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Building a Character Class Conversion Pathfinder Roleplaying

PF2 Class Summoner

Pathfinder 2 – Class Conversion

GM Campaign – Summoner

Introduction to Custom Class

The summoner class is a interesting class unique to pathfinder. It provides a spiritual creature called an Eidolon that has many aspects.

Why build my own Summoner? I have a group that is almost halfway through the Jade Regent adventure path, and the players have been with the summoner from the first session, and we all enjoy the character and want to keep the eidolon as close to what it was as possible.

This is not official in anyway, but is the starting point for my players guide entry for the Summoner.

Note: Not currently in use in ongoing games.

Class Basics – The Summoner

  • Key Ability: Charisma
  • Hit Points: 8 + Con Bonus
  • Perception: Trained in Perception
  • Saving Throws: Trained in Fortitude and Reflex, Expert in Will
  • Skills: Trained in Occultism, Trained in two additional skills plus your intelligence modifier
  • Attacks: Trained in simple weapons and unarmed attacks
  • Class DC: Trained in summoner class DC
  • Spells: Trained in occult spell attacks and occult spell DCs.

Class Level Features

  • LEVEL 1
    • Augment Summoning (see wizard p208) gained at first level.
    • Spells known: you gain spells as a sorcerer from the spell repertoire class feature p.193. Instead of bloodline spells, you gain your spells from the summoning specialisation (below) instead of a bloodline and use the occult spell list.
    • Summoning Specialisations: Every odd class level gain a new summoning spell or learn a heightened version of a spell you already know. The Form spells only work on your Eidolon. Summoning spells available:
      • Cantrip: *Special (Note: Currently no cantrip is available so you select either Summon Animal, Summon Construct, Summon Fey or Summon Plant or Fungus which is treated the same as a focus spell. You also gain a focus point up to a max of 3 )
      • 1st Level: Summon Animal, Summon Construct, Summon Fey, Summon Plant or Fungus, Unseen Servant.
      • 2nd Level: Animal Form, Humanoid Form, Phantom Steed, Summon Elemental, Tree Shape.
      • 3rd Level: Insect Form.
      • 4th Level: Dinosaur Form, Gaseous Form.
      • 5th Level: Elemental Form, Plant Form, Summon Celestial, Summon Dragon, Summon Entity, Summon Fiend, Summon Giant.
      • 6th Level: Dragon Form.
      • 8th Level: Monstrosity Form.
    • Summoner Feats – At first level and every even level gain a Summoner Feat.
  • LEVEL 5
    • Lightning Reflexes – At 5th level, become expert at reflex saves.
  • LEVEL 7
    • Expert Spellcaster – at 7th level, become expert at occult spells.
  • LEVEL 9
    • Magical Fortitude – at 9th level, become expert at fortitude saves.
  • LEVEL 11
    • Alertness – at 11th level, become expert at perception.
    • Weapon Expertise – at 11th level, gain expert at simple weapons.
  • LEVEL 13
    • Defensive Robes – at 13th level, become expert at unarmoured defence.
    • Weapon Specialisation – at 13th level, deal an extra 2 damage if you are an expert, 3 if you’re a master, and 4 if your legendary.
  • LEVEL 15
    • Master Spellcaster – at 15th level, become master at occult spells.
  • LEVEL 17
    • Resolve – at 17th level, become a master at will saves, a success becomes a critical success.
  • LEVEL 19
    • Powerful Summons: at 19th level, gain a 10th level spell slot for summon (or form) spells only.
    • Legendary Summoner – at 19th level, become legendary at occult spells

Summoner Feat List

(Note: each of these class feats provides your character with evolution points equal to your charisma modifier (if positive). Even feats from other class lists. Choice of animal companion, basic Eidolon or Familiar which becomes the base of your eidolon. You can apply a familiar, animal companion or summoner feat to your eidolon as if it was any of those types)

  • 1st Level
    • Animal CompanionSee Druid (1) p133 or Ranger (1) p170
    • Eidolon – New Feat
    • Familiar See Wizard (1) p209
    • Undead Familiar – as Familiar except undead type.
  • 2nd Level
  • 10th Level
    • Aspect – New Feat
    • Primal SummonsSee Druid (12) p138  (Primal Summons p400)
  • 14th Level
    • Life Bond – New Feat
    • Stealthy CompanionSee Ranger (14) p176 (also an Evolution)
  • 16th Level
    • Effortless ConcentrationSee Sorcerer (16) p201
    • Masterful CompanionSee Ranger (18) p177 (also an Evolution)
    • Merge Forms – New Feat
  • 18th Level
    • Gate – New Feat
    • Greater Vital EvolutionSee Sorcerer (16) p201

Summoner New or Expanded Feats

Eidolon – Summoner Feat 1

You make a pact with a spiritual entity and gain an Eidolon. When using a summoning spell, instead of summoning a new creature, you enhance your eidolon based on the summoning spell you used. You treat the eidolon as an animal companion using one of the three options below as the base creature, and it can be enhanced using the animal companion feats. At 7th Level gain your eidolon’s advanced manoeuvre.

Bond Senses – Summoner Feat 2

Requirement: Eidolon

If the eidolon is on the same, as an action you can share your eidolons senses, while you concentrate, and must make a con save if your eidolon takes damage to maintain the link, This lasts for 10 minutes and can only be done once per day.

Shield Ally – Summoner Feat 4

Requirement: Eidolon

If your eidolon is adjacent to you or an ally it will make an Aid check as a reaction to support, you on your attacks or skill rolls. If it is you, it doubles the bonus it provides.

Maker’s Call – Summoner Feat 6

Requirement: Eidolon

You can move your eidolon to adjacent to you if it is within 120 ft.

Transposition – Summoner Feat 8

Requirement: Maker’s Call

You can swap places with your eidolon if it is within 120 ft. Gain your charisma modifier (if positive) in evolution points.

Aspect – Summoner Feat 10

Requirement: Eidolon

You can spend 2 points of the evolution pool on yourself.

Greater Shield Ally – Summoner Feat 12

Requirement: Shield Ally

If your eidolon is adjacent to you or an ally it will make an Aid check as a free action to support, you on your attacks or skill rolls. If it is you, it doubles the bonus it provides.

Life Bond – Summoner Feat 14

Requirement: Eidolon

Damage that would reduce you to less than one hit point is transferred to the eidolon. If it reduces the eidolon to 0 hp and still had damage left over, you take the remainder of the damage.

Merge Forms – Summoner Feat 16

Requirement: Life Bond

As [3A] you can merge with your eidolon. While merged you are protected from harm and cannot be targeted. You can still casts spells.

Greater Aspect – Summoner Feat 18

Requirement: Aspect

You can spend 3 points of the evolution pool on yourself but gain the benefit as if it was 6 points.

Twin Eidolon – Summoner Feat 20

Requirement: Greater Aspect and Merge Forms

You can turn into a copy of your Eidolon lasting for ten minutes once per day.

Eidolon Base Options

(from PF1 Advanced Player’s Guide p59)

A small eidolon can be created with a +1 Dex, -2 Str and -1 Con. Reduce damage dice to 1d4 for attacks. Eidolons share your proficiency with saving throws.

Quadruped
  • Size: Medium
  • Melee [1A] Jaws (finesse) Damage 1d6 piercing
  • Str +2, Dex +2, Con +1, Int -2, Wis +0, Cha +0
  • Hit Points 8
  • Skill:
  • Senses:
  • Speed: 35 ft
  • Support Benefit: Uses its reaction to provide the Aid action.
  • Advanced Manoeuvre: Darting Attack (p216)
Biped
  • Size: Medium
  • Melee [1A] Claws (agile) Damage 1d6 slashing
  • Str +3, Dex +1, Con +1, Int -2, Wis +0, Cha +0
  • Hit Points 8
  • Skill:
  • Senses:
  • Speed: 25 ft
  • Support Benefit: Uses its reaction to provide the Aid action.
  • Advanced Manoeuvre: Grapple
Serpentine
  • Size: Medium
  • Melee [1A] Jaws (finesse) Damage 1d6 piercing
  • Str +1, Dex +3, Con +1, Int -2, Wis +0, Cha +0
  • Hit Points 8
  • Skill:
  • Senses:
  • Speed: 20 ft, Climb 20 ft
  • Support Benefit: Uses its reaction to provide the Aid action.
  • Advanced Manoeuvre: Tail Slap (1d6 Bludgeoning)

Eidolon Evolutions

(from PF1 Advanced Player’s Guide p60)

Can reselect each evolution (if possible) once per 4 levels. You can also select familiar abilities as 1 point evolutions.

  • 1 Point Evolutions:
    • Bite Attack – gain bite attack as a quadruped or serpentine, or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with bite attacks.
    • Claw Attack – gain claw attack as biped, or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with claw attacks.
    • Climb Speed – gain or increase climb speed by 15 ft.
    • Gills – Underwater Breathing.
    • Improved Damage – add an extra dice of damage (Expert at 5th, Master at 10th and Legendary at 15th level) to one attack type.
    • Improved Defence – increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with unarmed defence.
    • Magic Attacks – treat attacks as magic, and at 10th level treat them aligned.
    • Mount – you can ride your eidolon.
    • Pincers – gain a pincer melee attack dealing 1d6 piercing damage, or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with pincers.
    • Pounce – You can stride and then strike once per turn as an action.
    • Pull – on a selected attack type, you can use the Push monster ability to pull a creature instead or improved pull.
    • Push – on a selected attack type, you gain the Push monster ability, or improved push if you already have it.
    • Reach – on a selected attack, the reach of that attack increases by 5 ft.
    • Resistance – gain resistance to one energy type equal to your level.
    • Scent – gain the sense scent (imprecise, 30 ft).
    • Skilled – Become trained in another skill.
    • Slam – gain a limb attack (if you have a limb) that does 1d6 bludgeoning damage or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with slam.
    • Sting – gain a stinger on the end of a tail (if you have a tail) that deals 1d6 piercing damage with the agile trait, or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with Sting.
    • Swim – gain or increase swim speed by 15 ft.
    • Tail – gain a tail if you did not have one, this can be used to grapple or hold items.
    • Tail Slap – if you have a tail, make an attack that deals 1d6 bludgeoning damage, or increase proficiency (Expert at 5th, Master at 10th and Legendary at 15th level) with Tail Slap.
    • Tentacle – gain a tentacle, this can be used to grapple or hold items.
    • Wing Buffet – if you have wings, you can make a area attack [3A] that deals 1d6 bludgeoning damage to all adjacent foes
  • 2 Point Evolutions
    • Ability Increase – +1 to an ability score.
    • Constrict – if you have a tail, you gain the constrict monster ability.
    • Energy (5th) your natural attacks deal 1d6 energy damage of a selected type.
    • Flight (5th) you grow wings and can fly at your base speed, or increase fly speed by 15 ft.
    • Gore – gain a horn and an attack that deals 1d6 piercing damage.
    • Grab – if you have claws or pincers, gain the monster grab ability or Improved grab.
    • Immunity (7th) You gain immunity to a selected energy type.
    • Limbs – You gain two extra limbs with hands on them that can hold items.
    • Poison – you gain the poison monster ability.
    • Rake – gain claws on feet, increasing climb speed by 5 ft and can be used as claw attacks increasing pounce damage by 1 dice.
    • Rend – you gain the rend monster ability.
    • Skill Training – you increase your proficiency in one skill. (Expert at 5th, Master at 10th and Legendary at 15th).
    • Trample – you gain the trample monster ability.
    • Tremorsense (7th) gain the sense tremorsense 30 ft.
    • Trip – You gain the knockdown monster ability, or improved knockdown
    • Weapon Training – you gain trained in simple weapons or you can add martial weapons or increase your proficiency. (Expert at 5th, Master at 10th and Legendary at 15th).
  • 3 Point Evolutions
    • Blindsense (9th) you can the sense Lifesense (imprecise, 30 ft).
    • Burrow (9th) You gain or increase your burrow speed by 15 ft.
    • Damage Reduction (9th) choose slashing, piercing or bludgeoning and gain damage reduction equal to your level, spent extra point for each additional type to include for non-magical weapons.
    • Frightful Presence (11th) you gain a frightful presence monster ability.
    • Swallow Whole (9th) You gain the swallow whole monster ability.
    • Web (7th) If you have climb, you can use webs as per the spell once per encounter.
  • 4 Point Evolutions
    • Blindsight (11th) you have sense All-Around Vision 30 ft.
    • Breath Weapon (9th) you have an energy attack breath weapon 30 ft cone (or 60 ft line) once per day dealing half level in d6 damage of the selected type. Can be take up to three times.
    • Fast Healing (11th) Gain 10 hp at the start of your turn.
    • Mature Eidolon (5th) You can apply the mature animal companion feat to your eidolon.
      • Incredible Eidolon (9th) You can apply the incredible animal companion feat to your eidolon, as long as you have applied mature.
        • Specialised Eidolon (13th) You can apply the specialised or stealthy companion feat to your eidolon as long as you have applied incredible.
          • Masterful Eidolon (17th) You can apply the masterful companion feat as long as you have applied specialised.
    • Spell Resistance (9th) you upgrade all your saving throw against spell results by one step. A critical failure is a failure, a failure a success, a success a critical success

Concluding Thoughts

There is still more work to do on this for play balance, but it feels like it is a good transition from 1st to 2nd while keeping the Eidolon as the core feature of the class as it has been in the current game.

Update: I have dropped the size increase from the base Eidolon from PF1 and replaced it with the ability to use the class feat from eidolon evolution points.

Content Updates

  • 2021-07-29 – Starting to clean up the content for ease of access, fixing a few layout and spelling issues, with some extra content.
  • 2020-06-16 – Moved to full screen layout.
  • 2020-04-10 – Structure and content update.
  • 2020-02-25 – Adding saving throw proficiency notes to eidolon base.
  • 2020-01-29 – Added in some changes for gaining higher proficiency with skills.
  • 2019-11-23 – Added in a focus for the missing cantrip. Replacing Large and Huge with animal companion enhancements.
  • 2019-11-19 – Work on eidolons, granted evolutions points to all listed feats. Choice of Eidolon, Familiar or Animal at first level becomes the base creature and all are treated as if they are a familiar, eidolon or animal companion for the related feats..
PF2 Classes

Converted Classes

Existing Classes: Alchemist, Barbarian, Bard, Champion, Cleric, Druid, Fighter, Monk, Ranger, Rogue, Sorcerer, Wizard

Own Class Conversions (my groups): Samurai,

Own Class Conversion Now in Paizo (Playtest): Summoner

Own Class Conversion Now in Paizo (Published): Witch

Pathfinder 2E

PF2 Menu: Adventures, Classes, Factions, Feats, Items, Races, Rules Updates

TRAP: Campaign, Design

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, GM’s Luck Roll, Playtest Thoughts, Running Games over Skype, Tracking Experience

Class Build: Minion (Mitflit), Barbarian (Nexa Shoanti Half-Orc), Bard (Quest – Goblin), Cleric (Pimwinkle – Halfling, , Krol – Elf Half-Gnome), Druid (Barak – Dwarf, Cangacerio – Human Half-Elf), Fighter (Kordar – Elf Half-Human, Zed – Human), Monk (Willy – Human), Oracle (Luna – Shoanti), Ranger (Duzhar – Orc Half-Human), Rogue (Sparky – Dwarf), Sorcerer (Belath – Cheliax), Wizard (Parry – Elf Half-Dwarf)

Discussing the Rules: Animal Companions, Archetypes, Companions, Crafting PF2 Items, Feats, Minions, Playing the Game, Shapechanging, Summoning

Game Modes: Encounter, Exploration, Downtime

Feats: Background, General & Skill, Location

PF1 Conversions to Pathfinder 2: Adventures, Classes, Items, Faction

References: Creatures, Equipment, Items, NPCs, Spells

Thassilonian Resurgence Adventure Path (TRAP) Campaign

Design, Campaign, Campaign Journal, Runelords

Jade Regent Adventure Path (JRAP) Campaign

Personalities, Campaign Journal, Region – Minkai, Prophecy – The Broken One, Characters – Social Feats

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B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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