Pathfinder 2 – Game Management
Annotated Stat Block
Making an annotated stat block makes it easier to reference and check details for the games master as it introduces a standardisation and reference system so the character’s build can be easily verified or reused. The intention is to record each character level and have a resource to use for other games.
As an incentive, if a player can provide me one, that requires no alterations to make available in the tools that I am using (i.e. no graphic, using the base layout and formatting provided) then they earn for the table a free GM’s Luck Roll every game session.
A character should have the following sections:
- Character Managemnet
- Section 1 – Name and Attributes
- Section 2 – Defence and Life
- Section 3 – Movement and Magic
- Section 4 – Actions
- Section 5 – Equipment
- Section 6 – Build Options
- Section 7 – Features
- Section 8 – Feats
- Section 9 – Spells
- Section 10 – References
- Complete Examples
- Content Updates
Character Management
When looking after a group of characters, or even a single character, knowing how to sort it and keep it organised is something that players and game masters need to keep in mind. My method of organisation is via word documents, stat blocks and headings to make sure that I can find things easily. My file naming convention is usually In a campaign folder and either a file per player or character or combining it into a single file for all characters, and to begin with a GM Bestiary file for all games.
For this example, I am showing the character build from level 1 to level 6 of one of the NPC’s travelling with the party.
With the use of headings for the Name and the Level, I can use them as navigational aids, and they will become bookmarks when the pages are exported to PDF.
Note: Since writing this I am moving all characters tothe blog doing a walk through of the build with notes from me as to what I think of the build. This wil change the overall document as some of the annotated stat block will become redundant.


Section 1 – Name and Attributes
The most important part of any character is the name, and maybe a title, nickname or descriptor. This is the best way to organise the character and remember it is a name that is meaningful. Some players insist on sexist, puns or names I can’t pronounce so the more the name annoys me, the more likely random chance will pick that character as its target in the game, so I don’t have to deal with the name any further. (Note: This something players need to be aware of)
Next are the tags of the character, here we have Size as [Medium] and two racial tags [Human] and [Humanoid]. I have [Bard] here as well, and I have added that to the source material.
The next line details the race, sex, class and level of the character. This is a simple line, though you can make it more complex with a subtype such as (Tien) for human and class archetypes the same way such as “Bard (Rogue)”.
Perception follows, with any special senses a character may have such as Darkvision or low-light vision.
Languages is another simple line to work with as it details what languages you can read or write.
The Skills paragraph should list all the skills available with a bonus to the roll, and a level of proficiency as follows. (-) Unskilled, (T) Trained, (E) Expert, (M) Master and (L) Legendary.
The last line here is the attributes. To simplify play and reference, and to mimic what is done in the bestiary, I am only using the ability bonus and not using the ability score here. This is a simplified version of the line. A more detailed on could read Str +1 (12) or Dex 12 (+1).
Example 6th Level

Note: The title of “Princess in Exile” refers to how the PC’s remember the character. In this case she is a love interest backstory where that character keeps calling her “princess”.
Quick Copy Example
LEVEL 1
Character Name – Title
[Size][Class][Base Race][Type]
Race (subrace) Sex Class Level
Perception +0 (-)
Languages: Common
Skills: +0 Acrobatics (-), +0 Arcana (-), +0 Athletics (-), +0 Crafting (-), +0 Deception (-), +0 Diplomacy (-), +0 Intimidation (-), +0 Lore (background) (-), +0 Medicine (-), +0 Nature (-), +0 Occultism (-), +0 Performance (-), +0 Religion (-), +0 Society (-), +0 Stealth (-), +0 Survival (-), +0 Thievery (-)
Str +0 Dex +0 Con +0 Int +0 Wis +0 Cha +0
Blog Example
LEVEL 1
Character Name – Title
- Traits: [Size][Class][Base Race][Type]
- Race (subrace) Sex Class Level
- Perception +0 (-)
- Languages: Common
- Skills: +0 Acrobatics (Dex), +0 Arcana (Int), +0 Athletics (Str), +0 Crafting (Int), +0 Deception (Cha), +0 Diplomacy (Cha), +0 Intimidation (Cha), +0 Lore (background) (Int), +0 Medicine (Wis), +0 Nature (Wis), +0 Occultism (Int), +0 Performance (Cha), +0 Religion (Wis), +0 Society (Int), +0 Stealth (Dex), +0 Survival (Wis), +0 Thievery (Dex)
Str +0 Dex +0 Con +0 Int +0 Wis +0 Cha +0
Section 2 – Defence and Life
While this is one of the smallest of the sections, it is also the most important to the players.
A characters AC is their Armour Class and the base difficulty to hit them. Naming the armour type is important and characters can have multiple versions detailed here. It can be useful to have both an armoured ac and an unarmoured one.
One the same line are they three saving throws. Included is the level of proficiency as this is all that is needed to calculate the value. These are the characters ability to avoid effects against the character.
The other point of interest here is the hit points which I have also broken down to make sure that the value is correct.
Example 6th Level

Quick Copy Example
AC 10 (unarmoured), Fort +0 (-), Refl +0 (-), Will +0 (-)
HP 0 (Race value, Class Value x level (total), Con hp value)
Blog Example
- AC 10 (unarmoured), Fort +0 (-), Refl +0 (-), Will +0 (-)
- HP 0 (Race value, Class Value x level (total), Con hp value)
Section 3 – Movement and Magic
The first line here details all the movement methods the character has available to it.
The second paragraph is all about the spells, it lists what class the spell comes from, the attribute it uses, the type of magic involved (in this case Occult, but can be Arcane, Divine or Primal as well) the saving throw DC then all the spells Known. At each level it shows how many spell slots are available, if this were a prepared class, these would be the standard load of spells the character uses each day. In the case of a spontaneous caster like the bard, a (S) with the spell makes it a special spell that can be cast using a higher or a lower spell slot and gain the heightened ability.
Example 6th Level

Quick Copy Example
Speed 0 ft
Class Spells (Atr): +0 tradition Spell Attack (-) DC 10 (-) Spells Known: Cantrip (-): 1st Level (-)
* From class feature
Blog Example
- Speed 0 ft
- Class tradition Spell Attack (-, Atr): +0
- Class DC 10 (-, Atr)
- Spells Known:
- Cantrip (-):
- 1st Level (-)
Section 4 – Actions
This is were the characters core combat capabilities are located and here I am showing basic melee and ranged attacks the character possesses. This can also hold other non-standard actions the character can do. While I could import the actual images for the action types, I like having the simplicity of letters for recognition. [1A] means on action, [2A] means two actions, [3A] means three actions, [R} means used during a reaction, [F] is a free action [E] means used during exploration and [D] means used during downtime.
Attacks are sorted with type number of actions, name of the attack, the attack bonus, any tags, the range if applicable and the damage it deals with any special effects like critical or splash effects. If there is a page reference or two at the end of the character, it is to reference the special abilities of the item if I have not included them. In this case the reference is for the returning property of the magical item.
Other actions have the important parts highlighted for easy reference such as Effect and Drawback for mutagens.
Example 6th Level

Quick Copy Example
ACTIONS
Melee [1A] weapon +0 (traits) Damage dice type
Range [1A] weapon +0 (traits) Range value Damage dice type Ammo value
Blog Example
ACTIONS
- Melee [1A] weapon +0 (traits) Damage dice type
- Range [1A] weapon +0 (traits) Range value Damage dice type Ammo value
Section 5 – Equipment
Your characters equipment is an important part of your character, for this section I have incorporated an additional feature into the title as it includes the bulk value of the character items. It might be useful in the future to add where the weight comes from, but that is something that will come from play testing. I have included the coins that the character is carrying into the section title.
Each item here is listed in dot point, with a page reference to the core rulebook. If something does not come from the core rulebook, the source material will also need to be referenced and a section at the end of the character sheet for references needs to be used. It is not included in this example as nothing outside the core rules is used.
The example here also shows a spellbook, and how to lay it out for easy reference, and two magical items, including one that has been used.
Example 6th Level

Quick Copy Example
EQUIPMENT: (Bulk value) Coins
Pack (ref)
Kit (ref)
CasterBook (0/100 pages)
Item (ref)
Blog Example
- EQUIPMENT: (Bulk value) Coins
- Pack (ref)
- Kit (ref)
- CasterBook (0/100 pages)
- Item (ref)
Section 6 – Build Options
This section is the start of the basic things that you have with your character that is important for play, but not really part of a standard stat block. For the feats and skill improvements, I have shown what level that option was taken.
The Race dot point lists all the racial options you have selected for your character from boosts, to Heritage and Ancestry options.
The Background dot point lists the boots, feats and skills obtained.
The Class dot point lists all the class options taken that are taken such as boosts, features, skills and feats.
The Level dot point deals with the Level boosts, General Feats, Skill Feats and Skill Expertise to help simplify the Class section
The Weapon dot point shows all the weapon proficiencies
The Armour dot point shows all the armour proficiencies
Example 6th Level

Quick Copy Example
BUILD OPTIONS
Race: value Boosts: value Heritage: value Ancestry:
Background: value Boost: value Feat: value Skills: value
Class: value Boost: value Option: value Skills: values Features: values Feats: values
Level Boosts:
Weapon Proficiencies:
Armour Proficiencies:
Blog Example
This section is not necessary when its laid out in the build entry.
Section 7 – Features
This is a simple section for the class features of the character. In an official character you could include the heritage feature here, but I have made heritage a feat in my home game so you will find it there. Each of the features includes a page reference to look up the source material.
Example 6th Level

Quick Copy Example
FEATURES
Feature: (ref) details
Blog Example
FEATURES
- Feature: (ref) details
Section 8 – Feats
Each of the feats the character receives is listed here, with the type of feat and the source of the feat and a basic description.
Example 6th Level

Quick Copy Example
FEATS
Feat (ref): details
Blog Example
FEATS:
- Feat (ref): details
Section 9 – Spells
This section lists all the spells by level. It then notes the schools in shorthand. Next is the type of action used to cast the spell, if the spell can be heightened and the page reference for the spell. The last bit is the spell abbreviation description.
Example 6th Level

Quick Copy Example
SPELLS
Cantrips
Cantrip (school) (actions ref) details
Level 1 Spells
Spell (school) (actions ref) details
Blog Example
This section is also not necessary on the blog as I intend to have all the spells link to a consistent version for the game.
Section 10 – References
When using nonstandard rules, here is an example of the references that should be used. If it is an official printed source include the page number, if it is not official, such as the players guide I am providing, then just reference the document.
Example 6th Level

Quick Copy Example
REFERENCES
p – Pathfinder 2 Core Rules
lopg – Lost Omens Players Guide
Blog Example
REFERENCES
- p – Pathfinder 2 Core Rules
- lopg – Lost Omens Players Guide
Complete Character
Full Example 6th Level


Full Quick Copy Example
LEVEL 1
Character Name – Title
[Size][Class][Base Race][Type]
Race (subrace) Sex Class Level
Perception +0 (-)
Languages: Common
Skills: +0 Acrobatics (-), +0 Arcana (-), +0 Athletics (-), +0 Crafting (-), +0 Deception (-), +0 Diplomacy (-), +0 Intimidation (-), +0 Lore (background) (-), +0 Medicine (-), +0 Nature (-), +0 Occultism (-), +0 Performance (-), +0 Religion (-), +0 Society (-), +0 Stealth (-), +0 Survival (-), +0 Thievery (-)
Str +0 Dex +0 Con +0 Int +0 Wis +0 Cha +0
AC 10 (unarmoured), Fort +0 (-), Refl +0 (-), Will +0 (-)
HP 0 (Race value, Class Value x level (total), Con hp value)
Speed 0 ft
Class Spells (Atr): +0 tradition Spell Attack (-) DC 10 (-) Spells Known: Cantrip (-): 1st Level (-)
* From class feature
ACTIONS
Melee [1A] weapon +0 (traits) Damage dice type
Range [1A] weapon +0 (traits) Range value Damage dice type Ammo value
EQUIPMENT: (Bulk value) Coins
Pack (ref)
Kit (ref)
CasterBook (0/100 pages)
Item (ref)
BUILD OPTIONS
Race: value Boosts: value Heritage: value Ancestry:
Background: value Boost: value Feat: value Skills: value
Class: value Boost: value Option: value Skills: values Features: values Feats: values
Level Boosts:
Weapon Proficiencies:
Armour Proficiencies:
FEATURES
Feature: (ref) details)
FEATS
Feat (ref): details
SPELLS
Cantrips
Cantrip (school) (actions ref) details
Level 1 Spells
Spell (school) (actions ref) details
REFERENCES
p – Pathfinder 2 Core Rules
lopg – Lost Omens Players Guide
Blog Example
LEVEL 1
Character Name – Title
- Traits: [Size][Class][Base Race][Type]
- Race (subrace) Sex Class Level
- Perception +0 (-)
- Languages: Common
- Skills: +0 Acrobatics (Dex), +0 Arcana (Int), +0 Athletics (Str), +0 Crafting (Int), +0 Deception (Cha), +0 Diplomacy (Cha), +0 Intimidation (Cha), +0 Lore (background) (Int), +0 Medicine (Wis), +0 Nature (Wis), +0 Occultism (Int), +0 Performance (Cha), +0 Religion (Wis), +0 Society (Int), +0 Stealth (Dex), +0 Survival (Wis), +0 Thievery (Dex)
Str +0 Dex +0 Con +0 Int +0 Wis +0 Cha +0
- AC 10 (unarmoured), Fort +0 (-), Refl +0 (-), Will +0 (-)
- HP 0 (Race value, Class Value x level (total), Con hp value)
- Speed 0 ft
- Class tradition Spell Attack (-, Atr): +0
- Class DC 10 (-, Atr)
- Spells Known:
- Cantrip (-):
- 1st Level (-)
ACTIONS
- Melee [1A] weapon +0 (traits) Damage dice type
- Range [1A] weapon +0 (traits) Range value Damage dice type Ammo value
- EQUIPMENT: (Bulk value) Coins
- Pack (ref)
- Kit (ref)
- CasterBook (0/100 pages)
- Item (ref)
FEATURES
- Feature: (ref) details
FEATS
- Feat (ref): details
REFERENCES
- p – Pathfinder 2 Core Rules
- lopg – Lost Omens Players Guide
Content Updates
- 2021-05-20 – Finished the Update. Pllayers can use the Blog variant if they also fill out the details for the rest of the build with me.
- 2021-05-18 – Starting an update to work with my class build documents.
- 2020-04-26 – Structure and easy copy versions.
Pathfinder 2E
PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience
Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)
Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning
Game Modes: Encounter, Exploration, Downtime
Feats: Background, General & Skill, Location
PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction
References: Creatures, Equipment, Items, NPCs, Spells
Thassilonian Resurgence Adventure Path (TRAP) Campaign
Design, Campaign, Campaign Journal, Runelords
Jade Regent Adventure Path (JRAP) Campaign
Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats
Game Management
GM – 2021 in Review, Choosing a New Campaign, Downtime Uses, GM’s Luck Roll, House Rules, Running Games over Skype, Sandbox vs Linear, Story RPGs, Table Rules, Tracking Experience
Annotated Stat Blocks: Dungeons and Dragons, Pathfinder, Pathfinder 2, Star Wars FFG
Creating a Campaign: D&D Mystara Design (2022), Genesys, Pathfinder, Pathfinder 2 TRAP Design (2022), Shadowrun, Star Wars (Mandalorian, 2022)
Character Creation: Dungeons and Dragons, Pathfinder 2, Star Wars Beta, Star Wars FFG
Concluding a Campaign: Star Wars
NPCs – Talking to NPCs, Working with NPCs.
Virtual Table Top (VTT) Software – d20Pro: Installation, Realm Works: Players and their Characters, Using for D&D, Realm Created
Library of Books
B5, d20 System, Pathfinder, SW

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