixir (cr80), True Debilitating Bomb (cr80)

16th Level – Eternal Elixir (cr80), Explosive Bomb (cr80), Genus Mutagen (see below), Persistent Mutagen (see below)

18th LevelImprobable Elixirs (see below), Mindblank Mutagen (see below), Perfect Debilitation (cr81)

20th Level – Craft Philosopher’s Stone (cr81), Mega Bomb (cr81), Perfect Mutagen (cr81), Wish Alchemy (R leg20)

Feral Mutagen – Alchemist Feat 8

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • Your bestial mutagen brings out the beast lurking within you, granting you especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re affected by a bestial mutagen, you gain the mutagen’s item bonus to your Intimidation checks. In addition, your claws and jaws are increasingly vicious, and they gain the deadly d10 trait. Finally, you can increase the mutagen’s penalty to AC from –1 to –2 and, in exchange, increase the damage die size of your claws and jaws by one step.
Elastic Mutagen – Alchemist Feat 10

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • You can cause your body to twist and flow like the quicksilver within your mutagens. Whenever you are under the effects of a quicksilver mutagen, you can stretch your legs and Step up to 10 feet, and you can squish and compress your body, allowing you to make it through tight spaces as if you were one size smaller, in addition to any effect from Squeezing.
Expanded Splash – Alchemist Feat 10

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • Prerequisites: Calculated Splash
  • The particularly volatile compounds that you brew into your bombs result in them creating especially large and powerful explosions. When you throw an alchemical bomb and that bomb has the splash trait, you can add your Intelligence modifier to the bomb’s usual splash damage, and it deals splash damage to every creature within 10 feet of the target.
Merciful Elixir – Alchemist Feat 10

Errata 1.0 – 2019-10-30

  • Actions: Free
  • Traits: Additive 2, Alchemist
  • Frequency: once per round
  • Trigger: You craft an elixir of life using Quick Alchemy, and that elixir is at least 2 levels lower than your advanced alchemy level.
  • You mix a special additive into your elixir that calms the drinker’s body and mind. The elixir of life attempts to counteract one fear effect or one effect imposing the paralyzed condition on the drinker using the item’s level and a counteract modifier equal to your class DC – 10.
Invincible Mutagen – Alchemist Feat 10

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • The fortifying additives you brew into your mutagens make your juggernaut form impervious. Whenever you’re affected by a juggernaut mutagen, you gain resistance to all physical damage equal to your Intelligence modifier (minimum 0).
Genius Mutagen – Alchemist Feat 16

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • Specialized tweaks to your formula that supplements your genius considerably broaden the benefits you gain from cognitive mutagens. When you’re affected by a cognitive mutagen, you also gain the mutagen’s item bonus to Deception, Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival checks. In addition, you can communicate telepathically with creatures within 60 feet with whom you share a language. The communication is two-way once you establish it, so a creature you contact can also communicate with you.
Persistent Mutagen – Alchemist Feat 16

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • Prerequisites: Extended Elixir
  • You’ve trained your physical form to remain stable within the a given altered state. Once per day, when you consume an alchemical item with the infused and mutagen traits, you can retain its effects until the next time you make your daily preparations instead of its normal duration.
Improbable Elixirs – Alchemist Feat 18

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • Your mastery of alchemical secrets enables you to replicate effects most believe can be achieved only via magic. Select a number of potions equal to your Intelligence modifier (minimum 1) of 9th level or lower. You gain formulas to create these potions as alchemical items with the elixir trait. When making these alchemical elixirs, you can substitute alchemical reagents for an equal value of magical components, and you can use alchemist’s tools (for Quick Alchemy) or an alchemist’s lab (for the Craft activity) instead of any other required tool kits. Other than that, the formula does not change. Once you’ve chosen the potion formulas, they can’t be changed.
Mindblank Mutagen – Alchemist Feat 18

Errata 1.0 – 2019-10-30

  • Traits: Alchemist
  • With a minor adjustment of ratios in the formula for your serene mutagen, you gain mental protections. When you’re affected by a serene mutagen you created, detection, revelation, and scrying effects of 9th level or lower detect nothing from you or your possessions and auras. For instance, detect magic would still detect other magic in the area, but not any magic on you.

Content Updates

  • 2021-12-20 – Added in f feats om Lost Omens – Legends
  • 2021-08-14 – Update to layout and menu.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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