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Dungeons & Dragons Feats

DnD Feat Fey Teleportation

Dungeons and Dragons – Feats

Fey Teleportation Feat

Source: Xanathar’s Guide to Everything (5e-wiz-xge-74)
Requirement: Elven (Sunfey)

Your study of high elven lore has unlocked fey power that few other elves possess, except your eladrin cousins. Drawing on your fey ancestry, you can momentarily stride through the Feywild to shorten your path from one place to another. You gain the following benefits:

  • Increase your Intelligence or Charisma score by 1, to a maximum of 20.
  • You learn to speak, read, and write Sylvan.
  • You learn the “Misty Step” spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Intelligence is your spellcasting ability for this spell
5e-wiz-xge Xanathar's Guide to Everything
5e-wiz-xge – Xanathar’s Guide to Everything

Design changes for Feats

Mystara Feats

Bountiful Luck, Circle Spellcaster, Dragon Fear, Dragon Hide, Dragonborn Evolution, Dragonkind Evolution Dwarven Fortitude, Elven Accuracy, Fade Away, Fey Teleportation, Forestland Magic, Negotiator, Ring-Bound, Second Chance, Shadowlands Magic, Squat Numbleness, Survivor, Weapons Mastery

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Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
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Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
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Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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