Pathfinder 2 – Class Reference
Class – Sorcerer
- Source: PF2 Core Rulebook (pf2-cr-190), PF2 Lost Omens Gods and Magic (pf2-lo-gm), Errata: 2019-10-30 (1.0)
- Class Features
- Bloodlines
- Sorcerer Feats
- Content Updates

Class Features
Updated Class Features:
Unarmed Attack Proficiency and Benefits
Errata 1.0 – 2019-10-30
For any class feature that improves the proficiency rank or grants the critical specialization effect access for simple weapons or a specific set of weapons, that ability also grants that benefit for unarmed attacks.
- (11th) Simple Weapon Expertise: Training and magic improved your weapon technique. Your proficiency rank for simple weapons and unarmed attacks increases to expert.
- (13th) Weapon Specialisation: You’ve learned to inflict grave wounds with your practiced weapons. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and 4 if you’re legendary.
(17th) Resolve
Errata 1.0 – 2019-10-30
You’ve steeled you mind with resolve. Your proficiency rank for Will saves increase to master. When you roll a success at a Will save, you get a critical success instead.
Bloodlines
Elemental Bloodline
Errata 1.0 – 2019-10-30
A genie ancestor or some other elemental influence has imbued your blood with primal fury, affecting how the bloodline spells and granted spells marked with an asterisk (*), as well as your blood magic, function.
- Spell List primal (page 314)
- Bloodline Skills Intimidation, Nature
- Granted Spells cantrip: produce flame*; 1st: burning hands*; 2nd: resist energy; 3rd: fireball*; 4th: freedom of movement; 5th: elemental form; 6th: repulsion; 7th: energy aegis; 8th:
- prismatic wall; 9th: storm of vengeance
- Bloodline Spells initial: elemental toss*; advanced: elemental motion; greater: elemental blast*
- Blood Magic Elemental energy surrounds you or a target. Either you gain a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning or fire, according to your elemental type (see below). If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.
Elemental Type – At 1st level, choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you buffet your foes with powerful winds; if it’s earth, you toss huge chunks of rock; if it’s fire, you incinerate your foes with flame; and if it’s water, you inundate your foes with torrents of water. For fire, all marked spells deal fire damage. For other elements, they deal bludgeoning damage. Replace any existing elemental traits with the trait of the element you chose.
Sorcerer Feats
1st Level:
- Blesses Blood (pf2-logm-104)
- Counterspell (pf2-cr-198)
- Familiar (pf2-cr-198)
- Reach Spell (pf2-cr-198)
- Widen Spell (pf2-cr-198)
2nd Level:
- Cantrip Expansion (pf2-cr-198)
- Enhanced Familiar (pf2-cr-198)
4th Level:
- Arcane Evolution (pf2-cr-199)
- Bespell Weapon (pf2-cr-199)
- Divine Evolution (pf2-cr-199)
- Occult Evolution (pf2-cr-199)
- Primal Evolution (pf2-cr-199)
6th Level:
- Advanced Bloodline (pf2-cr-200)
- Steady Spellcasting (pf2-cr-200)
8th Level:
- Bloodline Resistance (pf2-cr-200)
- Crossblooded Evolution (pf2-cr-200)
10th Level:
Greater Bloodline (pf2-cr-200)
Overwhelming Energy (pf2-cr-200)
Quickened Casting (pf2-cr-201)
12th Level:
- Bloodline Focus (pf2-cr-201)
- Magic Sense (pf2-cr-201)
14th Level:
- Interweave Dispel (pf2-cr-201)
- Reflect Spell (pf2-cr-201)
16th Level:
- Effortless Concentration (pf2-cr-201)
- Greater Mental Evolution (see below)
- Greater Vital Evolution (see below)
18th Level:
- Bloodline Wellspring (pf2-cr-201)
- Greater Crossblooded Evolution (pf2-cr-201)
20th Level:
- Bloodline Conduit (pf2-cr-201)
- Bloodline Perfection (pf2-cr-201)
- Metamagic Mastery (pf2-cr-201)
Greater Mental Evolution – Sorcerer Feat 16
Errata 1.0 – 2019-10-30
- Traits: Sorcerer
- Prerequisite: Arcane Evolution or Occult Evolution
- Your bloodline’s deep connection to mental essence greatly enhances your spell repertoire. Add one spell to your spell repertoire for each spell level you can cast.
Greater Vital Evolution – Sorcerer Feat 16
Errata 1.0 – 2019-10-30
- Traits: Sorcerer
- Prerequisite: Divine Evolution or Primal Evolution
- Vital power surges through you like a font of energy. Twice per day, you can cast a spell after you’ve run out of spell slots of the appropriate spell level; the two spells you cast with this feat must be of different spell levels.
Content Updates
- 2021-08-14 – Updated layout and menu.
- 2020-11-16 – Added in content from Lost Omens Gods and Magic and cleaned up the look and feel of the page.
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