Pathfinder 2 – Class Reference
Class – Cleric
- Source: PF2 Core Rulebook (pf2-cr-116), PF2 Lost Omens Gods and Magic (pf2-logm), Errata: 2019-10-30 (1.0)
- Class Features
- Class Domains
- Class Feats
- Content Updates

Class Features
Updated Class Features:
Unarmed Attack Proficiency and Benefits
Errata 1.0 – 2019-10-30
- For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple weapons or a specific set of weapons, that ability also grants that benefit for unarmed attacks.
- (13th) Weapon Expertise: You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.
Cleric Spells
- Known Spells (House Rule): A cleric known and learns spells as a wizard having a prayer book for their spells.
- Prayerbook – Every divine spell has a written version, usually recorded in a prayerbook (spellbook). You start with a prayerbook worth 10 sp or less (as detailed on page 291), which you receive for free and must study to prepare your spells each day. The prayerbook contains your choice of 10 divine cantrips and five 1st-level divine spells. You choose these from the common spells on the divine spell list from this book (page 307) or from other divine spells you gain access to. Your prayerbook’s form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be esoteric, like The Crimson Libram, or something more academic, like A Field Study in Practical Transmutation.
- Each time you gain a level, you add two more divine spells to your spellbook, of any level of spell you can cast. You can also use the Religion skill to add other spells that you find in your adventures, as described on page 241.
Cleric Domains
- Change (pf2-lo-gm-112)
- Cold (pf2-lo-gm-112)
- Decay (pf2-lo-gm-112)
- Delirium (pf2-lo-gm-113)
- Dust (pf2-lo-gm-114)
- Duty (pf2-lo-gm-114)
- Glyph (pf2-lo-gm-114)
Cleric Feats
1st Level:
- Deadly Simplicity (pf2-cr-121)
- Domain Initiate (pf2-cr-121)
- Haming Hands (pf2-cr-121)
- Healing Hands (pf2-cr-121)
- Holy Castigation (pf2-cr-121)
- Reach Spell (pf2-cr-122)
- Splinter Faith (pf2-logm-7)
- Syncretism (pf2-logm-105)
2nd Level:
- Cantrip Expansion (pf2-cr-122)
- Communal Healing (pf2-cr-122)
- Emblazon Armament (pf2-cr-122)
- Sap Life (pf2-cr-122)
- Turn Undead (pf2-cr-122)
- Versatile Font (pf2-cr-122)
4th Level:
- Channel Smite (pf2-cr-122)
- Command Undead (pf2-cr-123)
- Directed Channel (pf2-cr-123)
- Expanded Domain Initiate (pd2-logm-7)
- Improved Communal Healing (pf2-cr-123)
- Necrotic Infusion (pf2-cr-123)
6th Level:
- Cast Down (pf2-cr-123)
- Divine Weapon (pf2-cr-123)
- Selective Energy (pf2-cr-123)
- Steady Spellcasting (pf2-cr-123)
8th Level:
- Advanced Domain (pf2-cr-123)
- Align Armament (pf2-cr-124)
- Channel Succor (pf2-cr-124)
- Cremate Undead (pf2-cr-124)
- Emblazoned Energy (pf2-cr-124)
10th Level:
- Castigating Weapon (pf2-cr-125)
- Heroic Recovery (pf2-cr-125)
- Improved Command Undead (pf2-cr-125)
- Replenishment of War (pf2-cr-125)
12th Level:
- Defensive Recovery (pf2-cr-125)
- Domain Focus (pf2-cr-125)
- Emblazon Antimagic (pf2-cr-125)
- Shared Replenishment (pf2-cr-125)
14th Level:
- Deity’s Protection (pf2-cr-125)
- Extend Armament Alignment (pf2-cr-125)
- Fast Channel (pf2-cr-125)
- Swift Banishment (pf2-cr-126)
16th Level:
- Eternal Bane (pf2-cr-126)
- Eternal Blessing (pf2-cr-126)
- Resurrectionist (pf2-cr-126)
18th Level:
- Domain Wellspring (pf2-cr-126)
- Echoing Channel (pf2-cr-127)
- Improved Swift Banishment (pf2-cr-127)
20th Level:
- Avatar’s Audience (pf2-cr-127)
- Maker of Miracles (pf2-cr-127)
- Metamagic Channel (pf2-cr-127)
Content Updates
- 2021-08-14 – Update to the layout and menu.
- 2020-11-15 – Content from Lost Omens – Gods and Magic.
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