Pathfinder Roleplaying

PF2 Rules Mode Downtime

Pathfinder 2 – Rules Review

Mode – Downtime

In pathfinder 2 there are three main modes of the game, Encounter Mode, Exploration Mode and Downtime Mode. Here I am examining the Downtime mode and where to find all the references in the game.

What is Downtime Mode?

Downtime Mode is meant for place over days. “A mode of play in which characters are not adventuring. Days pass quickly at the table, and characters engage in long-term activities.”

Downtime Mode Activities

The bases of this can be found in the Core Rulebook on page 481.

  • Craft (see below) Downtime, Manipulate. Using the Crafting skill, you can create items from raw materials.
  • Create Forgery (Core p251) You forge a document.
  • Earn Income (Core p236) Downtime. You earn money, typically using Crafting, Lore, or Performance.
  • Learn a Language (GM) DowntimeSee Below
  • Learn a Spell (GM) DowntimeSee Below
  • Subsist (Core p240) Downtime. You find food and shelter in the wilderness or within a settlement.
  • Treat Disease (Core p248) You spend time caring for a diseased creature in the hope of curing that creature.

Errata 1.0 – 2019-10-30

Source: cr244
Traits: Downtime, Manipulate
You can make an item from raw materials. You need the Alchemical Crafting skill feat to create alchemical items, the Magical Crafting skill feat to create magic items, and the Snare Crafting feat to create snares.

To Craft an item, you must meet the following requirements:

  • The item is your level or lower. An item that doesn’t list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it’s 16th or higher, you must be legendary.
  • You have the formula for the item; see Getting Formulas below for more information.
  • You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a smithy to forge a metal shield, or alchemist’s lab, not just alchemist’s tools to create alchemical items.
  • You must supply raw materials worth at least half the item’s Price. You always expend at least that amount of raw materials when you Craft successfully. If you’re in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.

You must spend 4 days at work, at which point you attempt a Crafting check. The GM determines the DC to Craft the item based on its level, rarity, and other circumstances.

If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item’s Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using Table 4–2: Income Earned (page 236), based on your proficiency rank in Crafting and using your own level instead of a task level. After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar.

  • Critical Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level + 1 and your proficiency rank in Crafting.
  • Success Your attempt is successful. Each additional day spent Crafting reduces the materials needed to complete the item by an amount based on your level and your proficiency rank.
  • Failure You fail to complete the item. You can salvage the raw materials you supplied for their full value. If you want to try again, you must start over.
  • Critical Failure You fail to complete the item. You ruin 10% of the raw materials you supplied, but you can salvage the rest. If you want to try again, you must start over.
  • Consumables and Ammunition – You can Craft items with the consumable trait in batches, making up to four of the same item at once with a single check. This requires you to include the raw materials for all the items in the batch at the start, and you must complete the batch all at once. You also Craft non-magical ammunition in batches, using the quantity listed in Table 6–8: Ranged Weapons (typically 10).
  • Getting Formulas – You can gain access to the formulas for all common items in Chapter 6: Equipment by purchasing a basic crafter’s book (page 287). See the rules on page 293 for information on how to acquire other formulas.
Learn a Language

For every two weeks you spend learning a language you increase your proficiency with a language. All languages learnt outside of this time start at Expert unless it is an uncommon or written only language. Training takes 10 days and costs 1 gp per day or double the duration if the teacher is not a native speaker. This does not have to be done consecutively but needs to be completed with a month of starting or the training is lost and needs to be restarted.

Certain language levels will be required to read or interact with various parts of the ongoing storyline.

  • Non proficiency – Can recognise the language on an Intelligence (Social) check rolling twice and taking the worst of the two, your level does not apply to the roll.
  • Proficient – Either can read or can speak the language (Under languages this is listed as Varisian (spoken) or Varisian (written) and when used to understand the other aspect of the language, you roll twice and take the worst of the two rolls without apply your character level. This is the level of language known from learn a language, or if it is an ancient language)
  • Expert – Can both speak and read the language (Under languages this is listed as Varisian, this is the basic level of languages known unless it is an ancient language.)
  • Master – Can understand ancient versions of the language, and variations based on culture and locations. (Under languages this is listed as Varisian (M), and you can roll twice and take the best of the two result where language is key to the roll once per session)
  • Legendary – You grasp the complexities of the language and help to advance knowledge; you are able to converse with experts in their field as an equal understanding their words and the concepts. (Under languages this is listed as Varisian (L), and you can roll twice and take the best of the two results where language is key to the roll.)
  • Common Languages that are learnt at character creation: Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Halfling, Jotun, Orcish, Sylvan and Undercommon.
  • Uncommon Languages that are learnt as Spoken or Written at character creation: Abyssal, Aklo, Aquan, Auran, Celestial, Gnoll, Igan, Infernal, Necril, Shadowtongue, Terran.
  • Regional Languages (Varisia) – Shoanti, Varisian
  • Regional Languages (not Varisia) – Hallit, Kelish, Osiriani, Polygot, Skald, Tien, Vudrani
  • Written Only Languages (can’t be advanced without a teacher): Ancient Osiriani, Azlanti, Jistka, Tekritanin, Thassilonian
  • Languages learnt from a teacher only: Druidic
Learn a Spell

Prepared Divine, Nature and Occult spellcasters can learn a spell like an Arcane Caster. A spontaneous caster can use this skill option to replace one of the spells they know with a new one

Downtime Traits

  • Downtime – An activity with this trait takes a day or more, and can be used only during downtime.
  • Manipulate – You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Content Updates

  • 2021-08-05 – Updated the layout and menu.
  • 2020-06-16 – Added Language and Spell downtimes.
Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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