Adventure Path Pathfinder Roleplaying

PF2 Campaign Feats Social JR

Pathfinder 2 – Feats

Social Feats – Jade Regent

Thassilonian Resurgence

Jade Regent Players Guide
jr-pg Jade Regent Players Guide

Each of the Social feats is for the Jade Regent Adventure Path campaign only. Each feat refers to one of the main NPCs with the party as described here. If your playing the Jade Regent Adventure path, make these social 1 feats. But as they are being incorporated into my Thassilonian Resurgence campaign they feature at 3rd level.

Starting NPC Contacts

Ameiko Kaijtsu (Female Human Bard)

Ameiko is a beautiful but somewhat irreverent woman of Tian descent who runs Sandpoint’s Rusty Dragon tavern and happens to be a member of one of Sandpoint’s founding families. Her parents and older siblings have met unfortunate ends over the past several years, leaving the young woman as the sole remaining Kaijitsu in town. Ameiko may be among the town’s nobility, but she’s never really cared for the aristocracy—she’s always had an urge to explore and loves hearing stories of adventures and daring deeds. She even spent a year or so as an adventurer herself, along with her friend Sandru Vhiski. Her short adventuring career earned her enough money to buy the Rusty Dragon outright, and she now serves as its sole proprietor in her “retirement.” You get the feeling, though, that abandoning the adventuring life wasn’t entirely her choice—certainly she doesn’t talk much about what happened on her last adventure, or what happened to the others in her group. And although she has a lot of friends and admirers in town, Ameiko has never accepted anyone as anything more than a friend; she dodges personal questions and diplomatically avoids proposals of romance, much to the frustration of several eager suitors here in Sandpoint. She’s a talented singer and samisen player, and if she wanted to, Ameiko could certainly lead a comfortable life here in Sandpoint. You know her fairly well, however, well enough to know that she is growing increasingly bored and impatient with having nothing more to look forward to than a “safe life” in a “safe town.” If the chance to go on an epic voyage or other grand adventure ever presents itself, you’re convinced that Ameiko would sell the Rusty Dragon and set out once more to seek her fortune in a heartbeat.

Koya Mvashti (Old Female Human Cleric of Desna)

Until she passed away from natural causes just a few months ago, Madame Niska Mvashti was the oldest person in Sandpoint. No one quite knows exactly how old the Varisian seer actually was when she died (she was already old when Sandpoint was founded over 40 years ago)—but the fact that her only daughter Koya is herself an old woman is a telling fact. Koya has spent a fair amount of her life traveling Varisia with a number of caravans, serving as a healer when she was younger and more recently as a fortune-teller. For the past several years, she’s been traveling with her adopted son Sandru Vhiski on a regular caravan route that travels between Riddleport, Magnimar, and Korvosa two or three times a year. The caravan spends most of its time relatively close to Sandpoint, though, and that has suited Koya fine, since it gave her more time to care for her aged mother. Since old Niska’s death, however, Koya’s initial mourning has transitioned into a sort of morose melancholy. A life-long worshiper of Desna, she has come to realize that while she has traveled extensively through the Varisian lowlands, she’s never been beyond the region’s borders. Tales of other Desnan explorers have long delighted Koya—even her own mother reputedly took part in several extensive caravans that traveled north to the Lands of the Linnorm Kings and even as far as Qadira. Koya’s having something of a late-life crisis as a result—a growing sense of disappointment that she’s never made a long caravan trek. With her mother dead, Koya has little reason to stay in Varisia, and she’s been pressuring Sandru to take a long journey soon: “The sooner the better, ’cause I won’t be around for long!” Koya’s in remarkably good shape, physically, for a woman well over 60 years of age—obviously, longevity runs in her family—but with each year that passes, the chance of her having the chance to experience a truly epic journey like the ones in her favorite stories grows slimmer.

Sandru Vhiski (Male Human Rogue)

Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful Sczarni con artist, even before one takes into account in the fact that his older brother, Jubrayl, is said to be the local Sczarni leader in Sandpoint. The death of their parents during a violent storm, while tragic, was ironically just the thing to save Sandru from life as a Sczarni, for while Jubrayl was old enough at the point to strike out on his own (and thus fell in completely with the Sczarni), Sandru was still a young child. His care fell to Koya Mvashti, a family friend and practically an aunt to the young Sandru. Under her guidance and support, Sandru managed to avoid falling in with the Sczarni, and when he grew of age, he instead sought employment as a caravan guard. For several years, Sandru avoided returning to Sandpoint, but after he lost his job in the caravan business, he joined up with a group of adventurers eager to explore the Mushfens, Churlwood, and the Fogscar Mountains. As fate would have it, another former resident of Sandpoint, Ameiko Kaijitsu, was also a member of the group. Sandru and Ameiko hit it off at once and soon became close friends—though both say they have never been anything more than that. Like Ameiko, Sandru earned a fair amount of money during his short-lived adventuring days, and like Ameiko, he doesn’t talk about the reasons why he abandoned the life. When he retired from adventuring, instead of buying a tavern, he bought his own caravan, after which he invited Koya to join him on his journeys, knowing she wanted to see more of the world. He’s had a few clashes with his brother in the past few years, and you’ve heard he’s increasingly considering taking on a longer-than normal caravan contract, in part to indulge Koya’s desire to experience a grand journey, and in part to get away from the dangerous influence of his troublemaking older brother and Jubrayl’s Sczarni compatriots.

Shalelu Andosana (Female Elf Ranger)

Although Shalelu Andosana is something of a mystery to the residents of Sandpoint, she’s certainly one of the town’s most admired defenders. She doesn’t actually live in town, but she sometimes spends the night at the Rusty Dragon free of charge, thanks to her long friendship with Ameiko Kaijitsu. Everyone in town knows that Shalelu is something of a loner and prefers to spend her time wandering in and exploring the wilderness around Sandpoint. She periodically vanishes from the region for weeks or even months at a time to visit friends elsewhere in Varisia (particularly, it’s said, near Hook Mountain or up north near the elven village of Crying Leaf), but she never fails to return to Sandpoint. No one quite understands why she keeps coming back. When asked why, she merely says, “Someone’s got to keep an eye on you all.” Her timely reports of goblin activity have helped save folk from ambushes or warned the militia of possible attacks on the town or the surrounding farmlands numerous times. Yet in recent days, Sheriff Hemlock has begun taking a more active role in patrolling the surrounding area, and his militia is better trained now than ever before, which means that Shalelu’s aid in keeping an eye on the hinterlands is growing less and less necessary. She actually seems relatively pleased with this development, however, as though she’s proud that Sandpoint is finally starting to look after itself rather than disappointed at not being needed any longer. She has even started hinting that she’s thinking of taking a long journey away from Sandpoint sometime in the future, but whenever she is pressed for details, she just shrugs and changes the topic. Of the four key NPCs in the Jade Regent Adventure Path, Shalelu is the most distant and her motives are easily the most mysterious, but she otherwise seems friendly and helpful enough.

The Social Feats

Best Friend – Social 3
  • NPC Choices: Ameiko, Sandru.
  • You are best friends with one of the NPCs; you’ve grown up together, and while your friend has had a much more exciting life than you so far, you hope one day to follow in your friend’s footsteps and see the world – or perhaps even become an adventurer yourself. You’ve picked up a lot from your friend, but particularly his or her skill in interacting with others. If Ameiko is your best friend, you learn Diplomacy as a trained skill. If Sandru is your best friend, you learn Deception as a trained skill. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you. In addition, in situations where your best friend is in danger, you gain a +1 bonus on all attack rolls against foes that threaten your friend.
Caravan Guard – Social 3
  • NPC Choices: Sandru.
  • You recently hired on to Sandru’s caravan to serve as a guard, but the job, while it paid well, gave you little chance to scratch the adventuring itch, since the caravan never really ventured into dangerous territory. You understand why Sandru avoided the more dangerous routes, of course, but that didn’t help assuage your urge to seek adventure. You’ve just told Sandru that you’re quitting the job in order to try your hand at adventuring – he seemed to understand, and even gave you some good tips on how best to survive potential challenges. You learn Survival as a trained skill.
Childhood Crush – Social 3
  • NPC Choices: Ameiko, Sandru, Shalelu
  • You’ve never had the guts to act on it, but for as long as you can remember, you’ve had a crush on one of the NPCs. Someday, maybe you’ll be able to earn the NPC’s love, but for now, you’re content to spend time in the NPC’s proximity, or even to do things for the NPC that might earn you a word of thanks or a smile. Once per day, you may attempt to earn a kind word or a smile from the NPC whom you have a crush on by making a DC 15 Charisma check. If you’re successful, the elation and joy at the attention gives you a +1 bonus on all saving throws for the remainder of the day. If you’re ever lucky enough to win the NPC’s love, this +1 bonus on saving throws applies at all times, as long as your relationship remains active. Note that gender isn’t an issue in the case of these three NPCs. Unless your GM says otherwise, all three of these NPCs are considered to be bisexual as far as this trait’s implications are concerned. Note that if you take this trait, you’ll likely want to coordinate NPC choices with any other player who chooses this trait as well, since choosing the same NPC could cause unwanted party strife. Of course, if that’s what you and the other player are looking for, go for it! In addition, you gain a +1 bonus on all attack rolls against foes that threaten your crush.
Foster Child – Social 3
  • NPC Choices: Koya
  • Koya Mvashti might be old enough to be your grandmother, but to you, she’s always been your mom. Ever since your parents passed away, Koya’s been taking care of you as if she were your mother. You never really figured out why Koya took you into her care, but you do know she’s done this before – most recently with Sandru Vhiski, whom you think of as your brother. Growing up, Koya made sure that you had the best education possible, particularly in one topic. Choose any skill – you become trained in that skill. In addition, you gain a +1 bonus on all attack rolls against foes that threaten your adoptive mother.
Friend of the Family – Social 3
  • NPC Choices: Koya
  • Your family has been close friends with the Mvashtis for as long as you’ve been alive. Old Niska Mvashti’s recent death wasn’t all that unexpected— she must have been over a hundred years old, as far as you know – but it was a sobering moment nonetheless. What no one else in your family knows, though, is that in the weeks before her death, Niska must have known that her days were numbered, because she called you to her house one day and made you make a promise: If her daughter Koya ever went on a long trip, you would go with her to ensure her safety. Although the chances of Koya going on a long trip seem remote (she must be at least 60 years old, after all), you’ve made a promise to Niska to accompany her daughter if such an event comes to pass. Ever since you made this promise, you’ve felt a strange sense of destiny looming in your future – you might even think that Niska is now watching over your shoulder, just as she asked you to watch over her daughter. As a result of this eerie sense of being watched over, you’ve been able to react to dangerous situations more quickly than ever. As long as Koya remains alive, Perception is one step better in proficiency for you. In addition, you gain a +1 bonus on all attack rolls against foes that threaten Koya.
Hero Worship – Social 3
  • NPC Choices: Ameiko, Shalelu
  • Everyone in town seems to admire Ameiko and Shalelu – they’re heroes, after all, and played key roles in the recent troubles that plagued Sandpoint. You, though, take this admiration to a new level – you practically worship one of these two. This could be because you saw one of them perform a particularly impressive act of bravery at some point in the past, or maybe they just happened to give you the exact right words of encouragement or a kind gift at some point a few years ago when you were young and impressionable. In any case, you’ve done your best to emulate your hero’s talents at spellcasting or combat. If your hero is Ameiko, you become trained in Occultism (or another skill if already trained in Occultism). If your hero is Shalelu, you become an expert in unarmoured defence (or Nature if already and expert). In addition, you gain a +1 bonus on all attack rolls against foes that threaten your hero.
Rescued – Social 3
  • NPC Choices: Koya, Shalelu
  • At some point in the past, you had a terrifyingly close brush with death. Maybe a goblin nearly killed you during an attack on the town, or perhaps a building struck by a giant’s boulder collapsed around you. Whatever the peril was, you would have certainly died if not for the swift actions of Koya or Shalelu, who intervened just in time to save your life. You’ve never forgotten this and remain fiercely loyal to the NPC who saved you. Perhaps even more importantly, the method in which she saved you seems to have had an impact on your own skills. If Koya saved you, she did so by casting a healing spell on you just before you died, and as a result you gain a +2 bonus whenever you use cure spells to heal damage. If it was Shalelu who saved you, she did so by pulling you to safety while simultaneously defeating the peril that almost did you in, and as a result, you gain Acrobatics as a trained skill. In addition, you gain a +1 bonus on all attack rolls against foes that threaten your saviour.
Student Survivalist – Social 3
  • NPC Choices: Shalelu
  • Although she is seen as something of a mystery to most of Sandpoint’s citizens, Shalelu has never really seemed all that mysterious to you. Of course, that’s probably because she helped raise you. You have never quite figured out why Shalelu decided to treat you as a younger sibling, but you certainly appreciated it -and you eagerly absorbed all of the survivalist tricks that she showed you over the years. As a result, you gain a Survival as a trained skill. In addition, you gain a +1 bonus on all attack rolls against foes that threaten your mentor.
Younger Sibling – Social 3
  • NPC Choices: Ameiko, Sandru, Shalelu
  • You’ve lived your whole life in the shadow of your older sibling, a person who seems to have the adventure-filled lifestyle you’ve always wanted for yourself. While your sibling always took care of you, he or she never supported your desire to become an adventurer – your sibling never explained why, only saying, “Adventuring can cause a lot of pain just as easily as it can bring success and riches.” As a younger sibling to one of Sandpoint’s more influential citizens, you share some of that NPC’s innate talent and skill at adventuring. If you’re Ameiko’s younger sibling, your ferocious independence and self-confidence give you a +1 bonus on Will saving throws. If you’re Sandru’s younger sibling, your hearty constitution gives you a +1 bonus on all Fortitude saving throws. If you’re Shalelu’s younger sibling, your quick reflexes give you a +1 bonus on all Reflex saving throws. Note: Although you’re a younger sibling of an established NPC, this doesn’t necessarily lock you in to being the same race as that NPC – if you’re a different race or ethnicity than the NPC you choose as your older sister or brother, you were adopted into the family by your parents. In addition, you gain a +1 bonus on all attack rolls against foes that threaten your older sibling.

Content Updates

  • 2021-08-14 – Update to layout and menu.
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PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

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Thassilonian Resurgence Adventure Path (TRAP) Campaign

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Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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