Categories
Class Conversion Pathfinder

PF2 Class Cleric

Pathfinder 2 – Class Reference

Class – Cleric

PF2 Core Rulebook
pf2-cr – PF2 Core Rulebook (pzo2101-se)

Class Features

Updated Class Features:

Unarmed Attack Proficiency and Benefits

Errata 1.0 – 2019-10-30

  • For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple weapons or a specific set of weapons, that ability also grants that benefit for unarmed attacks.
  • (13th) Weapon Expertise: You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.

Cleric Spells

  • Known Spells (House Rule): A cleric known and learns spells as a wizard having a prayer book for their spells.
  • Prayerbook – Every divine spell has a written version, usually recorded in a prayerbook (spellbook). You start with a prayerbook worth 10 sp or less (as detailed on page 291), which you receive for free and must study to prepare your spells each day. The prayerbook contains your choice of 10 divine cantrips and five 1st-level divine spells. You choose these from the common spells on the divine spell list from this book (page 307) or from other divine spells you gain access to. Your prayerbook’s form and name are up to you. It might be a musty, leather-bound tome or an assortment of thin metal disks connected to a brass ring; its name might be esoteric, like The Crimson Libram, or something more academic, like A Field Study in Practical Transmutation.
    • Each time you gain a level, you add two more divine spells to your spellbook, of any level of spell you can cast. You can also use the Religion skill to add other spells that you find in your adventures, as described on page 241.

Cleric Domains

  • Change (pf2-lo-gm-112)
  • Cold (pf2-lo-gm-112)
  • Decay (pf2-lo-gm-112)
  • Delirium (pf2-lo-gm-113)
  • Dust (pf2-lo-gm-114)
  • Duty (pf2-lo-gm-114)
  • Glyph (pf2-lo-gm-114)

Cleric Feats

1st Level:

  • Deadly Simplicity (pf2-cr-121)
  • Domain Initiate (pf2-cr-121)
  • Haming Hands (pf2-cr-121)
  • Healing Hands (pf2-cr-121)
  • Holy Castigation (pf2-cr-121)
  • Reach Spell (pf2-cr-122)
  • Splinter Faith (pf2-logm-7)
  • Syncretism (pf2-logm-105)

2nd Level:

  • Cantrip Expansion (pf2-cr-122)
  • Communal Healing (pf2-cr-122)
  • Emblazon Armament (pf2-cr-122)
  • Sap Life (pf2-cr-122)
  • Turn Undead (pf2-cr-122)
  • Versatile Font (pf2-cr-122)

4th Level:

  • Channel Smite (pf2-cr-122)
  • Command Undead (pf2-cr-123)
  • Directed Channel (pf2-cr-123)
  • Expanded Domain Initiate (pd2-logm-7)
  • Improved Communal Healing (pf2-cr-123)
  • Necrotic Infusion (pf2-cr-123)

6th Level:

  • Cast Down (pf2-cr-123)
  • Divine Weapon (pf2-cr-123)
  • Selective Energy (pf2-cr-123)
  • Steady Spellcasting (pf2-cr-123)

8th Level:

  • Advanced Domain (pf2-cr-123)
  • Align Armament (pf2-cr-124)
  • Channel Succor (pf2-cr-124)
  • Cremate Undead (pf2-cr-124)
  • Emblazoned Energy (pf2-cr-124)

10th Level:

  • Castigating Weapon (pf2-cr-125)
  • Heroic Recovery (pf2-cr-125)
  • Improved Command Undead (pf2-cr-125)
  • Replenishment of War (pf2-cr-125)

12th Level:

  • Defensive Recovery (pf2-cr-125)
  • Domain Focus (pf2-cr-125)
  • Emblazon Antimagic (pf2-cr-125)
  • Shared Replenishment (pf2-cr-125)

14th Level:

  • Deity’s Protection (pf2-cr-125)
  • Extend Armament Alignment (pf2-cr-125)
  • Fast Channel (pf2-cr-125)
  • Swift Banishment (pf2-cr-126)

16th Level:

  • Eternal Bane (pf2-cr-126)
  • Eternal Blessing (pf2-cr-126)
  • Resurrectionist (pf2-cr-126)

18th Level:

  • Domain Wellspring (pf2-cr-126)
  • Echoing Channel (pf2-cr-127)
  • Improved Swift Banishment (pf2-cr-127)

20th Level:

  • Avatar’s Audience (pf2-cr-127)
  • Maker of Miracles (pf2-cr-127)
  • Metamagic Channel (pf2-cr-127)

Content Updates

  • 2021-08-14 – Update to the layout and menu.
  • 2020-11-15 – Content from Lost Omens – Gods and Magic.
PF2 Classes

Converted Classes

Existing Classes: Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Sorcerer, Wizard

Own Class Conversions (my groups): Samurai,

Own Class Conversion Now in Paizo (Playtest): Summoner

Own Class Conversion Now in Paizo (Published): Witch

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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