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Class Conversion Pathfinder

PF2 Rules Playing the Game

Pathfinder 2 – Rules Reference

Playing the Game

pf2-rb-cr PF2 Core Rulebook
pf2-rb-cr – PF2 Core Rulebook (pzo2101-se)

Damage

Errata 1.0 – 2019-10-30

Melee damage roll = damage die of weapon or unarmed attack
+ Strength modifier
+ bonuses + penalties


Ranged damage roll = damage die of weapon
+ Strength modifier for thrown weapons
+ bonuses + penalties

Spell (and similar effects) damage roll = damage die of the effect
+ bonuses + penalties

If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage.

Area of Effects

Errata 1.0 – 2019-10-30

Emanation – An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the bless spell’s emanation radiates 5 or more feet outward from the caster. Because the sides of a target’s space are used as the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature. An emanation effect includes the target of the emanation, but the creature creating the effect can exclude the target if desired.

Hit Points, Healing, and Dying

Errata 1.0 – 2019-10-30

Knocked Out and Dying

Creatures cannot be reduced to fewer than 0 Hit Points. When most creatures reach 0 Hit Points, they die and are removed from play unless the attack was nonlethal, in which case they are instead knocked out for a significant amount of time (usually 1 minute or more). When undead and construct creatures reach 0 Hit Points, they are destroyed.

Player characters, their companions, and other significant characters and creatures don’t automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. At the GM’s discretion, villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.

As a player character, when you are reduced to 0 Hit Points, you’re knocked out with the following effects:
– You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.
– You gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition (page 460), increase your dying value by an amount equal to your wounded value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don’t gain the dying condition; you are instead unconscious with 0 Hit Points.

Heroic Recovery

If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value. . You lose the dying condition and become conscious. You do not gain the wounded condition (or increase its value) when you perform a heroic recovery.

Fast Healing and Regeneration

Some abilities grant fast healing, and some creatures have regeneration. A creature with either ability regains the listed amount of Hit Points each round at the beginning of its turn. A creature with regeneration has additional benefits: its dying condition never increases beyond dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn, including against the triggering damage.

Content Updates

  • 2021-07-13 – Updated the layout and menu.

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Rule References

Rules Updates: Animal Companions, Archetypes, Class Updates, Creating Items, Equipment Updates, General and Skill Feats, Mode – Downtime, Race Updates, Playing the Game

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit) Druid (Wild Order)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill,

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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