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Adventure Path Pathfinder Roleplaying

PF2 Reference Creatures

Pathfinder 2 – Reference

Campaign – Creatures

This is for the known creatures in the storyline, and what characters might know about them.

pf2-rb-b1 Bestiary
pf2-rb-b1 Bestiary

Bestiary by Name

AAasimar – Redeemer (L5 Hum DC 20, b1), Aboleth (see Alghollthu – Master),
ALGHOLLTHUAlghollthu – Faceless Stalker (L4 Abe DC 19, b1-13), Alghollthu – Master (U L7 Abe DC 25, b1-14), Alghollthu – Skum (L2 Hum DC 16, b1-12), Alghollthu – Veiled Master (R L14 Abe DC 37, b1-14),
Anaconda – Giant (L8 Ani DC 24, b1), Anadi (The Mwangi Expanse pg. 290),
ANGELAngel – Archive (see Angel – Cassisian), Angel – Astral Deva (L14 Cel DC 32, b1-18), Angel – Balisse (L8 Cel DC 24, b1-17), Angel – Cassisian (L1 Cel DC 15, b1-16), Angel – Choir (see Angel – Choral), Angel – Choral (L6 Cel DC 22, b1-16), Angel – Confessor (see Angel – Balisse), Angel – Emissary (see Angel – Astral Deva),
ANIMATED OBJECTAnimated Object – Armor (L2 Con DC 16, b1-20), Animated Object – Broom (L-1 Con DC 13, b1-20), Animated Object – Statue (L3 Con DC 18, b1-20), Animated Object – Statue – Giant (L7 Con DC 23, b1-21),
Ankhrav (L3 Ani DC 18, b1), Ankylosaurus (L6 Ani DC 22, b1), Arbiter (L1 Mon DC 15, b1-9), Arboreal Regent (L8 Pla DC 24, b1), Arboreal Warden (L4 Pla DC 19, b1), Archon – Horned (L4 Cel DC 19, b1), Archon – Lantern (L1 Cel DC 15, b1), Archon – Legion (L7 Cel DC 23, b1), Archon – Shield (L10 Cel DC 27, b1), Aranea (see Anadi), Astradaemon (L16 Fie DC 35, b1), Astral Deva – Angel (L14 Cel DC 32, b1), Axiomite (L8 Mon DC 24, b1-9),

BBalisse – Angel (L8 Cel DC 24, b1), Balor (L20 Fie DC 40, b1), Banshee (U L17 Und DC 38, b1), Baoma (L20 Abe DC 40, b1), Barbazu (L5 Fie DC 20, b1), Barghest (L4 Fie DC 19, b1), Barghest – Greater (U L7 Fie DC 25, b1), Basilisk (L5 Bea DC 20, b1), Bat – Giant (L2 Ani DC 16, b1), Bat – Vampire Swarm (L1 Ani DC 15, b1), Bear – Cave (L6 Ani DC 22, b1), Bear – Grizzly (L3 Ani DC 18, b1), Beetle – Flash (L-1 Ani DC 13, b1), Beetle – Stag Giant (L4 Ani DC 19, b1), Bloodseeker (L-1 Ani DC 13, b1), Boar (L2 Ani DC 16, b1), Boggard – Scout (L1 Hum DC 16, b1), Boggard – Swampseer (L3 Hum DC 18, b1), Boggard – Warrior (L2 Hum DC 16, b1), Brain Collector (U L8 Abe DC 26, b1), Brontosaurus (L10 Ani DC 27, b1), Bugbear – Thug (L2 Hum DC 16, b1), Bugbear – Tormentor (L3 Hum DC 18, b1), Bulette (L8 Ani DC 24, b1), Bunyip (L3 Ani DC 18, b1),

CCacodaemon (L1 Fie DC 15, b1), Caligni – Creeper (L2 Hum DC 16, b1), Caligni – Dancer (L1 Hum DC 16, b1), Caligni – Stalker (L4 Hum DC 19, b1), Cassisian – Angel (L1 Cel DC 15, b1), Catfolk – Pouncer (L1 Hum DC 16, b1), Cauthooj (L12 Bea DC 30, b1), Centaur (L3 Bea DC 18, b1), Centipede – Giant (L-1 Ani DC 13, b1), Centipede – Swarm (L3 Ani DC 18, b1), Ceustodaemon (L6 Fie DC 22, b1), Chimera (U L8 Bea DC 26, b1), Choral – Angel (L6 Cel DC 22, b1), Chuul (L7 Abe DC 23, b1), Cloaker (L5 Abe DC 20, b1), Cockatrice (L3 Bea DC 18, b1), Crocodile (L2 Ani DC 16, b1), Cyclops (U L5 Gia DC 22, b1), Cyclops – Great (U L12 Gia DC 32, b1),

DDaeodon (L4 Ani DC 19, b1), Dandasuka (L5 Fie DC 20, b1), Death – Lesser (R L16 Und DC 40, b1), Deinonychus (L2 Ani DC 16, b1), Deinosuchus (L9 Ani DC 26, b1), Demilich (R L15 Und DC 39, b1), Dero – Deep Stalker (L2 Hum DC 16, b1), Dero – Magister (U L5 Hum DC 22, b1), Dero – Strangler (L3 Hum DC 18, b1), Dezullon (L10 Pla DC 27, b1), Dhampir – Wizard (L2 Hum DC 16, b1), Djinni (U L5 Ele DC 22, b1), Dog – Goblin (L1 Ani DC 15, b1), Dog – Guard (L-1 Ani DC 13, b1), Dog – Riding (L1 Ani DC 15, b1), Doll – Soulbound (L2 Con DC 16, b1), Doppelganger (U L3 Hum DC 20, b1), Dragon – Black Adult (L11 Dra DC 28, b1), Dragon – Black Ancient (U L16 Dra DC 37, b1), Dragon – Black Young (L7 Dra DC 23, b1), Dragon – Blue Adult (L13 Dra DC 31, b1), Dragon – Blue Ancient (U L18 Dra DC 40, b1), Dragon – Blue Young (L9 Dra DC 26, b1), Dragon – Brass Adult (L11 Dra DC 28, b1), Dragon – Brass Ancient (U L16 Dra DC 37, b1), Dragon – Brass Young (L7 Dra DC 23, b1), Dragon – Bronze – Adult (L13 Dra DC 31, b1), Dragon – Bronze Ancient (U L18 Dra DC 40, b1), Dragon – Bronze Young (L9 Dra DC 26, b1), Dragon – Copper Adult (L12 Dra DC 30, b1), Dragon – Copper Ancient (U L17 Dra DC 38, b1), Dragon – Copper Young (L8 Dra DC 24, b1), Dragon – Faerie (U L2 Dra DC 18, b1), Dragon – Gold Adult (L15 Dra DC 34, b1), Dragon – Gold Ancient (U L20 Dra DC 42, b1), Dragon – Gold Young (L11 Dra DC 28, b1), Dragon – Green Adult (L12 Dra DC 30, b1), Dragon – Green Ancient (U L17 Dra DC 38, b1), Dragon – Green Young (L8 Dra DC 24, b1), Dragon – Red Adult (L14 Dra DC 32, b1), Dragon – Red Ancient (U L19 Dra DC 41, b1), Dragon – Red Young (L10 Dra DC 27, b1), Dragon – Silver Adult (L14 Dra DC 32, b1), Dragon – Silver Ancient (U L19 Dra DC 41, b1), Dragon – Silver Young (L10 Dra DC 27, b1), Dragon – White Adult (L10 Dra DC 27, b1), Dragon – White Ancient (U L15 Dra DC 36, b1), Dragon – White Young (L6 Dra DC 22, b1), Drakauthix (L9 Fun DC 26, b1), Drake – Desert (L8 Dra DC 24, b1), Drake – Flame (L5 Dra DC 20, b1), Drake – Frost (L7 Dra DC 23, b1), Drake – Jungle (L6 Dra DC 22, b1), Drake – River (L3 Dra DC 18, b1), Dream May – Exile (L3 Hum DC 18, b1), Drider (L6 Abe DC 22, b1), Dryad (L3 Fey DC 18, b1), Dryad Queen (U L13 Fey DC 33, b1), Duergar – Bombardier (L1 Hum DC 16, b1), Duergar – Sharpshooter (L0 Hum DC 14, b1), Duergar – Taskmaster (L2 Hum DC 16, b1), Dullahan (U L7 Und DC 25, b1), Duskwalker – Ghost Hunter (L4 Hum DC 19, b1),

EEagle (L-1 Ani DC 13, b1), Eagle – Giant (L3 Bea DC 18, b1), Eel – Electric (L1 Ani DC 15, b1), Eel – Moray Giant (L5 Ani DC 20, b1), Efreeti (U L9 Ele DC 28, b1), Elananx (L6 Fey DC 22, b1), Elemental Avalanche (L11 Ele DC 28, b1), Elemental Hurricane (L11 Ele DC 28, b1), Elemental Inferno (L11 Ele DC 28, b1), Elemental Tsunami (L11 Ele DC 28, b1), Elephant (L7 Ani DC 23, b1), Elf – Drow Fighter (L1 Hum DC 16, b1), Elf – Drow Priestess (L3 Hum DC 18, b1), Elf – Drow Rogue (L2 Hum DC 16, b1), Erinys (L8 Fie DC 24, b1), Ettin (L6 Gia DC 22, b1),

FFaceless Stalker – Algollthu (L4 Abe DC 19, b1-13), Firewyrm (L9 Ele DC 26, b1), Flytrap – Giant (L10 Pla DC 27, b1), Flytrap – Snapping (L3 Pla DC 18, b1),

GGancanagh (L4 Cel DC 19, b1), Gargoyle (L4 Bea DC 19, b1), Gecko – Giant (L1 Ani DC 15, b1), Gelatinous Cube (L3 Ooz DC 18, b1), Gelugon (L13 Fie DC 31, b1), Ghaele (L13 Cel DC 31, b1), Ghast (L2 Und DC 16, b1), Ghost – Commoner (L4 Und DC 19, b1), Ghost – Mage (L10 Und DC 27, b1), Ghoul (L1 Und DC 15, b1), Giant – Cloud (L11 Gia DC 28, b1), Giant – Fire (L10 Gia DC 27, b1), Giant – Frost (L9 Gia DC 26, b1), Giant – Hill (L7 Gia DC 23, b1), Giant – Rune (U L16 Gia DC 37, b1), Giant – Stone (L8 Gia DC 24, b1), Gibbering Mouther (L5 Abe DC 20, b1), Gimmerling (U L12 Fey DC 32, b1), Glabrezu (L13 Fie DC 31, b1), Gnoll – Cultist (L3 Hum DC 18, b1), Gnoll – Hunter (L2 Hum DC 16, b1), Gnoll – Sergeant (L4 Hum DC 19, b1), Gnome – Deep Rockwarden (L5 Hum DC 20, b1), Gnome – Deep Scout (L1 Hum DC 16, b1), Gnome – Deep Warrior (L2 Hum DC 16, b1), Goblin – Commando (L1 Hum DC 16, b1), Goblin – Pyro (L1 Hum DC 16, b1), Goblin – War Chanter (L1 Hum DC 16, b1), Goblin – Warrior (L-1 Hum DC 13, b1), Gogiteth (L12 Abe DC 30, b1), Golem – Adamantine (R L18 Con DC 43, b1), Golem – Alchemical (U L9 Con DC 28, b1), Golem – Clay (U L10 Con DC 29, b1), Golem – Flesh (U L8 Con DC 26, b1), Golem – Iron (U L13 Con DC 33, b1), Golem – Stone (U L11 Con DC 30, b1), Gorilla (L3 Ani DC 18, b1), Graveknight (L10 Und DC 27, b1), Griffon (L4 Ani DC 19, b1), Grig (L1 Fey DC 15, b1), Grikkitog (L14 Abe DC 32, b1), Grim Reaper (Uq L21 Und DC 52, b1), Grothlut (L3 Abe DC 18, b1), Gug (L10 Abe DC 27, b1), Guthallath (R L19 Con DC 44, b1),

HHag – Annis (L6 Hum DC 22, b1), Hag – Green (L4 Hum DC 19, b1), Hag – Night (L9 Fie DC 26, b1), Hag – Sea (L3 Hum DC 18, b1), Harpy (L5 Hum DC 20, b1), Hawk – Zephyr (L3 Ele DC 18, b1), Hive Mother (U L8 Ani DC 26, b1), Hobgoblin – Archer (L4 Hum DC 19, b1), Hobgoblin – General (L6 Hum DC 22, b1), Hobgoblin – Soldier (L1 Hum DC 16, b1), Homunculus (L0 Con DC 14, b1), Horse – Riding (L1 Ani DC 15, b1), Horse – War (L2 Ani DC 16, b1), Hound – Hell (L3 Fie DC 18, b1), Hound – Nessian War (L9 Fie DC 26, b1), Hound – Sod (L3 Ele DC 18, b1), Hyaenodon (L3 Ani DC 18, b1), Hydra (L6 Bea DC 22, b1), Hyena (L1 Ani DC 15, b1),

IImp (L1 Fie DC 15, b1), Invisible Stalker (L7 Ele DC 23, b1),

JJanni (L4 Ele DC 19, b1), Jelly – Ochre (L5 Ooz DC 20, b1), Jinkin (L1 Fey DC 15, b1),

KKeketar (L17 Mon DC 36, b1), Kobold – Dragon Mage (L2 Hum DC 16, b1), Kobold – Scout (L1 Hum DC 16, b1), Kobold – Warrior (L-1 Hum DC 13, b1), Kolyarut (L12 Mon DC 30, b1-10), Kraken (U L18 Bea DC 40, b1), Krooth (L8 Ani DC 24, b1),

LLamia (L6 Bea DC 22, b1), Lamia – Matriarch (L8 Bea DC 24, b1), Lemure (L0 Fie DC 14, b1), Leopard (L2 Ani DC 16, b1), Leshy – Fungus (L2 Pla DC 16, b1), Leshy – Gourd (L1 Pla DC 15, b1), Leshy – Leaf (L0 Pla DC 14, b1), Leukodaemon (L9 Fie DC 26, b1), Lich (R L12 Und DC 35, b1), Lillend (L7 Cel DC 23, b1), Linnorm – Crag (U L14 Dra DC 34, b1), Linnorm – Ice (U L17 Dra DC 38, b1), Linnorm – Tarn (U L20 Dra DC 42, b1), Linnorm – Tor (U L21 Dra DC 44, b1), Lion (L3 Ani DC 18, b1), Living Landslide (L5 Ele DC 20, b1), Living Waterfall (L5 Ele DC 20, b1), Living Whirlwind (L5 Ele DC 20, b1), Living Wildfire (L5 Ele DC 20, b1), Lizard – Frilled Giant (L5 Ani DC 20, b1), Lizard – Monitor Giant (L2 Ani DC 16, b1), Lizardfolk – Defender (L1 Hum DC 16, b1), Lizardfolk – Scout (L1 Hum DC 16, b1), Lizardfolk – Stargazer (L2 Hum DC 16, b1), Lyrakien (L1 Cel DC 15, b1),

MMammoth (L10 Ani DC 27, b1), Manticore (L6 Bea DC 22, b1), Mantis – Deadly (L11 Ani DC 28, b1), Mantis – Giant (L3 Ani DC 18, b1), Marid (U L9 Ele DC 28, b1), Marilith (L17 Fie DC 36, b1), Medusa (L7 Hum DC 23, b1), Megaprimatus (L8 Ani DC 24, b1), Megalodon (U L9 Ani DC 28, b1), Mephit – Air (L1 Ele DC 15, b1), Mephit – Earth (L1 Ele DC 15, b1), Mephit – Fire (L1 Ele DC 15, b1), Mephit – Water (L1 Ele DC 15, b1), Merfolk – Warrior (L1 Hum DC 16, b1), Merfolk – Wavecaller (L2 Hum DC 16, b1), Mimic (L4 Abr DC 19, b1), Minotaur (L4 Hum DC 19, b1), Mitflit (L-1 Fey DC 13, b1), Morrigna (L15 Mon DC 34, b1), Mukradi (L15 Bea DC 34, b1), Mummy – Guardian (L6 Und DC 22, b1), Mummy – Pharaoh (R L9 Und DC 31, b1),

NNaga – Dark (U L7 Abe DC 25, b1), Naga – Guardian (U L10 Abe DC 29, b1), Naiad (L1 Fey DC 15, b1), Naiad Queen (U L7 Fey DC 25, b1), Naunet (L7 Mon DC 23, b1), Nightmare (L6 Fie DC 22, b1), Nightmare – Greater (L11 Fie DC 28, b1), Nilith (L10 Abe DC 27, b1), Nosoi (L1 Mon DC 15, b1),

OOctopus – Giant (L8 Ani DC 24, b1), Ofalth (L10 Abe DC 27, b1), Ogre – Boss (L7 Gia DC 23, b1), Ogre – Glutton (L4 Gia DC 19, b1), Ogre – Warrior (L3 Gia DC 18, b1), Ooze – Sewer (L1 Ooz DC 15, b1), Orc – Brute (L0 Hum DC 14, b1), Orc – Warchief (L2 Hum DC 16, b1), Orc – Warrior (L1 Hum DC 16, b1), Otyugh (L4 Abe DC 19, b1), Owlbear (L4 Bea DC 19, b1),

PPegasus (L3 Bea DC 18, b1), Phistophilus (L19 Fie DC 27, b1), Phoenix (R L15 Bea DC 39, b1), Pit Fiend (L20 Fie DC 40, b1), Pixie (L4 Fey DC 19, b1), Pleroma (L20, Mon DC 40, b1-10), Poltergeist (L5 Und DC 20, b1), Pony – Riding (L0 Ani DC 14, b1), Pony – War (L1 Ani DC 15, b1), Poracha (U L4 Bea DC 21, b1), Pteranodon (L2 Ani DC 16, b1), Pudding – Black (L7 Ooz DC 23, b1), Pugwampi (L0 Fey DC 14, b1), Python – Ball (L1 Ani DC 15, b1),

QQuasit (L1 Fie DC 15, b1), Quatoid (L7 Ele DC 23, b1), Quelaunt (L15 Abe DC 34, b1), Quetzalcoatlus (L7 Ani DC 23, b1),

RRakshasa – Raja (L19 Fie DC 27, b1), Rat – Cinder (L3 Ele DC 18, b1), Rat – Giant (L-1 Ani DC 13, b1), Rat – Swarm (L1 Ani DC 15, b1), Ratfolk – Grenadier (L4 Hum DC 19, b1), Redcap (L5 Fey DC 20, b1), Reefclaw (L1 Abe DC 15, b1), Remorhaz (U L7 Bea DC 25, b1), Roc (L9 Ani DC 26, b1), Roper (U L10 Abe DC 29, b1), Rust Monster (L3 Abe DC 18, b1),

SSalamander (L7 Ele DC 23, b1), Satyr (L4 Fey DC 19, b1), Scorpion – Giant (L3 Ani DC 18, b1), Scorpion – Swarm (L4 Ani DC 19, b1), Sea Devil – Baron (L6 Hum DC 22, b1), Sea Devil – Brute (L4 Hum DC 19, b1), Sea Devil – Scout (L2 Hum DC 16, b1), Serpent – Sea (U L12 Ani DC 32, b1), Shadow (L4 Und DC 19, b1), Shaitan (U L7 Ele DC 25, b1), Shambler (L6 Pla DC 22, b1), Shark – Brine (L3 Ele DC 18, b1), Shark – Great White (L4 Ani DC 19, b1), Shemhazian (L16 Fie DC 35, b1), Shining Child (L12 Ast DC 30, b1), Shoggoth (R L18 Abe DC 43, b1), Shuln (R L12 Bea DC 35, b1), Simurgh (R L18 Bea DC 43, b1), Sinspawn (L2 Abe DC 16, b1), Skeletal – Champion (L2 Und DC 16, b1), Skeletal – Giant (L3 Und DC 18, b1), Skeletal – Horse (L2 Und DC 16, b1), Skeletal – Hulk (L7 Und DC 23, b1), Skeleton – Guard (L-1 Und DC 13, b1), Skulltaker (U L18 Und DC 40, b1), Skum – Alghollthu (L2 Hum DC 16, b1-12), Slurk (L2 Ani DC 16, b1), Smilodon (L6 Ani DC 22, b1), Sphinx (L8 Bea DC 24, b1), Spider – Ether (L5 Bea/Eth DC 20, b1), Spider – Goliath (L11 Ani DC 28, b1), Spider – Hunting (L1 Ani DC 15, b1), Spider – Swarm (L0 Ani DC 14, b1), Spore – Mu (L21 Fun DC 42, b1), Sprite (L-1 Fey DC 13, b1), Stegosaurus (L7 Ani DC 23, b1), Stirge (see Bloodseeker), Stone Mauler (L9 Ele DC 26, b1), Storm Lord (L9 Ele DC 26, b1), Succubus (L7 Fie DC 23, b1),

TTarantula – Giant (L6 Ani DC 22, b1), Tengu (L2 Hum DC 16, b1), Terotricus (R L9 Fun DC 44, b1), Tidal Master (L9 Ele DC 26, b1), Tiefling – Adept (L3 Hum DC 18, b1), Tiger (L4 Ani DC 19, b1), Tree – Awakened (L6 Pla DC 22, b1), Triceratops (L8 Ani DC 24, b1), Troll (L5 Gia DC 20, b1), Troll – King (L10 Gia DC 27, b1), Turtle – Dragon (L9 Dra DC 26, b1), Tyrannosaurus (L10 Ani DC 27, b1),

UUgothol (see Alghollthu – Faceless Stalker), Ulat-Kini (see Alghollthu – Skum), Unicorn (L3 Fey DC 18, b1), Uthul (L14 Ele DC 32, b1),

VVampire – Count (L6 Und DC 22, b1), Vampire – Mastermind (U L9 Und DC 28, b1), Vampire – Spawn Rogue (L4 Und DC 19, b1), Veiled Master – Alghollthu (R L14 Abe DC 37, b1-14), Velociraptor (L1 Ani DC 15, b1), Violeth (see Alghollthu – Veiled Master), Viper (L-1 Ani DC 13, b1), Viper – Giant (L2 Ani DC 16, b1), Voidworm (L1 Mon DC 15, b1), Vrock (L9 Fie DC 26, b1),

WWarg (L2 Bea DC 16, b1), Warsworn (U L16 Und DC 37, b1), Wasp – Giant (L3 Ani DC 18, b1), Wasp – Swarm (L4 Ani DC 19, b1), Web Lurker (L3 Abe DC 18, b1), Wemmuth (L15 Pla DC 34, b1), Wendigo (U L17 Bea DC 38, b1), Werebear (U L4 Hum DC 21, b1), Wererat (L2 Hum DC 16, b1), Werewolf (L3 Hum DC 18, b1), Wight (L3 Und DC 18, b1), Will-o’-wisp (L6 Abe DC 22, b1), Wolf (L1 Ani DC 15, b1), Wolf – Dire (L3 Ani DC 18, b1), Wolf – Winter (L5 Bea DC 20, b1), Worm – Azure (U L15 Ani DC 36, b1), Worm – Crimson (R L18 Bea DC 43, b1), Worm – Purple (L13 Ani DC 31, b1), Wraith (L6 Und DC 22, b1), Wyvern (L6 Dra DC 22, b1),

XXorn (L7 Ele DC 23, b1), Xulgath – Leader (L3 Hum DC 18, b1), Xulgath – Skulker (L2 Hum DC 16, b1), Xulgath – Warrior (L1 Hum DC 16, b1),

YYeti (U L5 Hum DC 22, b1),

ZZaramuun (L16 Ele DC 35, b1), Zombie – Brute (L2 Und DC 16, b1), Zombie – Hulk (L6 Und DC 22, b1), Zombie – Plague (L1 Und DC 15, b1), Zombie – Shambler (L-1 Und DC 13, b1),

RARITYCCommon, UUncommon (+2), RRare (+5) and UqUnique (+10)
SIZE – Ga – Gargantuan, Hu – Huge, La – Large, Me – Medium, Sm – Small and Ti – Tiny
TYPE – Abe – Aberration, Ani – Animals, Ast – Astral, Bea – Beast, Cel – Celestial, Con – Construct, Dra – Dragon, Ele – Elemental, Eth – Ethereal, Fey – Fey, Fie – Fiend, Fun – Fungus, Hum – Humanoid, Mon – Monitor, Ooz – Ooze, Pla – Plant, Spi – Spirit, Und – Undead
IdentifyArcane (Bea, Con, Dra, Ele), Crafting (Con), Nature (Ani, Bea, Ele, Fey, Fun, Pla), Occultism (Abe, Ast, Eth, Ooz, Spi), Religion (Cel, Fie, Mon, Und), Society (Gia, Hum)
Source: Bestiary (b1)

Bestiary by Level

Level -1 (DC 13) – Animated Object – Broom (L-1 Con DC 13, b1-20), Beetle – Flash (L-1 Ani DC 13, b1), Bloodseeker (L-1 Ani DC 13, b1), Centipede – Giant (L-1 Ani DC 13, b1), Dog – Guard (L-1 Ani DC 13, b1), Eagle (L-1 Ani DC 13, b1), Goblin – Warrior (L-1 Hum DC 13, b1), Kobold – Warrior (L-1 Hum DC 13, b1), Mitflit (L-1 Fey DC 13, b1), Rat – Giant (L-1 Ani DC 13, b1), Skeleton – Guard (L-1 Und DC 13, b1), Sprite (L-1 Fey DC 13, b1), Viper (L-1 Ani DC 13, b1), Zombie – Shambler (L-1 Und DC 13, b1),

Level 0 (DC 14) – Duergar – Sharpshooter (L0 Hum DC 14, b1), Homunculus (L0 Con DC 14, b1), Lemure (L0 Fie DC 14, b1), Leshy – Leaf (L0 Pla DC 14, b1), Orc – Brute (L0 Hum DC 14, b1), Pony – Riding (L0 Ani DC 14, b1), Pugwampi (L0 Fey DC 14, b1), Spider – Swarm (L0 Ani DC 14, b1),

Level 1 (DC 15) – Angel – Cassisian (L1 Cel DC 15, b1-16), Arbiter (L1 Mon DC 15, b1-9), Archon – Lantern (L1 Cel DC 15, b1), Bat – Vampire Swarm (L1 Ani DC 15, b1), Boggard – Scout (L1 Hum DC 16, b1), Cacodaemon (L1 Fie DC 15, b1), Caligni – Dancer (L1 Hum DC 16, b1), Catfolk – Pouncer (L1 Hum DC 16, b1), Dog – Goblin (L1 Ani DC 15, b1), Dog – Riding (L1 Ani DC 15, b1), Duergar – Bombardier (L1 Hum DC 16, b1), Eel – Electric (L1 Ani DC 15, b1), Elf – Drow Fighter (L1 Hum DC 16, b1), Gecko – Giant (L1 Ani DC 15, b1), Ghoul (L1 Und DC 15, b1), Gnome – Deep Scout (L1 Hum DC 16, b1), Goblin – Commando (L1 Hum DC 16, b1), Goblin – Pyro (L1 Hum DC 16, b1), Goblin – War Chanter (L1 Hum DC 16, b1), Grig (L1 Fey DC 15, b1), Hobgoblin – Soldier (L1 Hum DC 16, b1), Horse – Riding (L1 Ani DC 15, b1), Hyena (L1 Ani DC 15, b1), Imp (L1 Fie DC 15, b1), Jinkin (L1 Fey DC 15, b1), Kobold – Scout (L1 Hum DC 16, b1), Leshy – Gourd (L1 Pla DC 15, b1), Lizardfolk – Defender (L1 Hum DC 16, b1), Lizardfolk – Scout (L1 Hum DC 16, b1), Lyrakien (L1 Cel DC 15, b1), Mephit – Air (L1 Ele DC 15, b1), Mephit – Earth (L1 Ele DC 15, b1), Mephit – Fire (L1 Ele DC 15, b1), Mephit – Water (L1 Ele DC 15, b1), Merfolk – Warrior (L1 Hum DC 16, b1), Naiad (L1 Fey DC 15, b1), Nosoi (L1 Mon DC 15, b1), Ooze – Sewer (L1 Ooz DC 15, b1), Orc – Warrior (L1 Hum DC 16, b1), Pony – War (L1 Ani DC 15, b1), Python – Ball (L1 Ani DC 15, b1), Quasit (L1 Fie DC 15, b1), Rat – Swarm (L1 Ani DC 15, b1), Reefclaw (L1 Abe DC 15, b1), Spider – Hunting (L1 Ani DC 15, b1), Velociraptor (L1 Ani DC 15, b1), Voidworm (L1 Mon DC 15, b1), Wolf (L1 Ani DC 15, b1), Xulgath – Warrior (L1 Hum DC 16, b1), Zombie – Plague (L1 Und DC 15, b1),

Level 2 (DC 16) – Alghollthu – Skum (L2 Hum DC 16, b1-12), Animated Object – Armor (L2 Con DC 16, b1-20), Bat – Giant (L2 Ani DC 16, b1), Boar (L2 Ani DC 16, b1), Boggard – Warrior (L2 Hum DC 16, b1), Bugbear – Thug (L2 Hum DC 16, b1), Caligni – Creeper (L2 Hum DC 16, b1), Crocodile (L2 Ani DC 16, b1), Deinonychus (L2 Ani DC 16, b1), Dero – Deep Stalker (L2 Hum DC 16, b1), Dhampir – Wizard (L2 Hum DC 16, b1), Doll – Soulbound (L2 Con DC 16, b1), Dragon – Faerie (U L2 Dra DC 18, b1), Duergar – Taskmaster (L2 Hum DC 16, b1), Elf – Drow Rogue (L2 Hum DC 16, b1), Ghast (L2 Und DC 16, b1), Gnoll – Hunter (L2 Hum DC 16, b1), Gnome – Deep Warrior (L2 Hum DC 16, b1), Horse – War (L2 Ani DC 16, b1), Kobold – Dragon Mage (L2 Hum DC 16, b1), Leshy – Fungus (L2 Pla DC 16, b1), Lizard – Monitor Giant (L2 Ani DC 16, b1), Lizardfolk – Stargazer (L2 Hum DC 16, b1), Merfolk – Wavecaller (L2 Hum DC 16, b1), Orc – Warchief (L2 Hum DC 16, b1), Pteranodon (L2 Ani DC 16, b1), Sea Devil – Scout (L2 Hum DC 16, b1), Sinspawn (L2 Abe DC 16, b1), Skeletal – Champion (L2 Und DC 16, b1), Skeletal – Horse (L2 Und DC 16, b1), Slurk (L2 Ani DC 16, b1), Tengu (L2 Hum DC 16, b1), Viper – Giant (L2 Ani DC 16, b1), Warg (L2 Bea DC 16, b1), Wererat (L2 Hum DC 16, b1), Xulgath – Skulker (L2 Hum DC 16, b1), Zombie – Brute (L2 Und DC 16, b1),

Level 3 (DC 18) – Animated Object – Statue (L3 Con DC 18, b1-20), Ankhrav (L3 Ani DC 18, b1), Bear – Grizzly (L3 Ani DC 18, b1), Boggard – Swampseer (L3 Hum DC 18, b1), Bugbear – Tormentor (L3 Hum DC 18, b1), Bunyip (L3 Ani DC 18, b1), Centaur (L3 Bea DC 18, b1), Centipede – Swarm (L3 Ani DC 18, b1), Cockatrice (L3 Bea DC 18, b1), Dero – Strangler (L3 Hum DC 18, b1), Doppelganger (U L3 Hum DC 20, b1), Drake – River (L3 Dra DC 18, b1), Dream May – Exile (L3 Hum DC 18, b1), Dryad (L3 Fey DC 18, b1), Eagle – Giant (L3 Bea DC 18, b1), Elf – Drow Priestess (L3 Hum DC 18, b1), Flytrap – Snapping (L3 Pla DC 18, b1), Gelatinous Cube (L3 Ooz DC 18, b1), Gnoll – Cultist (L3 Hum DC 18, b1), Gorilla (L3 Ani DC 18, b1), Grothlut (L3 Abe DC 18, b1), Hag – Sea (L3 Hum DC 18, b1), Hawk – Zephyr (L3 Ele DC 18, b1), Hound – Hell (L3 Fie DC 18, b1), Hound – Sod (L3 Ele DC 18, b1), Hyaenodon (L3 Ani DC 18, b1), Mantis – Giant (L3 Ani DC 18, b1), Ogre – Warrior (L3 Gia DC 18, b1), Pegasus (L3 Bea DC 18, b1), Rat – Cinder (L3 Ele DC 18, b1), Rust Monster (L3 Abe DC 18, b1), Scorpion – Giant (L3 Ani DC 18, b1), Shark – Brine (L3 Ele DC 18, b1), Skeletal – Giant (L3 Und DC 18, b1), Tiefling – Adept (L3 Hum DC 18, b1), Unicorn (L3 Fey DC 18, b1), Wasp – Giant (L3 Ani DC 18, b1), Web Lurker (L3 Abe DC 18, b1), Werewolf (L3 Hum DC 18, b1), Wight (L3 Und DC 18, b1), Wolf – Dire (L3 Ani DC 18, b1), Xulgath – Leader (L3 Hum DC 18, b1),

Level 4 (DC 19) – Alghollthu – Faceless Stalker (L4 Abe DC 19, b1-13), Arboreal Warden (L4 Pla DC 19, b1), Archon – Horned (L4 Cel DC 19, b1), Barghest (L4 Fie DC 19, b1), Beetle – Stag Giant (L4 Ani DC 19, b1), Caligni – Stalker (L4 Hum DC 19, b1), Daeodon (L4 Ani DC 19, b1), Duskwalker – Ghost Hunter (L4 Hum DC 19, b1), Gancanagh (L4 Cel DC 19, b1), Gargoyle (L4 Bea DC 19, b1), Ghost – Commoner (L4 Und DC 19, b1), Gnoll – Sergeant (L4 Hum DC 19, b1), Griffon (L4 Ani DC 19, b1), Hag – Green (L4 Hum DC 19, b1), Hobgoblin – Archer (L4 Hum DC 19, b1), Mimic (L4 Abr DC 19, b1), Minotaur (L4 Hum DC 19, b1), Ogre – Glutton (L4 Gia DC 19, b1), Otyugh (L4 Abe DC 19, b1), Owlbear (L4 Bea DC 19, b1), Pixie (L4 Fey DC 19, b1), Poracha (U L4 Bea DC 21, b1), Ratfolk – Grenadier (L4 Hum DC 19, b1), Satyr (L4 Fey DC 19, b1), Scorpion – Swarm (L4 Ani DC 19, b1), Sea Devil – Brute (L4 Hum DC 19, b1), Shadow (L4 Und DC 19, b1), Shark – Great White (L4 Ani DC 19, b1), Tiger (L4 Ani DC 19, b1), Vampire – Spawn Rogue (L4 Und DC 19, b1), Wasp – Swarm (L4 Ani DC 19, b1), Werebear (U L4 Hum DC 21, b1),

Level 5 (DC 20) – Aasimar – Redeemer (L5 Hum DC 20, b1), Barbazu (L5 Fie DC 20, b1), Basilisk (L5 Bea DC 20, b1), Cloaker (L5 Abe DC 20, b1), Cyclops (U L5 Gia DC 22, b1), Dandasuka (L5 Fie DC 20, b1), Dero – Magister (U L5 Hum DC 22, b1), Drake – Flame (L5 Dra DC 20, b1), Djinni (U L5 Ele DC 22, b1), Eel – Moray Giant (L5 Ani DC 20, b1), Gibbering Mouther (L5 Abe DC 20, b1), Gnome – Deep Rockwarden (L5 Hum DC 20, b1), Harpy (L5 Hum DC 20, b1), Jelly – Ochre (L5 Ooz DC 20, b1), Living Landslide (L5 Ele DC 20, b1), Living Waterfall (L5 Ele DC 20, b1), Living Whirlwind (L5 Ele DC 20, b1), Living Wildfire (L5 Ele DC 20, b1), Lizard – Frilled Giant (L5 Ani DC 20, b1), Poltergeist (L5 Und DC 20, b1), Redcap (L5 Fey DC 20, b1), Spider – Ether (L5 Bea/Eth DC 20, b1), Troll (L5 Gia DC 20, b1), Wolf – Winter (L5 Bea DC 20, b1), Yeti (U L5 Hum DC 22, b1),

Level 6 (DC 22) – Angel – Choral (L6 Cel DC 22, b1-16), Ankylosaurus (L6 Ani DC 22, b1), Bear – Cave (L6 Ani DC 22, b1), Ceustodaemon (L6 Fie DC 22, b1), Dragon – White Young (L6 Dra DC 22, b1), Drake – Jungle (L6 Dra DC 22, b1), Drider (L6 Abe DC 22, b1), Elananx (L6 Fey DC 22, b1), Ettin (L6 Gia DC 22, b1), Hag – Annis (L6 Hum DC 22, b1), Hobgoblin – General (L6 Hum DC 22, b1), Hydra (L6 Bea DC 22, b1), Lamia (L6 Bea DC 22, b1), Manticore (L6 Bea DC 22, b1), Mummy – Guardian (L6 Und DC 22, b1), Nightmare (L6 Fie DC 22, b1), Sea Devil – Baron (L6 Hum DC 22, b1), Shambler (L6 Pla DC 22, b1), Smilodon (L6 Ani DC 22, b1), Tarantula – Giant (L6 Ani DC 22, b1), Tree – Awakened (L6 Pla DC 22, b1), Vampire – Count (L6 Und DC 22, b1), Will-o’-wisp (L6 Abe DC 22, b1), Wraith (L6 Und DC 22, b1), Wyvern (L6 Dra DC 22, b1), Zombie – Hulk (L6 Und DC 22, b1),

Level 7 (DC 23) – Alghollthu – Master (U L7 Abe DC 25, b1-14), Animated Object – Statue – Giant (L7 Con DC 23, b1-21), Archon – Legion (L7 Cel DC 23, b1), Barghest – Greater (U L7 Fie DC 25, b1), Chuul (L7 Abe DC 23, b1), Dragon – Black Young (L7 Dra DC 23, b1), Dragon – Brass Young (L7 Dra DC 23, b1), Drake – Frost (L7 Dra DC 23, b1), Dullahan (U L7 Und DC 25, b1), Elephant (L7 Ani DC 23, b1), Giant – Hill (L7 Gia DC 23, b1), Invisible Stalker (L7 Ele DC 23, b1), Lillend (L7 Cel DC 23, b1), Medusa (L7 Hum DC 23, b1), Naga – Dark (U L7 Abe DC 25, b1), Naiad Queen (U L7 Fey DC 25, b1), Naunet (L7 Mon DC 23, b1), Ogre – Boss (L7 Gia DC 23, b1), Pudding – Black (L7 Ooz DC 23, b1), Quatoid (L7 Ele DC 23, b1), Quetzalcoatlus (L7 Ani DC 23, b1), Remorhaz (U L7 Bea DC 25, b1), Salamander (L7 Ele DC 23, b1), Shaitan (U L7 Ele DC 25, b1), Skeletal – Hulk (L7 Und DC 23, b1), Stegosaurus (L7 Ani DC 23, b1), Succubus (L7 Fie DC 23, b1), Xorn (L7 Ele DC 23, b1),

Level 8 (DC 24) – Anaconda – Giant (L8 Ani DC 24, b1), Angel – Balisse (L8 Cel DC 24, b1-17), Arboreal Regent (L8 Pla DC 24, b1), Axiomite (L8 Mon DC 24, b1-9), Brain Collector (U L8 Abe DC 26, b1), Bulette (L8 Ani DC 24, b1), Chimera (U L8 Bea DC 26, b1), Dragon – Copper Young (L8 Dra DC 24, b1), Dragon – Green Young (L8 Dra DC 24, b1), Drake – Desert (L8 Dra DC 24, b1), Erinys (L8 Fie DC 24, b1), Giant – Stone (L8 Gia DC 24, b1), Golem – Flesh (U L8 Con DC 26, b1), Hive Mother (U L8 Ani DC 26, b1), Krooth (L8 Ani DC 24, b1), Lamia – Matriarch (L8 Bea DC 24, b1), Megaprimatus (L8 Ani DC 24, b1), Octopus – Giant (L8 Ani DC 24, b1), Sphinx (L8 Bea DC 24, b1), Triceratops (L8 Ani DC 24, b1),

Level 9 (DC 26) – Deinosuchus (L9 Ani DC 26, b1), Dragon – Blue Young (L9 Dra DC 26, b1), Dragon – Bronze Young (L9 Dra DC 26, b1), Drakauthix (L9 Fun DC 26, b1), Efreeti (U L9 Ele DC 28, b1), Firewyrm (L9 Ele DC 26, b1), Giant – Frost (L9 Gia DC 26, b1), Golem – Alchemical (U L9 Con DC 28, b1), Hag – Night (L9 Fie DC 26, b1), Hound – Nessian War (L9 Fie DC 26, b1), Leukodaemon (L9 Fie DC 26, b1), Marid (U L9 Ele DC 28, b1), Megalodon (U L9 Ani DC 28, b1), Mummy – Pharaoh (R L9 Und DC 31, b1), Roc (L9 Ani DC 26, b1), Stone Mauler (L9 Ele DC 26, b1), Storm Lord (L9 Ele DC 26, b1), Tidal Master (L9 Ele DC 26, b1), Turtle – Dragon (L9 Dra DC 26, b1), Vampire – Mastermind (U L9 Und DC 28, b1), Vrock (L9 Fie DC 26, b1),

Level 10 (DC 27) – Archon – Shield (L10 Cel DC 27, b1), Brontosaurus (L10 Ani DC 27, b1), Dezullon (L10 Pla DC 27, b1), Dragon – Red Young (L10 Dra DC 27, b1), Dragon – Silver Young (L10 Dra DC 27, b1), Dragon – White Adult (L10 Dra DC 27, b1), Flytrap – Giant (L10 Pla DC 27, b1), Ghost – Mage (L10 Und DC 27, b1), Giant – Fire (L10 Gia DC 27, b1), Golem – Clay (U L10 Con DC 29, b1), Graveknight (L10 Und DC 27, b1), Gug (L10 Abe DC 27, b1), Mammoth (L10 Ani DC 27, b1), Naga – Guardian (U L10 Abe DC 29, b1), Nilith (L10 Abe DC 27, b1), Ofalth (L10 Abe DC 27, b1), Phistophilus (L19 Fie DC 27, b1), Rakshasa – Raja (L19 Fie DC 27, b1), Roper (U L10 Abe DC 29, b1), Troll – King (L10 Gia DC 27, b1), Tyrannosaurus (L10 Ani DC 27, b1),

Level 11 (DC 28) – Dragon – Black Adult (L11 Dra DC 28, b1), Dragon – Brass Adult (L11 Dra DC 28, b1), Dragon – Gold Young (L11 Dra DC 28, b1), Elemental Avalanche (L11 Ele DC 28, b1), Elemental Hurricane (L11 Ele DC 28, b1), Elemental Inferno (L11 Ele DC 28, b1), Elemental Tsunami (L11 Ele DC 28, b1), Giant – Cloud (L11 Gia DC 28, b1), Golem – Stone (U L11 Con DC 30, b1), Mantis – Deadly (L11 Ani DC 28, b1), Nightmare – Greater (L11 Fie DC 28, b1), Spider – Goliath (L11 Ani DC 28, b1),

Level 12 (DC 30) – Cauthooj (L12 Bea DC 30, b1), Cyclops – Great (U L12 Gia DC 32, b1), Dragon – Copper Adult (L12 Dra DC 30, b1), Dragon – Green Adult (L12 Dra DC 30, b1), Gimmerling (U L12 Fey DC 32, b1), Gogiteth (L12 Abe DC 30, b1), Kolyarut (L12 Mon DC 30, b1-10), Lich (R L12 Und DC 35, b1), Serpent – Sea (U L12 Ani DC 32, b1), Shining Child (L12 Ast DC 30, b1), Shuln (R L12 Bea DC 35, b1),

Level 13 (DC 31) – Dragon – Blue Adult (L13 Dra DC 31, b1), Dragon – Bronze – Adult (L13 Dra DC 31, b1), Dryad Queen (U L13 Fey DC 33, b1), Gelugon (L13 Fie DC 31, b1), Ghaele (L13 Cel DC 31, b1), Giant – Storm (L13 Gia DC 31, b1), Glabrezu (L13 Fie DC 31, b1), Golem – Iron (U L13 Con DC 33, b1), Worm – Purple (L13 Ani DC 31, b1),

Level 14 (DC 32) – Alghollthu – Veiled Master (R L14 Abe DC 37, b1-14), Angel – Astral Deva (L14 Cel DC 32, b1-18), Dragon – Red Adult (L14 Dra DC 32, b1), Dragon – Silver Adult (L14 Dra DC 32, b1), Grikkitog (L14 Abe DC 32, b1), Linnorm – Crag (U L14 Dra DC 34, b1), Uthul (L14 Ele DC 32, b1),

Level 15 (DC 34) – Demilich (R L15 Und DC 39, b1), Dragon – Gold Adult (L15 Dra DC 34, b1), Dragon – White Ancient (U L15 Dra DC 36, b1), Mukradi (L15 Bea DC 34, b1), Phoenix (R L15 Bea DC 39, b1), Quelaunt (L15 Abe DC 34, b1), Wemmuth (L15 Pla DC 34, b1), Worm – Azure (U L15 Ani DC 36, b1),

Level 16 (DC 35) – Astradaemon (L16 Fie DC 35, b1), Death – Lesser (R L16 Und DC 40, b1), Dragon – Black Ancient (U L16 Dra DC 37, b1), Dragon – Brass Ancient (U L16 Dra DC 37, b1), Giant – Rune (U L16 Gia DC 37, b1), Morrigna (L15 Mon DC 34, b1), Shemhazian (L16 Fie DC 35, b1), Warsworn (U L16 Und DC 37, b1), Zaramuun (L16 Ele DC 35, b1),

Level 17 (DC 36) – Dragon – Copper Ancient (U L17 Dra DC 38, b1), Dragon – Green Ancient (U L17 Dra DC 38, b1), Keketar (L17 Mon DC 36, b1), Linnorm – Ice (U L17 Dra DC 38, b1), Marilith (L17 Fie DC 36, b1), Wendigo (U L17 Bea DC 38, b1),

Level 18 (DC 38) – Banshee (U L17 Und DC 38, b1), Dragon – Blue Ancient (U L18 Dra DC 40, b1), Dragon – Bronze Ancient (U L18 Dra DC 40, b1), Golem – Adamantine (R L18 Con DC 43, b1), Kraken (U L18 Bea DC 40, b1), Shoggoth (R L18 Abe DC 43, b1), Simurgh (R L18 Bea DC 43, b1), Skulltaker (U L18 Und DC 40, b1), Worm – Crimson (R L18 Bea DC 43, b1),

Level 19 (DC 39) – Dragon – Red Ancient (U L19 Dra DC 41, b1), Dragon – Silver Ancient (U L19 Dra DC 41, b1), Guthallath (R L19 Con DC 44, b1), Terotricus (R L9 Fun DC 44, b1),

Level 20 (DC 40) – Balor (L20 Fie DC 40, b1), Baoma (L20 Abe DC 40, b1), Dragon – Gold Ancient (U L20 Dra DC 42, b1), Linnorm – Tarn (U L20 Dra DC 42, b1), Pit Fiend (L20 Fie DC 40, b1), Pleroma (L20, Mon DC 40, b1-10),

Level 21 (DC 42) – Grim Reaper (Uq L21 Und DC 52, b1), Linnorm – Tor (U L21 Dra DC 44, b1), Spore – Mu (L21 Fun DC 42, b1),

Level 25 (DC 50) – Treerazer (Uq L25 Fie DC 60, b1),

RARITYCCommon, UUncommon (+2), RRare (+5) and UqUnique (+10)
SIZE – Ga – Gargantuan, Hu – Huge, La – Large, Me – Medium, Sm – Small and Ti – Tiny
TYPE – Abe – Aberration, Ani – Animals, Ast – Astral, Bea – Beast, Cel – Celestial, Con – Construct, Dra – Dragon, Ele – Elemental, Eth – Ethereal, Fey – Fey, Fie – Fiend, Fun – Fungus, Hum – Humanoid, Mon – Monitor, Ooz – Ooze, Pla – Plant, Spi – Spirit, Und – Undead
IdentifyArcane (Bea, Con, Dra, Ele), Crafting (Con), Nature (Ani, Bea, Ele, Fey, Fun, Pla), Occultism (Abe, Ast, Eth, Ooz, Spi), Religion (Cel, Fie, Mon, Und), Society (Gia, Hum)
Source: Bestiary (b1)

Bestiary by Trait

Rarity Traits

Unless the creature is common, its trait list starts with a rarity trait. Creatures that don’t start with a rarity trait have the common rarity.

  • Common – A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
  • Uncommon – Less is known about uncommon creatures than common creatures. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 2.
  • Rare – As the name suggests, these creatures are rare. They typically can’t be summoned. The DC of Recall Knowledge checks related to this creature is increased by 5.
  • Unique – A creature with this rarity is one of a kind. The DC of Recall Knowledge checks related to this creature is increased by 10
Size

After any listed rarity trait and the alignment abbreviation, each creature has its size listed before its traits.

  • Gargantuan – This size of creature takes up a space of at least 20 feet by 20 feet (16 squares on the grid), but can be much larger. Gargantuan creatures typically have a reach of 20 feet if they are tall, or 15 feet if they are long, but larger ones could have a much longer reach.
  • Huge – A Huge creature takes up a 15-foot-by-15-foot space (9 squares on the grid). It typically has a reach of 15 feet if the creature is tall or 10 feet if the creature is long.
  • Large – A Large creature takes up a 10-foot-by-10-foot space (4 squares on the grid). It typically has a reach of 10 feet if the creature is tall or 5 feet if the creature is long.
  • Medium – A Medium creature takes up a 5-foot-by-5-foot space (1 square on the grid) and typically has a reach of 5 feet.
  • Small – A Small creature takes up a 5-foot-by-5-foot space (1 square on the grid) and typically has a reach of 5 feet.
  • Tiny – A creature of this size takes up less than a 5-foot-by-5-foot space (1 square on the grid), and multiple Tiny creatures can occupy the same square on the grid. At least four Tiny creatures can occupy the same square, and even more can occupy the same square, at the GM’s discretion. They can also occupy the same space as larger creatures, and if their reach is 0 feet, they must do so in order to attack.
Other Traits

After any rarity traits, the alignment abbreviation, and the size trait, each creature’s trait line lists all other traits the creature has in alphabetical order.

  • Aberration – Aberrations are creatures from beyond the planes or corruptions of the natural order.
  • Acid – Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid
  • Aeon – These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.
  • Air – Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or in areas without air. Creatures with this trait consist primarily of air or have a magical connection to that element
  • Amphibious – An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater.
  • Angel – This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
  • Animal – An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence modifier above –4, can’t speak languages, and can’t be trained in Intelligence-based skills.
  • Aquatic – Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.
  • Archon – Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.
  • Astral – Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
  • Azata – This family of celestials is native to Elysium. They are chaotic good and have darkvision and a weakness to evil and cold iron.
  • Beast – A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
  • Boggard – Boggards are frog-like humanoids. They typically have darkvision.
  • Caligni – These subterranean people have darkvision, and some have powers to create darkness.
  • Catfolk – Catfolk are humanoids with feline features.
  • Celestial – Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
  • Changeling – These humanoids are the children of hags and members of other humanoid ancestries.
  • Cold – Effects with this trait deal cold damage. Creatures with this trait have a magical connection to cold.
  • Construct – A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
  • Daemon – A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
  • Demon – A family of fiends hailing from the Abyss, most demons are chaotic evil. Most demons have darkvision.
  • Dero – This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.
  • Devil – A family of fiends from Hell, most devils are lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
  • Dhampir – These humanoids are the immortal offspring of vampires and members of other ancestries.
  • Dinosaur – These reptiles have survived from prehistoric times.
  • Dragon – Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and the paralyzed condition.
  • Drow – Subterranean kin of the elves, drow typically have darkvision and inborn magical abilities.
  • Duergar – Subterranean kin of the dwarves, duergars typically have darkvision and immunity to poison. They are not easily fooled by illusions.
  • Earth – Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.
  • Electricity – Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
  • Elemental – Elementals are creatures directly tied to an element and are native to the Elemental Planes. Elementals don’t need to breathe.
  • Elf – A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
  • Ethereal – Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.
  • Fey – Creatures of the First World are called the fey
  • Fiend – Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
  • Fire – Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait are primarily constituted of fire or have a magical connection to that element.
  • Fungus – Fungal creatures have the fungus trait. They are distinct from normal fungi.
  • Genie – The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
  • Ghost – Lost souls that haunt the world as incorporeal undead are called ghosts.
  • Ghoul – Ghouls are vile undead creatures that feast on flesh.
  • Giant – Giants are massive humanoid creatures.
  • Gnoll – Gnolls are humanoids that resemble hyenas.
  • Goblin – A creature with this trait can come from multiple groups of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
  • Golem – Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
  • Gremlin – Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
  • Hag – These creatures are malevolent spellcasters who form covens.
  • Halfling – A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
  • Human – A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
  • Humanoid – Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
  • Incorporeal – An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.
    • An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.
    • Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
  • Inevitable – These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.
  • Kobold – Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
  • Leshy – Leshys are small plant creatures, roughly humanoid in form.
  • Lizardfolk – Lizardfolk are a family of reptilian humanoids.
  • Magical – Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.
    • Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
  • Merfolk – These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.
  • Mindless – A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
  • Monitor – Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
  • Mummy – A mummy is an undead creature created from a preserved corpse.
  • Mutant – The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
  • Nymph – This family of beautiful fey creatures has strong ties to natural locations.
  • Ooze – Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
  • Orc – A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.
  • Plant – Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
  • Protean – A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
  • Psychopomp – A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
  • Rakshasa – Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
  • Ratfolk – Ratfolk are humanoids who resemble rats.
  • Sea Devil – Evil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.
  • Skeleton – This undead is made by animating a dead creature’s skeleton with negative energy.
  • Soulbound – These constructs are mentally augmented by a fragment of a once-living creature’s soul.
  • Spirit – Spirits are ephemeral creatures defined by their spiritual essence. They often lack a material form.
  • Sprite – A family of diminutive winged fey with a strong connection to primal magic.
  • Swarm – A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons).
  • Tengu – Tengu are humanoids who resemble birds.
  • Troll – Trolls are giant, brutish creatures and are well known for their ability to regenerate.
  • Undead – Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects.
  • Vampire – Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
  • Water – Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait are primarily constituted of water or have a magical connection to the element.
  • Werecreature – These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.
  • Xulgath – These subterranean reptilian creatures tend to have darkvision and smell awful.
  • Zombie – These undead are mindless rotting corpses that hunger for living flesh

RARITYCCommon, UUncommon (+2), RRare (+5) and UqUnique (+10)
SIZE – Ga – Gargantuan, Hu – Huge, La – Large, Me – Medium, Sm – Small and Ti – Tiny
TYPE – Abe – Aberration, Ani – Animals, Ast – Astral, Bea – Beast, Cel – Celestial, Con – Construct, Dra – Dragon, Ele – Elemental, Eth – Ethereal, Fey – Fey, Fie – Fiend, Fun – Fungus, Hum – Humanoid, Mon – Monitor, Ooz – Ooze, Pla – Plant, Spi – Spirit, Und – Undead
IdentifyArcane (Bea, Con, Dra, Ele), Crafting (Con), Nature (Ani, Bea, Ele, Fey, Fun, Pla), Occultism (Abe, Ast, Eth, Ooz, Spi), Religion (Cel, Fie, Mon, Und), Society (Gia, Hum)
Source: Bestiary (b1)

Bestiary by Type

  • Aberration (Abe – Occultism) Aberrations are creatures from beyond the planes or corruptions of the natural order
    • Level 1 (DC 15) – Reefclaw (L1 Abe DC 15, b1),
    • Level 2 (DC 16) – Sinspawn (L2 Abe DC 16, b1),
    • Level 3 (DC 18) – Grothlut (L3 Abe DC 18, b1), Rust Monster (L3 Abe DC 18, b1), Web Lurker (L3 Abe DC 18, b1),
    • Level 4 (DC 19) – Faceless Stalker (L4 Abe DC 19, b1-13), Mimic (L4 Abr DC 19, b1), Otyugh (L4 Abe DC 19, b1),
    • Level 5 (DC 20) – Cloaker (L5 Abe DC 20, b1), Gibbering Mouther (L5 Abe DC 20, b1),
    • Level 6 (DC 22) – Drider (L6 Abe DC 22, b1), Will-o’-wisp (L6 Abe DC 22, b1),
    • Level 7 (DC 23) – Alghollthu – Master (U L7 Abe DC 25, b1-14), Chuul (L7 Abe DC 23, b1), Naga – Dark (U L7 Abe DC 25, b1),
    • Level 8 (DC 24) – Brain Collector (U L8 Abe DC 26, b1),
    • Level 10 (DC 27) – Gug (L10 Abe DC 27, b1), Naga – Guardian (U L10 Abe DC 29, b1), Nilith (L10 Abe DC 27, b1), Ofalth (L10 Abe DC 27, b1), Roper (U L10 Abe DC 29, b1),
    • Level 12 (DC 30) – Gogiteth (L12 Abe DC 30, b1),
    • Level 14 (DC 32) – Alghollthu – Veiled Master (R L14 Abe DC 37, b1-14), Grikkitog (L14 Abe DC 32, b1),
    • Level 15 (DC 34) – Quelaunt (L15 Abe DC 34, b1),
    • Level 18 (DC 38) – Shoggoth (R L18 Abe DC 43, b1),
    • Level 20 (DC 40) – Baoma (L20 Abe DC 40, b1),
  • Acid (Ele – Arcane/Nature) Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.
  • Aeon (Mon – Religion) These monitors are the self-styled defenders of reality. Traditional aeons have dualistic natures and forms, and they hold a dichotomy of interests, though axiomites and inevitables do not. Aeons other than axiomites and inevitables communicate via a strange telepathic hodgepodge of sensory sending called envisioning.
    • Level 1 (DC 15) – Arbiter (L1 Mon DC 15, b1-9),
    • Level 8 (DC 24) – Axiomite (L8 Mon DC 24, b1-9),
    • Level 12 (DC 30) – Kolyarut (L12 Mon DC 30, b1-10),
    • Level 20 (DC 40) – Pleroma (L20, Mon DC 40, b1-10),
  • Air (Ele – Arcane/Nature) Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or in areas without air. Creatures with this trait consist primarily of air or have a magical connection to that element
  • Amphibious (Various) An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater.
    • Level 2 (DC 16) – Alghollthu – Skum (L2 Hum DC 16, b1-12),
  • Angel (Cel – Religion) This family of celestials is native to the plane of Nirvana. Most angels are neutral good, have darkvision, and have a weakness to evil damage.
    • Level 1 (DC 15) – Angel – Cassisian (L1 Cel DC 15, b1-16),
    • Level 6 (DC 22) – Angel – Choral (L6 Cel DC 22, b1-16),
    • Level 8 (DC 24) – Angel – Balisse (L8 Cel DC 24, b1-17),
    • Level 14 (DC 32) – Angel – Astral Deva (L14 Cel DC 32, b1-18),
  • Animal (Ani – Nature) An animal is a creature with a relatively low intelligence. It typically doesn’t have an Intelligence modifier above –4, can’t speak languages, and can’t be trained in Intelligence-based skills.
    • Level –1 (DC 13) – Beetle – Flash (L-1 Ani DC 13, b1), Bloodseeker (L-1 Ani DC 13, b1), Centipede – Giant (L-1 Ani DC 13, b1), Dog – Guard (L-1 Ani DC 13, b1), Eagle (L-1 Ani DC 13, b1), Rat – Giant (L-1 Ani DC 13, b1), Viper (L-1 Ani DC 13, b1),
    • Level 0 (DC 14) – Pony – Riding (L0 Ani DC 14, b1), Spider – Swarm (L0 Ani DC 14, b1),
    • Level 1 (DC 15) – Bat – Vampire Swarm (L1 Ani DC 15, b1), Dog – Goblin (L1 Ani DC 15, b1), Dog – Riding (L1 Ani DC 15, b1), Eel – Electric (L1 Ani DC 15, b1), Gecko – Giant (L1 Ani DC 15, b1), Horse – Riding (L1 Ani DC 15, b1), Hyena (L1 Ani DC 15, b1), Pony – War (L1 Ani DC 15, b1), Python – Ball (L1 Ani DC 15, b1), Rat – Swarm (L1 Ani DC 15, b1), Spider – Hunting (L1 Ani DC 15, b1), Velociraptor (L1 Ani DC 15, b1), Wolf (L1 Ani DC 15, b1),
    • Level 2 (DC 16) – Bat – Giant (L2 Ani DC 16, b1), Boar (L2 Ani DC 16, b1), Crocodile (L2 Ani DC 16, b1), Deinonychus (L2 Ani DC 16, b1), Horse – War (L2 Ani DC 16, b1), Leopard (L2 Ani DC 16, b1), Lizard – Monitor Giant (L2 Ani DC 16, b1), Pteranodon (L2 Ani DC 16, b1), Slurk (L2 Ani DC 16, b1), Viper – Giant (L2 Ani DC 16, b1),
    • Level 3 (DC 18) – Ankhrav (L3 Ani DC 18, b1), Bear – Grizzly (L3 Ani DC 18, b1), Bunyip (L3 Ani DC 18, b1), Centipede – Swarm (L3 Ani DC 18, b1), Gorilla (L3 Ani DC 18, b1), Hyaenodon (L3 Ani DC 18, b1), Lion (L3 Ani DC 18, b1), Mantis – Giant (L3 Ani DC 18, b1), Scorpion – Giant (L3 Ani DC 18, b1), Wasp – Giant (L3 Ani DC 18, b1), Wolf – Dire (L3 Ani DC 18, b1),
    • Level 4 (DC 19) – Beetle – Stag Giant (L4 Ani DC 19, b1), Daeodon (L4 Ani DC 19, b1), Griffon (L4 Ani DC 19, b1), Scorpion – Swarm (L4 Ani DC 19, b1), Shark – Great White (L4 Ani DC 19, b1), Tiger (L4 Ani DC 19, b1), Wasp – Swarm (L4 Ani DC 19, b1),
    • Level 5 (DC 20) – Eel – Moray Giant (L5 Ani DC 20, b1), Lizard – Frilled Giant (L5 Ani DC 20, b1),
    • Level 6 (DC 22) – Ankylosaurus (L6 Ani DC 22, b1), Bear – Cave (L6 Ani DC 22, b1), Smilodon (L6 Ani DC 22, b1), Tarantula – Giant (L6 Ani DC 22, b1),
    • Level 7 (DC 23) – Elephant (L7 Ani DC 23, b1), Quetzalcoatlus (L7 Ani DC 23, b1), Stegosaurus (L7 Ani DC 23, b1),
    • Level 8 (DC 24) – Anaconda – Giant (L8 Ani DC 24, b1), Bulette (L8 Ani DC 24, b1), Hive Mother (U L8 Ani DC 26, b1), Krooth (L8 Ani DC 24, b1), Megaprimatus (L8 Ani DC 24, b1), Octopus – Giant (L8 Ani DC 24, b1), Triceratops (L8 Ani DC 24, b1),
    • Level 9 (DC 26) – Deinosuchus (L9 Ani DC 26, b1), Megalodon (U L9 Ani DC 28, b1), Roc (L9 Ani DC 26, b1),
    • Level 10 (DC 27) – Brontosaurus (L10 Ani DC 27, b1), Mammoth (L10 Ani DC 27, b1), Tyrannosaurus (L10 Ani DC 27, b1),
    • Level 11 (DC 28) – Mantis – Deadly (L11 Ani DC 28, b1), Spider – Goliath (L11 Ani DC 28, b1),
    • Level 12 (DC 30) – Serpent – Sea (U L12 Ani DC 32, b1),
    • Level 13 (DC 31) – Worm – Purple (L13 Ani DC 31, b1),
    • Level 15 (DC 34) – Worm – Azure (U L15 Ani DC 36, b1),
  • Aquatic (Various) Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don’t take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.
    • Level 7 (DC 23) – Alghollthu – Master (U L7 Abe DC 25, b1-14),
    • Level 14 (DC 32) – Alghollthu – Veiled Master (R L14 Abe DC 37, b1-14),
  • Archon (Cel – Religion) Members of this family of celestials are the protectors of Heaven and are lawful good. They have darkvision and a weakness to evil damage.
  • Astral (Ast – Occultism) Astral creatures are native of the Astral Plane. They can survive the basic environmental effects of the Astral Plane.
    • Level 12 (DC 30) – Shining Child (L12 Ast DC 30, b1),
  • Azata (Cel – Religion) This family of celestials is native to Elysium. They are chaotic good and have darkvision and a weakness to evil and cold iron.
  • Beast (Bea – Arcane/Nature) A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
    • Level 2 (DC 16) – Warg (L2 Bea DC 16, b1),
    • Level 3 (DC 18) – Centaur (L3 Bea DC 18, b1), Cockatrice (L3 Bea DC 18, b1), Eagle – Giant (L3 Bea DC 18, b1), Pegasus (L3 Bea DC 18, b1),
    • Level 4 (DC 19) – Gargoyle (L4 Bea DC 19, b1), Owlbear (L4 Bea DC 19, b1), Poracha (U L4 Bea DC 21, b1),
    • Level 5 (DC 20) – Basilisk (L5 Bea DC 20, b1), Spider – Ether (L5 Bea/Eth DC 20, b1), Wolf – Winter (L5 Bea DC 20, b1),
    • Level 6 (DC 22) – Hydra (L6 Bea DC 22, b1), Lamia (L6 Bea DC 22, b1), Manticore (L6 Bea DC 22, b1),
    • Level 7 (DC 23) – Remorhaz (U L7 Bea DC 25, b1),
    • Level 8 (DC 24) – Chimera (U L8 Bea DC 26, b1), Lamia – Matriarch (L8 Bea DC 24, b1), Sphinx (L8 Bea DC 24, b1),
    • Level 12 (DC 30) – Cauthooj (L12 Bea DC 30, b1), Shuln (R L12 Bea DC 35, b1),
    • Level 15 (DC 34) – Mukradi (L15 Bea DC 34, b1), Phoenix (R L15 Bea DC 39, b1),
    • Level 17 (DC 36) – Wendigo (U L17 Bea DC 38, b1),
    • Level 18 (DC 38) – Kraken (U L18 Bea DC 40, b1), Simurgh (R L18 Bea DC 43, b1), Worm – Crimson (R L18 Bea DC 43, b1),
  • Boggard (Hum – Social Boggards are frog-like humanoids. They typically have darkvision.
  • Caligni (Hum – Social) These subterranean people have darkvision, and some have powers to create darkness.
  • Catfolk (Hum – Social) Catfolk are humanoids with feline features.
  • Celestial (Cel – Religion) Creatures that hail from or have a strong connection to the good-aligned planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.
    • Level 1 (DC 15) – Angel – Cassisian (L1 Cel DC 15, b1-16), Archon – Lantern (L1 Cel DC 15, b1), Lyrakien (L1 Cel DC 15, b1),
    • Level 4 (DC 19) – Archon – Horned (L4 Cel DC 19, b1), Gancanagh (L4 Cel DC 19, b1),
    • Level 6 (DC 22) – Angel – Choral (L6 Cel DC 22, b1-16),
    • Level 7 (DC 23) – Archon – Legion (L7 Cel DC 23, b1), Lillend (L7 Cel DC 23, b1),
    • Level 8 (DC 24) – Angel – Balisse (L8 Cel DC 24, b1-17),
    • Level 10 (DC 27) – Archon – Shield (L10 Cel DC 27, b1),
    • Level 13 (DC 31) – Ghaele (L13 Cel DC 31, b1),
    • Level 14 (DC 32) – Angel – Astral Deva (L14 Cel DC 32, b1-18),
  • Changeling (Hum – Social) These humanoids are the children of hags and members of other humanoid ancestries.
  • Cold (Ele – Arcana/Nature) Effects with this trait deal cold damage. Creatures with this trait have a magical connection to cold.
  • Construct (Con – Arcana, Crafting) A construct is an artificial creature empowered by a force other than necromancy. Constructs are often mindless; they are immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
    • Level –1 (DC 13) – Animated Object – Broom (L-1 Con DC 13, b1-20),
    • Level 0 (DC 14) – Homunculus (L0 Con DC 14, b1),
    • Level 2 (DC 16) – Animated Object – Armor (L2 Con DC 16, b1-20), Doll – Soulbound (L2 Con DC 16, b1),
    • Level 3 (DC 18) – Animated Object – Statue (L3 Con DC 18, b1-20),
    • Level 7 (DC 23) – Animated Object – Statue – Giant (L7 Con DC 23, b1-21),
    • Level 8 (DC 24) – Golem – Flesh (U L8 Con DC 26, b1),
    • Level 9 (DC 26) – Golem – Alchemical (U L9 Con DC 28, b1),
    • Level 10 (DC 27) – Golem – Clay (U L10 Con DC 29, b1),
    • Level 11 (DC28) – Golem – Stone (U L11 Con DC 30, b1),
    • Level 13 (DC 31) – Golem – Iron (U L13 Con DC 33, b1),
    • Level 18 (DC 38) – Golem – Adamantine (R L18 Con DC 43, b1),
    • Level 19 (DC 39) – Guthallath (R L19 Con DC 44, b1),
  • Daemon (Fie – Religion) A family of fiends spawned on the desolate plane of Abaddon, most daemons are neutral evil. They typically have darkvision and weakness to good damage.
  • Demon (Fie – Religion) A family of fiends hailing from the Abyss, most demons are chaotic evil. Most demons have darkvision.
  • Dero (Hum – Social) This family of humanoids are the descendants of fey creatures that fell into darkness and confusion after being abandoned in the Darklands. They are immune to confusion and vulnerable to sunlight.
  • Devil (Fie – Religion) A family of fiends from Hell, most devils are lawful evil. They typically have greater darkvision, immunity to fire, and telepathy.
  • Dhampir (Hum – Social) These humanoids are the immortal offspring of vampires and members of other ancestries.
  • Dinosaur (Ani – Nature) These reptiles have survived from prehistoric times.
  • Dragon (Dra – Arcane) Dragons are reptilian creatures, often winged or with the power of flight. Most are able to use a breath weapon and are immune to sleep and the paralyzed condition.
    • Level 2 (DC 16) – Dragon – Faerie (U L2 Dra DC 18, b1),
    • Level 3 (DC 18) – Drake – River (L3 Dra DC 18, b1),
    • Level 5 (DC 20) – Drake – Flame (L5 Dra DC 20, b1),
    • Level 6 (DC 22) – Dragon – White Young (L6 Dra DC 22, b1), Drake – Jungle (L6 Dra DC 22, b1), Wyvern (L6 Dra DC 22, b1),
    • Level 7 (DC 23) – Dragon – Black Young (L7 Dra DC 23, b1), Dragon – Brass Young (L7 Dra DC 23, b1), Drake – Frost (L7 Dra DC 23, b1),
    • Level 8 (DC 24) – Dragon – Copper Young (L8 Dra DC 24, b1), Dragon – Green Young (L8 Dra DC 24, b1), Drake – Desert (L8 Dra DC 24, b1),
    • Level 9 (DC 26) – Dragon – Blue Young (L9 Dra DC 26, b1), Dragon – Bronze Young (L9 Dra DC 26, b1), Turtle – Dragon (L9 Dra DC 26, b1),
    • Level 10 (DC 27) – Dragon – Red Young (L10 Dra DC 27, b1), Dragon – Silver Young (L10 Dra DC 27, b1), Dragon – White Adult (L10 Dra DC 27, b1),
    • Level 11 (DC 28) – Dragon – Black Adult (L11 Dra DC 28, b1), Dragon – Brass Adult (L11 Dra DC 28, b1), Dragon – Gold Young (L11 Dra DC 28, b1),
    • Level 12 (DC 30) – Dragon – Copper Adult (L12 Dra DC 30, b1), Dragon – Green Adult (L12 Dra DC 30, b1),
    • Level 13 (DC 31) – Dragon – Blue Adult (L13 Dra DC 31, b1), Dragon – Bronze – Adult (L13 Dra DC 31, b1),
    • Level 14 (DC 32) – Dragon – Red Adult (L14 Dra DC 32, b1), Dragon – Silver Adult (L14 Dra DC 32, b1), Linnorm – Crag (U L14 Dra DC 34, b1),
    • Level 15 (DC 34) – Dragon – Gold Adult (L15 Dra DC 34, b1), Dragon – White Ancient (U L15 Dra DC 36, b1),
    • Level 16 (DC 35) – Dragon – Black Ancient (U L16 Dra DC 37, b1), Dragon – Brass Ancient (U L16 Dra DC 37, b1),
    • Level 17 (DC 36) – Dragon – Copper Ancient (U L17 Dra DC 38, b1), Dragon – Green Ancient (U L17 Dra DC 38, b1), Linnorm – Ice (U L17 Dra DC 38, b1),
    • Level 18 (DC 38) – Dragon – Blue Ancient (U L18 Dra DC 40, b1), Dragon – Bronze Ancient (U L18 Dra DC 40, b1),
    • Level 19 (DC 39) – Dragon – Red Ancient (U L19 Dra DC 41, b1), Dragon – Silver Ancient (U L19 Dra DC 41, b1),
    • Level 20 (DC 40) – Dragon – Gold Ancient (U L20 Dra DC 42, b1), Linnorm – Tarn (U L20 Dra DC 42, b1),
    • Level 21 (DC 42) – Linnorm – Tor (U L21 Dra DC 44, b1),
  • Drow (Hum – Social) Subterranean kin of the elves, drow typically have darkvision and inborn magical abilities.
  • Duergar (Hum – Social) Subterranean kin of the dwarves, duergars typically have darkvision and immunity to poison. They are not easily fooled by illusions.
  • Earth (Ele – Arcana/Nature) Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a magical connection to that element.
    • Level 3 (DC 18) – Animated Object – Statue (L3 Con DC 18, b1-20),
    • Level 7 (DC 23) – Animated Object – Statue – Giant (L7 Con DC 23, b1-21),
  • Electricity (Ele – Arcana/Nature) Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
  • Elemental (Ele – Arcana/Nature) Elementals are creatures directly tied to an element and are native to the Elemental Planes. Elementals don’t need to breathe.
    • Level 1 (DC 15) – Mephit – Air (L1 Ele DC 15, b1), Mephit – Earth (L1 Ele DC 15, b1), Mephit – Fire (L1 Ele DC 15, b1), Mephit – Water (L1 Ele DC 15, b1),
    • Level 3 (DC 18) – Hawk – Zephyr (L3 Ele DC 18, b1), Hound – Sod (L3 Ele DC 18, b1), Rat – Cinder (L3 Ele DC 18, b1), Shark – Brine (L3 Ele DC 18, b1),
    • Level 4 (DC 19) – Janni (L4 Ele DC 19, b1),
    • Level 5 (DC 20) – Djinni (U L5 Ele DC 22, b1), Living Landslide (L5 Ele DC 20, b1), Living Waterfall (L5 Ele DC 20, b1), Living Whirlwind (L5 Ele DC 20, b1), Living Wildfire (L5 Ele DC 20, b1),
    • Level 7 (DC 23) – Invisible Stalker (L7 Ele DC 23, b1), Quatoid (L7 Ele DC 23, b1), Salamander (L7 Ele DC 23, b1), Shaitan (U L7 Ele DC 25, b1), Xorn (L7 Ele DC 23, b1),
    • Level 9 (DC 26) – Efreeti (U L9 Ele DC 28, b1), Firewyrm (L9 Ele DC 26, b1), Marid (U L9 Ele DC 28, b1), Stone Mauler (L9 Ele DC 26, b1), Storm Lord (L9 Ele DC 26, b1), Tidal Master (L9 Ele DC 26, b1),
    • Level 11 (DC 28) – Elemental Avalanche (L11 Ele DC 28, b1), Elemental Hurricane (L11 Ele DC 28, b1), Elemental Inferno (L11 Ele DC 28, b1), Elemental Tsunami (L11 Ele DC 28, b1),
    • Level 14 (DC 32) – Uthul (L14 Ele DC 32, b1),
    • Level 16 (DC 35) – Zaramuun (L16 Ele DC 35, b1),
  • Elf (Hum – Social) A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
  • Ethereal (Eth – Occultism) Ethereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.
    • Level 5 (DC 20) Spider – Ether (L5 Bea/Eth DC 20, b1),
  • Fey (Fey – Nature) Creatures of the First World are called the fey
    • Level -1 (DC 13) – Mitflit (L-1 Fey DC 13, b1), Sprite (L-1 Fey DC 13, b1),
    • Level 0 (DC 14) – Pugwampi (L0 Fey DC 14, b1),
    • Level 1 (DC 15) – Grig (L1 Fey DC 15, b1), Jinkin (L1 Fey DC 15, b1), Naiad (L1 Fey DC 15, b1),
    • Level 3 (DC 18) – Dryad (L3 Fey DC 18, b1), Unicorn (L3 Fey DC 18, b1),
    • Level 4 (DC 19) – Pixie (L4 Fey DC 19, b1), Satyr (L4 Fey DC 19, b1),
    • Level 5 (DC 20) – Redcap (L5 Fey DC 20, b1),
    • Level 6 (DC 22) – Elananx (L6 Fey DC 22, b1),
    • Level 7 (DC 23) – Naiad Queen (U L7 Fey DC 25, b1),
    • Level 12 (DC 30) – Gimmerling (U L12 Fey DC 32, b1),
    • Level 13 (DC 31) – Dryad Queen (U L13 Fey DC 33, b1),
  • Fiend (Fie – Religion) Creatures that hail from or have a strong connection to the evil-aligned planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
    • Level 0 (DC 14) – Lemure (L0 Fie DC 14, b1),
    • Level 1 (DC 15) – Cacodaemon (L1 Fie DC 15, b1), Imp (L1 Fie DC 15, b1), Quasit (L1 Fie DC 15, b1),
    • Level 3 (DC 18) – Hound – Hell (L3 Fie DC 18, b1),
    • Level 4 (DC 19) – Barghest (L4 Fie DC 19, b1),
    • Level 5 (DC 20) – Barbazu (L5 Fie DC 20, b1), Dandasuka (L5 Fie DC 20, b1),
    • Level 6 (DC 22) – Ceustodaemon (L6 Fie DC 22, b1), Nightmare (L6 Fie DC 22, b1),
    • Level 7 (DC 23) – Barghest – Greater (U L7 Fie DC 25, b1), Succubus (L7 Fie DC 23, b1),
    • Level 8 (DC 24) – Erinys (L8 Fie DC 24, b1),
    • Level 9 (DC 26) – Hag – Night (L9 Fie DC 26, b1), Hound – Nessian War (L9 Fie DC 26, b1), Leukodaemon (L9 Fie DC 26, b1), Vrock (L9 Fie DC 26, b1),
    • Level 10 (DC 27) – Phistophilus (L19 Fie DC 27, b1), Rakshasa – Raja (L19 Fie DC 27, b1),
    • Level 11 (DC 28) – Nightmare – Greater (L11 Fie DC 28, b1),
    • Level 13 (DC 31) – Gelugon (L13 Fie DC 31, b1), Glabrezu (L13 Fie DC 31, b1),
    • Level 16 (DC 35) – Astradaemon (L16 Fie DC 35, b1), Shemhazian (L16 Fie DC 35, b1),
    • Level 17 (DC 36) – Marilith (L17 Fie DC 36, b1),
    • Level 20 (DC 40) – Balor (L20 Fie DC 40, b1), Pit Fiend (L20 Fie DC 40, b1),
    • Level 25 (DC 50) – Treerazer (Uq L25 Fie DC 60, b1),
  • Fire (Ele – Arcane/Nature) Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait are primarily constituted of fire or have a magical connection to that element.
  • Fungus (Fun – Nature) Fungal creatures have the fungus trait. They are distinct from normal fungi.
    • Level 9 (DC 26) – Drakauthix (L9 Fun DC 26, b1),
    • Level 19 (DC 39) – Terotricus (R L9 Fun DC 44, b1),
    • Level 21 (DC 42) – Spore – Mu (L21 Fun DC 42, b1),
  • Genie (Ele – Arcane/Nature) The diverse families of genies hold positions of prominence on the Elemental Planes. They have powerful magical abilities.
  • Ghost (Und – Religion) Lost souls that haunt the world as incorporeal undead are called ghosts.
  • Ghoul (Und – Religion) Ghouls are vile undead creatures that feast on flesh.
  • Giant (Gia – Society) Giants are massive humanoid creatures.
    • Level 3 (DC 18) – Ogre – Warrior (L3 Gia DC 18, b1),
    • Level 4 (DC 19) – Ogre – Glutton (L4 Gia DC 19, b1),
    • Level 5 (DC 20) – Cyclops (U L5 Gia DC 22, b1), Troll (L5 Gia DC 20, b1),
    • Level 6 (DC 22) – Ettin (L6 Gia DC 22, b1),
    • Level 7 (DC 23) – Giant – Hill (L7 Gia DC 23, b1), Ogre – Boss (L7 Gia DC 23, b1),
    • Level 8 (DC 24) – Giant – Stone (L8 Gia DC 24, b1),
    • Level 9 (DC 26) – Giant – Frost (L9 Gia DC 26, b1),
    • Level 10 (DC 27) – Giant – Fire (L10 Gia DC 27, b1), Troll – King (L10 Gia DC 27, b1),
    • Level 11 (DC 28) – Giant – Cloud (L11 Gia DC 28, b1),
    • Level 12 (DC 30) – Cyclops – Great (U L12 Gia DC 32, b1),
    • Level 13 (DC 31) – Giant – Storm (L13 Gia DC 31, b1),
    • Level 16 (DC 35) – Giant – Rune (U L16 Gia DC 37, b1),
  • Gnoll (Hum – Society) Gnolls are humanoids that resemble hyenas.
  • Goblin (Hum – Society) A creature with this trait can come from multiple groups of creatures, including goblins, hobgoblins, and bugbears. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
  • Golem Con – Arcana/Craft) Golems are a special type of construct. Golems are immune to almost all magic, but most have a weakness to certain spells.
  • Gremlin (Fey – Nature) Cruel and mischievous fey, gremlins have acclimated to life on the Material Plane.
  • Hag (Hum – Society) These creatures are malevolent spellcasters who form covens.
  • Halfling (Hum – Society) A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
  • Human Hum – Society) A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
  • Humanoid (Hum – Society) Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
    • Level –1 (DC 13) – Goblin – Warrior (L-1 Hum DC 13, b1), Kobold – Warrior (L-1 Hum DC 13, b1),
    • Level 0 (DC 14) – Duergar – Sharpshooter (L0 Hum DC 14, b1), Orc – Brute (L0 Hum DC 14, b1),
    • Level 1 (DC 16) – Boggard – Scout (L1 Hum DC 16, b1), Caligni – Dancer (L1 Hum DC 16, b1), Catfolk – Pouncer (L1 Hum DC 16, b1), Duergar – Bombardier (L1 Hum DC 16, b1), Elf – Drow Fighter (L1 Hum DC 16, b1), Gnome – Deep Scout (L1 Hum DC 16, b1), Goblin – Commando (L1 Hum DC 16, b1), Goblin – Pyro (L1 Hum DC 16, b1), Goblin – War Chanter (L1 Hum DC 16, b1), Hobgoblin – Soldier (L1 Hum DC 16, b1), Kobold – Scout (L1 Hum DC 16, b1), Lizardfolk – Defender (L1 Hum DC 16, b1), Lizardfolk – Scout (L1 Hum DC 16, b1), Merfolk – Warrior (L1 Hum DC 16, b1), Orc – Warrior (L1 Hum DC 16, b1), Xulgath – Warrior (L1 Hum DC 16, b1),
    • Level 2 (DC 16) – Alghollthu – Skum (L2 Hum DC 16, b1-12), Boggard – Warrior (L2 Hum DC 16, b1), Bugbear – Thug (L2 Hum DC 16, b1), Caligni – Creeper (L2 Hum DC 16, b1), Dero – Deep Stalker (L2 Hum DC 16, b1), Dhampir – Wizard (L2 Hum DC 16, b1), Duergar – Taskmaster (L2 Hum DC 16, b1), Elf – Drow Rogue (L2 Hum DC 16, b1), Gnoll – Hunter (L2 Hum DC 16, b1), Gnome – Deep Warrior (L2 Hum DC 16, b1), Kobold – Dragon Mage (L2 Hum DC 16, b1), Lizardfolk – Stargazer (L2 Hum DC 16, b1), Merfolk – Wavecaller (L2 Hum DC 16, b1), Orc – Warchief (L2 Hum DC 16, b1), Sea Devil – Scout (L2 Hum DC 16, b1), Tengu (L2 Hum DC 16, b1), Wererat (L2 Hum DC 16, b1), Xulgath – Skulker (L2 Hum DC 16, b1),
    • Level 3 (DC 18) – Boggard – Swampseer (L3 Hum DC 18, b1), Bugbear – Tormentor (L3 Hum DC 18, b1), Dero – Strangler (L3 Hum DC 18, b1), Doppelganger (U L3 Hum DC 20, b1), Dream May – Exile (L3 Hum DC 18, b1), Elf – Drow Priestess (L3 Hum DC 18, b1), Gnoll – Cultist (L3 Hum DC 18, b1), Hag – Sea (L3 Hum DC 18, b1), Tiefling – Adept (L3 Hum DC 18, b1), Werewolf (L3 Hum DC 18, b1), Xulgath – Leader (L3 Hum DC 18, b1),
    • Level 4 (DC 19) – Caligni – Stalker (L4 Hum DC 19, b1), Duskwalker – Ghost Hunter (L4 Hum DC 19, b1), Gnoll – Sergeant (L4 Hum DC 19, b1), Hag – Green (L4 Hum DC 19, b1), Hobgoblin – Archer (L4 Hum DC 19, b1), Minotaur (L4 Hum DC 19, b1), Ratfolk – Grenadier (L4 Hum DC 19, b1), Sea Devil – Brute (L4 Hum DC 19, b1), Werebear (U L4 Hum DC 21, b1),
    • Level 5 (DC 20) – Aasimar – Redeemer (L5 Hum DC 20, b1), Dero – Magister (U L5 Hum DC 22, b1), Gnome – Deep Rockwarden (L5 Hum DC 20, b1), Harpy (L5 Hum DC 20, b1), Yeti (U L5 Hum DC 22, b1),
    • Level 6 (DC 22) – Hag – Annis (L6 Hum DC 22, b1), Hobgoblin – General (L6 Hum DC 22, b1), Sea Devil – Baron (L6 Hum DC 22, b1),
    • Level 7 (DC 23) – Medusa (L7 Hum DC 23, b1),
  • Incorporeal (Und – Religion) An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can’t perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1. Corporeal creatures can pass through an incorporeal creature, but they can’t end their movement in its space.
    • An incorporeal creature can’t attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can’t attempt Strength-based checks against incorporeal creatures or objects.
    • Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
  • Inevitable (Mon – Religion) These constructed aeons were created by the axiomites. Each type of inevitable is dedicated to a specific task. Most inevitables have weakness to chaotic damage.
    • Level 1 (DC 15) – Arbiter (L1 Mon DC 15, b1-9),
    • Level 12 (DC 30) – Kolyarut (L12 Mon DC 30, b1-10),
  • Kobold (Hum – Society) Kobolds are reptilian humanoids who are usually Small and typically have darkvision.
  • Leshy (Pla – Nature) Leshys are small plant creatures, roughly humanoid in form.
  • Lizardfolk (Hum – Society) Lizardfolk are a family of reptilian humanoids.
  • Magical (Tradition) Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. A magical item radiates a magic aura infused with its dominant school of magic.
    • Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
  • Merfolk (Hum – Society) These aquatic humanoids have an upper body similar to a human and a lower body similar to a fish.
  • Mindless (Con – Arcana/Craft) A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental ability modifiers are –5. They are immune to all mental effects.
    • Level –1 (DC 13) – Animated Object – Broom (L-1 Con DC 13, b1-20),
    • Level 2 (DC 16) – Animated Object – Armor (L2 Con DC 16, b1-20),
    • Level 3 (DC 18) – Animated Object – Statue (L3 Con DC 18, b1-20),
    • Level 7 (DC 23) – Animated Object – Statue – Giant (L7 Con DC 23, b1-21),
  • Monitor (Mon – Religion) Creatures that hail from or have a strong connection to the neutrally aligned planes are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.
    • Level 1 (DC 15) – Arbiter (L1 Mon DC 15, b1-9), Nosoi (L1 Mon DC 15, b1), Voidworm (L1 Mon DC 15, b1),
    • Level 7 (DC 23) – Naunet (L7 Mon DC 23, b1),
    • Level 8 (DC 24) – Axiomite (L8 Mon DC 24, b1-9),
    • Level 12 (DC 30) – Kolyarut (L12 Mon DC 30, b1-10),
    • Level 15 (DC 34) – Morrigna (L15 Mon DC 34, b1),
    • Level 17 (DC 36) – Keketar (L17 Mon DC 36, b1),
    • Level 20 (DC 40) – Pleroma (L20, Mon DC 40, b1-10),
  • Mummy (Und – Religion) A mummy is an undead creature created from a preserved corpse.
  • Mutant (Abe – Occultism) The monster has mutated or evolved, granting it unusual benefits, drawbacks, or both.
  • Nymph (Fey – Nature) This family of beautiful fey creatures has strong ties to natural locations.
  • Ooze (Ooz – Occultism) Oozes are creatures with simple anatomies. They tend to have low mental ability scores and immunity to mental effects and precision damage.
    • Level 1 (DC 15) – Ooze – Sewer (L1 Ooz DC 15, b1),
    • Level 3 (DC 18) – Gelatinous Cube (L3 Ooz DC 18, b1),
    • Level 5 (DC 20) – Jelly – Ochre (L5 Ooz DC 20, b1),
    • Level 7 (DC 23) – Pudding – Black (L7 Ooz DC 23, b1),
  • Orc (Hum – Society) A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. An ability with this trait can be used or selected only by orcs. An item with this trait is created and used by orcs.
  • Plant (Pla – Nature) Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
    • Level 0 (DC 14) – Leshy – Leaf (L0 Pla DC 14, b1),
    • Level 1 (DC 15) – Leshy – Gourd (L1 Pla DC 15, b1),
    • Level 2 (DC 16) – Leshy – Fungus (L2 Pla DC 16, b1),
    • Level 3 (DC 18) – Flytrap – Snapping (L3 Pla DC 18, b1),
    • Level 4 (DC 19) – Arboreal Warden (L4 Pla DC 19, b1),
    • Level 6 (DC 22) – Shambler (L6 Pla DC 22, b1), Tree – Awakened (L6 Pla DC 22, b1),
    • Level 8 (DC 24) – Arboreal Regent (L8 Pla DC 24, b1),
    • Level 10 (DC 27) – Dezullon (L10 Pla DC 27, b1), Flytrap – Giant (L10 Pla DC 27, b1),
    • Level 15 (DC 34) – Wemmuth (L15 Pla DC 34, b1),
  • Protean (Mon – Religion) A family of monitors spawned within the Maelstrom, these creatures are guardians of disorder and are chaotic neutral. They typically have darkvision, an amorphous anatomy, and a weakness to lawful damage.
  • Psychopomp (Mon – Religion) A family of monitors spawned within the Boneyard to convey souls to the Outer Planes, most psychopomps are true neutral. They typically have darkvision, lifesense, and spirit touch, and they are immune to death effects.
  • Rakshasa (Fie – Religion) Reincarnations of evil souls, rakshasas are fiends that live on the Material Plane.
  • Ratfolk (Hum – Society) Ratfolk are humanoids who resemble rats.
  • Sea Devil (Hum – Society) Evil ocean-dwelling humanoids, sea devils usually have darkvision and wavesense.
  • Skeleton (Und – Religion) This undead is made by animating a dead creature’s skeleton with negative energy.
  • Soulbound (Con – Arcana/Craft) These constructs are mentally augmented by a fragment of a once-living creature’s soul.
  • Spirit (Spi – Occultism) Spirits are ephemeral creatures defined by their spiritual essence. They often lack a material form.
  • Sprite (Fey – Nature) A family of diminutive winged fey with a strong connection to primal magic.
  • Swarm (Ani – Nature) A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures, and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons).
  • Tengu Hum – Society) Tengu are humanoids who resemble birds.
  • Troll (Gia – Society) Trolls are giant, brutish creatures and are well known for their ability to regenerate.
  • Undead (Und – Religion) Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from healing effects.
    • Level –1 (DC 13) – Skeleton – Guard (L-1 Und DC 13, b1), Zombie – Shambler (L-1 Und DC 13, b1),
    • Level 1 (DC 15) – Ghoul (L1 Und DC 15, b1), Zombie – Plague (L1 Und DC 15, b1),
    • Level 2 (DC 16) – Ghast (L2 Und DC 16, b1), Skeletal – Champion (L2 Und DC 16, b1), Skeletal – Horse (L2 Und DC 16, b1), Zombie – Brute (L2 Und DC 16, b1),
    • Level 3 (DC 18) – Skeletal – Giant (L3 Und DC 18, b1), Wight (L3 Und DC 18, b1),
    • Level 4 (DC 19) – Ghost – Commoner (L4 Und DC 19, b1), Shadow (L4 Und DC 19, b1), Vampire – Spawn Rogue (L4 Und DC 19, b1),
    • Level 5 (DC 20) – Poltergeist (L5 Und DC 20, b1),
    • Level 6 (DC 22) – Mummy – Guardian (L6 Und DC 22, b1), Vampire – Count (L6 Und DC 22, b1), Wraith (L6 Und DC 22, b1), Zombie – Hulk (L6 Und DC 22, b1),
    • Level 7 (DC 23) – Dullahan (U L7 Und DC 25, b1), Skeletal – Hulk (L7 Und DC 23, b1),
    • Level 9 (DC 26) – Mummy – Pharaoh (R L9 Und DC 31, b1), Vampire – Mastermind (U L9 Und DC 28, b1),
    • Level 10 (DC 27) – Ghost – Mage (L10 Und DC 27, b1), Graveknight (L10 Und DC 27, b1),
    • Level 12 (DC 30) – Lich (R L12 Und DC 35, b1),
    • Level 15 (DC 34) – Demilich (R L15 Und DC 39, b1),
    • Level 16 (DC 35) – Death – Lesser (R L16 Und DC 40, b1), Warsworn (U L16 Und DC 37, b1),
    • Level 17 (DC 36) – Banshee (U L17 Und DC 38, b1),
    • Level 18 (DC 38) – Skulltaker (U L18 Und DC 40, b1),
    • Level 21 (DC 42) – Grim Reaper (Uq L21 Und DC 52, b1),
  • Vampire (Und – Religion) Undead creatures who thirst for blood, vampires are notoriously versatile and hard to destroy.
  • Water (Ele – Arcana/Nature) Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait are primarily constituted of water or have a magical connection to the element.
  • Werecreature (Hum – Society) These shapechanging creatures either are naturally able to shift between animal, humanoid, and hybrid forms or are afflicted with a curse that forces them to shift involuntarily.
  • Xulgath (Hum – Society) These subterranean reptilian creatures tend to have darkvision and smell awful.
  • Zombie (Und – Religion) These undead are mindless rotting corpses that hunger for living flesh

RARITYCCommon, UUncommon (+2), RRare (+5) and UqUnique (+10)
SIZE – Ga – Gargantuan, Hu – Huge, La – Large, Me – Medium, Sm – Small and Ti – Tiny
TYPE – Abe – Aberration, Ani – Animals, Ast – Astral, Bea – Beast, Cel – Celestial, Con – Construct, Dra – Dragon, Ele – Elemental, Eth – Ethereal, Fey – Fey, Fie – Fiend, Fun – Fungus, Hum – Humanoid, Mon – Monitor, Ooz – Ooze, Pla – Plant, Spi – Spirit, Und – Undead
IdentifyArcane (Bea, Con, Dra, Ele), Crafting (Con), Nature (Ani, Bea, Ele, Fey, Fun, Pla), Occultism (Abe, Ast, Eth, Ooz, Spi), Religion (Cel, Fie, Mon, Und), Society (Gia, Hum)
Source: Bestiary (b1)

Bestiary by Location

RARITYCCommon, UUncommon (+2), RRare (+5) and UqUnique (+10)
SIZE – Ga – Gargantuan, Hu – Huge, La – Large, Me – Medium, Sm – Small and Ti – Tiny
TYPE – Abe – Aberration, Ani – Animals, Ast – Astral, Bea – Beast, Cel – Celestial, Con – Construct, Dra – Dragon, Ele – Elemental, Eth – Ethereal, Fey – Fey, Fie – Fiend, Fun – Fungus, Hum – Humanoid, Mon – Monitor, Ooz – Ooze, Pla – Plant, Spi – Spirit, Und – Undead
IdentifyArcane (Bea, Con, Dra, Ele), Crafting (Con), Nature (Ani, Bea, Ele, Fey, Fun, Pla), Occultism (Abe, Ast, Eth, Ooz, Spi), Religion (Cel, Fie, Mon, Und), Society (Gia, Hum)
Source: Bestiary (b1)

Content Updates

  • 2022-03-11 – Finished adding all the creatures from Bestiary 1.
  • 2022-02-23 – Update of the layout and including details from Bestiary 1.
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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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