Building a Character Pathfinder Roleplaying Tools

PF2 Build Sparky Rogue Dwarf

Pathfinder2 – Class Build

Sparky Dwarven Rogue

This is how a new character to the Wednesday night game is being built and brought into the campaign.

Character Creation

Step 1 – Create a Concept

As this campaign was based at the start of the Pathfinder era including a lot of the original concept was building characters using the core book, which were viable in the timeline.

Mechanical Concept

The player wanted to build a tba.

Team Concept

Character is part of the Pathfinder Society.

Religious Concept

The character worships a God TBA.

Step 2 – Ability Scores

A starting character has 10 in all their ability scores, noting for Fighter the key ability score is Strength. (Note, no longer using numbers, only the modifier to represent ability scores.

Str +0 – Dex +0 – Con +0 – Int +0 – Wis +0 – Cha +0

Step 3 – Ancestry

The characters base ancestry is Dwarf.

Step 4 – Pick a Background

Characters in the game get the standard background, plus a few extra options including a location as their home from before the pathfinder society and gaining a pathfinder society feat.

Chosen to have: Background – tba and Pathfinder Hopeful (lo-wg-22), Location – Janderhof

Step 5 – Choose a Class

Player has chosen to play a Rogue.

Step 6 – Determine Ability Scores

  • Level 1 Ability Scores
    • Background – tba () Pathfinder Hopeful ()
    • Ancestry
    • Class
    • Level 1 Advancement

Str +0 – Dex +0 – Con +0 – Int +0 – Wis +0 – Cha +0

Step 7 – Record Class Details

  • Total Hit Points – Race + Class + Con

Step 8 – Buy Equipment

Characters start with 15 gp worth of equipment. 10 items of a weight not listed count as a Light bulk (items bought in bulk lots as per the table count as 1 towards this and not automatically become light bulk)

Bulk Total = 6 with 7 Light Bulk

  • Basic Weapons and Armor
  • Basic Equipment
  • Currency (started 15gp)
    • Starting Amount –
    • Current Amount –

Step 9 – Calculate Modifiers

Character is level 1, so all trained abilities add an extra +3 and all expert abilities add an extra +5. Any skill that does not have a T or and E just add the ability modifier.

Step 10 – Finishing Details

  • Alignment – In this game, players only get to choose from Lawful, Neutral or Chaotic. Their actions in game will determine whether they are evil or good.
  • Deity
  • Age
  • Gender and Pronoun – Male
  • Bulk ? of ? (Max Bulk ?)

Level Advancement

Level 1 Starting Character
  • Player Choices
    • Background
      • Trailblazer (Pathfinder – Lost Omen – Pathfinder Society Guide) – Boosts (), Skills (, Lore – ), Feats (Terrain Expertise)
      • Location – Korvosa – Skill (Lore – Korvosa)
    • Class Options
    • Level 1 Boosts
Level 1 Mid Level Bonus
  • Story Bonus – Level 1
    • Language – Shoanti (T Speak)
    • BackgroundPathfinder Hopeful – Boosts (), Skills (Lore – Pathfinder Society, Lore – )
Level 2 Advancement
  • Player Choices – Level 2
    • Rogue Feat – Unbalancing Blow
    • Skill Feat – Cat Fall
Level 2 Mid Level Bonus
  • Story Bonus – Level 2
    • Feat – Pathfinder Dedication
      • Skills – Crafting (T), Nature (E), Lore – Pathfinder Society (E)
    • Language – Shoanti (E)
Level 3 Advancement
  • Player Choices – Level 3
    • General Feat – Deny Advantage
    • Skill Increase – Stealth (Expert)
Level 3 Mid Level Bonus
  • Story Bonus – Level 3
    • Language – Chelaxian (E)
Level 4 Advancement
  • Player Choices – Level 4
    • Skill Feat – Quite Allies
    • Rogue Feat – Battle Assessment
Level 4 Mid Level Bonus
  • Story Bonus – Level 4
    • Pathfinder Advancement TBA FEAT

Finished Example

Level 4 – Sparky Dwarf Rogue
  • Traits: Medium, Barbarian, Half-Breed, Human, Humanoid, Orc
  • Dwarf Female Rogue 4
  • Perception +
  • Languages:
  • Skills:
    • (Untrainted – lvl+mod) +5 Arcana (Int), +6 Athletics (Str), +5 Deception (Cha), +5 Diplomacy (Cha), +5 Lore – Other (Int), +5 Occultism (Int), +5 Performance (Cha), +5 Society (Int), +4 Stealth (Dex), +4 Thievery (Dex)
    • (Trained – lvl+mod+2) +6 Acrobatics (Dex), +7 Crafting (Int), +7 (or 16) Intimidation (Cha or Assurance), +7 Lore – Riddleport (Int), +7 Lore – Warfare (Int), +10 Religion (Wis), +10 Survival (Wis),
    • (Expert – lvl+mod+4) +9 Lore – Pathfinder Society (Int), +9 Lore – Thassilonian (Int), +12 Medicine (Wis), +12 Nature (Wis)

Str +2 – Dex +0 – Con +3 – Int +1 – Wis +4 – Cha +1

  • AC 18 (unarmoured T), Fort +11 (E), Refl +6 (T), Will +12 (E)
  • HP 58 (Race 10, (Class 8 + Con Mod 3 x level) Class (8+3)*4 = 44), Toughness (4)
  • Speed 20 ft (TBA)
  • Proficiencies – (Trained) Armour (Light, Medium, Unarmoured), Simple Weapons, Unamend Attack



Bulk Total = 0 with 0 Light Bulk

  • Basic Weapons and Armor (0) [0 bulk, 0 light]
    • Weapons –
    • Armour and Shield –
    • Ammunition and Others –
  • Basic Equipment (0) [0 bulk, 0 light, 0 not listed]
  • Currency (started 15gp)
    • Starting Amount – ;
    • Current Amount – ;


  • Background: tba and Pathfinder Hopeful
  • Home Location: Urglan
  • Archetypes: Pathfinder Agent
  • Story Points
Character Feats

PF2 Background Feats – Pathfinder Hopeful

  • Source: PF2 Lost Omens World Guide (pf2-lo-wg p22 and M2100] p3)
  • Note: This feat is a free feat for all TRAP characters who have become trainee pathfinders with discussion and approval from GM.
  • You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders.
  • Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.
  • You’re trained in the Society skill and the Pathfinder Society Lore skill. You gain the Additional Lore skill feat.

PF2 Faction – Pathfinder Agent – Dedication – Feat 2

  • Source: Lost Omens World Guide (lo-wg-23)
  • Tags: Uncommon, Archetype, Dedication
  • Prerequisite: Member of the Pathfinder Society, trained in Absalom
  • Your pathfinder training has broadened your horizons and made you more flexible at various skills, since you never know when you might need an obscure skill to complete your mission. You become trained on one skill of your choice, expert in a skill of your choice in which you were trained. You also become trained in Pathfinder Lore, or an expert if you were already trained. When using a skill untrained, your proficiency bonus is equal to your level instead of 0. You gain access to wayfinders.
  • Special: You cannot select another dedication feat until you have gained two other feats from Pathfinder agent.

PF2 Location Feat – Home in <location>

  • Requirement: A race that is accepted as part of the community. You have a family holding in the location that has an ancient runegate as part of the structure.
  • Once you become a Pathfinder and gain access to the Home runegate option, you gain the “Activate Teleportation to <Location>” ritual and are trained in the appropriate skill for the ritual based on the location.
  • You gain Lore – <Location> as you grew up here.
  • Note: You know the location of a portal that can be activated in <Location> under your families control. Character cannot access it until they have more levels than uncommon elements in their character build, rare elements are treated as two elements for this purpose.
  • And the new rituals learned by characters with purchase from the Tien Lantern Lodge faction of the Pathfinder Society.

PF2 General or Skill Feats – Additional Lore – General Skill Feat 1

  • Source: Core Rulebook (rb-cr-259)
  • Traits: General, Skill
  • Prerequisites trained in Lore
  • Your knowledge has expanded to encompass a new field. Choose an additional Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels, you gain an additional skill increase you can apply only to the chosen Lore subcategory.
  • Special You can select this feat more than once. Each time you must select a new subcategory of Lore and you gain the additional skill increases to that subcategory for the listed levels.

Content Updates

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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