Dungeons and Dragons – Feats
Dragonkind Evolution Feat
Source: Content Created by Me
Requirement: Dragonkind, access to Dragon Hatchery and Sponsor for Transformation
You have undergone physical changes within the dragon hatchery allowing you to evolve gaining the racial traits of next evolution of dragonkind. Chromatic can evolve to Metallic type, a metallic can evole into a gemstone type. Rare instances can evolve skipping a step with GM permission.
You are considered to be of all types of your evolution for the purpose of effects and magical items.
Note: Character retain their current dragonkin traits
Design changes for Feats
This is a dragonkin feat created to allow them to advance through the storyline and evolve into more powerful version of their dragon element type.
Bountiful Luck, Circle Spellcaster, Dragon Fear, Dragon Hide, Dragonborn Evolution, Dragonkind Evolution Dwarven Fortitude, Elven Accuracy, Fade Away, Fey Teleportation, Forestland Magic, Negotiator, Ring-Bound, Second Chance, Shadowlands Magic, Squat Numbleness, Survivor, Weapons Mastery
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Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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