Pathfinder2 – Class Build
Duzhar Orc Half-Shoanti Ranger
- Character Creation
- Step 1 – Create a Concept
- Step 2 – Ability Scores
- Step 3 – Ancestry
- Step 4 – Pick a Background
- Step 5 – Choose a Class
- Step 6 – Determine Ability Scores
- Step 7 – Record Class Details
- Step 8 – Buy Equipment
- Step 9 – Calculate Modifiers
- Step 10 – Finishing Details
- Level Advancement
- Finished Example
- Character Feats
- Content Updates

This is how a new character to the Wednesday night game is being built and brought into the campaign.
Character Creation
Step 1 – Create a Concept
As this campaign was based at the start of the Pathfinder era including a lot of the original concept was building characters using the core book, which were viable in the timeline.
Mechanical Concept
The player wanted to build a ranger with an animal companion.
Team Concept
Character is part of the Pathfinder Society, with an animal that can support the team.
Religious Concept
The character worships a Nature God Gozrah.
Step 2 – Ability Scores
A starting character has 10 in all their ability scores, noting for Druid the key ability score is Wisdom. (Note, no longer using numbers, only the modifier to represent ability scores.
Str +0 – Dex +0 – Con +0 – Int +0 – Wis +0 – Cha +0
Step 3 – Ancestry
The characters base ancestry is Orc:
Step 4 – Pick a Background
Characters in the game get the standard background, plus a few extra options including a location as their home from before the pathfinder society and gaining a pathfinder society feat.
Chosen to have: Background – tba and Pathfinder Hopeful (lo-wg-22), Location – Unglin
Step 5 – Choose a Class
Player has chosen to play a Ranger.
Step 6 – Determine Ability Scores
- Level 1 Ability Scores
- Background – Animal Whisper (Wis + Str) Pathfinder Hopeful (Con, Dex)
- Ancestry – Str + Con
- Class – Str
- Level 1 Advancement – Str, Dex, Con, Int
Str +4 – Dex +2 – Con +3 – Int +1 – Wis +1 – Cha +0
Step 7 – Record Class Details
- Total Hit Points – Race + Class + Con
Step 8 – Buy Equipment
Characters start with 15 gp worth of equipment. 10 items of a weight not listed count as a Light bulk (items bought in bulk lots as per the table count as 1 towards this and not automatically become light bulk)
Bulk Total = 6 with 7 Light Bulk
- Basic Weapons and Armor
- Basic Equipment
- Currency (started 15gp)
- Starting Amount –
- Current Amount –
Step 9 – Calculate Modifiers
Character is level 1, so all trained abilities add an extra +3 and all expert abilities add an extra +5. Any skill that does not have a T or and E just add the ability modifier.
Step 10 – Finishing Details
- Alignment – In this game, players only get to choose from Lawful, Neutral or Chaotic. Their actions in game will determine whether they are evil or good.
- Deity
- Age
- Gender and Pronoun – Male
- Bulk ? of ? (Max Bulk ?)
Level Advancement
- Starting Character
- Level 1 Mid Level Bonus
- Level 2 Advancement
- Level 2 Mid Level Bonus
- Level 3 Advancement
- Level 3 Mid Level Bonus
- Level 4 Advancement
Level 1 Starting Character
- Ability Boost – Strength or Dexterity
- Hit Points – 10+Con Mod
- Proficiencies
- Perception (E)
- Saving Throws – Fortitude (E), Reflex (E), Will (T)
- Skills – Nature (T), Survival (T), 4 plus Int mod
- Attacks – Simple Weapon (T), Martial Weapon (T), Unarmed Attack (T)
- Defenses – Light Armour (T), Medium Armour (T), Unarmoured Defense (T)
- Class DC Ranger (T)
- Hunt Prey –
- Hunter’s Edge – Choice of Flurry, Precision or Outwit
- Ranger Feat –
- Player Choices
- Background
- Animal Whisperer – Boosts (Wis + Str), Skills (Nature (Replaced Society), Lore – Cinderlands), Feats (Train Animal)
- Location – Uglin – Skill (Lore – Uglin)
- Class Options – Skills (Nature, Survival, 4 skills +1 – Acrobatics, Athletics, Crafting, Intimidation, Stealth), Hunters Edge (Flurry), Feat (Animal Companion)
- Level 1 Boosts – Str, Con, Wis, Cha
- Racial Options – Languages (Common, Orc, Shoanti) Heritage (Half-Orc), Ancestry (Orc Weapon Familiarity)
- Background
Level 1 Mid Level Bonus
- Story Bonus – Level 1
- Language – Varisian (T Speak)
- Background – Pathfinder Hopeful – Boosts (Con, Dex), Skills (Sociated (replaced with Religion), Lore – Pathfinder Society), Feat (Additional Lore – Sczanri)
Level 2 Advancement
- Ranger Feat –
- Skill Feat –
- Player Choices – Level 2
- Ranger Feat – Quick Draw
- Skill Feat – Combat Climber
Level 2 Mid Level Bonus
- Story Bonus – Level 2
- Feat – Pathfinder Dedication
- Skills – Occultism (T), Athletics (E), Lore – Pathfinder Society (E)
- Untrained Skills – All have level added to check
- Language – Varisian (E)
- Feat – Pathfinder Dedication
Level 3 Advancement
- General Feat –
- Iron Will –
- Skill Increase – Increase level of one skill (up to Expert)
- Player Choices – Level 3
- General Feat – Ancestral Paragon – Orc Ferocity
- Skill Increase – Nature (E)
Level 3 Mid Level Bonus
- Story Bonus – Level 3
- Language – Jotun (E)
Level 4 Advancement
- Ranger Feat –
- Skill Feat –
- Player Choices – Level 4
- Skill Feat – Bonded Animal
- Ranger Feat – Twin Takedown
Level 4 Mid Level Bonus
- Story Bonus – Level 4
- Pathfinder Advancement – TBA FEAT
Finished Example
Level 4 – Orc Ranger
- Traits: Medium, Ranger, Orc, Human, Humanoid, Shoanti
- Human Half-Orc Male Ranger 4
- Perception + (E)
- Languages:
- Skills:
- (Untrainted – lvl+mod) +5 Arcana (Int), +6 Athletics (Str), +5 Deception (Cha), +5 Diplomacy (Cha), +5 Lore – Other (Int), +5 Occultism (Int), +5 Performance (Cha), +5 Society (Int), +4 Stealth (Dex), +4 Thievery (Dex)
- (Trained – lvl+mod+2) +6 Acrobatics (Dex), +7 Crafting (Int), +7 (or 16) Intimidation (Cha or Assurance), +7 Lore – Riddleport (Int), +7 Lore – Warfare (Int), +10 Religion (Wis), +10 Survival (Wis),
- (Expert – lvl+mod+4) +9 Lore – Pathfinder Society (Int), +9 Lore – Thassilonian (Int), +12 Medicine (Wis), +12 Nature (Wis)
Str +4 – Dex +2 – Con +3 – Int +1 – Wis +1 – Cha +0
- AC 18 (unarmoured T), Fort +11 (E), Refl +6 (E), Will +12 (T)
- HP 60 (Race 8, (Class 10 + Con Mod 3 x level) Class (10+3)*4 = 52)
- Speed 20 ft (TBA)
- Proficiencies – (Trained) Armour (Light, Medium, Unarmoured), Simple Weapons, Martial Weapons, Unamend Attack
ABILITIES
GEAR AND EQUIPMENT
Bulk Total = 0 with 0 Light Bulk
- Basic Weapons and Armor (0) [0 bulk, 0 light]
- Weapons –
- Armour and Shield –
- Ammunition and Others –
- Basic Equipment (0) [0 bulk, 0 light, 0 not listed]
- Currency (started 15gp)
- Starting Amount – ;
- Current Amount – ;
CHARACTER NOTES
- Background: tba and Pathfinder Hopeful
- Home Location: Urglan
- Archetypes: Pathfinder Agent
- Anthema
- Using metal armor or shields (Druid)
- Despoiling natural places (Druid)
- Teaching the Druidic language to non-druids (Druid)
- Becoming fully domesticated by the temptations of civilization (Wild Druid)
- Story Points
Character Feats
PF2 Background Feats – Pathfinder Hopeful
- Source: PF2 Lost Omens World Guide (pf2-lo-wg p22 and
M2100] p3) - Note: This feat is a free feat for all TRAP characters who have become trainee pathfinders with discussion and approval from GM.
- You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders.
- Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
- You’re trained in the Society skill and the Pathfinder Society Lore skill. You gain the Additional Lore skill feat.
PF2 Faction – Pathfinder Agent – Dedication – Feat 2
- Source: Lost Omens World Guide (lo-wg-23)
- Tags: Uncommon, Archetype, Dedication
- Prerequisite: Member of the Pathfinder Society, trained in Absalom
- Your pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained on one skill of your choice, expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders.
- Special: You cannot select another dedication feat until you have gained two other feats from Pathfinder agent.
PF2 Location Feat – Home in <location>
- Requirement: A race that is accepted as part of the community. You have a family holding in the location that has an ancient runegate as part of the structure.
- Once you become a Pathfinder and gain access to the Home runegate option, you gain the “Activate Teleportation to <Location>” ritual and are trained in the appropriate skill for the ritual based on the location.
- You gain Lore – <Location> as you grew up here.
- Note: You know the location of a portal that can be activated in <Location> under your families control. Character cannot access it until they have more levels than uncommon elements in their character build, rare elements are treated as two elements for this purpose.
- And the new rituals learned by characters with purchase from the Tien Lantern Lodge faction of the Pathfinder Society.
PF2 General or Skill Feats – Additional Lore – General Skill Feat 1
- Source: Core Rulebook (rb-cr-259)
- Traits: General, Skill
- Prerequisites trained in Lore
- Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
- Special You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.
Content Updates
Pathfinder 2E
PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning
Game Modes: Encounter, Exploration, Downtime
Feats: Background, General & Skill, Location
PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction
References: Creatures, Equipment, Items, NPCs, Spells
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Design, Campaign, Campaign Journal, Runelords
Jade Regent Adventure Path (JRAP) Campaign
Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats
Library of Books
B5, d20 System, Pathfinder, SW

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